McRogueFace/deps_linux/libtcod/timer.hpp

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/* BSD 3-Clause License
*
* Copyright © 2008-2022, Jice and the libtcod contributors.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LIBTCOD_TIMER_HPP_
#define LIBTCOD_TIMER_HPP_
#include <SDL_timer.h>
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <deque>
#include <numeric>
#include <stdexcept>
#include <vector>
#include "config.h"
namespace tcod {
/***************************************************************************
@brief A timing class based on SDL's high performance time counter. Used to track delta time or set a framerate.
This class is based on using `SDL_GetPerformanceCounter` to track the time.
The time taken between calls to sync() is tracked. This is used to determine the real framerate if requested.
You must add ``#include <libtcod/timer.hpp>`` to include ths class.
@code{.cpp}
int desired_fps = 30;
auto timer = tcod::Timer();
while (1) {
float delta_time = timer.sync(desired_fps); // desired_fps is optional.
// ...
@endcode
\rst
.. versionadded:: 1.19
\endrst
*/
class [[nodiscard]] Timer {
public:
/***************************************************************************
@brief Construct a new Timer object.
*/
Timer() : last_time_{SDL_GetPerformanceCounter()} {}
/***************************************************************************
@brief Sync the time to a given framerate (if provided) and return the delta time compared to the previous call.
If `desired_fps` is non-zero then this function will block until the desired framerate is reached.
Timing starts once the Timer is constructed.
@param desired_fps The desired framerate in frames-per-second, or zero to disable framerate limiting.
@return The delta time in seconds since the last call to sync is returned as a float.
*/
float sync(int desired_fps = 0) {
const uint64_t frequency = SDL_GetPerformanceFrequency();
uint64_t current_time = SDL_GetPerformanceCounter(); // The precise current time.
int64_t delta_time = static_cast<int64_t>(current_time - last_time_); // The precise delta time.
if (desired_fps > 0) {
const int64_t desired_delta_time = frequency / desired_fps; // Desired precise delta time.
const int64_t time_until_next_frame_ms =
(desired_delta_time - delta_time) * 1000 / static_cast<int64_t>(frequency);
if (time_until_next_frame_ms > 2) {
// Sleep until 1 millisecond before the target time.
SDL_Delay(static_cast<uint32_t>(time_until_next_frame_ms) - 1);
}
while (delta_time < desired_delta_time) { // Spin for the remaining time.
current_time = SDL_GetPerformanceCounter();
delta_time = static_cast<int64_t>(current_time - last_time_);
}
}
last_time_ = current_time;
const float delta_time_s = std::max(0.0f, static_cast<float>(delta_time) / frequency); // Delta time in seconds.
// Drop samples as they hit the total time and count limits.
double total_time = std::accumulate(samples_.begin(), samples_.end(), 0.0); // Total time of all samples.
while (!samples_.empty() && (total_time > MAX_SAMPLES_TIME || samples_.size() >= MAX_SAMPLES_COUNT)) {
total_time -= samples_.front();
samples_.pop_front();
}
samples_.push_back(delta_time_s);
return delta_time_s;
}
/***************************************************************************
@brief Return the mean framerate. This is the average of all samples combined.
*/
[[nodiscard]] float get_mean_fps() const noexcept {
if (samples_.empty()) return 0;
const double total_time = std::accumulate(samples_.begin(), samples_.end(), 0.0);
if (total_time == 0) return 0;
return 1.0f / static_cast<float>(total_time / static_cast<double>(samples_.size()));
}
/***************************************************************************
@brief Return the framerate of the last call to sync().
*/
[[nodiscard]] float get_last_fps() const noexcept {
if (samples_.empty()) return 0;
if (samples_.back() == 0) return 0;
return 1.0f / samples_.back();
}
/***************************************************************************
@brief Return the lowest framerate recently sampled.
*/
[[nodiscard]] float get_min_fps() const noexcept {
if (samples_.empty()) return 0;
const float sample = *std::max_element(samples_.begin(), samples_.end());
if (sample == 0) return 0;
return 1.0f / sample;
}
/***************************************************************************
@brief Return the highest framerate recently sampled.
*/
[[nodiscard]] float get_max_fps() const noexcept {
if (samples_.empty()) return 0;
const float sample = *std::min_element(samples_.begin(), samples_.end());
if (sample == 0) return 0;
return 1.0f / sample;
}
/***************************************************************************
@brief Return the median framerate. This is the framerate of the middle sample when all samples are sorted.
*/
[[nodiscard]] float get_median_fps() const noexcept {
if (samples_.empty()) return 0;
std::vector<float> samples(samples_.begin(), samples_.end());
std::sort(samples.begin(), samples.end());
float median_sample = samples[samples.size() / 2];
if (samples.size() % 2 == 0 && samples.size() > 2) {
median_sample = (median_sample + samples[samples.size() / 2 + 1]) / 2.0f;
}
if (median_sample == 0) return 0;
return 1.0f / median_sample;
}
private:
static constexpr size_t MAX_SAMPLES_COUNT = 1024; // Hard limit on the number of samples held.
static constexpr double MAX_SAMPLES_TIME = 1.0; // Hard limit on the total time of samples held.
uint64_t last_time_; // The last precise time sampled.
std::deque<float> samples_; // The most recent delta time samples in seconds.
};
} // namespace tcod
#endif // LIBTCOD_TIMER_HPP_