McRogueFace/src/PyScene.cpp

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#include "PyScene.h"
#include "ActionCode.h"
#include "Resources.h"
#include "PyCallable.h"
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PyScene::PyScene(GameEngine* g) : Scene(g)
{
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// mouse events
registerAction(ActionCode::MOUSEBUTTON + sf::Mouse::Left, "left");
registerAction(ActionCode::MOUSEBUTTON + sf::Mouse::Right, "right");
registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_DEL, "wheel_up");
registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_NEG + ActionCode::WHEEL_DEL, "wheel_down");
registerAction(ActionCode::KEY + sf::Keyboard::Grave, "debug_menu");
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}
void PyScene::update()
{
}
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void PyScene::do_mouse_input(std::string button, std::string type)
{
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auto unscaledmousepos = sf::Mouse::getPosition(game->getWindow());
auto mousepos = game->getWindow().mapPixelToCoords(unscaledmousepos);
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UIDrawable* target;
for (auto d: *ui_elements)
{
target = d->click_at(sf::Vector2f(mousepos));
if (target)
{
/*
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PyObject* args = Py_BuildValue("(iiss)", (int)mousepos.x, (int)mousepos.y, button.c_str(), type.c_str());
PyObject* retval = PyObject_Call(target->click_callable, args, NULL);
if (!retval)
{
std::cout << "click_callable has raised an exception. It's going to STDERR and being dropped:" << std::endl;
PyErr_Print();
PyErr_Clear();
} else if (retval != Py_None)
{
std::cout << "click_callable returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
}
*/
target->click_callable->call(mousepos, button, type);
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}
}
}
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void PyScene::doAction(std::string name, std::string type)
{
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if (ACTIONPY) {
McRFPy_API::doAction(name.substr(0, name.size() - 3));
}
else if (name.compare("left") == 0 || name.compare("rclick") == 0 || name.compare("wheel_up") == 0 || name.compare("wheel_down") == 0) {
do_mouse_input(name, type);
}
else if ACTIONONCE("debug_menu") {
McRFPy_API::REPL();
}
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}
void PyScene::sRender()
{
game->getWindow().clear();
auto vec = *ui_elements;
for (auto e: vec)
{
if (e)
e->render();
}
game->getWindow().display();
}