30 lines
1.2 KiB
Markdown
30 lines
1.2 KiB
Markdown
|
# McRogueFace - 2D Game Engine
|
||
|
|
||
|
An experimental prototype game engine built for my own use in 7DRL 2023.
|
||
|
|
||
|
*Blame my wife for the name*
|
||
|
|
||
|
## Tenets:
|
||
|
|
||
|
* C++ first, Python close behind.
|
||
|
* Entity-Component system based on David Churchill's Memorial University COP4300 course lectures available on Youtube.
|
||
|
* Graphics, particles and shaders provided by SFML.
|
||
|
* Pathfinding, noise generation, and other Roguelike goodness provided by TCOD.
|
||
|
|
||
|
## Why?
|
||
|
|
||
|
I did the r/RoguelikeDev TCOD tutorial in Python. I loved it, but I did not want to be limited to ASCII. I want to be able to draw pixels on top of my tiles (like lines or circles) and eventually incorporate even more polish.
|
||
|
|
||
|
## To-do
|
||
|
|
||
|
* ✅ Initial Commit
|
||
|
* ❌ Integrate scene, action, entity, component system from COMP4300 engine
|
||
|
* ❌ Windows / Visual Studio project
|
||
|
* ❌ Draw Sprites
|
||
|
* ❌ Play Sounds
|
||
|
* ❌ Draw UI, spawn entity from Python code
|
||
|
* ❌ Python AI for entities (NPCs on set paths, enemies towards player)
|
||
|
* ❌ Walking / Collision; "Boards" (stairs / doors / walk off edge of screen)
|
||
|
* ❌ Cutscenes - interrupt normal controls, text scroll, character portraits
|
||
|
* ❌ Mouse integration - tooltips, zoom, click to select targets, cursors
|