An experimental prototype game engine built for my own use in 7DRL 2023.
*Blame my wife for the name*
## Tenets:
* C++ first, Python close behind.
* Entity-Component system based on David Churchill's Memorial University COP4300 course lectures available on Youtube.
* Graphics, particles and shaders provided by SFML.
* Pathfinding, noise generation, and other Roguelike goodness provided by TCOD.
## Why?
I did the r/RoguelikeDev TCOD tutorial in Python. I loved it, but I did not want to be limited to ASCII. I want to be able to draw pixels on top of my tiles (like lines or circles) and eventually incorporate even more polish.