2024-02-25 03:47:20 +00:00
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#pragma once
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#include "Common.h"
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#include "Scene.h"
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#include "McRFPy_API.h"
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#include "IndexTexture.h"
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2024-03-07 13:59:26 +00:00
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#include "Timer.h"
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2024-02-25 03:47:20 +00:00
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class GameEngine
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{
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sf::RenderWindow window;
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sf::Font font;
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std::map<std::string, Scene*> scenes;
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bool running = true;
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bool paused = false;
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int currentFrame = 0;
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sf::View visible;
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sf::Clock clock;
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float frameTime;
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std::string window_title;
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2024-03-07 13:59:26 +00:00
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sf::Clock runtime;
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std::map<std::string, Timer> timers;
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void testTimers();
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2024-02-25 03:47:20 +00:00
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public:
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std::string scene;
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GameEngine();
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Scene* currentScene();
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void changeScene(std::string);
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2024-03-06 15:50:19 +00:00
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void createScene(std::string);
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void quit();
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void setPause(bool);
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sf::Font & getFont();
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sf::RenderWindow & getWindow();
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void run();
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void sUserInput();
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int getFrame() { return currentFrame; }
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float getFrameTime() { return frameTime; }
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sf::View getView() { return visible; }
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void manageTimer(std::string, PyObject*, int);
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2024-03-08 21:55:58 +00:00
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void setWindowScale(float);
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2024-02-25 03:47:20 +00:00
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// global textures for scripts to access
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std::vector<IndexTexture> textures;
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// global audio storage
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std::vector<sf::SoundBuffer> sfxbuffers;
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sf::Music music;
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sf::Sound sfx;
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std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> scene_ui(std::string scene);
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};
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