26 lines
595 B
C++
26 lines
595 B
C++
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#include "Scene.h"
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//Scene::Scene() { game = 0; std::cout << "WARN: default Scene constructor called. (game = " << game << ")" << std::endl;};
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Scene::Scene(GameEngine* g) { game = g; }
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void Scene::registerAction(int code, std::string name)
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{
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actions[code] = name;
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actionState[name] = false;
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}
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bool Scene::hasAction(std::string name)
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{
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for (auto& item : actions)
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if (item.second == name) return true;
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return false;
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}
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bool Scene::hasAction(int code)
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{
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return (actions.find(code) != actions.end());
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}
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std::string Scene::action(int code)
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{
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return actions[code];
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}
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