McRogueFace/src/Scene.cpp

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#include "Scene.h"
//Scene::Scene() { game = 0; std::cout << "WARN: default Scene constructor called. (game = " << game << ")" << std::endl;};
Scene::Scene(GameEngine* g) { game = g; }
void Scene::registerAction(int code, std::string name)
{
actions[code] = name;
actionState[name] = false;
}
bool Scene::hasAction(std::string name)
{
for (auto& item : actions)
if (item.second == name) return true;
return false;
}
bool Scene::hasAction(int code)
{
return (actions.find(code) != actions.end());
}
std::string Scene::action(int code)
{
return actions[code];
}