203 lines
7.8 KiB
C
203 lines
7.8 KiB
C
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/* BSD 3-Clause License
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*
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* Copyright © 2008-2022, Jice and the libtcod contributors.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef LIBTCOD_RENDERER_SDL2_H_
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#define LIBTCOD_RENDERER_SDL2_H_
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#include <stdbool.h>
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#include "config.h"
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#include "console.h"
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#include "context.h"
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#include "error.h"
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#include "tileset.h"
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struct SDL_Window;
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struct SDL_Renderer;
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struct SDL_Texture;
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/**
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An SDL2 tileset atlas. This prepares a tileset for use with SDL2.
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\rst
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.. versionadded:: 1.16
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\endrst
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*/
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typedef struct TCOD_TilesetAtlasSDL2 {
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/** The renderer used to create this atlas. */
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struct SDL_Renderer* renderer;
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/** The atlas texture. */
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struct SDL_Texture* texture;
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/** The tileset used to create this atlas. Internal use only. */
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struct TCOD_Tileset* tileset;
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/** Internal use only. */
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struct TCOD_TilesetObserver* observer;
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/** Internal use only. */
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int texture_columns;
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} TCOD_TilesetAtlasSDL2;
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/***************************************************************************
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@brief Info needed to convert between mouse pixel and tile coordinates.
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Internal use only.
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@code{.cpp}
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double pixel_x, pixel_y, tile_x, tile_y;
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TCOD_RendererSDL2CursorTransform transform;
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// Convert pixel coordinates to tile coordinates.
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tile_x = (pixel_x - transform.offset_x) * transform.scale_x;
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tile_y = (pixel_y - transform.offset_y) * transform.scale_y;
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// Convert tile coordinates to pixel coordinates.
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pixel_x = tile_x / transform.scale_x + transform.offset_x;
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pixel_y = tile_y / transform.scale_y + transform.offset_y;
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@endcode
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*/
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typedef struct TCOD_RendererSDL2CursorTransform {
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double offset_x;
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double offset_y;
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double scale_x;
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double scale_y;
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} TCOD_RendererSDL2CursorTransform;
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/**
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The renderer data for an SDL2 rendering context.
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Internal use only.
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*/
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struct TCOD_RendererSDL2 {
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struct SDL_Window* window; // Owning power to an SDL2 window.
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struct SDL_Renderer* renderer; // Owning pointer to an SDL2 renderer.
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struct TCOD_TilesetAtlasSDL2* __restrict atlas;
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struct TCOD_Console* __restrict cache_console; // Tracks the data from the last console presented.
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struct SDL_Texture* __restrict cache_texture; // Cached console rendering output.
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uint32_t sdl_subsystems; // Which subsystems where initialzed by this context.
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// Mouse cursor transform values of the last viewport used.
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TCOD_RendererSDL2CursorTransform cursor_transform;
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};
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#ifdef __cplusplus
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extern "C" {
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#endif // __cplusplus
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/**
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Return a libtcod rendering context using an SDL2 renderer.
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*/
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TCOD_PUBLIC TCOD_NODISCARD struct TCOD_Context* TCOD_renderer_init_sdl2(
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int x,
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int y,
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int width,
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int height,
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const char* title,
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int window_flags,
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int renderer_flags,
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struct TCOD_Tileset* tileset);
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/**
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Return a new SDL2 atlas created from a tileset for an SDL2 renderer.
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You may delete the tileset if you no longer have use for it.
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Will return NULL on an error, you can check the error with
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`TCOD_get_error`.
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*/
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TCOD_PUBLIC TCOD_NODISCARD struct TCOD_TilesetAtlasSDL2* TCOD_sdl2_atlas_new(
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struct SDL_Renderer* renderer, struct TCOD_Tileset* tileset);
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/**
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Delete an SDL2 tileset atlas.
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*/
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TCOD_PUBLIC void TCOD_sdl2_atlas_delete(struct TCOD_TilesetAtlasSDL2* atlas);
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/**
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Setup a cache and target texture for rendering.
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`atlas` is an SDL2 atlas created with `TCOD_sdl2_atlas_new`.
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The renderer used to make this `atlas` must support
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`SDL_RENDERER_TARGETTEXTURE`.
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`console` is a non-NULL pointer to the libtcod console you want to render.
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`cache` can be NULL, or be pointer to a console pointer.
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If `*cache` is NULL then a console will be created.
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If `*cache` isn't NULL then the console pointed to might be deleted or
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recreated if it does not match the size of `console`.
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`target` must be a pointer to where you want the output texture to be placed.
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The texture at `*target` may be deleted or recreated. When this function
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is successful then the texture at `*target` will be non-NULL and will be
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exactly fitted to the size of `console` and the tile size of `atlas`.
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If SDL2 ever provides a `SDL_RENDER_TARGETS_RESET` event then the console
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at `*cache` must be deleted and set to NULL, or else the next render will
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only partially update the texture at `*target`.
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Returns a negative value on an error, check `TCOD_get_error`.
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\rst
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.. versionadded:: 1.16
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\endrst
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*/
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TCOD_PUBLIC TCOD_Error TCOD_sdl2_render_texture_setup(
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const struct TCOD_TilesetAtlasSDL2* __restrict atlas,
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const struct TCOD_Console* __restrict console,
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struct TCOD_Console* __restrict* cache,
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struct SDL_Texture* __restrict* target);
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/**
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Render a console onto a managed target texture.
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This function assumes that `cache` and `target` are valid.
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You can use `TCOD_sdl2_render_texture_setup` to automatically prepare these
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objects for use with this function.
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`atlas` is an SDL2 atlas created with `TCOD_sdl2_atlas_new`.
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The renderer used to make this `atlas` must support
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`SDL_RENDERER_TARGETTEXTURE`, unless `target` is NULL.
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`console` is a non-NULL pointer to the libtcod console you want to render.
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`cache` can be NULL, or point to a console the same size as `console`.
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`target` can be NULL, or be pointer an SDL2 texture used as the output.
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If `target` is not NULL then it should be the size of the console times the
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size of the individual tiles to fit the entire output.
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If `target` is NULL then the current render target is used instead, the
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drawn area will not be scaled to fit the render target.
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If SDL2 ever provides a `SDL_RENDER_TARGETS_RESET` event then the console
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at `cache` must be cleared, or else the next render will only partially
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update the texture of `target`.
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Returns a negative value on an error, check `TCOD_get_error`.
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\rst
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.. versionadded:: 1.16
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\endrst
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*/
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TCOD_PUBLIC TCOD_Error TCOD_sdl2_render_texture(
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const struct TCOD_TilesetAtlasSDL2* __restrict atlas,
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const struct TCOD_Console* __restrict console,
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struct TCOD_Console* __restrict cache,
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struct SDL_Texture* __restrict target);
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#ifdef __cplusplus
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} // extern "C"
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#endif // __cplusplus
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#endif // LIBTCOD_RENDERER_SDL2_H_
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