42 lines
942 B
C++
42 lines
942 B
C++
|
#include "Scene.h"
|
||
|
#include "UI.h"
|
||
|
|
||
|
//Scene::Scene() { game = 0; std::cout << "WARN: default Scene constructor called. (game = " << game << ")" << std::endl;};
|
||
|
Scene::Scene(GameEngine* g)
|
||
|
{
|
||
|
game = g;
|
||
|
ui_elements = std::make_shared<std::vector<std::shared_ptr<UIDrawable>>>();
|
||
|
}
|
||
|
void Scene::registerAction(int code, std::string name)
|
||
|
{
|
||
|
actions[code] = name;
|
||
|
actionState[name] = false;
|
||
|
}
|
||
|
bool Scene::hasAction(std::string name)
|
||
|
{
|
||
|
for (auto& item : actions)
|
||
|
if (item.second == name) return true;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool Scene::hasAction(int code)
|
||
|
{
|
||
|
return (actions.find(code) != actions.end());
|
||
|
}
|
||
|
|
||
|
std::string Scene::action(int code)
|
||
|
{
|
||
|
return actions[code];
|
||
|
}
|
||
|
|
||
|
bool Scene::registerActionInjected(int code, std::string name)
|
||
|
{
|
||
|
std::cout << "Inject registered action - default implementation\n";
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool Scene::unregisterActionInjected(int code, std::string name)
|
||
|
{
|
||
|
return false;
|
||
|
}
|