McRogueFace/src/UIMenu.cpp

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#include "UIMenu.h"
#include "Common.h"
#include "Resources.h"
UIMenu::UIMenu(sf::Font & _font)
: font(_font)
{
//font = _font;
box.setSize(sf::Vector2f(300, 400));
box.setPosition(sf::Vector2f(300, 250));
box.setFillColor(sf::Color(0,0,255));
}
UIMenu::UIMenu()
: font(Resources::font)
{
box.setSize(sf::Vector2f(300, 400));
box.setPosition(sf::Vector2f(300, 250));
box.setFillColor(sf::Color(0,0,255));
}
void UIMenu::render(sf::RenderWindow & window)
{
window.draw(box);
for (auto& s: sprites) {
auto _s = s.drawable();
//std::cout << "Sprite has values " << s.x << ", " << s.y << std::endl;
//std::cout << "Drawable generated @ " << _s.getPosition().x << ", " << _s.getPosition().y << std::endl;
_s.move(box.getPosition());
//std::cout << "Moved by " << box.getPosition().x << ", " << box.getPosition().y << std::endl;
//std::cout << "Render UIMenu Sprite @ " << _s.getPosition().x << ", " << _s.getPosition().y << std::endl;
window.draw(_s);
}
for (auto& c : captions) {
//auto s = std::string(c.getString());
//std::cout << s << std::flush << std::endl;
c.move(box.getPosition());
window.draw(c);
c.move(-box.getPosition());
}
for (auto& b : buttons) {
//b.render(window);
b.setPosition(box.getPosition() + b.rect.getPosition());
//b.caption.setPosition(box.getPosition() + b.caption.getPosition());
b.render(window);
b.setPosition(b.rect.getPosition() - box.getPosition());
//b.caption.setPosition(b.caption.getPosition() - box.getPosition());
}
}
void UIMenu::refresh()
{
}
void UIMenu::add_caption(const char* text, int tsize, sf::Color color)
{
auto c = sf::Text();
//auto bpos = box.getPosition();
c.setFillColor(color);
c.setPosition(10, next_text);
next_text += 50;
c.setCharacterSize(tsize);
c.setString(text);
c.setFont(font);
captions.push_back(c);
}
void UIMenu::add_button(Button b)
{
b.setPosition(sf::Vector2f(box.getSize().x / 2.0f, next_button));
next_button += 50;
buttons.push_back(b);
}
void UIMenu::add_sprite(IndexSprite s)
{
//std::cout << "Adding sprite to UIMenu x,y " << s.x << ", " << s.y << std::endl;
sprites.push_back(s);
}