McRogueFace/src/Entity.h

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#pragma once
#include "Common.h"
#include "Components.h"
class Entity
{
friend class EntityManager;
bool m_active = true;
size_t m_id = 0;
std::string m_tag = "default";
//constructor and destructor
Entity(const size_t id, const std::string & t);
public:
// component pointers
//std::shared_ptr<CTransform> cTransform;
std::shared_ptr<CShape> cShape;
std::shared_ptr<CCollision> cCollision;
std::shared_ptr<CInput> cInput;
std::shared_ptr<CScore> cScore;
std::shared_ptr<CLifespan> cLifespan;
//private member access functions
bool isActive() const;
const std::string & tag() const;
const size_t id() const;
void destroy();
};