McRogueFace/src/IndexTexture.cpp

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#include "IndexTexture.h"
sf::IntRect IndexTexture::spriteCoordinates(int index) {
int tx = index % grid_width, ty = index / grid_width;
return sf::IntRect(tx * grid_size, ty * grid_size, grid_size, grid_size);
}
IndexTexture::IndexTexture (sf::Texture t, int gs, int gw, int gh):
grid_size(gs), grid_width(gw), grid_height(gh) {
texture = t;
}