160 lines
5.0 KiB
Plaintext
160 lines
5.0 KiB
Plaintext
|
////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SFML - Simple and Fast Multimedia Library
|
||
|
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||
|
//
|
||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
//
|
||
|
// Permission is granted to anyone to use this software for any purpose,
|
||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||
|
// subject to the following restrictions:
|
||
|
//
|
||
|
// 1. The origin of this software must not be misrepresented;
|
||
|
// you must not claim that you wrote the original software.
|
||
|
// If you use this software in a product, an acknowledgment
|
||
|
// in the product documentation would be appreciated but is not required.
|
||
|
//
|
||
|
// 2. Altered source versions must be plainly marked as such,
|
||
|
// and must not be misrepresented as being the original software.
|
||
|
//
|
||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <typename T>
|
||
|
Rect<T>::Rect() :
|
||
|
left (0),
|
||
|
top (0),
|
||
|
width (0),
|
||
|
height(0)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <typename T>
|
||
|
Rect<T>::Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight) :
|
||
|
left (rectLeft),
|
||
|
top (rectTop),
|
||
|
width (rectWidth),
|
||
|
height(rectHeight)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <typename T>
|
||
|
Rect<T>::Rect(const Vector2<T>& position, const Vector2<T>& size) :
|
||
|
left (position.x),
|
||
|
top (position.y),
|
||
|
width (size.x),
|
||
|
height(size.y)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <typename T>
|
||
|
template <typename U>
|
||
|
Rect<T>::Rect(const Rect<U>& rectangle) :
|
||
|
left (static_cast<T>(rectangle.left)),
|
||
|
top (static_cast<T>(rectangle.top)),
|
||
|
width (static_cast<T>(rectangle.width)),
|
||
|
height(static_cast<T>(rectangle.height))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <typename T>
|
||
|
bool Rect<T>::contains(T x, T y) const
|
||
|
{
|
||
|
// Rectangles with negative dimensions are allowed, so we must handle them correctly
|
||
|
|
||
|
// Compute the real min and max of the rectangle on both axes
|
||
|
T minX = std::min(left, static_cast<T>(left + width));
|
||
|
T maxX = std::max(left, static_cast<T>(left + width));
|
||
|
T minY = std::min(top, static_cast<T>(top + height));
|
||
|
T maxY = std::max(top, static_cast<T>(top + height));
|
||
|
|
||
|
return (x >= minX) && (x < maxX) && (y >= minY) && (y < maxY);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <typename T>
|
||
|
bool Rect<T>::contains(const Vector2<T>& point) const
|
||
|
{
|
||
|
return contains(point.x, point.y);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <typename T>
|
||
|
bool Rect<T>::intersects(const Rect<T>& rectangle) const
|
||
|
{
|
||
|
Rect<T> intersection;
|
||
|
return intersects(rectangle, intersection);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <typename T>
|
||
|
bool Rect<T>::intersects(const Rect<T>& rectangle, Rect<T>& intersection) const
|
||
|
{
|
||
|
// Rectangles with negative dimensions are allowed, so we must handle them correctly
|
||
|
|
||
|
// Compute the min and max of the first rectangle on both axes
|
||
|
T r1MinX = std::min(left, static_cast<T>(left + width));
|
||
|
T r1MaxX = std::max(left, static_cast<T>(left + width));
|
||
|
T r1MinY = std::min(top, static_cast<T>(top + height));
|
||
|
T r1MaxY = std::max(top, static_cast<T>(top + height));
|
||
|
|
||
|
// Compute the min and max of the second rectangle on both axes
|
||
|
T r2MinX = std::min(rectangle.left, static_cast<T>(rectangle.left + rectangle.width));
|
||
|
T r2MaxX = std::max(rectangle.left, static_cast<T>(rectangle.left + rectangle.width));
|
||
|
T r2MinY = std::min(rectangle.top, static_cast<T>(rectangle.top + rectangle.height));
|
||
|
T r2MaxY = std::max(rectangle.top, static_cast<T>(rectangle.top + rectangle.height));
|
||
|
|
||
|
// Compute the intersection boundaries
|
||
|
T interLeft = std::max(r1MinX, r2MinX);
|
||
|
T interTop = std::max(r1MinY, r2MinY);
|
||
|
T interRight = std::min(r1MaxX, r2MaxX);
|
||
|
T interBottom = std::min(r1MaxY, r2MaxY);
|
||
|
|
||
|
// If the intersection is valid (positive non zero area), then there is an intersection
|
||
|
if ((interLeft < interRight) && (interTop < interBottom))
|
||
|
{
|
||
|
intersection = Rect<T>(interLeft, interTop, interRight - interLeft, interBottom - interTop);
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
intersection = Rect<T>(0, 0, 0, 0);
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <typename T>
|
||
|
inline bool operator ==(const Rect<T>& left, const Rect<T>& right)
|
||
|
{
|
||
|
return (left.left == right.left) && (left.width == right.width) &&
|
||
|
(left.top == right.top) && (left.height == right.height);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <typename T>
|
||
|
inline bool operator !=(const Rect<T>& left, const Rect<T>& right)
|
||
|
{
|
||
|
return !(left == right);
|
||
|
}
|