59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SFML_WINDOW_HPP
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#define SFML_SFML_WINDOW_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System.hpp>
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#include <SFML/Window/Clipboard.hpp>
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#include <SFML/Window/Context.hpp>
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#include <SFML/Window/ContextSettings.hpp>
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#include <SFML/Window/Cursor.hpp>
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/Joystick.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <SFML/Window/Mouse.hpp>
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#include <SFML/Window/Sensor.hpp>
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#include <SFML/Window/Touch.hpp>
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#include <SFML/Window/VideoMode.hpp>
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#include <SFML/Window/Window.hpp>
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#include <SFML/Window/WindowHandle.hpp>
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#include <SFML/Window/WindowStyle.hpp>
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#endif // SFML_SFML_WINDOW_HPP
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////////////////////////////////////////////////////////////
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/// \defgroup window Window module
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///
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/// Provides OpenGL-based windows, and abstractions for
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/// events and input handling.
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///
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////////////////////////////////////////////////////////////
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