Color wrapup... Cutting PyLinkedColor to simplify my cursedly mortal, finite existence
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3991ac13d6
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@ -56,7 +56,7 @@ PyObject* PyInit_mcrfpy()
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using namespace mcrfpydef;
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PyTypeObject* pytypes[] = {
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/*SFML exposed types*/
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&PyColorType, &PyLinkedColorType, &PyFontType, &PyTextureType,
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&PyColorType, /*&PyLinkedColorType,*/ &PyFontType, &PyTextureType,
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/*UI widgets*/
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&PyUICaptionType, &PyUISpriteType, &PyUIFrameType, &PyUIEntityType, &PyUIGridType,
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@ -14,6 +14,7 @@ PyColor::PyColor(sf::Color target)
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PyObject* PyColor::pyObject()
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{
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PyObject* obj = PyType_GenericAlloc(&mcrfpydef::PyColorType, 0);
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Py_INCREF(obj);
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PyColorObject* self = (PyColorObject*)obj;
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self->data = data;
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return obj;
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@ -57,7 +58,7 @@ PyObject* PyColor::repr(PyObject* obj)
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PyColorObject* self = (PyColorObject*)obj;
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std::ostringstream ss;
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sf::Color c = self->data;
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ss << "<Color (" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ") " << ">";
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ss << "<Color (" << int(c.r) << ", " << int(c.g) << ", " << int(c.b) << ", " << int(c.a) << ")>";
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std::string repr_str = ss.str();
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return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
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@ -66,8 +67,69 @@ PyObject* PyColor::repr(PyObject* obj)
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int PyColor::init(PyColorObject* self, PyObject* args, PyObject* kwds)
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{
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using namespace mcrfpydef;
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static const char* keywords[] = { "r", "g", "b", "a", nullptr };
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// TODO
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PyObject* leader;
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int r = -1, g = -1, b = -1, a = 255;
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if (!PyArg_ParseTupleAndKeywords, args, kwds, "O|iii", leader, &g, &b, &a)
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{
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PyErr_SetString(PyExc_TypeError, "mcrfpy.Color requires a color object, 3-tuple, 4-tuple, color name, or integer values within 0-255 (r, g, b, optionally a)");
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return -1;
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}
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// if the "r" arg is already a color, yoink that color value
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if (PyObject_IsInstance(leader, (PyObject*)&PyColorType))
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{
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self->data = ((PyColorObject*)leader)->data;
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return 0;
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}
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// else if the "r" arg is a 3-tuple, initialize to (r, g, b, 255)
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// (if the "r" arg is a 4-tuple, initialize to (r, g, b, a))
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else if (PyTuple_Check(leader))
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{
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if (PyTuple_Size(leader) < 3 && PyTuple_Size(leader) > 4)
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{
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PyErr_SetString(PyExc_TypeError, "Invalid tuple length: mcrfpy.Color requires a color object, 3-tuple, 4-tuple, color name, or integer values within 0-255 (r, g, b, optionally a)");
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return -1;
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}
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r = PyLong_AsLong(PyTuple_GetItem(leader, 0));
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g = PyLong_AsLong(PyTuple_GetItem(leader, 1));
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b = PyLong_AsLong(PyTuple_GetItem(leader, 2));
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//a = 255; //default value
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if (PyTuple_Size(leader) == 4)
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{
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a = PyLong_AsLong(PyTuple_GetItem(leader, 3));
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}
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// value validation
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if (r < 0 || r > 255 || g < 0 || g > 255 || b < 0 || b > 255 || a < 0 || a > 255)
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{
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PyErr_SetString(PyExc_ValueError, "Color values must be between 0 and 255.");
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return -1;
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}
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self->data = sf::Color(r, g, b, a);
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}
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// else if the "r" arg is a string, initialize to {color lookup function value}
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else if (PyUnicode_Check(leader))
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{
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PyErr_SetString(Py_NotImplemented, "Color names aren't ready yet");
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return -1;
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}
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// else -
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else if (!PyLong_Check(leader))
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{
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PyErr_SetString(PyExc_TypeError, "mcrfpy.Color requires a color object, 3-tuple, 4-tuple, color name, or integer values within 0-255 (r, g, b, optionally a)");
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return -1;
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}
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r = PyLong_AsLong(leader);
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// assert r, g, b are present and ints in range (0, 255) - if not enough ints were provided to the args/kwds parsed by init, g and/or b will still hold -1.
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if (r < 0 || r > 255 || g < 0 || g > 255 || b < 0 || b > 255 || a < 0 || a > 255)
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{
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PyErr_SetString(PyExc_ValueError, "R, G, B values are required, A value is optional; Color values must be between 0 and 255.");
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return -1;
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}
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self->data = sf::Color(r, g, b, a);
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return 0;
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}
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@ -78,10 +140,12 @@ PyObject* PyColor::pynew(PyTypeObject* type, PyObject* args, PyObject* kwds)
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PyObject* PyColor::get_member(PyObject* obj, void* closure)
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{
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// TODO
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return Py_None;
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}
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int PyColor::set_member(PyObject* obj, PyObject* value, void* closure)
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{
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// TODO
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return 0;
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}
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35
src/UI.h
35
src/UI.h
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@ -11,7 +11,7 @@
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#include "PyCallable.h"
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#include "PyTexture.h"
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#include "PyColor.h"
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#include "PyLinkedColor.h"
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//#include "PyLinkedColor.h"
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enum PyObjectsEnum : int
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{
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@ -610,38 +610,38 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
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*/
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// fetch correct member data
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//sf::Color color;
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sf::Color color;
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//sf::Color (*cgetter)();
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//void (*csetter)(sf::Color);
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std::function<void(sf::Color)> csetter;
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std::function<sf::Color()> cgetter;
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//std::function<void(sf::Color)> csetter;
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//std::function<sf::Color()> cgetter;
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if (member_ptr == 0)
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{
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//color = self->data->text.getFillColor();
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color = self->data->text.getFillColor();
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//return Py_BuildValue("(iii)", color.r, color.g, color.b);
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//csetter = &self->data->text.setFillColor;
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//cgetter = &self->data->text.getFillColor;
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csetter = [s = self->data](sf::Color c){s->text.setFillColor(c);};
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cgetter = [s = self->data](){return s->text.getFillColor();};
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//csetter = [s = self->data](sf::Color c){s->text.setFillColor(c);};
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//cgetter = [s = self->data](){return s->text.getFillColor();};
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}
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else if (member_ptr == 1)
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{
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//color = self->data->text.getOutlineColor();
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color = self->data->text.getOutlineColor();
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//return Py_BuildValue("(iii)", color.r, color.g, color.b);
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//csetter = &self->data->text.setOutlineColor;
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//cgetter = &self->data->text.getOutlineColor;
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csetter = [s = self->data](sf::Color c){s->text.setOutlineColor(c);};
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cgetter = [s = self->data](){return s->text.getOutlineColor();};
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//csetter = [s = self->data](sf::Color c){s->text.setOutlineColor(c);};
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//cgetter = [s = self->data](){return s->text.getOutlineColor();};
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}
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// initialize new mcrfpy.Color instance
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//pyColorObj->data = std::make_shared<sf::Color>(color);
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//PyLinkedColor::fromPy(pyColorObj).set(color);
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auto linkedcolor = PyLinkedColor(csetter, cgetter, self->data, member_ptr);
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//auto linkedcolor = PyLinkedColor(csetter, cgetter, self->data, member_ptr);
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//linkedcolor.set(color); // don't need to set a linked color!
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//return pyColor;
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return linkedcolor.pyObject();
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return PyColor(color).pyObject();
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}
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static int PyUICaption_set_color_member(PyUICaptionObject* self, PyObject* value, void* closure)
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@ -649,7 +649,7 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
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auto member_ptr = reinterpret_cast<long>(closure);
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//TODO: this logic of (PyColor instance OR tuple -> sf::color) should be encapsulated for reuse
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int r, g, b, a;
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if (PyObject_IsInstance(value, (PyObject*)&PyLinkedColorType))
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if (PyObject_IsInstance(value, (PyObject*)&PyColorType))
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{
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// get value from mcrfpy.Color instance
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/*
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@ -659,10 +659,11 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
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b = color->data->b;
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a = color->data->a;
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*/
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std::cout << "Build LinkedColor" << std::endl;
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auto lc = PyLinkedColor::fromPy(value);
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std::cout << "Fetch value" << std::endl;
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auto c = lc.get();
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//std::cout << "Build LinkedColor" << std::endl;
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//auto lc = PyLinkedColor::fromPy(value);
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auto c = ((PyColorObject*)value)->data;
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//std::cout << "Fetch value" << std::endl;
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//auto c = lc.get();
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r = c.r; g = c.g; b = c.b; a = c.a;
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std::cout << "got " << int(r) << ", " << int(g) << ", " << int(b) << ", " << int(a) << std::endl;
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}
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@ -1,221 +1,51 @@
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#print("Hello mcrogueface")
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import mcrfpy
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import cos_play
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# Universal stuff
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font = mcrfpy.Font("assets/JetbrainsMono.ttf")
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texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16) #12, 11)
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texture_cold = mcrfpy.Texture("assets/kenney_ice.png", 16, 16) #12, 11)
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texture_hot = mcrfpy.Texture("assets/kenney_lava.png", 16, 16) #12, 11)
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texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
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# Test stuff
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mcrfpy.createScene("boom")
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mcrfpy.setScene("boom")
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ui = mcrfpy.sceneUI("boom")
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box = mcrfpy.Frame(40, 60, 200, 300, fill_color=(255,128,0), outline=4.0, outline_color=(64,64,255,96))
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ui.append(box)
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# build test widgets
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#caption = mcrfpy.Caption(10, 10, "Clicky", font, (255, 255, 255, 255), (0, 0, 0, 255))
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#box.click = lambda x, y, btn, type: print("Hello callback: ", x, y, btn, type)
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#box.children.append(caption)
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mcrfpy.createScene("pytest")
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mcrfpy.setScene("pytest")
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ui = mcrfpy.sceneUI("pytest")
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test_sprite_number = 86
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sprite = mcrfpy.Sprite(20, 60, texture, test_sprite_number, 4.0)
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spritecap = mcrfpy.Caption(5, 5, "60", font)
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def click_sprite(x, y, btn, action):
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global test_sprite_number
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if action != "start": return
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if btn in ("left", "wheel_up"):
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test_sprite_number -= 1
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elif btn in ("right", "wheel_down"):
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test_sprite_number += 1
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sprite.sprite_number = test_sprite_number # TODO - inconsistent naming for __init__, __repr__ and getsetter: sprite_number vs sprite_index
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spritecap.text = test_sprite_number
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# Frame
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f = mcrfpy.Frame(25, 19, 462, 346, fill_color=(255, 92, 92))
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# fill (LinkedColor / Color): f.fill_color
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# outline (LinkedColor / Color): f.outline_color
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# pos (LinkedVector / Vector): f.pos
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# size (LinkedVector / Vector): f.size
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sprite.click = click_sprite # TODO - sprites don't seem to correct for screen position or scale when clicking
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box.children.append(sprite)
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box.children.append(spritecap)
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box.click = click_sprite
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# Caption
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c = mcrfpy.Caption(512+25, 19, "Hi.", font)
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# fill (LinkedColor / Color): c.fill_color
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#color_val = c.fill_color
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print(c.fill_color)
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print("Set a fill color")
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c.fill_color = (255, 255, 255)
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print("Lol, did it segfault?")
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# outline (LinkedColor / Color): c.outline_color
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# font (Font): c.font
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# pos (LinkedVector / Vector): c.pos
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f_a = mcrfpy.Frame(250, 60, 80, 80, fill_color=(255, 92, 92))
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f_a_txt = mcrfpy.Caption(5, 5, "0", font)
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# Sprite
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s = mcrfpy.Sprite(25, 384+19, texture, 86, 9.0)
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# pos (LinkedVector / Vector): s.pos
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# texture (Texture): s.texture
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f_b = mcrfpy.Frame(340, 60, 80, 80, fill_color=(92, 255, 92))
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f_b_txt = mcrfpy.Caption(5, 5, "0", font)
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# Grid
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g = mcrfpy.Grid(10, 10, texture, 512+25, 384+19, 462, 346)
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# texture (Texture): g.texture
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# pos (LinkedVector / Vector): g.pos
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# size (LinkedVector / Vector): g.size
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f_c = mcrfpy.Frame(430, 60, 80, 80, fill_color=(92, 92, 255))
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f_c_txt = mcrfpy.Caption(5, 5, "0", font)
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for _x in range(10):
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for _y in range(10):
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g.at((_x, _y)).color = (255 - _x*25, 255 - _y*25, 255)
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g.zoom = 2.0
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[ui.append(d) for d in (f, c, s, g)]
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ui.append(f_a)
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f_a.children.append(f_a_txt)
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ui.append(f_b)
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f_b.children.append(f_b_txt)
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ui.append(f_c)
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f_c.children.append(f_c_txt)
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print("built!")
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import sys
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def ding(*args):
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f_a_txt.text = str(sys.getrefcount(ding)) + " refs"
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f_b_txt.text = sys.getrefcount(dong)
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f_c_txt.text = sys.getrefcount(stress_test)
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# tests
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def dong(*args):
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f_a_txt.text = str(sys.getrefcount(ding)) + " refs"
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f_b_txt.text = sys.getrefcount(dong)
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f_c_txt.text = sys.getrefcount(stress_test)
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running = False
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timers = []
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def add_ding():
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global timers
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n = len(timers)
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mcrfpy.setTimer(f"timer{n}", ding, 100)
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print("+1 ding:", timers)
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def add_dong():
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global timers
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n = len(timers)
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mcrfpy.setTimer(f"timer{n}", dong, 100)
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print("+1 dong:", timers)
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def remove_random():
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global timers
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target = random.choice(timers)
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print("-1 timer:", target)
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print("remove from list")
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timers.remove(target)
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print("delTimer")
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mcrfpy.delTimer(target)
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print("done")
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import random
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import time
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def stress_test(*args):
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global running
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global timers
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if not running:
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print("stress test initial")
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running = True
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timers.append("recurse")
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add_ding()
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add_dong()
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mcrfpy.setTimer("recurse", stress_test, 1000)
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mcrfpy.setTimer("terminate", lambda *args: mcrfpy.delTimer("recurse"), 30000)
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ding(); dong()
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else:
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#print("stress test random activity")
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#random.choice([
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# add_ding,
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# add_dong,
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# remove_random
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# ])()
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#print(timers)
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print("Segfaultin' time")
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mcrfpy.delTimer("recurse")
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print("Does this still work?")
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time.sleep(0.5)
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print("How about now?")
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stress_test()
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# Loading Screen
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mcrfpy.createScene("loading")
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ui = mcrfpy.sceneUI("loading")
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#mcrfpy.setScene("loading")
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logo_texture = mcrfpy.Texture("assets/temp_logo.png", 1024, 1024)#1, 1)
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logo_sprite = mcrfpy.Sprite(50, 50, logo_texture, 0, 0.5)
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ui.append(logo_sprite)
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logo_sprite.click = lambda *args: mcrfpy.setScene("menu")
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logo_caption = mcrfpy.Caption(70, 600, "Click to Proceed", font, (255, 0, 0, 255), (0, 0, 0, 255))
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#logo_caption.fill_color =(255, 0, 0, 255)
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ui.append(logo_caption)
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# menu screen
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mcrfpy.createScene("menu")
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for e in [
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mcrfpy.Caption(10, 10, "Crypt of Sokoban", font, (255, 255, 255), (0, 0, 0)),
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mcrfpy.Caption(20, 55, "a McRogueFace demo project", font, (192, 192, 192), (0, 0, 0)),
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mcrfpy.Frame(15, 70, 150, 60, fill_color=(64, 64, 128)),
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mcrfpy.Frame(15, 145, 150, 60, fill_color=(64, 64, 128)),
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mcrfpy.Frame(15, 220, 150, 60, fill_color=(64, 64, 128)),
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mcrfpy.Frame(15, 295, 150, 60, fill_color=(64, 64, 128)),
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#mcrfpy.Frame(900, 10, 100, 100, fill_color=(255, 0, 0)),
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]:
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mcrfpy.sceneUI("menu").append(e)
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def click_once(fn):
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def wraps(*args, **kwargs):
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#print(args)
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action = args[3]
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if action != "start": return
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return fn(*args, **kwargs)
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return wraps
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@click_once
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def asdf(x, y, btn, action):
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||||
print(f"clicky @({x},{y}) {action}->{btn}")
|
||||
|
||||
@click_once
|
||||
def clicked_exit(*args):
|
||||
mcrfpy.exit()
|
||||
|
||||
menu_btns = [
|
||||
("Boom", lambda *args: 1 / 0),
|
||||
("Exit", clicked_exit),
|
||||
("About", lambda *args: mcrfpy.setScene("about")),
|
||||
("Settings", lambda *args: mcrfpy.setScene("settings")),
|
||||
("Start", lambda *args: mcrfpy.setScene("play"))
|
||||
]
|
||||
for i in range(len(mcrfpy.sceneUI("menu"))):
|
||||
e = mcrfpy.sceneUI("menu")[i] # TODO - fix iterator
|
||||
#print(e, type(e))
|
||||
if type(e) is not mcrfpy.Frame: continue
|
||||
label, fn = menu_btns.pop()
|
||||
#print(label)
|
||||
e.children.append(mcrfpy.Caption(5, 5, label, font, (192, 192, 255), (0,0,0)))
|
||||
e.click = fn
|
||||
|
||||
|
||||
# settings screen
|
||||
mcrfpy.createScene("settings")
|
||||
window_scaling = 1.0
|
||||
|
||||
scale_caption = mcrfpy.Caption(180, 70, "1.0x", font, (255, 255, 255), (0, 0, 0))
|
||||
#scale_caption.fill_color = (255, 255, 255) # TODO - mcrfpy.Caption.__init__ is not setting colors
|
||||
for e in [
|
||||
mcrfpy.Caption(10, 10, "Settings", font, (255, 255, 255), (0, 0, 0)),
|
||||
mcrfpy.Frame(15, 70, 150, 60, fill_color=(64, 64, 128)), # +
|
||||
mcrfpy.Frame(300, 70, 150, 60, fill_color=(64, 64, 128)), # -
|
||||
mcrfpy.Frame(15, 295, 150, 60, fill_color=(64, 64, 128)),
|
||||
scale_caption,
|
||||
]:
|
||||
mcrfpy.sceneUI("settings").append(e)
|
||||
|
||||
@click_once
|
||||
def game_scale(x, y, btn, action, delta):
|
||||
global window_scaling
|
||||
print(f"WIP - scale the window from {window_scaling:.1f} to {window_scaling+delta:.1f}")
|
||||
window_scaling += delta
|
||||
scale_caption.text = f"{window_scaling:.1f}x"
|
||||
mcrfpy.setScale(window_scaling)
|
||||
#mcrfpy.setScale(2)
|
||||
|
||||
settings_btns = [
|
||||
("back", lambda *args: mcrfpy.setScene("menu")),
|
||||
("-", lambda x, y, btn, action: game_scale(x, y, btn, action, -0.1)),
|
||||
("+", lambda x, y, btn, action: game_scale(x, y, btn, action, +0.1))
|
||||
]
|
||||
|
||||
for i in range(len(mcrfpy.sceneUI("settings"))):
|
||||
e = mcrfpy.sceneUI("settings")[i] # TODO - fix iterator
|
||||
#print(e, type(e))
|
||||
if type(e) is not mcrfpy.Frame: continue
|
||||
label, fn = settings_btns.pop()
|
||||
#print(label, fn)
|
||||
e.children.append(mcrfpy.Caption(5, 5, label, font, (192, 192, 255), (0,0,0)))
|
||||
e.click = fn
|
||||
|
|
|
@ -0,0 +1,221 @@
|
|||
#print("Hello mcrogueface")
|
||||
import mcrfpy
|
||||
import cos_play
|
||||
# Universal stuff
|
||||
font = mcrfpy.Font("assets/JetbrainsMono.ttf")
|
||||
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16) #12, 11)
|
||||
texture_cold = mcrfpy.Texture("assets/kenney_ice.png", 16, 16) #12, 11)
|
||||
texture_hot = mcrfpy.Texture("assets/kenney_lava.png", 16, 16) #12, 11)
|
||||
|
||||
# Test stuff
|
||||
mcrfpy.createScene("boom")
|
||||
mcrfpy.setScene("boom")
|
||||
ui = mcrfpy.sceneUI("boom")
|
||||
box = mcrfpy.Frame(40, 60, 200, 300, fill_color=(255,128,0), outline=4.0, outline_color=(64,64,255,96))
|
||||
ui.append(box)
|
||||
|
||||
#caption = mcrfpy.Caption(10, 10, "Clicky", font, (255, 255, 255, 255), (0, 0, 0, 255))
|
||||
#box.click = lambda x, y, btn, type: print("Hello callback: ", x, y, btn, type)
|
||||
#box.children.append(caption)
|
||||
|
||||
test_sprite_number = 86
|
||||
sprite = mcrfpy.Sprite(20, 60, texture, test_sprite_number, 4.0)
|
||||
spritecap = mcrfpy.Caption(5, 5, "60", font)
|
||||
def click_sprite(x, y, btn, action):
|
||||
global test_sprite_number
|
||||
if action != "start": return
|
||||
if btn in ("left", "wheel_up"):
|
||||
test_sprite_number -= 1
|
||||
elif btn in ("right", "wheel_down"):
|
||||
test_sprite_number += 1
|
||||
sprite.sprite_number = test_sprite_number # TODO - inconsistent naming for __init__, __repr__ and getsetter: sprite_number vs sprite_index
|
||||
spritecap.text = test_sprite_number
|
||||
|
||||
sprite.click = click_sprite # TODO - sprites don't seem to correct for screen position or scale when clicking
|
||||
box.children.append(sprite)
|
||||
box.children.append(spritecap)
|
||||
box.click = click_sprite
|
||||
|
||||
f_a = mcrfpy.Frame(250, 60, 80, 80, fill_color=(255, 92, 92))
|
||||
f_a_txt = mcrfpy.Caption(5, 5, "0", font)
|
||||
|
||||
f_b = mcrfpy.Frame(340, 60, 80, 80, fill_color=(92, 255, 92))
|
||||
f_b_txt = mcrfpy.Caption(5, 5, "0", font)
|
||||
|
||||
f_c = mcrfpy.Frame(430, 60, 80, 80, fill_color=(92, 92, 255))
|
||||
f_c_txt = mcrfpy.Caption(5, 5, "0", font)
|
||||
|
||||
|
||||
ui.append(f_a)
|
||||
f_a.children.append(f_a_txt)
|
||||
ui.append(f_b)
|
||||
f_b.children.append(f_b_txt)
|
||||
ui.append(f_c)
|
||||
f_c.children.append(f_c_txt)
|
||||
|
||||
import sys
|
||||
def ding(*args):
|
||||
f_a_txt.text = str(sys.getrefcount(ding)) + " refs"
|
||||
f_b_txt.text = sys.getrefcount(dong)
|
||||
f_c_txt.text = sys.getrefcount(stress_test)
|
||||
|
||||
def dong(*args):
|
||||
f_a_txt.text = str(sys.getrefcount(ding)) + " refs"
|
||||
f_b_txt.text = sys.getrefcount(dong)
|
||||
f_c_txt.text = sys.getrefcount(stress_test)
|
||||
|
||||
running = False
|
||||
timers = []
|
||||
|
||||
def add_ding():
|
||||
global timers
|
||||
n = len(timers)
|
||||
mcrfpy.setTimer(f"timer{n}", ding, 100)
|
||||
print("+1 ding:", timers)
|
||||
|
||||
def add_dong():
|
||||
global timers
|
||||
n = len(timers)
|
||||
mcrfpy.setTimer(f"timer{n}", dong, 100)
|
||||
print("+1 dong:", timers)
|
||||
|
||||
def remove_random():
|
||||
global timers
|
||||
target = random.choice(timers)
|
||||
print("-1 timer:", target)
|
||||
print("remove from list")
|
||||
timers.remove(target)
|
||||
print("delTimer")
|
||||
mcrfpy.delTimer(target)
|
||||
print("done")
|
||||
|
||||
import random
|
||||
import time
|
||||
def stress_test(*args):
|
||||
global running
|
||||
global timers
|
||||
if not running:
|
||||
print("stress test initial")
|
||||
running = True
|
||||
timers.append("recurse")
|
||||
add_ding()
|
||||
add_dong()
|
||||
mcrfpy.setTimer("recurse", stress_test, 1000)
|
||||
mcrfpy.setTimer("terminate", lambda *args: mcrfpy.delTimer("recurse"), 30000)
|
||||
ding(); dong()
|
||||
else:
|
||||
#print("stress test random activity")
|
||||
#random.choice([
|
||||
# add_ding,
|
||||
# add_dong,
|
||||
# remove_random
|
||||
# ])()
|
||||
#print(timers)
|
||||
print("Segfaultin' time")
|
||||
mcrfpy.delTimer("recurse")
|
||||
print("Does this still work?")
|
||||
time.sleep(0.5)
|
||||
print("How about now?")
|
||||
|
||||
|
||||
stress_test()
|
||||
|
||||
|
||||
# Loading Screen
|
||||
mcrfpy.createScene("loading")
|
||||
ui = mcrfpy.sceneUI("loading")
|
||||
#mcrfpy.setScene("loading")
|
||||
logo_texture = mcrfpy.Texture("assets/temp_logo.png", 1024, 1024)#1, 1)
|
||||
logo_sprite = mcrfpy.Sprite(50, 50, logo_texture, 0, 0.5)
|
||||
ui.append(logo_sprite)
|
||||
logo_sprite.click = lambda *args: mcrfpy.setScene("menu")
|
||||
logo_caption = mcrfpy.Caption(70, 600, "Click to Proceed", font, (255, 0, 0, 255), (0, 0, 0, 255))
|
||||
#logo_caption.fill_color =(255, 0, 0, 255)
|
||||
ui.append(logo_caption)
|
||||
|
||||
|
||||
# menu screen
|
||||
mcrfpy.createScene("menu")
|
||||
|
||||
for e in [
|
||||
mcrfpy.Caption(10, 10, "Crypt of Sokoban", font, (255, 255, 255), (0, 0, 0)),
|
||||
mcrfpy.Caption(20, 55, "a McRogueFace demo project", font, (192, 192, 192), (0, 0, 0)),
|
||||
mcrfpy.Frame(15, 70, 150, 60, fill_color=(64, 64, 128)),
|
||||
mcrfpy.Frame(15, 145, 150, 60, fill_color=(64, 64, 128)),
|
||||
mcrfpy.Frame(15, 220, 150, 60, fill_color=(64, 64, 128)),
|
||||
mcrfpy.Frame(15, 295, 150, 60, fill_color=(64, 64, 128)),
|
||||
#mcrfpy.Frame(900, 10, 100, 100, fill_color=(255, 0, 0)),
|
||||
]:
|
||||
mcrfpy.sceneUI("menu").append(e)
|
||||
|
||||
def click_once(fn):
|
||||
def wraps(*args, **kwargs):
|
||||
#print(args)
|
||||
action = args[3]
|
||||
if action != "start": return
|
||||
return fn(*args, **kwargs)
|
||||
return wraps
|
||||
|
||||
@click_once
|
||||
def asdf(x, y, btn, action):
|
||||
print(f"clicky @({x},{y}) {action}->{btn}")
|
||||
|
||||
@click_once
|
||||
def clicked_exit(*args):
|
||||
mcrfpy.exit()
|
||||
|
||||
menu_btns = [
|
||||
("Boom", lambda *args: 1 / 0),
|
||||
("Exit", clicked_exit),
|
||||
("About", lambda *args: mcrfpy.setScene("about")),
|
||||
("Settings", lambda *args: mcrfpy.setScene("settings")),
|
||||
("Start", lambda *args: mcrfpy.setScene("play"))
|
||||
]
|
||||
for i in range(len(mcrfpy.sceneUI("menu"))):
|
||||
e = mcrfpy.sceneUI("menu")[i] # TODO - fix iterator
|
||||
#print(e, type(e))
|
||||
if type(e) is not mcrfpy.Frame: continue
|
||||
label, fn = menu_btns.pop()
|
||||
#print(label)
|
||||
e.children.append(mcrfpy.Caption(5, 5, label, font, (192, 192, 255), (0,0,0)))
|
||||
e.click = fn
|
||||
|
||||
|
||||
# settings screen
|
||||
mcrfpy.createScene("settings")
|
||||
window_scaling = 1.0
|
||||
|
||||
scale_caption = mcrfpy.Caption(180, 70, "1.0x", font, (255, 255, 255), (0, 0, 0))
|
||||
#scale_caption.fill_color = (255, 255, 255) # TODO - mcrfpy.Caption.__init__ is not setting colors
|
||||
for e in [
|
||||
mcrfpy.Caption(10, 10, "Settings", font, (255, 255, 255), (0, 0, 0)),
|
||||
mcrfpy.Frame(15, 70, 150, 60, fill_color=(64, 64, 128)), # +
|
||||
mcrfpy.Frame(300, 70, 150, 60, fill_color=(64, 64, 128)), # -
|
||||
mcrfpy.Frame(15, 295, 150, 60, fill_color=(64, 64, 128)),
|
||||
scale_caption,
|
||||
]:
|
||||
mcrfpy.sceneUI("settings").append(e)
|
||||
|
||||
@click_once
|
||||
def game_scale(x, y, btn, action, delta):
|
||||
global window_scaling
|
||||
print(f"WIP - scale the window from {window_scaling:.1f} to {window_scaling+delta:.1f}")
|
||||
window_scaling += delta
|
||||
scale_caption.text = f"{window_scaling:.1f}x"
|
||||
mcrfpy.setScale(window_scaling)
|
||||
#mcrfpy.setScale(2)
|
||||
|
||||
settings_btns = [
|
||||
("back", lambda *args: mcrfpy.setScene("menu")),
|
||||
("-", lambda x, y, btn, action: game_scale(x, y, btn, action, -0.1)),
|
||||
("+", lambda x, y, btn, action: game_scale(x, y, btn, action, +0.1))
|
||||
]
|
||||
|
||||
for i in range(len(mcrfpy.sceneUI("settings"))):
|
||||
e = mcrfpy.sceneUI("settings")[i] # TODO - fix iterator
|
||||
#print(e, type(e))
|
||||
if type(e) is not mcrfpy.Frame: continue
|
||||
label, fn = settings_btns.pop()
|
||||
#print(label, fn)
|
||||
e.children.append(mcrfpy.Caption(5, 5, label, font, (192, 192, 255), (0,0,0)))
|
||||
e.click = fn
|
Loading…
Reference in New Issue