From 0545dd48615ea0eefab014aa8c8bbc94b6d94b66 Mon Sep 17 00:00:00 2001 From: John McCardle Date: Fri, 28 Nov 2025 23:28:13 -0500 Subject: [PATCH] Tests for cached rendering performance --- .../baseline/headless_animation_stress.json | 407010 +++++++++ .../baseline/headless_deep_nesting.json | 194685 +++++ .../headless_deep_nesting_cached.json | 677304 +++++++++++++++ .../baseline/headless_large_grid.json | 16522 + .../baseline/headless_many_captions.json | 74757 ++ .../baseline/headless_many_frames.json | 67005 ++ .../baseline/headless_many_sprites.json | 253604 ++++++ .../baseline/headless_static_scene.json | 18688 + .../headless_static_scene_cached.json | 14375 + .../benchmarks/baseline/headless_summary.json | 51 + .../baseline/windowed_animation_stress.json | 2291 + .../baseline/windowed_deep_nesting.json | 2291 + .../baseline/windowed_large_grid.json | 2291 + .../baseline/windowed_many_captions.json | 2291 + .../baseline/windowed_many_frames.json | 2291 + .../baseline/windowed_many_sprites.json | 2291 + .../baseline/windowed_static_scene.json | 2291 + .../benchmarks/baseline/windowed_summary.json | 41 + tests/benchmarks/stress_test_suite.py | 343 + tests/benchmarks/tcod_scale_test.py | 140 + 20 files changed, 1740562 insertions(+) create mode 100644 tests/benchmarks/baseline/headless_animation_stress.json create mode 100644 tests/benchmarks/baseline/headless_deep_nesting.json create mode 100644 tests/benchmarks/baseline/headless_deep_nesting_cached.json create mode 100644 tests/benchmarks/baseline/headless_large_grid.json create mode 100644 tests/benchmarks/baseline/headless_many_captions.json create mode 100644 tests/benchmarks/baseline/headless_many_frames.json create mode 100644 tests/benchmarks/baseline/headless_many_sprites.json create mode 100644 tests/benchmarks/baseline/headless_static_scene.json create mode 100644 tests/benchmarks/baseline/headless_static_scene_cached.json create mode 100644 tests/benchmarks/baseline/headless_summary.json create mode 100644 tests/benchmarks/baseline/windowed_animation_stress.json create mode 100644 tests/benchmarks/baseline/windowed_deep_nesting.json create mode 100644 tests/benchmarks/baseline/windowed_large_grid.json create mode 100644 tests/benchmarks/baseline/windowed_many_captions.json create mode 100644 tests/benchmarks/baseline/windowed_many_frames.json create mode 100644 tests/benchmarks/baseline/windowed_many_sprites.json create mode 100644 tests/benchmarks/baseline/windowed_static_scene.json create mode 100644 tests/benchmarks/baseline/windowed_summary.json create mode 100644 tests/benchmarks/stress_test_suite.py create mode 100644 tests/benchmarks/tcod_scale_test.py diff --git a/tests/benchmarks/baseline/headless_animation_stress.json b/tests/benchmarks/baseline/headless_animation_stress.json new file mode 100644 index 0000000..2efa933 --- /dev/null +++ b/tests/benchmarks/baseline/headless_animation_stress.json @@ -0,0 +1,407010 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"grid_cells_rendered": 520, + "entities_rendered": 10, + "total_entities": 20, + "logs": [] + } + ] +} diff --git a/tests/benchmarks/baseline/windowed_summary.json b/tests/benchmarks/baseline/windowed_summary.json new file mode 100644 index 0000000..d7f570b --- /dev/null +++ b/tests/benchmarks/baseline/windowed_summary.json @@ -0,0 +1,41 @@ +{ + "timestamp": "2025-11-28T16:53:30.850948", + "mode": "windowed", + "results": { + "many_frames": { + "avg_work_ms": 1.5756444444444444, + "max_work_ms": 3.257, + "frame_count": 90 + }, + "many_sprites": { + "avg_work_ms": 0.6889555555555555, + "max_work_ms": 1.533, + "frame_count": 90 + }, + "many_captions": { + "avg_work_ms": 1.2975777777777777, + "max_work_ms": 3.386, + "frame_count": 90 + }, + "deep_nesting": { + "avg_work_ms": 0.6173444444444445, + "max_work_ms": 1.4, + "frame_count": 90 + }, + "large_grid": { + "avg_work_ms": 3.6094, + "max_work_ms": 6.631, + "frame_count": 90 + }, + "animation_stress": { + "avg_work_ms": 0.5419333333333334, + "max_work_ms": 1.081, + "frame_count": 90 + }, + "static_scene": { + "avg_work_ms": 3.321588888888889, + "max_work_ms": 11.905, + "frame_count": 90 + } + } +} \ No newline at end of file diff --git a/tests/benchmarks/stress_test_suite.py b/tests/benchmarks/stress_test_suite.py new file mode 100644 index 0000000..598cd74 --- /dev/null +++ b/tests/benchmarks/stress_test_suite.py @@ -0,0 +1,343 @@ +#!/usr/bin/env python3 +""" +Stress Test Suite for McRogueFace Performance Analysis + +Establishes baseline performance data before implementing texture caching (#144). +Uses a single repeating timer pattern to avoid callback chain issues. + +Usage: + ./mcrogueface --headless --exec tests/benchmarks/stress_test_suite.py +""" +import mcrfpy +import sys +import os +import json +from datetime import datetime + +# Configuration +TEST_DURATION_MS = 2000 +TIMER_INTERVAL_MS = 50 +OUTPUT_DIR = "../tests/benchmarks/baseline" +IS_HEADLESS = True # Assume headless for automated testing + +class StressTestRunner: + def __init__(self): + self.tests = [] + self.current_test = -1 + self.results = {} + self.frames_counted = 0 + self.mode = "headless" if IS_HEADLESS else "windowed" + + def add_test(self, name, setup_fn, description=""): + self.tests.append({'name': name, 'setup': setup_fn, 'description': description}) + + def tick(self, runtime): + """Single timer callback that manages all test flow""" + self.frames_counted += 1 + + # Check if current test should end + if self.current_test >= 0 and self.frames_counted * TIMER_INTERVAL_MS >= TEST_DURATION_MS: + self.end_current_test() + self.start_next_test() + elif self.current_test < 0: + self.start_next_test() + + def start_next_test(self): + self.current_test += 1 + + if self.current_test >= len(self.tests): + self.finish_suite() + return + + test = self.tests[self.current_test] + print(f"\n[{self.current_test + 1}/{len(self.tests)}] {test['name']}") + print(f" {test['description']}") + + # Setup scene + scene_name = f"stress_{self.current_test}" + mcrfpy.createScene(scene_name) + + # Start benchmark + mcrfpy.start_benchmark() + mcrfpy.log_benchmark(f"TEST: {test['name']}") + + # Run setup + try: + test['setup'](scene_name) + except Exception as e: + print(f" SETUP ERROR: {e}") + + mcrfpy.setScene(scene_name) + self.frames_counted = 0 + + def end_current_test(self): + if self.current_test < 0: + return + + test = self.tests[self.current_test] + try: + filename = mcrfpy.end_benchmark() + + with open(filename, 'r') as f: + data = json.load(f) + + frames = data['frames'][30:] # Skip warmup + if frames: + avg_work = sum(f['work_time_ms'] for f in frames) / len(frames) + avg_frame = sum(f['frame_time_ms'] for f in frames) / len(frames) + max_work = max(f['work_time_ms'] for f in frames) + + self.results[test['name']] = { + 'avg_work_ms': avg_work, + 'max_work_ms': max_work, + 'frame_count': len(frames), + } + print(f" Work: {avg_work:.2f}ms avg, {max_work:.2f}ms max ({len(frames)} frames)") + + os.makedirs(OUTPUT_DIR, exist_ok=True) + new_name = f"{OUTPUT_DIR}/{self.mode}_{test['name']}.json" + os.rename(filename, new_name) + + except Exception as e: + print(f" ERROR: {e}") + self.results[test['name']] = {'error': str(e)} + + def finish_suite(self): + mcrfpy.delTimer("tick") + + print("\n" + "="*50) + print("STRESS TEST COMPLETE") + print("="*50) + + for name, r in self.results.items(): + if 'error' in r: + print(f" {name}: ERROR") + else: + print(f" {name}: {r['avg_work_ms']:.2f}ms avg") + + # Save summary + os.makedirs(OUTPUT_DIR, exist_ok=True) + with open(f"{OUTPUT_DIR}/{self.mode}_summary.json", 'w') as f: + json.dump({ + 'timestamp': datetime.now().isoformat(), + 'mode': self.mode, + 'results': self.results + }, f, indent=2) + + print(f"\nResults saved to {OUTPUT_DIR}/") + sys.exit(0) + + def start(self): + print("="*50) + print("McRogueFace Stress Test Suite") + print("="*50) + print(f"Tests: {len(self.tests)}, Duration: {TEST_DURATION_MS}ms each") + + mcrfpy.createScene("init") + ui = mcrfpy.sceneUI("init") + ui.append(mcrfpy.Frame(pos=(0,0), size=(10,10))) # Required for timer to fire + mcrfpy.setScene("init") + mcrfpy.setTimer("tick", self.tick, TIMER_INTERVAL_MS) + + +# ============================================================================= +# TEST SETUP FUNCTIONS +# ============================================================================= + +def test_many_frames(scene_name): + """1000 Frame elements""" + ui = mcrfpy.sceneUI(scene_name) + for i in range(1000): + frame = mcrfpy.Frame( + pos=((i % 32) * 32, (i // 32) * 24), + size=(30, 22), + fill_color=mcrfpy.Color((i*7)%256, (i*13)%256, (i*17)%256) + ) + ui.append(frame) + mcrfpy.log_benchmark("1000 frames created") + +def test_many_sprites(scene_name): + """500 Sprite elements""" + ui = mcrfpy.sceneUI(scene_name) + texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16) + for i in range(500): + sprite = mcrfpy.Sprite( + pos=((i % 20) * 48 + 10, (i // 20) * 28 + 10), + texture=texture, + sprite_index=i % 128 + ) + sprite.scale_x = 2.0 + sprite.scale_y = 2.0 + ui.append(sprite) + mcrfpy.log_benchmark("500 sprites created") + +def test_many_captions(scene_name): + """500 Caption elements""" + ui = mcrfpy.sceneUI(scene_name) + for i in range(500): + caption = mcrfpy.Caption( + text=f"Text #{i}", + pos=((i % 20) * 50 + 5, (i // 20) * 28 + 5) + ) + ui.append(caption) + mcrfpy.log_benchmark("500 captions created") + +def test_deep_nesting(scene_name): + """15-level nested frames""" + ui = mcrfpy.sceneUI(scene_name) + current = ui + for level in range(15): + frame = mcrfpy.Frame( + pos=(20, 20), + size=(1024 - level * 60, 768 - level * 45), + fill_color=mcrfpy.Color((level * 17) % 256, 100, (255 - level * 17) % 256, 200) + ) + current.append(frame) + # Add children at each level + for j in range(3): + child = mcrfpy.Frame(pos=(50 + j * 80, 50), size=(60, 30)) + frame.children.append(child) + current = frame.children + mcrfpy.log_benchmark("15-level nesting created") + +def test_large_grid(scene_name): + """100x100 grid with 500 entities""" + ui = mcrfpy.sceneUI(scene_name) + texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16) + grid = mcrfpy.Grid(pos=(50, 50), size=(900, 650), grid_size=(100, 100), texture=texture) + ui.append(grid) + + for y in range(100): + for x in range(100): + cell = grid.at(x, y) + cell.tilesprite = (x + y) % 64 + + for i in range(500): + entity = mcrfpy.Entity( + grid_pos=((i * 7) % 100, (i * 11) % 100), + texture=texture, + sprite_index=(i * 3) % 128, + grid=grid + ) + mcrfpy.log_benchmark("100x100 grid with 500 entities created") + +def test_animation_stress(scene_name): + """100 frames with 200 animations""" + ui = mcrfpy.sceneUI(scene_name) + for i in range(100): + frame = mcrfpy.Frame( + pos=((i % 10) * 100 + 10, (i // 10) * 70 + 10), + size=(80, 50), + fill_color=mcrfpy.Color(100, 150, 200) + ) + ui.append(frame) + + # Two animations per frame + anim_x = mcrfpy.Animation("x", float((i % 10) * 100 + 50), 1.5, "easeInOut") + anim_x.start(frame) + anim_o = mcrfpy.Animation("fill_color.a", 128 + (i % 128), 2.0, "linear") + anim_o.start(frame) + mcrfpy.log_benchmark("100 frames with 200 animations") + +def test_static_scene(scene_name): + """Static game scene (ideal for caching)""" + ui = mcrfpy.sceneUI(scene_name) + texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16) + + # Background + bg = mcrfpy.Frame(pos=(0, 0), size=(1024, 768), fill_color=mcrfpy.Color(30, 30, 50)) + ui.append(bg) + + # UI panel + panel = mcrfpy.Frame(pos=(10, 10), size=(200, 300), fill_color=mcrfpy.Color(50, 50, 70)) + ui.append(panel) + for i in range(10): + caption = mcrfpy.Caption(text=f"Status {i}", pos=(10, 10 + i * 25)) + panel.children.append(caption) + + # Grid + grid = mcrfpy.Grid(pos=(220, 10), size=(790, 600), grid_size=(40, 30), texture=texture) + ui.append(grid) + for y in range(30): + for x in range(40): + grid.at(x, y).tilesprite = ((x + y) % 4) + 1 + + for i in range(20): + entity = mcrfpy.Entity(grid_pos=((i*2) % 40, (i*3) % 30), + texture=texture, sprite_index=64 + i % 16, grid=grid) + mcrfpy.log_benchmark("Static game scene created") + + +def test_static_scene_cached(scene_name): + """Static game scene with cache_subtree enabled (#144)""" + ui = mcrfpy.sceneUI(scene_name) + texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16) + + # Background with caching enabled + bg = mcrfpy.Frame(pos=(0, 0), size=(1024, 768), fill_color=mcrfpy.Color(30, 30, 50), cache_subtree=True) + ui.append(bg) + + # UI panel with caching enabled + panel = mcrfpy.Frame(pos=(10, 10), size=(200, 300), fill_color=mcrfpy.Color(50, 50, 70), cache_subtree=True) + ui.append(panel) + for i in range(10): + caption = mcrfpy.Caption(text=f"Status {i}", pos=(10, 10 + i * 25)) + panel.children.append(caption) + + # Grid (not cached - grids handle their own optimization) + grid = mcrfpy.Grid(pos=(220, 10), size=(790, 600), grid_size=(40, 30), texture=texture) + ui.append(grid) + for y in range(30): + for x in range(40): + grid.at(x, y).tilesprite = ((x + y) % 4) + 1 + + for i in range(20): + entity = mcrfpy.Entity(grid_pos=((i*2) % 40, (i*3) % 30), + texture=texture, sprite_index=64 + i % 16, grid=grid) + mcrfpy.log_benchmark("Static game scene with cache_subtree created") + + +def test_deep_nesting_cached(scene_name): + """15-level nested frames with cache_subtree on outer frame (#144)""" + ui = mcrfpy.sceneUI(scene_name) + + # Outer frame with caching - entire subtree cached + outer = mcrfpy.Frame( + pos=(0, 0), + size=(1024, 768), + fill_color=mcrfpy.Color(0, 100, 255, 200), + cache_subtree=True # Cache entire nested hierarchy + ) + ui.append(outer) + + current = outer.children + for level in range(15): + frame = mcrfpy.Frame( + pos=(20, 20), + size=(1024 - level * 60, 768 - level * 45), + fill_color=mcrfpy.Color((level * 17) % 256, 100, (255 - level * 17) % 256, 200) + ) + current.append(frame) + # Add children at each level + for j in range(3): + child = mcrfpy.Frame(pos=(50 + j * 80, 50), size=(60, 30)) + frame.children.append(child) + current = frame.children + mcrfpy.log_benchmark("15-level nesting with cache_subtree created") + + +# ============================================================================= +# MAIN +# ============================================================================= + +runner = StressTestRunner() +runner.add_test("many_frames", test_many_frames, "1000 Frame elements") +runner.add_test("many_sprites", test_many_sprites, "500 Sprite elements") +runner.add_test("many_captions", test_many_captions, "500 Caption elements") +runner.add_test("deep_nesting", test_deep_nesting, "15-level nested hierarchy") +runner.add_test("deep_nesting_cached", test_deep_nesting_cached, "15-level nested (cache_subtree)") +runner.add_test("large_grid", test_large_grid, "100x100 grid, 500 entities") +runner.add_test("animation_stress", test_animation_stress, "100 frames, 200 animations") +runner.add_test("static_scene", test_static_scene, "Static game scene (no caching)") +runner.add_test("static_scene_cached", test_static_scene_cached, "Static game scene (cache_subtree)") +runner.start() diff --git a/tests/benchmarks/tcod_scale_test.py b/tests/benchmarks/tcod_scale_test.py new file mode 100644 index 0000000..cb5ff0e --- /dev/null +++ b/tests/benchmarks/tcod_scale_test.py @@ -0,0 +1,140 @@ +#!/usr/bin/env python3 +""" +TCOD Scaling Benchmark - Test pathfinding/FOV on large grids + +Tests whether TCOD operations scale acceptably on 1000x1000 grids, +to determine if TCOD data needs chunking or can stay as single logical grid. +""" +import mcrfpy +import sys +import time + +# Grid sizes to test +SIZES = [(100, 100), (250, 250), (500, 500), (1000, 1000)] +ITERATIONS = 10 + +def benchmark_grid_size(grid_x, grid_y): + """Benchmark TCOD operations for a given grid size""" + results = {} + + # Create scene and grid + scene_name = f"bench_{grid_x}x{grid_y}" + mcrfpy.createScene(scene_name) + ui = mcrfpy.sceneUI(scene_name) + + texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16) + + # Time grid creation + t0 = time.perf_counter() + grid = mcrfpy.Grid( + pos=(0, 0), + size=(800, 600), + grid_size=(grid_x, grid_y), + texture=texture + ) + ui.append(grid) + results['create_ms'] = (time.perf_counter() - t0) * 1000 + + # Set up some walkability (maze-like pattern) + t0 = time.perf_counter() + for y in range(grid_y): + for x in range(grid_x): + cell = grid.at(x, y) + # Create a simple maze: every 3rd cell is a wall + cell.walkable = not ((x % 3 == 0) and (y % 3 == 0)) + cell.transparent = cell.walkable + results['setup_walkability_ms'] = (time.perf_counter() - t0) * 1000 + + # Add an entity for FOV perspective + entity = mcrfpy.Entity( + grid_pos=(grid_x // 2, grid_y // 2), + texture=texture, + sprite_index=64, + grid=grid + ) + + # Benchmark FOV computation + fov_times = [] + for i in range(ITERATIONS): + # Move entity to different positions + ex, ey = (i * 7) % (grid_x - 20) + 10, (i * 11) % (grid_y - 20) + 10 + t0 = time.perf_counter() + grid.compute_fov(ex, ey, radius=15) + fov_times.append((time.perf_counter() - t0) * 1000) + results['fov_avg_ms'] = sum(fov_times) / len(fov_times) + results['fov_max_ms'] = max(fov_times) + + # Benchmark A* pathfinding (corner to corner) + path_times = [] + for i in range(ITERATIONS): + # Path from near origin to near opposite corner + x1, y1 = 1, 1 + x2, y2 = grid_x - 2, grid_y - 2 + t0 = time.perf_counter() + path = grid.compute_astar_path(x1, y1, x2, y2) + path_times.append((time.perf_counter() - t0) * 1000) + results['astar_avg_ms'] = sum(path_times) / len(path_times) + results['astar_max_ms'] = max(path_times) + results['astar_path_len'] = len(path) if path else 0 + + # Benchmark Dijkstra (full map distance calculation) + dijkstra_times = [] + for i in range(ITERATIONS): + cx, cy = grid_x // 2, grid_y // 2 + t0 = time.perf_counter() + grid.compute_dijkstra(cx, cy) + dijkstra_times.append((time.perf_counter() - t0) * 1000) + results['dijkstra_avg_ms'] = sum(dijkstra_times) / len(dijkstra_times) + results['dijkstra_max_ms'] = max(dijkstra_times) + + return results + +def main(): + print("=" * 60) + print("TCOD Scaling Benchmark") + print("=" * 60) + print(f"Testing grid sizes: {SIZES}") + print(f"Iterations per test: {ITERATIONS}") + print() + + all_results = {} + + for grid_x, grid_y in SIZES: + print(f"\n--- Grid {grid_x}x{grid_y} ({grid_x * grid_y:,} cells) ---") + try: + results = benchmark_grid_size(grid_x, grid_y) + all_results[f"{grid_x}x{grid_y}"] = results + + print(f" Creation: {results['create_ms']:.2f}ms") + print(f" Walkability: {results['setup_walkability_ms']:.2f}ms") + print(f" FOV (r=15): {results['fov_avg_ms']:.3f}ms avg, {results['fov_max_ms']:.3f}ms max") + print(f" A* path: {results['astar_avg_ms']:.2f}ms avg, {results['astar_max_ms']:.2f}ms max (len={results['astar_path_len']})") + print(f" Dijkstra: {results['dijkstra_avg_ms']:.2f}ms avg, {results['dijkstra_max_ms']:.2f}ms max") + + except Exception as e: + print(f" ERROR: {e}") + all_results[f"{grid_x}x{grid_y}"] = {'error': str(e)} + + print("\n" + "=" * 60) + print("SUMMARY - Per-frame budget analysis (targeting 16ms for 60fps)") + print("=" * 60) + + for size, results in all_results.items(): + if 'error' in results: + print(f" {size}: ERROR") + else: + total_logic = results['fov_avg_ms'] + results['astar_avg_ms'] + print(f" {size}: FOV+A* = {total_logic:.2f}ms ({total_logic/16*100:.0f}% of frame budget)") + + print("\nDone.") + sys.exit(0) + +# Run immediately (no timer needed for this test) +mcrfpy.createScene("init") +mcrfpy.setScene("init") + +# Use a timer to let the engine initialize +def run_benchmark(runtime): + main() + +mcrfpy.setTimer("bench", run_benchmark, 100)