Compress ROADMAP.md and archive completed test files
- Condensed 'Today's Achievements' section for clarity - Archived 9 completed test files from bug fixing session - Updated task completion status for issues fixed today - Identified 5 remaining Alpha blockers as next priority 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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ROADMAP.md
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ROADMAP.md
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## Project Status: Post-7DRL 2025 "Crypt of Sokoban"
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**Current State**: Successful 7DRL completion with Python/C++ game engine
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**Latest Update**: Fixed 12+ critical bugs in one day! (2025-01-03)
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**Latest Update**: Major code cleanup and 14 issues resolved (2025-01-03)
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**Branch**: interpreter_mode (comprehensive test suite + major stability fixes)
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**Open Issues**: ~48 remaining from original 64 (closed 14 + fixed 14 today)
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---
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## 🎉 TODAY'S ACHIEVEMENTS (2025-01-03)
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## Recent Achievements (2025-01-03)
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In a single productive session, we fixed 12+ critical bugs and implemented missing features:
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### Critical Bug Fixes:
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- **Grid Segfault** - Fixed crash when texture is None/null, added default 16x16 cell dimensions
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- **Issue #78** - Fixed middle mouse click incorrectly sending 'C' keyboard event (SFML event union bug)
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- **Issue #77** - Fixed error message copy/paste bug in Grid validation
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- **Issue #74** - Added missing Grid.grid_y property (closes #74)
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- **Entity Setters** - Fixed "new style getargs format" error with proper PyVector conversion
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- **PyVector** - Implemented missing x/y property getters and setters
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- **Sprite Texture** - Fixed setter returning -1 without setting exception
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- **keypressScene** - Added validation to reject non-callable arguments
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### New Features Implemented:
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- **Issue #73** - Entity.index() method for finding position in collection (closes #73)
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- **Issue #27** - EntityCollection.extend() for adding multiple entities at once (closes #27)
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- **Issue #33** - Sprite index validation against texture bounds (closes #33)
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- **Issue #3** - Removed deprecated player_input and turn-based functions (closes #3)
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- **Issue #2** - Removed entire registerPyAction/registerInputAction system (closes #2)
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### Test-Driven Development:
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Every fix was accompanied by a comprehensive test using the timer callback pattern.
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All tests verify the fix and ensure no regressions.
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**Major Cleanup**: Removed deprecated registerPyAction system (-180 lines)
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**Bug Fixes**: 12 critical issues including Grid segfault, Issue #78 (middle click), Entity setters
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**New Features**: Entity.index() (#73), EntityCollection.extend() (#27), Sprite validation (#33)
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**Test Coverage**: Comprehensive test suite with timer callback pattern established
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---
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---
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## 🚧 IMMEDIATE PRIORITY: Critical Bugfixes & Iterator Completion
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## 🚧 NEXT PRIORITY: Alpha Release Blockers
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### 🔥 Critical Bugfixes (Complete First)
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- [ ] **CRITICAL: Grid Segfault** - Grid class crashes on instantiation (blocks ALL Grid functionality) - *High Priority*
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- [ ] **#78** - Middle Mouse Click sends "C" keyboard event to scene event handler - *Confirmed Bug*
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- [ ] **#77** - Fix error message copy/paste bug (`x value out of range (0, Grid.grid_y)`) - *Isolated Fix*
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- [ ] **#74** - Add missing `Grid.grid_y` property referenced in error messages - *Isolated Fix*
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### Remaining Alpha Blockers (5 issues):
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1. **#69** - Python Sequence Protocol for collections - *Extensive Overhaul*
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2. **#63** - Z-order rendering for UIDrawables - *Multiple Integrations*
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3. **#59** - Animation system - *Extensive Overhaul*
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4. **#6** - RenderTexture concept - *Extensive Overhaul*
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5. **#47** - New README.md for Alpha release - *Quick Win*
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- [x] **#78** - Middle Mouse Click sends "C" keyboard event - *Fixed*
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- [x] **#77** - Fix error message copy/paste bug - *Fixed*
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- [x] **#74** - Add missing `Grid.grid_y` property - *Fixed*
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- [ ] **#37** - Fix Windows build module import from "scripts" directory - *Isolated Fix*
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- [ ] **Entity Property Setters** - Fix "new style getargs format" error - *Multiple Fixes*
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- [ ] **Sprite Texture Setter** - Fix "error return without exception set" - *Isolated Fix*
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- [ ] **keypressScene() Validation** - Add proper error handling for non-callable arguments - *Isolated Fix*
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- [x] **Entity Property Setters** - Fix "new style getargs format" error - *Fixed*
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- [x] **Sprite Texture Setter** - Fix "error return without exception set" - *Fixed*
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- [x] **keypressScene() Validation** - Add proper error handling - *Fixed*
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### 🔄 Complete Iterator System
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**Status**: Core iterators complete (#72 closed), Grid point iterators still pending
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- [ ] **Grid Point Iterator Implementation** - Complete the remaining grid iteration work
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- [ ] **#73** - Add `entity.index()` method for collection removal - *Isolated Fix*
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- [x] **#73** - Add `entity.index()` method for collection removal - *Fixed*
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- [ ] **#69** ⚠️ **Alpha Blocker** - Refactor all collections to use Python Sequence Protocol - *Extensive Overhaul*
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**Dependencies**: Grid point iterators → #73 entity.index() → #69 Sequence Protocol overhaul
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- [ ] **#50** - UIGrid background color field - *Isolated Fix*
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- [ ] **#19** - Sprite get/set texture methods - *Multiple Integrations*
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- [ ] **#17** - Move UISprite position into sf::Sprite - *Isolated Fix*
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- [ ] **#33** - Sprite index validation against texture range - *Isolated Fix*
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- [x] **#33** - Sprite index validation against texture range - *Fixed*
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#### Grid/Entity System (6 issues)
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- [ ] **#30** - Entity/Grid association management (.die() method) - *Extensive Overhaul*
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- [ ] **#41** - `.find(name)` method for collections - *Multiple Integrations*
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- [ ] **#38** - `children` arg for Frame initialization - *Isolated Fix*
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- [ ] **#42** - Click callback arg for UIDrawable init - *Isolated Fix*
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- [ ] **#27** - UIEntityCollection.extend() method - *Isolated Fix*
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- [x] **#27** - UIEntityCollection.extend() method - *Fixed*
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- [ ] **#28** - UICollectionIter for scene ui iteration - *Isolated Fix*
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- [ ] **#26** - UIEntityCollectionIter implementation - *Isolated Fix*
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