Roguelike Tutorial Planning + Prep
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ROADMAP.md
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ROADMAP.md
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# McRogueFace - Development Roadmap
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## 🚨 URGENT PRIORITIES - July 9, 2025 🚨
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### IMMEDIATE ACTION REQUIRED (Next 48 Hours)
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**CRITICAL DEADLINE**: RoguelikeDev Tutorial Event starts July 15 - Need to advertise by July 11!
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#### 1. Tutorial Emergency Plan (2 DAYS)
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- [ ] **Day 1 (July 9)**: Parts 1-2 (Setup, Moving @, Drawing Map, Entities)
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- [ ] **Day 2 (July 10)**: Parts 3-4 (FOV, Combat/AI)
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- [ ] **July 11**: Announce on r/roguelikedev with 4 completed parts
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- [ ] **July 12-14**: Complete remaining 10 parts before event starts
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#### 1b. Sizzle Reel Demo (URGENT)
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- [ ] **Expand animation_sizzle_reel_working.py** with Grid/Entity demos:
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- Grid scrolling and zooming animations
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- Entity movement patterns (patrol, chase, flee)
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- Particle effects using entity spawning
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- Tile animation demonstrations
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- Color cycling and transparency effects
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- Mass entity choreography (100+ entities)
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- Performance stress test with 1000+ entities
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#### 2. TCOD Integration Sprint
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- [ ] **UIGrid TCOD Integration** (8 hours)
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- Add TCODMap* to UIGrid constructor
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- Implement mcrfpy.libtcod.compute_fov()
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- Add batch operations for NumPy-style access
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- Create CellView for ergonomic .at((x,y)) access
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- [ ] **UIEntity Pathfinding** (4 hours)
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- Add path_to(target) method using A*
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- Implement Dijkstra maps for multiple targets
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- Cache paths in UIEntity for performance
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#### 3. Performance Critical Path
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- [ ] **Implement SpatialHash** for 10,000+ entities (2 hours)
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- [ ] **Add dirty flag system** to UIGrid (1 hour)
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- [ ] **Batch update context managers** (2 hours)
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- [ ] **Memory pool for entities** (2 hours)
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#### 4. Bug Fixing Pipeline
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- [ ] Set up GitHub Issues automation
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- [ ] Create test for each bug before fixing
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- [ ] Track: Memory leaks, Segfaults, Python/C++ boundary errors
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---
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## 🎯 STRATEGIC ARCHITECTURE VISION
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### Three-Layer Grid Architecture (From Compass Research)
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Following successful roguelike patterns (Caves of Qud, Cogmind, DCSS):
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1. **Visual Layer** (UIGridPoint) - Sprites, colors, animations
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2. **World State Layer** (TCODMap) - Walkability, transparency, physics
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3. **Entity Perspective Layer** (UIGridPointState) - Per-entity FOV, knowledge
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### Performance Architecture (Critical for 1000x1000 maps)
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- **Spatial Hashing** for entity queries (not quadtrees!)
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- **Batch Operations** with context managers (10-100x speedup)
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- **Memory Pooling** for entities and components
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- **Dirty Flag System** to avoid unnecessary updates
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- **Zero-Copy NumPy Integration** via buffer protocol
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### Key Insight from Research
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"Minimizing Python/C++ boundary crossings matters more than individual function complexity"
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- Batch everything possible
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- Use context managers for logical operations
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- Expose arrays, not individual cells
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- Profile and optimize hot paths only
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---
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## Project Status: 🎉 ALPHA 0.1 RELEASE! 🎉
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**Current State**: Alpha release achieved! All critical blockers resolved!
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**Latest Update**: Moved RenderTexture (#6) to Beta - Alpha is READY! (2025-07-05)
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**Branch**: interpreter_mode (ready for alpha release merge)
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**Open Issues**: ~46 remaining (non-blocking quality-of-life improvements)
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**Current State**: Documentation system complete, TCOD integration urgent
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**Latest Update**: Completed Phase 7 documentation infrastructure (2025-07-08)
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**Branch**: alpha_streamline_2
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**Open Issues**: ~46 remaining + URGENT TCOD/Tutorial work
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---
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## 📋 TCOD Integration Implementation Details
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### Phase 1: Core UIGrid Integration (Day 1 Morning)
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```cpp
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// UIGrid.h additions
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class UIGrid : public UIDrawable {
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private:
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TCODMap* world_state; // Add TCOD map
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std::unordered_map<int, UIGridPointState*> entity_perspectives;
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bool batch_mode = false;
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std::vector<CellUpdate> pending_updates;
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```
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### Phase 2: Python Bindings (Day 1 Afternoon)
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```python
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# New API surface
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grid = mcrfpy.Grid(100, 100)
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grid.compute_fov(player.x, player.y, radius=10) # Returns visible cells
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grid.at((x, y)).walkable = False # Ergonomic access
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with grid.batch_update(): # Context manager for performance
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# All updates batched
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```
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### Phase 3: Entity Integration (Day 2 Morning)
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```python
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# UIEntity additions
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entity.path_to(target_x, target_y) # A* pathfinding
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entity.flee_from(threat) # Dijkstra map
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entity.can_see(other_entity) # FOV check
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```
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### Critical Success Factors:
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1. **Batch everything** - Never update single cells in loops
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2. **Lazy evaluation** - Only compute FOV for entities that need it
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3. **Sparse storage** - Don't store full grids per entity
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4. **Profile early** - Find the 20% of code taking 80% of time
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---
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@ -613,4 +723,40 @@ This architecture would make McRogueFace a first-class Python citizen, following
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---
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*Last Updated: 2025-07-08*
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## 🚀 IMMEDIATE NEXT STEPS (Priority Order)
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### Today (July 9) - EXECUTE NOW:
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1. **Start Tutorial Part 1** - Basic setup and @ movement (2 hours)
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2. **Implement UIGrid.at((x,y))** - CellView pattern (1 hour)
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3. **Create Grid demo** for sizzle reel (1 hour)
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4. **Fix any blocking bugs** discovered during tutorial writing
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### Tomorrow (July 10) - CRITICAL PATH:
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1. **Tutorial Parts 2-4** - Map drawing, entities, FOV, combat
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2. **Implement compute_fov()** in UIGrid
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3. **Add batch_update context manager**
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4. **Expand sizzle reel** with entity choreography
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### July 11 - ANNOUNCEMENT DAY:
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1. **Polish 4 tutorial parts**
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2. **Create announcement post** for r/roguelikedev
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3. **Record sizzle reel video**
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4. **Submit announcement** by end of day
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### Architecture Decision Log:
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- **DECIDED**: Use three-layer architecture (visual/world/perspective)
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- **DECIDED**: Spatial hashing over quadtrees for entities
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- **DECIDED**: Batch operations are mandatory, not optional
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- **DECIDED**: TCOD integration as mcrfpy.libtcod submodule
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- **DECIDED**: Tutorial must showcase McRogueFace strengths, not mimic TCOD
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### Risk Mitigation:
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- **If TCOD integration delays**: Use pure Python FOV for tutorial
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- **If performance issues**: Focus on <100x100 maps for demos
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- **If tutorial incomplete**: Ship with 4 solid parts + roadmap
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- **If bugs block progress**: Document as "known issues" and continue
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---
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*Last Updated: 2025-07-09 (URGENT SPRINT MODE)*
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*Next Review: July 11 after announcement*
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#!/usr/bin/env python3
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"""
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McRogueFace Animation Demo - Safe Version
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=========================================
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A safer, simpler version that demonstrates animations without crashes.
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"""
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import mcrfpy
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import sys
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# Configuration
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DEMO_DURATION = 4.0
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# Track state
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current_demo = 0
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subtitle = None
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demo_items = []
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def create_scene():
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"""Create the demo scene"""
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mcrfpy.createScene("demo")
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mcrfpy.setScene("demo")
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ui = mcrfpy.sceneUI("demo")
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# Title
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title = mcrfpy.Caption("Animation Demo", 500, 20)
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title.fill_color = mcrfpy.Color(255, 255, 0)
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title.outline = 2
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ui.append(title)
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# Subtitle
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global subtitle
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subtitle = mcrfpy.Caption("Starting...", 450, 60)
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subtitle.fill_color = mcrfpy.Color(200, 200, 200)
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ui.append(subtitle)
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def clear_demo_items():
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"""Clear demo items from scene"""
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global demo_items
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ui = mcrfpy.sceneUI("demo")
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# Remove demo items by tracking what we added
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for item in demo_items:
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try:
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# Find index of item
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for i in range(len(ui)):
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if i >= 2: # Skip title and subtitle
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ui.remove(i)
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break
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except:
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pass
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demo_items = []
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def demo1_basic():
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"""Basic frame animations"""
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global demo_items
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clear_demo_items()
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ui = mcrfpy.sceneUI("demo")
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subtitle.text = "Demo 1: Basic Frame Animations"
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# Create frame
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f = mcrfpy.Frame(100, 150, 200, 100)
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f.fill_color = mcrfpy.Color(50, 50, 150)
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f.outline = 3
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ui.append(f)
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demo_items.append(f)
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# Simple animations
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mcrfpy.Animation("x", 600.0, 2.0, "easeInOut").start(f)
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mcrfpy.Animation("w", 300.0, 2.0, "easeInOut").start(f)
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mcrfpy.Animation("fill_color", (255, 100, 50, 200), 3.0, "linear").start(f)
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def demo2_caption():
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"""Caption animations"""
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global demo_items
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clear_demo_items()
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ui = mcrfpy.sceneUI("demo")
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subtitle.text = "Demo 2: Caption Animations"
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# Moving caption
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c1 = mcrfpy.Caption("Moving Text!", 100, 200)
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c1.fill_color = mcrfpy.Color(255, 255, 255)
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ui.append(c1)
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demo_items.append(c1)
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mcrfpy.Animation("x", 700.0, 3.0, "easeOutBounce").start(c1)
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# Typewriter
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c2 = mcrfpy.Caption("", 100, 300)
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c2.fill_color = mcrfpy.Color(0, 255, 255)
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ui.append(c2)
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demo_items.append(c2)
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mcrfpy.Animation("text", "Typewriter effect...", 3.0, "linear").start(c2)
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def demo3_multiple():
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"""Multiple animations"""
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global demo_items
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clear_demo_items()
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ui = mcrfpy.sceneUI("demo")
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subtitle.text = "Demo 3: Multiple Animations"
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# Create several frames
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for i in range(5):
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f = mcrfpy.Frame(100 + i * 120, 200, 80, 80)
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f.fill_color = mcrfpy.Color(50 + i * 40, 100, 200 - i * 30)
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ui.append(f)
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demo_items.append(f)
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# Animate each differently
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target_y = 350 + i * 20
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mcrfpy.Animation("y", float(target_y), 2.0, "easeInOut").start(f)
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mcrfpy.Animation("opacity", 0.5, 3.0, "easeInOut").start(f)
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def run_next_demo(runtime):
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"""Run the next demo"""
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global current_demo
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demos = [demo1_basic, demo2_caption, demo3_multiple]
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if current_demo < len(demos):
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demos[current_demo]()
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current_demo += 1
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if current_demo < len(demos):
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mcrfpy.setTimer("next", run_next_demo, int(DEMO_DURATION * 1000))
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else:
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subtitle.text = "Demo Complete!"
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# Exit after a delay
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def exit_program(rt):
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print("Demo finished successfully!")
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sys.exit(0)
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mcrfpy.setTimer("exit", exit_program, 2000)
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# Initialize
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print("Starting Safe Animation Demo...")
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create_scene()
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# Start demos
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mcrfpy.setTimer("start", run_next_demo, 500)
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#!/usr/bin/env python3
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"""
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McRogueFace Animation Sizzle Reel
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=================================
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This script demonstrates EVERY animation type on EVERY UI object type.
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It showcases all 30 easing functions, all animatable properties, and
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special animation modes (delta, sprite sequences, text effects).
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The script creates a comprehensive visual demonstration of the animation
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system's capabilities, cycling through different objects and effects.
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Author: Claude
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Purpose: Complete animation system demonstration
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"""
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import mcrfpy
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from mcrfpy import Color, Frame, Caption, Sprite, Grid, Entity, Texture, Animation
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import sys
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import math
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# Configuration
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SCENE_WIDTH = 1280
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SCENE_HEIGHT = 720
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DEMO_DURATION = 5.0 # Duration for each demo section
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# All available easing functions
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EASING_FUNCTIONS = [
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"linear", "easeIn", "easeOut", "easeInOut",
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"easeInQuad", "easeOutQuad", "easeInOutQuad",
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"easeInCubic", "easeOutCubic", "easeInOutCubic",
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"easeInQuart", "easeOutQuart", "easeInOutQuart",
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"easeInSine", "easeOutSine", "easeInOutSine",
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"easeInExpo", "easeOutExpo", "easeInOutExpo",
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"easeInCirc", "easeOutCirc", "easeInOutCirc",
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"easeInElastic", "easeOutElastic", "easeInOutElastic",
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"easeInBack", "easeOutBack", "easeInOutBack",
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"easeInBounce", "easeOutBounce", "easeInOutBounce"
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]
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# Track current demo state
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current_demo = 0
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demo_start_time = 0
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demos = []
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# Handle ESC key to exit
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def handle_keypress(scene_name, keycode):
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if keycode == 256: # ESC key
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print("Exiting animation sizzle reel...")
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sys.exit(0)
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def create_demo_scene():
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"""Create the main demo scene with title"""
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mcrfpy.createScene("sizzle_reel")
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mcrfpy.setScene("sizzle_reel")
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mcrfpy.keypressScene(handle_keypress)
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ui = mcrfpy.sceneUI("sizzle_reel")
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# Title caption
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title = Caption("McRogueFace Animation Sizzle Reel",
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SCENE_WIDTH/2 - 200, 20)
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title.fill_color = Color(255, 255, 0)
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title.outline = 2
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title.outline_color = Color(0, 0, 0)
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ui.append(title)
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# Subtitle showing current demo
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global subtitle
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subtitle = Caption("Initializing...",
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SCENE_WIDTH/2 - 150, 60)
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subtitle.fill_color = Color(200, 200, 200)
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ui.append(subtitle)
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return ui
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def demo_frame_basic_animations(ui):
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"""Demo 1: Basic frame animations - position, size, colors"""
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subtitle.text = "Demo 1: Frame Basic Animations (Position, Size, Colors)"
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# Create test frame
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frame = Frame(100, 150, 200, 100)
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frame.fill_color = Color(50, 50, 150)
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frame.outline = 3
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frame.outline_color = Color(255, 255, 255)
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ui.append(frame)
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# Position animations with different easings
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x_anim = Animation("x", 800.0, 2.0, "easeInOutBack")
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y_anim = Animation("y", 400.0, 2.0, "easeInOutElastic")
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x_anim.start(frame)
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y_anim.start(frame)
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# Size animations
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w_anim = Animation("w", 400.0, 3.0, "easeInOutCubic")
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h_anim = Animation("h", 200.0, 3.0, "easeInOutCubic")
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w_anim.start(frame)
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h_anim.start(frame)
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# Color animations - use tuples instead of Color objects
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fill_anim = Animation("fill_color", (255, 100, 50, 200), 4.0, "easeInOutSine")
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outline_anim = Animation("outline_color", (0, 255, 255, 255), 4.0, "easeOutBounce")
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fill_anim.start(frame)
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outline_anim.start(frame)
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# Outline thickness animation
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thickness_anim = Animation("outline", 10.0, 4.5, "easeInOutQuad")
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thickness_anim.start(frame)
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return frame
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def demo_frame_opacity_zindex(ui):
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"""Demo 2: Frame opacity and z-index animations"""
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subtitle.text = "Demo 2: Frame Opacity & Z-Index Animations"
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frames = []
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colors = [
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Color(255, 0, 0, 200),
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Color(0, 255, 0, 200),
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Color(0, 0, 255, 200),
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Color(255, 255, 0, 200)
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]
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# Create overlapping frames
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for i in range(4):
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frame = Frame(200 + i*80, 200 + i*40, 200, 150)
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frame.fill_color = colors[i]
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frame.outline = 2
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frame.z_index = i
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ui.append(frame)
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frames.append(frame)
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# Animate opacity in waves
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opacity_anim = Animation("opacity", 0.3, 2.0, "easeInOutSine")
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opacity_anim.start(frame)
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# Reverse opacity animation
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opacity_back = Animation("opacity", 1.0, 2.0, "easeInOutSine", delta=False)
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mcrfpy.setTimer(f"opacity_back_{i}", lambda t, f=frame, a=opacity_back: a.start(f), 2000)
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# Z-index shuffle animation
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z_anim = Animation("z_index", (i + 2) % 4, 3.0, "linear")
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z_anim.start(frame)
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return frames
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def demo_caption_animations(ui):
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||||
"""Demo 3: Caption text animations and effects"""
|
||||
subtitle.text = "Demo 3: Caption Animations (Text, Color, Position)"
|
||||
|
||||
# Basic caption with position animation
|
||||
caption1 = Caption("Moving Text!", 100, 200)
|
||||
caption1.fill_color = Color(255, 255, 255)
|
||||
caption1.outline = 1
|
||||
ui.append(caption1)
|
||||
|
||||
# Animate across screen with bounce
|
||||
x_anim = Animation("x", 900.0, 3.0, "easeOutBounce")
|
||||
x_anim.start(caption1)
|
||||
|
||||
# Color cycling caption
|
||||
caption2 = Caption("Rainbow Colors", 400, 300)
|
||||
caption2.outline = 2
|
||||
ui.append(caption2)
|
||||
|
||||
# Cycle through colors - use tuples
|
||||
color_anim1 = Animation("fill_color", (255, 0, 0, 255), 1.0, "linear")
|
||||
color_anim2 = Animation("fill_color", (0, 255, 0, 255), 1.0, "linear")
|
||||
color_anim3 = Animation("fill_color", (0, 0, 255, 255), 1.0, "linear")
|
||||
color_anim4 = Animation("fill_color", (255, 255, 255, 255), 1.0, "linear")
|
||||
|
||||
color_anim1.start(caption2)
|
||||
mcrfpy.setTimer("color2", lambda t: color_anim2.start(caption2), 1000)
|
||||
mcrfpy.setTimer("color3", lambda t: color_anim3.start(caption2), 2000)
|
||||
mcrfpy.setTimer("color4", lambda t: color_anim4.start(caption2), 3000)
|
||||
|
||||
# Typewriter effect caption
|
||||
caption3 = Caption("", 100, 400)
|
||||
caption3.fill_color = Color(0, 255, 255)
|
||||
ui.append(caption3)
|
||||
|
||||
typewriter = Animation("text", "This text appears one character at a time...", 3.0, "linear")
|
||||
typewriter.start(caption3)
|
||||
|
||||
# Size animation caption
|
||||
caption4 = Caption("Growing Text", 400, 500)
|
||||
caption4.fill_color = Color(255, 200, 0)
|
||||
ui.append(caption4)
|
||||
|
||||
# Note: size animation would require font size property support
|
||||
# For now, animate position to simulate growth
|
||||
scale_sim = Animation("y", 480.0, 2.0, "easeInOutElastic")
|
||||
scale_sim.start(caption4)
|
||||
|
||||
return [caption1, caption2, caption3, caption4]
|
||||
|
||||
def demo_sprite_animations(ui):
|
||||
"""Demo 4: Sprite animations including sprite sequences"""
|
||||
subtitle.text = "Demo 4: Sprite Animations (Position, Scale, Sprite Sequences)"
|
||||
|
||||
# Load a test texture (you'll need to adjust path)
|
||||
try:
|
||||
texture = Texture("assets/sprites/player.png", grid_size=(32, 32))
|
||||
except:
|
||||
# Fallback if texture not found
|
||||
texture = None
|
||||
|
||||
if texture:
|
||||
# Basic sprite with position animation
|
||||
sprite1 = Sprite(100, 200, texture, sprite_index=0)
|
||||
sprite1.scale = 2.0
|
||||
ui.append(sprite1)
|
||||
|
||||
# Circular motion using sin/cos animations
|
||||
# We'll use delta mode to create circular motion
|
||||
x_circle = Animation("x", 300.0, 4.0, "easeInOutSine")
|
||||
y_circle = Animation("y", 300.0, 4.0, "easeInOutCubic")
|
||||
x_circle.start(sprite1)
|
||||
y_circle.start(sprite1)
|
||||
|
||||
# Sprite sequence animation (walking cycle)
|
||||
sprite2 = Sprite(500, 300, texture, sprite_index=0)
|
||||
sprite2.scale = 3.0
|
||||
ui.append(sprite2)
|
||||
|
||||
# Animate through sprite indices for animation
|
||||
walk_cycle = Animation("sprite_index", [0, 1, 2, 3, 2, 1], 2.0, "linear")
|
||||
walk_cycle.start(sprite2)
|
||||
|
||||
# Scale pulsing sprite
|
||||
sprite3 = Sprite(800, 400, texture, sprite_index=4)
|
||||
ui.append(sprite3)
|
||||
|
||||
# Note: scale animation would need to be supported
|
||||
# For now use position to simulate
|
||||
pulse_y = Animation("y", 380.0, 0.5, "easeInOutSine")
|
||||
pulse_y.start(sprite3)
|
||||
|
||||
# Z-index animation for layering
|
||||
sprite3_z = Animation("z_index", 10, 2.0, "linear")
|
||||
sprite3_z.start(sprite3)
|
||||
|
||||
return [sprite1, sprite2, sprite3]
|
||||
else:
|
||||
# Create placeholder caption if no texture
|
||||
no_texture = Caption("(Sprite demo requires texture file)", 400, 350)
|
||||
no_texture.fill_color = Color(255, 100, 100)
|
||||
ui.append(no_texture)
|
||||
return [no_texture]
|
||||
|
||||
def demo_grid_animations(ui):
|
||||
"""Demo 5: Grid animations (position, camera, zoom)"""
|
||||
subtitle.text = "Demo 5: Grid Animations (Position, Camera Effects)"
|
||||
|
||||
# Create a grid
|
||||
try:
|
||||
texture = Texture("assets/sprites/tiles.png", grid_size=(16, 16))
|
||||
except:
|
||||
texture = None
|
||||
|
||||
grid = Grid(100, 150, grid_size=(20, 15), texture=texture,
|
||||
tile_width=24, tile_height=24)
|
||||
grid.fill_color = Color(20, 20, 40)
|
||||
ui.append(grid)
|
||||
|
||||
# Fill with some test pattern
|
||||
for y in range(15):
|
||||
for x in range(20):
|
||||
point = grid.at(x, y)
|
||||
point.tilesprite = (x + y) % 4
|
||||
point.walkable = ((x + y) % 3) != 0
|
||||
if not point.walkable:
|
||||
point.color = Color(100, 50, 50, 128)
|
||||
|
||||
# Animate grid position
|
||||
grid_x = Animation("x", 400.0, 3.0, "easeInOutBack")
|
||||
grid_x.start(grid)
|
||||
|
||||
# Camera pan animation (if supported)
|
||||
# center_x = Animation("center", (10.0, 7.5), 4.0, "easeInOutCubic")
|
||||
# center_x.start(grid)
|
||||
|
||||
# Create entities in the grid
|
||||
if texture:
|
||||
entity1 = Entity(5.0, 5.0, texture, sprite_index=8)
|
||||
entity1.scale = 1.5
|
||||
grid.entities.append(entity1)
|
||||
|
||||
# Animate entity movement
|
||||
entity_pos = Animation("position", (15.0, 10.0), 3.0, "easeInOutQuad")
|
||||
entity_pos.start(entity1)
|
||||
|
||||
# Create patrolling entity
|
||||
entity2 = Entity(10.0, 2.0, texture, sprite_index=12)
|
||||
grid.entities.append(entity2)
|
||||
|
||||
# Animate sprite changes
|
||||
entity2_sprite = Animation("sprite_index", [12, 13, 14, 15, 14, 13], 2.0, "linear")
|
||||
entity2_sprite.start(entity2)
|
||||
|
||||
return grid
|
||||
|
||||
def demo_complex_combinations(ui):
|
||||
"""Demo 6: Complex multi-property animations"""
|
||||
subtitle.text = "Demo 6: Complex Multi-Property Animations"
|
||||
|
||||
# Create a complex UI composition
|
||||
main_frame = Frame(200, 200, 400, 300)
|
||||
main_frame.fill_color = Color(30, 30, 60, 200)
|
||||
main_frame.outline = 2
|
||||
ui.append(main_frame)
|
||||
|
||||
# Child elements
|
||||
title = Caption("Multi-Animation Demo", 20, 20)
|
||||
title.fill_color = Color(255, 255, 255)
|
||||
main_frame.children.append(title)
|
||||
|
||||
# Animate everything at once
|
||||
# Frame animations
|
||||
frame_x = Animation("x", 600.0, 3.0, "easeInOutElastic")
|
||||
frame_w = Animation("w", 300.0, 2.5, "easeOutBack")
|
||||
frame_fill = Animation("fill_color", (60, 30, 90, 220), 4.0, "easeInOutSine")
|
||||
frame_outline = Animation("outline", 8.0, 3.0, "easeInOutQuad")
|
||||
|
||||
frame_x.start(main_frame)
|
||||
frame_w.start(main_frame)
|
||||
frame_fill.start(main_frame)
|
||||
frame_outline.start(main_frame)
|
||||
|
||||
# Title animations
|
||||
title_color = Animation("fill_color", (255, 200, 0, 255), 2.0, "easeOutBounce")
|
||||
title_color.start(title)
|
||||
|
||||
# Add animated sub-frames
|
||||
for i in range(3):
|
||||
sub_frame = Frame(50 + i * 100, 100, 80, 80)
|
||||
sub_frame.fill_color = Color(100 + i*50, 50, 200 - i*50, 180)
|
||||
main_frame.children.append(sub_frame)
|
||||
|
||||
# Rotate positions using delta animations
|
||||
sub_y = Animation("y", 50.0, 2.0, "easeInOutSine", delta=True)
|
||||
sub_y.start(sub_frame)
|
||||
|
||||
return main_frame
|
||||
|
||||
def demo_easing_showcase(ui):
|
||||
"""Demo 7: Showcase all 30 easing functions"""
|
||||
subtitle.text = "Demo 7: All 30 Easing Functions Showcase"
|
||||
|
||||
# Create small frames for each easing function
|
||||
frames_per_row = 6
|
||||
frame_size = 180
|
||||
spacing = 10
|
||||
|
||||
for i, easing in enumerate(EASING_FUNCTIONS[:12]): # First 12 easings
|
||||
row = i // frames_per_row
|
||||
col = i % frames_per_row
|
||||
|
||||
x = 50 + col * (frame_size + spacing)
|
||||
y = 150 + row * (60 + spacing)
|
||||
|
||||
# Create indicator frame
|
||||
frame = Frame(x, y, 20, 20)
|
||||
frame.fill_color = Color(100, 200, 255)
|
||||
frame.outline = 1
|
||||
ui.append(frame)
|
||||
|
||||
# Label
|
||||
label = Caption(easing, x, y - 20)
|
||||
label.fill_color = Color(200, 200, 200)
|
||||
ui.append(label)
|
||||
|
||||
# Animate using this easing
|
||||
move_anim = Animation("x", x + frame_size - 20, 3.0, easing)
|
||||
move_anim.start(frame)
|
||||
|
||||
# Continue with remaining easings after a delay
|
||||
def show_more_easings(runtime):
|
||||
for j, easing in enumerate(EASING_FUNCTIONS[12:24]): # Next 12
|
||||
row = j // frames_per_row + 2
|
||||
col = j % frames_per_row
|
||||
|
||||
x = 50 + col * (frame_size + spacing)
|
||||
y = 150 + row * (60 + spacing)
|
||||
|
||||
frame2 = Frame(x, y, 20, 20)
|
||||
frame2.fill_color = Color(255, 150, 100)
|
||||
frame2.outline = 1
|
||||
ui.append(frame2)
|
||||
|
||||
label2 = Caption(easing, x, y - 20)
|
||||
label2.fill_color = Color(200, 200, 200)
|
||||
ui.append(label2)
|
||||
|
||||
move_anim2 = Animation("x", x + frame_size - 20, 3.0, easing)
|
||||
move_anim2.start(frame2)
|
||||
|
||||
mcrfpy.setTimer("more_easings", show_more_easings, 1000)
|
||||
|
||||
# Show final easings
|
||||
def show_final_easings(runtime):
|
||||
for k, easing in enumerate(EASING_FUNCTIONS[24:]): # Last 6
|
||||
row = k // frames_per_row + 4
|
||||
col = k % frames_per_row
|
||||
|
||||
x = 50 + col * (frame_size + spacing)
|
||||
y = 150 + row * (60 + spacing)
|
||||
|
||||
frame3 = Frame(x, y, 20, 20)
|
||||
frame3.fill_color = Color(150, 255, 150)
|
||||
frame3.outline = 1
|
||||
ui.append(frame3)
|
||||
|
||||
label3 = Caption(easing, x, y - 20)
|
||||
label3.fill_color = Color(200, 200, 200)
|
||||
ui.append(label3)
|
||||
|
||||
move_anim3 = Animation("x", x + frame_size - 20, 3.0, easing)
|
||||
move_anim3.start(frame3)
|
||||
|
||||
mcrfpy.setTimer("final_easings", show_final_easings, 2000)
|
||||
|
||||
def demo_delta_animations(ui):
|
||||
"""Demo 8: Delta mode animations (relative movements)"""
|
||||
subtitle.text = "Demo 8: Delta Mode Animations (Relative Movements)"
|
||||
|
||||
# Create objects that will move relative to their position
|
||||
frames = []
|
||||
start_positions = [(100, 200), (300, 200), (500, 200), (700, 200)]
|
||||
colors = [Color(255, 100, 100), Color(100, 255, 100),
|
||||
Color(100, 100, 255), Color(255, 255, 100)]
|
||||
|
||||
for i, (x, y) in enumerate(start_positions):
|
||||
frame = Frame(x, y, 80, 80)
|
||||
frame.fill_color = colors[i]
|
||||
frame.outline = 2
|
||||
ui.append(frame)
|
||||
frames.append(frame)
|
||||
|
||||
# Delta animations - move relative to current position
|
||||
# Each frame moves by different amounts
|
||||
dx = (i + 1) * 50
|
||||
dy = math.sin(i) * 100
|
||||
|
||||
x_delta = Animation("x", dx, 2.0, "easeInOutBack", delta=True)
|
||||
y_delta = Animation("y", dy, 2.0, "easeInOutElastic", delta=True)
|
||||
|
||||
x_delta.start(frame)
|
||||
y_delta.start(frame)
|
||||
|
||||
# Create caption showing delta mode
|
||||
delta_label = Caption("Delta mode: Relative animations from current position", 200, 400)
|
||||
delta_label.fill_color = Color(255, 255, 255)
|
||||
ui.append(delta_label)
|
||||
|
||||
# Animate the label with delta mode text append
|
||||
text_delta = Animation("text", " - ANIMATED!", 2.0, "linear", delta=True)
|
||||
text_delta.start(delta_label)
|
||||
|
||||
return frames
|
||||
|
||||
def demo_color_component_animations(ui):
|
||||
"""Demo 9: Individual color channel animations"""
|
||||
subtitle.text = "Demo 9: Color Component Animations (R, G, B, A channels)"
|
||||
|
||||
# Create frames to demonstrate individual color channel animations
|
||||
base_frame = Frame(300, 200, 600, 300)
|
||||
base_frame.fill_color = Color(128, 128, 128, 255)
|
||||
base_frame.outline = 3
|
||||
ui.append(base_frame)
|
||||
|
||||
# Labels for each channel
|
||||
labels = ["Red", "Green", "Blue", "Alpha"]
|
||||
positions = [(50, 50), (200, 50), (350, 50), (500, 50)]
|
||||
|
||||
for i, (label_text, (x, y)) in enumerate(zip(labels, positions)):
|
||||
# Create label
|
||||
label = Caption(label_text, x, y - 30)
|
||||
label.fill_color = Color(255, 255, 255)
|
||||
base_frame.children.append(label)
|
||||
|
||||
# Create demo frame for this channel
|
||||
demo_frame = Frame(x, y, 100, 100)
|
||||
demo_frame.fill_color = Color(100, 100, 100, 200)
|
||||
demo_frame.outline = 2
|
||||
base_frame.children.append(demo_frame)
|
||||
|
||||
# Animate individual color channel
|
||||
if i == 0: # Red
|
||||
r_anim = Animation("fill_color.r", 255, 3.0, "easeInOutSine")
|
||||
r_anim.start(demo_frame)
|
||||
elif i == 1: # Green
|
||||
g_anim = Animation("fill_color.g", 255, 3.0, "easeInOutSine")
|
||||
g_anim.start(demo_frame)
|
||||
elif i == 2: # Blue
|
||||
b_anim = Animation("fill_color.b", 255, 3.0, "easeInOutSine")
|
||||
b_anim.start(demo_frame)
|
||||
else: # Alpha
|
||||
a_anim = Animation("fill_color.a", 50, 3.0, "easeInOutSine")
|
||||
a_anim.start(demo_frame)
|
||||
|
||||
# Animate main frame outline color components in sequence
|
||||
outline_r = Animation("outline_color.r", 255, 1.0, "linear")
|
||||
outline_g = Animation("outline_color.g", 255, 1.0, "linear")
|
||||
outline_b = Animation("outline_color.b", 0, 1.0, "linear")
|
||||
|
||||
outline_r.start(base_frame)
|
||||
mcrfpy.setTimer("outline_g", lambda t: outline_g.start(base_frame), 1000)
|
||||
mcrfpy.setTimer("outline_b", lambda t: outline_b.start(base_frame), 2000)
|
||||
|
||||
return base_frame
|
||||
|
||||
def demo_performance_stress_test(ui):
|
||||
"""Demo 10: Performance test with many simultaneous animations"""
|
||||
subtitle.text = "Demo 10: Performance Stress Test (100+ Simultaneous Animations)"
|
||||
|
||||
# Create many small objects with different animations
|
||||
num_objects = 100
|
||||
|
||||
for i in range(num_objects):
|
||||
# Random starting position
|
||||
x = 100 + (i % 20) * 50
|
||||
y = 150 + (i // 20) * 50
|
||||
|
||||
# Create small frame
|
||||
size = 20 + (i % 3) * 10
|
||||
frame = Frame(x, y, size, size)
|
||||
|
||||
# Random color
|
||||
r = (i * 37) % 256
|
||||
g = (i * 73) % 256
|
||||
b = (i * 113) % 256
|
||||
frame.fill_color = Color(r, g, b, 200)
|
||||
frame.outline = 1
|
||||
ui.append(frame)
|
||||
|
||||
# Random animation properties
|
||||
target_x = 100 + (i % 15) * 70
|
||||
target_y = 150 + (i // 15) * 70
|
||||
duration = 2.0 + (i % 30) * 0.1
|
||||
easing = EASING_FUNCTIONS[i % len(EASING_FUNCTIONS)]
|
||||
|
||||
# Start multiple animations per object
|
||||
x_anim = Animation("x", target_x, duration, easing)
|
||||
y_anim = Animation("y", target_y, duration, easing)
|
||||
opacity_anim = Animation("opacity", 0.3 + (i % 7) * 0.1, duration, "easeInOutSine")
|
||||
|
||||
x_anim.start(frame)
|
||||
y_anim.start(frame)
|
||||
opacity_anim.start(frame)
|
||||
|
||||
# Performance counter
|
||||
perf_caption = Caption(f"Animating {num_objects * 3} properties simultaneously", 400, 600)
|
||||
perf_caption.fill_color = Color(255, 255, 0)
|
||||
ui.append(perf_caption)
|
||||
|
||||
def next_demo(runtime):
|
||||
"""Cycle to the next demo"""
|
||||
global current_demo, demo_start_time
|
||||
|
||||
# Clear the UI except title and subtitle
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
|
||||
# Keep only the first two elements (title and subtitle)
|
||||
while len(ui) > 2:
|
||||
# Remove from the end to avoid index issues
|
||||
ui.remove(len(ui) - 1)
|
||||
|
||||
# Run the next demo
|
||||
if current_demo < len(demos):
|
||||
demos[current_demo](ui)
|
||||
current_demo += 1
|
||||
|
||||
# Schedule next demo
|
||||
if current_demo < len(demos):
|
||||
mcrfpy.setTimer("next_demo", next_demo, int(DEMO_DURATION * 1000))
|
||||
else:
|
||||
# All demos complete
|
||||
subtitle.text = "Animation Showcase Complete! Press ESC to exit."
|
||||
complete = Caption("All animation types demonstrated!", 400, 350)
|
||||
complete.fill_color = Color(0, 255, 0)
|
||||
complete.outline = 2
|
||||
ui.append(complete)
|
||||
|
||||
def run_sizzle_reel(runtime):
|
||||
"""Main entry point - start the demo sequence"""
|
||||
global demos
|
||||
|
||||
# List of all demo functions
|
||||
demos = [
|
||||
demo_frame_basic_animations,
|
||||
demo_frame_opacity_zindex,
|
||||
demo_caption_animations,
|
||||
demo_sprite_animations,
|
||||
demo_grid_animations,
|
||||
demo_complex_combinations,
|
||||
demo_easing_showcase,
|
||||
demo_delta_animations,
|
||||
demo_color_component_animations,
|
||||
demo_performance_stress_test
|
||||
]
|
||||
|
||||
# Start the first demo
|
||||
next_demo(runtime)
|
||||
|
||||
# Initialize scene
|
||||
ui = create_demo_scene()
|
||||
|
||||
|
||||
# Start the sizzle reel after a short delay
|
||||
mcrfpy.setTimer("start_sizzle", run_sizzle_reel, 500)
|
||||
|
||||
print("Starting McRogueFace Animation Sizzle Reel...")
|
||||
print("This will demonstrate ALL animation types on ALL objects.")
|
||||
print("Press ESC at any time to exit.")
|
|
@ -0,0 +1,227 @@
|
|||
#!/usr/bin/env python3
|
||||
"""
|
||||
McRogueFace Animation Sizzle Reel (Fixed)
|
||||
=========================================
|
||||
|
||||
This script demonstrates EVERY animation type on EVERY UI object type.
|
||||
Fixed version that works properly with the game loop.
|
||||
"""
|
||||
|
||||
import mcrfpy
|
||||
|
||||
# Configuration
|
||||
SCENE_WIDTH = 1280
|
||||
SCENE_HEIGHT = 720
|
||||
DEMO_DURATION = 5.0 # Duration for each demo section
|
||||
|
||||
# All available easing functions
|
||||
EASING_FUNCTIONS = [
|
||||
"linear", "easeIn", "easeOut", "easeInOut",
|
||||
"easeInQuad", "easeOutQuad", "easeInOutQuad",
|
||||
"easeInCubic", "easeOutCubic", "easeInOutCubic",
|
||||
"easeInQuart", "easeOutQuart", "easeInOutQuart",
|
||||
"easeInSine", "easeOutSine", "easeInOutSine",
|
||||
"easeInExpo", "easeOutExpo", "easeInOutExpo",
|
||||
"easeInCirc", "easeOutCirc", "easeInOutCirc",
|
||||
"easeInElastic", "easeOutElastic", "easeInOutElastic",
|
||||
"easeInBack", "easeOutBack", "easeInOutBack",
|
||||
"easeInBounce", "easeOutBounce", "easeInOutBounce"
|
||||
]
|
||||
|
||||
# Track current demo state
|
||||
current_demo = 0
|
||||
subtitle = None
|
||||
|
||||
def create_demo_scene():
|
||||
"""Create the main demo scene with title"""
|
||||
mcrfpy.createScene("sizzle_reel")
|
||||
mcrfpy.setScene("sizzle_reel")
|
||||
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
|
||||
# Title caption
|
||||
title = mcrfpy.Caption("McRogueFace Animation Sizzle Reel",
|
||||
SCENE_WIDTH/2 - 200, 20)
|
||||
title.fill_color = mcrfpy.Color(255, 255, 0)
|
||||
title.outline = 2
|
||||
title.outline_color = mcrfpy.Color(0, 0, 0)
|
||||
ui.append(title)
|
||||
|
||||
# Subtitle showing current demo
|
||||
global subtitle
|
||||
subtitle = mcrfpy.Caption("Initializing...",
|
||||
SCENE_WIDTH/2 - 150, 60)
|
||||
subtitle.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
ui.append(subtitle)
|
||||
|
||||
return ui
|
||||
|
||||
def demo_frame_basic_animations():
|
||||
"""Demo 1: Basic frame animations - position, size, colors"""
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
subtitle.text = "Demo 1: Frame Basic Animations (Position, Size, Colors)"
|
||||
|
||||
# Create test frame
|
||||
frame = mcrfpy.Frame(100, 150, 200, 100)
|
||||
frame.fill_color = mcrfpy.Color(50, 50, 150)
|
||||
frame.outline = 3
|
||||
frame.outline_color = mcrfpy.Color(255, 255, 255)
|
||||
ui.append(frame)
|
||||
|
||||
# Position animations with different easings
|
||||
x_anim = mcrfpy.Animation("x", 800.0, 2.0, "easeInOutBack")
|
||||
y_anim = mcrfpy.Animation("y", 400.0, 2.0, "easeInOutElastic")
|
||||
x_anim.start(frame)
|
||||
y_anim.start(frame)
|
||||
|
||||
# Size animations
|
||||
w_anim = mcrfpy.Animation("w", 400.0, 3.0, "easeInOutCubic")
|
||||
h_anim = mcrfpy.Animation("h", 200.0, 3.0, "easeInOutCubic")
|
||||
w_anim.start(frame)
|
||||
h_anim.start(frame)
|
||||
|
||||
# Color animations
|
||||
fill_anim = mcrfpy.Animation("fill_color", mcrfpy.Color(255, 100, 50, 200), 4.0, "easeInOutSine")
|
||||
outline_anim = mcrfpy.Animation("outline_color", mcrfpy.Color(0, 255, 255), 4.0, "easeOutBounce")
|
||||
fill_anim.start(frame)
|
||||
outline_anim.start(frame)
|
||||
|
||||
# Outline thickness animation
|
||||
thickness_anim = mcrfpy.Animation("outline", 10.0, 4.5, "easeInOutQuad")
|
||||
thickness_anim.start(frame)
|
||||
|
||||
def demo_caption_animations():
|
||||
"""Demo 2: Caption text animations and effects"""
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
subtitle.text = "Demo 2: Caption Animations (Text, Color, Position)"
|
||||
|
||||
# Basic caption with position animation
|
||||
caption1 = mcrfpy.Caption("Moving Text!", 100, 200)
|
||||
caption1.fill_color = mcrfpy.Color(255, 255, 255)
|
||||
caption1.outline = 1
|
||||
ui.append(caption1)
|
||||
|
||||
# Animate across screen with bounce
|
||||
x_anim = mcrfpy.Animation("x", 900.0, 3.0, "easeOutBounce")
|
||||
x_anim.start(caption1)
|
||||
|
||||
# Color cycling caption
|
||||
caption2 = mcrfpy.Caption("Rainbow Colors", 400, 300)
|
||||
caption2.outline = 2
|
||||
ui.append(caption2)
|
||||
|
||||
# Cycle through colors
|
||||
color_anim1 = mcrfpy.Animation("fill_color", mcrfpy.Color(255, 0, 0), 1.0, "linear")
|
||||
color_anim1.start(caption2)
|
||||
|
||||
# Typewriter effect caption
|
||||
caption3 = mcrfpy.Caption("", 100, 400)
|
||||
caption3.fill_color = mcrfpy.Color(0, 255, 255)
|
||||
ui.append(caption3)
|
||||
|
||||
typewriter = mcrfpy.Animation("text", "This text appears one character at a time...", 3.0, "linear")
|
||||
typewriter.start(caption3)
|
||||
|
||||
def demo_sprite_animations():
|
||||
"""Demo 3: Sprite animations (if texture available)"""
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
subtitle.text = "Demo 3: Sprite Animations"
|
||||
|
||||
# Create placeholder caption since texture might not exist
|
||||
no_texture = mcrfpy.Caption("(Sprite demo - textures may not be loaded)", 400, 350)
|
||||
no_texture.fill_color = mcrfpy.Color(255, 100, 100)
|
||||
ui.append(no_texture)
|
||||
|
||||
def demo_performance_stress_test():
|
||||
"""Demo 4: Performance test with many simultaneous animations"""
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
subtitle.text = "Demo 4: Performance Test (50+ Simultaneous Animations)"
|
||||
|
||||
# Create many small objects with different animations
|
||||
num_objects = 50
|
||||
|
||||
for i in range(num_objects):
|
||||
# Random starting position
|
||||
x = 100 + (i % 10) * 100
|
||||
y = 150 + (i // 10) * 80
|
||||
|
||||
# Create small frame
|
||||
size = 20 + (i % 3) * 10
|
||||
frame = mcrfpy.Frame(x, y, size, size)
|
||||
|
||||
# Random color
|
||||
r = (i * 37) % 256
|
||||
g = (i * 73) % 256
|
||||
b = (i * 113) % 256
|
||||
frame.fill_color = mcrfpy.Color(r, g, b, 200)
|
||||
frame.outline = 1
|
||||
ui.append(frame)
|
||||
|
||||
# Random animation properties
|
||||
target_x = 100 + (i % 8) * 120
|
||||
target_y = 150 + (i // 8) * 100
|
||||
duration = 2.0 + (i % 30) * 0.1
|
||||
easing = EASING_FUNCTIONS[i % len(EASING_FUNCTIONS)]
|
||||
|
||||
# Start multiple animations per object
|
||||
x_anim = mcrfpy.Animation("x", float(target_x), duration, easing)
|
||||
y_anim = mcrfpy.Animation("y", float(target_y), duration, easing)
|
||||
opacity_anim = mcrfpy.Animation("opacity", 0.3 + (i % 7) * 0.1, duration, "easeInOutSine")
|
||||
|
||||
x_anim.start(frame)
|
||||
y_anim.start(frame)
|
||||
opacity_anim.start(frame)
|
||||
|
||||
# Performance counter
|
||||
perf_caption = mcrfpy.Caption(f"Animating {num_objects * 3} properties simultaneously", 400, 600)
|
||||
perf_caption.fill_color = mcrfpy.Color(255, 255, 0)
|
||||
ui.append(perf_caption)
|
||||
|
||||
def clear_scene():
|
||||
"""Clear the scene except title and subtitle"""
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
|
||||
# Keep only the first two elements (title and subtitle)
|
||||
while len(ui) > 2:
|
||||
ui.remove(ui[2])
|
||||
|
||||
def run_demo_sequence(runtime):
|
||||
"""Run through all demos"""
|
||||
global current_demo
|
||||
|
||||
# Clear previous demo
|
||||
clear_scene()
|
||||
|
||||
# Demo list
|
||||
demos = [
|
||||
demo_frame_basic_animations,
|
||||
demo_caption_animations,
|
||||
demo_sprite_animations,
|
||||
demo_performance_stress_test
|
||||
]
|
||||
|
||||
if current_demo < len(demos):
|
||||
# Run current demo
|
||||
demos[current_demo]()
|
||||
current_demo += 1
|
||||
|
||||
# Schedule next demo
|
||||
if current_demo < len(demos):
|
||||
mcrfpy.setTimer("next_demo", run_demo_sequence, int(DEMO_DURATION * 1000))
|
||||
else:
|
||||
# All demos complete
|
||||
subtitle.text = "Animation Showcase Complete!"
|
||||
complete = mcrfpy.Caption("All animation types demonstrated!", 400, 350)
|
||||
complete.fill_color = mcrfpy.Color(0, 255, 0)
|
||||
complete.outline = 2
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
ui.append(complete)
|
||||
|
||||
# Initialize scene
|
||||
print("Starting McRogueFace Animation Sizzle Reel...")
|
||||
print("This will demonstrate animation types on various objects.")
|
||||
|
||||
ui = create_demo_scene()
|
||||
|
||||
# Start the demo sequence after a short delay
|
||||
mcrfpy.setTimer("start_demos", run_demo_sequence, 500)
|
|
@ -0,0 +1,307 @@
|
|||
#!/usr/bin/env python3
|
||||
"""
|
||||
McRogueFace Animation Sizzle Reel v2
|
||||
====================================
|
||||
|
||||
Fixed version with proper API usage for animations and collections.
|
||||
"""
|
||||
|
||||
import mcrfpy
|
||||
|
||||
# Configuration
|
||||
SCENE_WIDTH = 1280
|
||||
SCENE_HEIGHT = 720
|
||||
DEMO_DURATION = 5.0 # Duration for each demo section
|
||||
|
||||
# All available easing functions
|
||||
EASING_FUNCTIONS = [
|
||||
"linear", "easeIn", "easeOut", "easeInOut",
|
||||
"easeInQuad", "easeOutQuad", "easeInOutQuad",
|
||||
"easeInCubic", "easeOutCubic", "easeInOutCubic",
|
||||
"easeInQuart", "easeOutQuart", "easeInOutQuart",
|
||||
"easeInSine", "easeOutSine", "easeInOutSine",
|
||||
"easeInExpo", "easeOutExpo", "easeInOutExpo",
|
||||
"easeInCirc", "easeOutCirc", "easeInOutCirc",
|
||||
"easeInElastic", "easeOutElastic", "easeInOutElastic",
|
||||
"easeInBack", "easeOutBack", "easeInOutBack",
|
||||
"easeInBounce", "easeOutBounce", "easeInOutBounce"
|
||||
]
|
||||
|
||||
# Track current demo state
|
||||
current_demo = 0
|
||||
subtitle = None
|
||||
demo_objects = [] # Track objects from current demo
|
||||
|
||||
def create_demo_scene():
|
||||
"""Create the main demo scene with title"""
|
||||
mcrfpy.createScene("sizzle_reel")
|
||||
mcrfpy.setScene("sizzle_reel")
|
||||
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
|
||||
# Title caption
|
||||
title = mcrfpy.Caption("McRogueFace Animation Sizzle Reel",
|
||||
SCENE_WIDTH/2 - 200, 20)
|
||||
title.fill_color = mcrfpy.Color(255, 255, 0)
|
||||
title.outline = 2
|
||||
title.outline_color = mcrfpy.Color(0, 0, 0)
|
||||
ui.append(title)
|
||||
|
||||
# Subtitle showing current demo
|
||||
global subtitle
|
||||
subtitle = mcrfpy.Caption("Initializing...",
|
||||
SCENE_WIDTH/2 - 150, 60)
|
||||
subtitle.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
ui.append(subtitle)
|
||||
|
||||
return ui
|
||||
|
||||
def demo_frame_basic_animations():
|
||||
"""Demo 1: Basic frame animations - position, size, colors"""
|
||||
global demo_objects
|
||||
demo_objects = []
|
||||
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
subtitle.text = "Demo 1: Frame Basic Animations (Position, Size, Colors)"
|
||||
|
||||
# Create test frame
|
||||
frame = mcrfpy.Frame(100, 150, 200, 100)
|
||||
frame.fill_color = mcrfpy.Color(50, 50, 150)
|
||||
frame.outline = 3
|
||||
frame.outline_color = mcrfpy.Color(255, 255, 255)
|
||||
ui.append(frame)
|
||||
demo_objects.append(frame)
|
||||
|
||||
# Position animations with different easings
|
||||
x_anim = mcrfpy.Animation("x", 800.0, 2.0, "easeInOutBack")
|
||||
y_anim = mcrfpy.Animation("y", 400.0, 2.0, "easeInOutElastic")
|
||||
x_anim.start(frame)
|
||||
y_anim.start(frame)
|
||||
|
||||
# Size animations
|
||||
w_anim = mcrfpy.Animation("w", 400.0, 3.0, "easeInOutCubic")
|
||||
h_anim = mcrfpy.Animation("h", 200.0, 3.0, "easeInOutCubic")
|
||||
w_anim.start(frame)
|
||||
h_anim.start(frame)
|
||||
|
||||
# Color animations - use tuples instead of Color objects
|
||||
fill_anim = mcrfpy.Animation("fill_color", (255, 100, 50, 200), 4.0, "easeInOutSine")
|
||||
outline_anim = mcrfpy.Animation("outline_color", (0, 255, 255, 255), 4.0, "easeOutBounce")
|
||||
fill_anim.start(frame)
|
||||
outline_anim.start(frame)
|
||||
|
||||
# Outline thickness animation
|
||||
thickness_anim = mcrfpy.Animation("outline", 10.0, 4.5, "easeInOutQuad")
|
||||
thickness_anim.start(frame)
|
||||
|
||||
def demo_caption_animations():
|
||||
"""Demo 2: Caption text animations and effects"""
|
||||
global demo_objects
|
||||
demo_objects = []
|
||||
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
subtitle.text = "Demo 2: Caption Animations (Text, Color, Position)"
|
||||
|
||||
# Basic caption with position animation
|
||||
caption1 = mcrfpy.Caption("Moving Text!", 100, 200)
|
||||
caption1.fill_color = mcrfpy.Color(255, 255, 255)
|
||||
caption1.outline = 1
|
||||
ui.append(caption1)
|
||||
demo_objects.append(caption1)
|
||||
|
||||
# Animate across screen with bounce
|
||||
x_anim = mcrfpy.Animation("x", 900.0, 3.0, "easeOutBounce")
|
||||
x_anim.start(caption1)
|
||||
|
||||
# Color cycling caption
|
||||
caption2 = mcrfpy.Caption("Rainbow Colors", 400, 300)
|
||||
caption2.outline = 2
|
||||
ui.append(caption2)
|
||||
demo_objects.append(caption2)
|
||||
|
||||
# Cycle through colors using tuples
|
||||
color_anim1 = mcrfpy.Animation("fill_color", (255, 0, 0, 255), 1.0, "linear")
|
||||
color_anim1.start(caption2)
|
||||
|
||||
# Schedule color changes
|
||||
def change_to_green(rt):
|
||||
color_anim2 = mcrfpy.Animation("fill_color", (0, 255, 0, 255), 1.0, "linear")
|
||||
color_anim2.start(caption2)
|
||||
|
||||
def change_to_blue(rt):
|
||||
color_anim3 = mcrfpy.Animation("fill_color", (0, 0, 255, 255), 1.0, "linear")
|
||||
color_anim3.start(caption2)
|
||||
|
||||
def change_to_white(rt):
|
||||
color_anim4 = mcrfpy.Animation("fill_color", (255, 255, 255, 255), 1.0, "linear")
|
||||
color_anim4.start(caption2)
|
||||
|
||||
mcrfpy.setTimer("color2", change_to_green, 1000)
|
||||
mcrfpy.setTimer("color3", change_to_blue, 2000)
|
||||
mcrfpy.setTimer("color4", change_to_white, 3000)
|
||||
|
||||
# Typewriter effect caption
|
||||
caption3 = mcrfpy.Caption("", 100, 400)
|
||||
caption3.fill_color = mcrfpy.Color(0, 255, 255)
|
||||
ui.append(caption3)
|
||||
demo_objects.append(caption3)
|
||||
|
||||
typewriter = mcrfpy.Animation("text", "This text appears one character at a time...", 3.0, "linear")
|
||||
typewriter.start(caption3)
|
||||
|
||||
def demo_easing_showcase():
|
||||
"""Demo 3: Showcase different easing functions"""
|
||||
global demo_objects
|
||||
demo_objects = []
|
||||
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
subtitle.text = "Demo 3: Easing Functions Showcase"
|
||||
|
||||
# Create small frames for each easing function
|
||||
frames_per_row = 6
|
||||
frame_width = 180
|
||||
spacing = 10
|
||||
|
||||
# Show first 12 easings
|
||||
for i, easing in enumerate(EASING_FUNCTIONS[:12]):
|
||||
row = i // frames_per_row
|
||||
col = i % frames_per_row
|
||||
|
||||
x = 50 + col * (frame_width + spacing)
|
||||
y = 150 + row * (80 + spacing)
|
||||
|
||||
# Create indicator frame
|
||||
frame = mcrfpy.Frame(x, y, 20, 20)
|
||||
frame.fill_color = mcrfpy.Color(100, 200, 255)
|
||||
frame.outline = 1
|
||||
ui.append(frame)
|
||||
demo_objects.append(frame)
|
||||
|
||||
# Label
|
||||
label = mcrfpy.Caption(easing[:8], x, y - 20) # Truncate long names
|
||||
label.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
ui.append(label)
|
||||
demo_objects.append(label)
|
||||
|
||||
# Animate using this easing
|
||||
move_anim = mcrfpy.Animation("x", float(x + frame_width - 20), 3.0, easing)
|
||||
move_anim.start(frame)
|
||||
|
||||
def demo_performance_stress_test():
|
||||
"""Demo 4: Performance test with many simultaneous animations"""
|
||||
global demo_objects
|
||||
demo_objects = []
|
||||
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
subtitle.text = "Demo 4: Performance Test (50+ Simultaneous Animations)"
|
||||
|
||||
# Create many small objects with different animations
|
||||
num_objects = 50
|
||||
|
||||
for i in range(num_objects):
|
||||
# Starting position
|
||||
x = 100 + (i % 10) * 100
|
||||
y = 150 + (i // 10) * 80
|
||||
|
||||
# Create small frame
|
||||
size = 20 + (i % 3) * 10
|
||||
frame = mcrfpy.Frame(x, y, size, size)
|
||||
|
||||
# Random color
|
||||
r = (i * 37) % 256
|
||||
g = (i * 73) % 256
|
||||
b = (i * 113) % 256
|
||||
frame.fill_color = mcrfpy.Color(r, g, b, 200)
|
||||
frame.outline = 1
|
||||
ui.append(frame)
|
||||
demo_objects.append(frame)
|
||||
|
||||
# Random animation properties
|
||||
target_x = 100 + (i % 8) * 120
|
||||
target_y = 150 + (i // 8) * 100
|
||||
duration = 2.0 + (i % 30) * 0.1
|
||||
easing = EASING_FUNCTIONS[i % len(EASING_FUNCTIONS)]
|
||||
|
||||
# Start multiple animations per object
|
||||
x_anim = mcrfpy.Animation("x", float(target_x), duration, easing)
|
||||
y_anim = mcrfpy.Animation("y", float(target_y), duration, easing)
|
||||
opacity_anim = mcrfpy.Animation("opacity", 0.3 + (i % 7) * 0.1, duration, "easeInOutSine")
|
||||
|
||||
x_anim.start(frame)
|
||||
y_anim.start(frame)
|
||||
opacity_anim.start(frame)
|
||||
|
||||
# Performance counter
|
||||
perf_caption = mcrfpy.Caption(f"Animating {num_objects * 3} properties simultaneously", 350, 600)
|
||||
perf_caption.fill_color = mcrfpy.Color(255, 255, 0)
|
||||
ui.append(perf_caption)
|
||||
demo_objects.append(perf_caption)
|
||||
|
||||
def clear_scene():
|
||||
"""Clear the scene except title and subtitle"""
|
||||
global demo_objects
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
|
||||
# Remove all demo objects
|
||||
for obj in demo_objects:
|
||||
try:
|
||||
# Find index of object
|
||||
for i in range(len(ui)):
|
||||
if ui[i] is obj:
|
||||
ui.remove(ui[i])
|
||||
break
|
||||
except:
|
||||
pass # Object might already be removed
|
||||
|
||||
demo_objects = []
|
||||
|
||||
# Clean up any timers
|
||||
for timer_name in ["color2", "color3", "color4"]:
|
||||
try:
|
||||
mcrfpy.delTimer(timer_name)
|
||||
except:
|
||||
pass
|
||||
|
||||
def run_demo_sequence(runtime):
|
||||
"""Run through all demos"""
|
||||
global current_demo
|
||||
|
||||
# Clear previous demo
|
||||
clear_scene()
|
||||
|
||||
# Demo list
|
||||
demos = [
|
||||
demo_frame_basic_animations,
|
||||
demo_caption_animations,
|
||||
demo_easing_showcase,
|
||||
demo_performance_stress_test
|
||||
]
|
||||
|
||||
if current_demo < len(demos):
|
||||
# Run current demo
|
||||
demos[current_demo]()
|
||||
current_demo += 1
|
||||
|
||||
# Schedule next demo
|
||||
if current_demo < len(demos):
|
||||
mcrfpy.setTimer("next_demo", run_demo_sequence, int(DEMO_DURATION * 1000))
|
||||
else:
|
||||
# Final demo completed
|
||||
def show_complete(rt):
|
||||
subtitle.text = "Animation Showcase Complete!"
|
||||
complete = mcrfpy.Caption("All animation types demonstrated!", 400, 350)
|
||||
complete.fill_color = mcrfpy.Color(0, 255, 0)
|
||||
complete.outline = 2
|
||||
ui = mcrfpy.sceneUI("sizzle_reel")
|
||||
ui.append(complete)
|
||||
|
||||
mcrfpy.setTimer("complete", show_complete, 3000)
|
||||
|
||||
# Initialize scene
|
||||
print("Starting McRogueFace Animation Sizzle Reel v2...")
|
||||
print("This will demonstrate animation types on various objects.")
|
||||
|
||||
ui = create_demo_scene()
|
||||
|
||||
# Start the demo sequence after a short delay
|
||||
mcrfpy.setTimer("start_demos", run_demo_sequence, 500)
|
|
@ -0,0 +1,318 @@
|
|||
#!/usr/bin/env python3
|
||||
"""
|
||||
McRogueFace Animation Sizzle Reel - Working Version
|
||||
===================================================
|
||||
|
||||
Complete demonstration of all animation capabilities.
|
||||
Fixed to work properly with the API.
|
||||
"""
|
||||
|
||||
import mcrfpy
|
||||
import sys
|
||||
import math
|
||||
|
||||
# Configuration
|
||||
DEMO_DURATION = 7.0 # Duration for each demo
|
||||
|
||||
# All available easing functions
|
||||
EASING_FUNCTIONS = [
|
||||
"linear", "easeIn", "easeOut", "easeInOut",
|
||||
"easeInQuad", "easeOutQuad", "easeInOutQuad",
|
||||
"easeInCubic", "easeOutCubic", "easeInOutCubic",
|
||||
"easeInQuart", "easeOutQuart", "easeInOutQuart",
|
||||
"easeInSine", "easeOutSine", "easeInOutSine",
|
||||
"easeInExpo", "easeOutExpo", "easeInOutExpo",
|
||||
"easeInCirc", "easeOutCirc", "easeInOutCirc",
|
||||
"easeInElastic", "easeOutElastic", "easeInOutElastic",
|
||||
"easeInBack", "easeOutBack", "easeInOutBack",
|
||||
"easeInBounce", "easeOutBounce", "easeInOutBounce"
|
||||
]
|
||||
|
||||
# Track state
|
||||
current_demo = 0
|
||||
subtitle = None
|
||||
demo_objects = []
|
||||
|
||||
def create_scene():
|
||||
"""Create the demo scene with title"""
|
||||
mcrfpy.createScene("sizzle")
|
||||
mcrfpy.setScene("sizzle")
|
||||
|
||||
ui = mcrfpy.sceneUI("sizzle")
|
||||
|
||||
# Title
|
||||
title = mcrfpy.Caption("McRogueFace Animation Sizzle Reel", 340, 20)
|
||||
title.fill_color = mcrfpy.Color(255, 255, 0)
|
||||
title.outline = 2
|
||||
title.outline_color = mcrfpy.Color(0, 0, 0)
|
||||
ui.append(title)
|
||||
|
||||
# Subtitle
|
||||
global subtitle
|
||||
subtitle = mcrfpy.Caption("Initializing...", 400, 60)
|
||||
subtitle.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
ui.append(subtitle)
|
||||
|
||||
def clear_demo():
|
||||
"""Clear demo objects"""
|
||||
global demo_objects
|
||||
ui = mcrfpy.sceneUI("sizzle")
|
||||
|
||||
# Remove items starting from the end
|
||||
# Skip first 2 (title and subtitle)
|
||||
while len(ui) > 2:
|
||||
ui.remove(len(ui) - 1)
|
||||
|
||||
demo_objects = []
|
||||
|
||||
def demo1_frame_basics():
|
||||
"""Demo 1: Basic frame animations"""
|
||||
clear_demo()
|
||||
print("demo1")
|
||||
subtitle.text = "Demo 1: Frame Animations (Position, Size, Color)"
|
||||
|
||||
ui = mcrfpy.sceneUI("sizzle")
|
||||
|
||||
# Create frame
|
||||
frame = mcrfpy.Frame(100, 150, 200, 100)
|
||||
frame.fill_color = mcrfpy.Color(50, 50, 150)
|
||||
frame.outline = 3
|
||||
frame.outline_color = mcrfpy.Color(255, 255, 255)
|
||||
ui.append(frame)
|
||||
|
||||
# Animate properties
|
||||
mcrfpy.Animation("x", 700.0, 2.5, "easeInOutBack").start(frame)
|
||||
mcrfpy.Animation("y", 350.0, 2.5, "easeInOutElastic").start(frame)
|
||||
mcrfpy.Animation("w", 350.0, 3.0, "easeInOutCubic").start(frame)
|
||||
mcrfpy.Animation("h", 180.0, 3.0, "easeInOutCubic").start(frame)
|
||||
mcrfpy.Animation("fill_color", (255, 100, 50, 200), 4.0, "easeInOutSine").start(frame)
|
||||
mcrfpy.Animation("outline_color", (0, 255, 255, 255), 4.0, "easeOutBounce").start(frame)
|
||||
mcrfpy.Animation("outline", 8.0, 4.0, "easeInOutQuad").start(frame)
|
||||
|
||||
def demo2_opacity_zindex():
|
||||
"""Demo 2: Opacity and z-index animations"""
|
||||
clear_demo()
|
||||
print("demo2")
|
||||
subtitle.text = "Demo 2: Opacity & Z-Index Animations"
|
||||
|
||||
ui = mcrfpy.sceneUI("sizzle")
|
||||
|
||||
# Create overlapping frames
|
||||
colors = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0)]
|
||||
|
||||
for i in range(4):
|
||||
frame = mcrfpy.Frame(200 + i*80, 200 + i*40, 200, 150)
|
||||
frame.fill_color = mcrfpy.Color(colors[i][0], colors[i][1], colors[i][2], 200)
|
||||
frame.outline = 2
|
||||
frame.z_index = i
|
||||
ui.append(frame)
|
||||
|
||||
# Animate opacity
|
||||
mcrfpy.Animation("opacity", 0.3, 2.0, "easeInOutSine").start(frame)
|
||||
|
||||
# Schedule opacity return
|
||||
def return_opacity(rt):
|
||||
for i in range(4):
|
||||
mcrfpy.Animation("opacity", 1.0, 2.0, "easeInOutSine").start(ui[i])
|
||||
mcrfpy.setTimer(f"opacity_{i}", return_opacity, 2100)
|
||||
|
||||
def demo3_captions():
|
||||
"""Demo 3: Caption animations"""
|
||||
clear_demo()
|
||||
print("demo3")
|
||||
subtitle.text = "Demo 3: Caption Animations"
|
||||
|
||||
ui = mcrfpy.sceneUI("sizzle")
|
||||
|
||||
# Moving caption
|
||||
c1 = mcrfpy.Caption("Bouncing Text!", 100, 200)
|
||||
c1.fill_color = mcrfpy.Color(255, 255, 255)
|
||||
c1.outline = 1
|
||||
ui.append(c1)
|
||||
mcrfpy.Animation("x", 800.0, 3.0, "easeOutBounce").start(c1)
|
||||
|
||||
# Color cycling caption
|
||||
c2 = mcrfpy.Caption("Color Cycle", 400, 300)
|
||||
c2.outline = 2
|
||||
ui.append(c2)
|
||||
|
||||
# Animate through colors
|
||||
def cycle_colors():
|
||||
anim = mcrfpy.Animation("fill_color", (255, 0, 0, 255), 0.5, "linear")
|
||||
anim.start(c2)
|
||||
|
||||
def to_green(rt):
|
||||
mcrfpy.Animation("fill_color", (0, 255, 0, 255), 0.5, "linear").start(c2)
|
||||
def to_blue(rt):
|
||||
mcrfpy.Animation("fill_color", (0, 0, 255, 255), 0.5, "linear").start(c2)
|
||||
def to_white(rt):
|
||||
mcrfpy.Animation("fill_color", (255, 255, 255, 255), 0.5, "linear").start(c2)
|
||||
|
||||
mcrfpy.setTimer("c_green", to_green, 600)
|
||||
mcrfpy.setTimer("c_blue", to_blue, 1200)
|
||||
mcrfpy.setTimer("c_white", to_white, 1800)
|
||||
|
||||
cycle_colors()
|
||||
|
||||
# Typewriter effect
|
||||
c3 = mcrfpy.Caption("", 100, 400)
|
||||
c3.fill_color = mcrfpy.Color(0, 255, 255)
|
||||
ui.append(c3)
|
||||
mcrfpy.Animation("text", "This text appears one character at a time...", 3.0, "linear").start(c3)
|
||||
|
||||
def demo4_easing_showcase():
|
||||
"""Demo 4: Showcase easing functions"""
|
||||
clear_demo()
|
||||
print("demo4")
|
||||
subtitle.text = "Demo 4: 30 Easing Functions"
|
||||
|
||||
ui = mcrfpy.sceneUI("sizzle")
|
||||
|
||||
# Show first 15 easings
|
||||
for i in range(15):
|
||||
row = i // 5
|
||||
col = i % 5
|
||||
x = 80 + col * 180
|
||||
y = 150 + row * 120
|
||||
|
||||
# Create frame
|
||||
f = mcrfpy.Frame(x, y, 20, 20)
|
||||
f.fill_color = mcrfpy.Color(100, 150, 255)
|
||||
f.outline = 1
|
||||
ui.append(f)
|
||||
|
||||
# Label
|
||||
label = mcrfpy.Caption(EASING_FUNCTIONS[i][:10], x, y - 20)
|
||||
label.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
ui.append(label)
|
||||
|
||||
# Animate with this easing
|
||||
mcrfpy.Animation("x", float(x + 140), 3.0, EASING_FUNCTIONS[i]).start(f)
|
||||
|
||||
def demo5_performance():
|
||||
"""Demo 5: Many simultaneous animations"""
|
||||
clear_demo()
|
||||
print("demo5")
|
||||
subtitle.text = "Demo 5: 50+ Simultaneous Animations"
|
||||
|
||||
ui = mcrfpy.sceneUI("sizzle")
|
||||
|
||||
# Create many animated objects
|
||||
for i in range(50):
|
||||
print(f"{i}...",end='',flush=True)
|
||||
x = 100 + (i % 10) * 90
|
||||
y = 120 + (i // 10) * 80
|
||||
|
||||
f = mcrfpy.Frame(x, y, 25, 25)
|
||||
r = (i * 37) % 256
|
||||
g = (i * 73) % 256
|
||||
b = (i * 113) % 256
|
||||
f.fill_color = (r, g, b, 200) #mcrfpy.Color(r, g, b, 200)
|
||||
f.outline = 1
|
||||
ui.append(f)
|
||||
|
||||
# Random animations
|
||||
target_x = 150 + (i % 8) * 100
|
||||
target_y = 150 + (i // 8) * 85
|
||||
duration = 2.0 + (i % 30) * 0.1
|
||||
easing = EASING_FUNCTIONS[i % len(EASING_FUNCTIONS)]
|
||||
|
||||
mcrfpy.Animation("x", float(target_x), duration, easing).start(f)
|
||||
mcrfpy.Animation("y", float(target_y), duration, easing).start(f)
|
||||
mcrfpy.Animation("opacity", 0.3 + (i % 7) * 0.1, 2.5, "easeInOutSine").start(f)
|
||||
|
||||
def demo6_delta_mode():
|
||||
"""Demo 6: Delta mode animations"""
|
||||
clear_demo()
|
||||
print("demo6")
|
||||
subtitle.text = "Demo 6: Delta Mode (Relative Movement)"
|
||||
|
||||
ui = mcrfpy.sceneUI("sizzle")
|
||||
|
||||
# Create frames that move relative to position
|
||||
positions = [(100, 300), (300, 300), (500, 300), (700, 300)]
|
||||
colors = [(255, 100, 100), (100, 255, 100), (100, 100, 255), (255, 255, 100)]
|
||||
|
||||
for i, ((x, y), color) in enumerate(zip(positions, colors)):
|
||||
f = mcrfpy.Frame(x, y, 60, 60)
|
||||
f.fill_color = mcrfpy.Color(color[0], color[1], color[2])
|
||||
f.outline = 2
|
||||
ui.append(f)
|
||||
|
||||
# Delta animations - move by amount, not to position
|
||||
dx = (i + 1) * 30
|
||||
dy = math.sin(i * 0.5) * 50
|
||||
|
||||
mcrfpy.Animation("x", float(dx), 2.0, "easeInOutBack", delta=True).start(f)
|
||||
mcrfpy.Animation("y", float(dy), 2.0, "easeInOutElastic", delta=True).start(f)
|
||||
|
||||
# Caption explaining delta mode
|
||||
info = mcrfpy.Caption("Delta mode: animations move BY amount, not TO position", 200, 450)
|
||||
info.fill_color = mcrfpy.Color(255, 255, 255)
|
||||
ui.append(info)
|
||||
|
||||
def run_next_demo(runtime):
|
||||
"""Run the next demo in sequence"""
|
||||
global current_demo
|
||||
|
||||
demos = [
|
||||
demo1_frame_basics,
|
||||
demo2_opacity_zindex,
|
||||
demo3_captions,
|
||||
demo4_easing_showcase,
|
||||
demo5_performance,
|
||||
demo6_delta_mode
|
||||
]
|
||||
|
||||
if current_demo < len(demos):
|
||||
# Clean up timers from previous demo
|
||||
for timer in ["opacity_0", "opacity_1", "opacity_2", "opacity_3",
|
||||
"c_green", "c_blue", "c_white"]:
|
||||
if not mcrfpy.getTimer(timer):
|
||||
continue
|
||||
try:
|
||||
mcrfpy.delTimer(timer)
|
||||
except:
|
||||
pass
|
||||
|
||||
# Run next demo
|
||||
print(f"Run next: {current_demo}")
|
||||
demos[current_demo]()
|
||||
current_demo += 1
|
||||
|
||||
# Schedule next demo
|
||||
if current_demo < len(demos):
|
||||
#mcrfpy.setTimer("next_demo", run_next_demo, int(DEMO_DURATION * 1000))
|
||||
pass
|
||||
else:
|
||||
current_demo = 0
|
||||
# All done
|
||||
#subtitle.text = "Animation Showcase Complete!"
|
||||
#complete = mcrfpy.Caption("All animations demonstrated successfully!", 350, 350)
|
||||
#complete.fill_color = mcrfpy.Color(0, 255, 0)
|
||||
#complete.outline = 2
|
||||
#ui = mcrfpy.sceneUI("sizzle")
|
||||
#ui.append(complete)
|
||||
#
|
||||
## Exit after delay
|
||||
#def exit_program(rt):
|
||||
# print("\nSizzle reel completed successfully!")
|
||||
# sys.exit(0)
|
||||
#mcrfpy.setTimer("exit", exit_program, 3000)
|
||||
|
||||
# Handle ESC key
|
||||
def handle_keypress(scene_name, keycode):
|
||||
if keycode == 256: # ESC
|
||||
print("\nExiting...")
|
||||
sys.exit(0)
|
||||
|
||||
# Initialize
|
||||
print("Starting McRogueFace Animation Sizzle Reel...")
|
||||
print("This demonstrates all animation capabilities.")
|
||||
print("Press ESC to exit at any time.")
|
||||
|
||||
create_scene()
|
||||
mcrfpy.keypressScene(handle_keypress)
|
||||
|
||||
# Start the show
|
||||
mcrfpy.setTimer("start", run_next_demo, int(DEMO_DURATION * 1000))
|
|
@ -0,0 +1,207 @@
|
|||
#!/usr/bin/env python3
|
||||
"""
|
||||
McRogueFace API Demo - Final Version
|
||||
====================================
|
||||
|
||||
Complete API demonstration with proper error handling.
|
||||
Tests all constructors and methods systematically.
|
||||
"""
|
||||
|
||||
import mcrfpy
|
||||
import sys
|
||||
|
||||
def print_section(title):
|
||||
"""Print a section header"""
|
||||
print("\n" + "="*60)
|
||||
print(f" {title}")
|
||||
print("="*60)
|
||||
|
||||
def print_test(name, success=True):
|
||||
"""Print test result"""
|
||||
status = "✓" if success else "✗"
|
||||
print(f" {status} {name}")
|
||||
|
||||
def test_colors():
|
||||
"""Test Color API"""
|
||||
print_section("COLOR TESTS")
|
||||
|
||||
try:
|
||||
# Basic constructors
|
||||
c1 = mcrfpy.Color(255, 0, 0) # RGB
|
||||
print_test(f"Color(255,0,0) = ({c1.r},{c1.g},{c1.b},{c1.a})")
|
||||
|
||||
c2 = mcrfpy.Color(100, 150, 200, 128) # RGBA
|
||||
print_test(f"Color(100,150,200,128) = ({c2.r},{c2.g},{c2.b},{c2.a})")
|
||||
|
||||
# Property modification
|
||||
c1.r = 128
|
||||
c1.g = 128
|
||||
c1.b = 128
|
||||
c1.a = 200
|
||||
print_test(f"Modified color = ({c1.r},{c1.g},{c1.b},{c1.a})")
|
||||
|
||||
except Exception as e:
|
||||
print_test(f"Color test failed: {e}", False)
|
||||
|
||||
def test_frames():
|
||||
"""Test Frame API"""
|
||||
print_section("FRAME TESTS")
|
||||
|
||||
# Create scene
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
|
||||
try:
|
||||
# Constructors
|
||||
f1 = mcrfpy.Frame()
|
||||
print_test(f"Frame() at ({f1.x},{f1.y}) size ({f1.w},{f1.h})")
|
||||
|
||||
f2 = mcrfpy.Frame(100, 50)
|
||||
print_test(f"Frame(100,50) at ({f2.x},{f2.y})")
|
||||
|
||||
f3 = mcrfpy.Frame(200, 100, 150, 75)
|
||||
print_test(f"Frame(200,100,150,75) size ({f3.w},{f3.h})")
|
||||
|
||||
# Properties
|
||||
f3.fill_color = mcrfpy.Color(100, 100, 200)
|
||||
f3.outline = 3
|
||||
f3.outline_color = mcrfpy.Color(255, 255, 0)
|
||||
f3.opacity = 0.8
|
||||
f3.visible = True
|
||||
f3.z_index = 5
|
||||
print_test(f"Frame properties set")
|
||||
|
||||
# Add to scene
|
||||
ui.append(f3)
|
||||
print_test(f"Frame added to scene")
|
||||
|
||||
# Children
|
||||
child = mcrfpy.Frame(10, 10, 50, 50)
|
||||
f3.children.append(child)
|
||||
print_test(f"Child added, count = {len(f3.children)}")
|
||||
|
||||
except Exception as e:
|
||||
print_test(f"Frame test failed: {e}", False)
|
||||
|
||||
def test_captions():
|
||||
"""Test Caption API"""
|
||||
print_section("CAPTION TESTS")
|
||||
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
|
||||
try:
|
||||
# Constructors
|
||||
c1 = mcrfpy.Caption()
|
||||
print_test(f"Caption() text='{c1.text}'")
|
||||
|
||||
c2 = mcrfpy.Caption("Hello World")
|
||||
print_test(f"Caption('Hello World') at ({c2.x},{c2.y})")
|
||||
|
||||
c3 = mcrfpy.Caption("Test", 300, 200)
|
||||
print_test(f"Caption with position at ({c3.x},{c3.y})")
|
||||
|
||||
# Properties
|
||||
c3.text = "Modified"
|
||||
c3.fill_color = mcrfpy.Color(255, 255, 0)
|
||||
c3.outline = 2
|
||||
c3.outline_color = mcrfpy.Color(0, 0, 0)
|
||||
print_test(f"Caption text='{c3.text}'")
|
||||
|
||||
ui.append(c3)
|
||||
print_test("Caption added to scene")
|
||||
|
||||
except Exception as e:
|
||||
print_test(f"Caption test failed: {e}", False)
|
||||
|
||||
def test_animations():
|
||||
"""Test Animation API"""
|
||||
print_section("ANIMATION TESTS")
|
||||
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
|
||||
try:
|
||||
# Create target
|
||||
frame = mcrfpy.Frame(50, 50, 100, 100)
|
||||
frame.fill_color = mcrfpy.Color(100, 100, 100)
|
||||
ui.append(frame)
|
||||
|
||||
# Basic animations
|
||||
a1 = mcrfpy.Animation("x", 300.0, 2.0)
|
||||
print_test("Animation created (position)")
|
||||
|
||||
a2 = mcrfpy.Animation("opacity", 0.5, 1.5, "easeInOut")
|
||||
print_test("Animation with easing")
|
||||
|
||||
a3 = mcrfpy.Animation("fill_color", (255, 0, 0, 255), 2.0)
|
||||
print_test("Color animation (tuple)")
|
||||
|
||||
# Start animations
|
||||
a1.start(frame)
|
||||
a2.start(frame)
|
||||
a3.start(frame)
|
||||
print_test("Animations started")
|
||||
|
||||
# Check properties
|
||||
print_test(f"Duration = {a1.duration}")
|
||||
print_test(f"Elapsed = {a1.elapsed}")
|
||||
print_test(f"Complete = {a1.is_complete}")
|
||||
|
||||
except Exception as e:
|
||||
print_test(f"Animation test failed: {e}", False)
|
||||
|
||||
def test_collections():
|
||||
"""Test collection operations"""
|
||||
print_section("COLLECTION TESTS")
|
||||
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
|
||||
try:
|
||||
# Clear scene
|
||||
while len(ui) > 0:
|
||||
ui.remove(ui[len(ui)-1])
|
||||
print_test(f"Scene cleared, length = {len(ui)}")
|
||||
|
||||
# Add items
|
||||
for i in range(5):
|
||||
f = mcrfpy.Frame(i*100, 50, 80, 80)
|
||||
ui.append(f)
|
||||
print_test(f"Added 5 frames, length = {len(ui)}")
|
||||
|
||||
# Access
|
||||
first = ui[0]
|
||||
print_test(f"Accessed ui[0] at ({first.x},{first.y})")
|
||||
|
||||
# Iteration
|
||||
count = sum(1 for _ in ui)
|
||||
print_test(f"Iteration count = {count}")
|
||||
|
||||
except Exception as e:
|
||||
print_test(f"Collection test failed: {e}", False)
|
||||
|
||||
def run_tests():
|
||||
"""Run all tests"""
|
||||
print("\n" + "="*60)
|
||||
print(" McRogueFace API Test Suite")
|
||||
print("="*60)
|
||||
|
||||
test_colors()
|
||||
test_frames()
|
||||
test_captions()
|
||||
test_animations()
|
||||
test_collections()
|
||||
|
||||
print("\n" + "="*60)
|
||||
print(" Tests Complete")
|
||||
print("="*60)
|
||||
|
||||
# Exit after delay
|
||||
def exit_program(runtime):
|
||||
print("\nExiting...")
|
||||
sys.exit(0)
|
||||
|
||||
mcrfpy.setTimer("exit", exit_program, 3000)
|
||||
|
||||
# Run tests
|
||||
print("Starting API tests...")
|
||||
run_tests()
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,306 @@
|
|||
#!/usr/bin/env python3
|
||||
"""
|
||||
McRogueFace Exhaustive API Demo (Fixed)
|
||||
=======================================
|
||||
|
||||
Fixed version that properly exits after tests complete.
|
||||
"""
|
||||
|
||||
import mcrfpy
|
||||
import sys
|
||||
|
||||
# Test configuration
|
||||
VERBOSE = True # Print detailed information about each test
|
||||
|
||||
def print_section(title):
|
||||
"""Print a section header"""
|
||||
print("\n" + "="*60)
|
||||
print(f" {title}")
|
||||
print("="*60)
|
||||
|
||||
def print_test(test_name, success=True):
|
||||
"""Print test result"""
|
||||
status = "✓ PASS" if success else "✗ FAIL"
|
||||
print(f" {status} - {test_name}")
|
||||
|
||||
def test_color_api():
|
||||
"""Test all Color constructors and methods"""
|
||||
print_section("COLOR API TESTS")
|
||||
|
||||
# Constructor variants
|
||||
print("\n Constructors:")
|
||||
|
||||
# Empty constructor (defaults to white)
|
||||
c1 = mcrfpy.Color()
|
||||
print_test(f"Color() = ({c1.r}, {c1.g}, {c1.b}, {c1.a})")
|
||||
|
||||
# Single value (grayscale)
|
||||
c2 = mcrfpy.Color(128)
|
||||
print_test(f"Color(128) = ({c2.r}, {c2.g}, {c2.b}, {c2.a})")
|
||||
|
||||
# RGB only (alpha defaults to 255)
|
||||
c3 = mcrfpy.Color(255, 128, 0)
|
||||
print_test(f"Color(255, 128, 0) = ({c3.r}, {c3.g}, {c3.b}, {c3.a})")
|
||||
|
||||
# Full RGBA
|
||||
c4 = mcrfpy.Color(100, 150, 200, 128)
|
||||
print_test(f"Color(100, 150, 200, 128) = ({c4.r}, {c4.g}, {c4.b}, {c4.a})")
|
||||
|
||||
# Property access
|
||||
print("\n Properties:")
|
||||
c = mcrfpy.Color(10, 20, 30, 40)
|
||||
print_test(f"Initial: r={c.r}, g={c.g}, b={c.b}, a={c.a}")
|
||||
|
||||
c.r = 200
|
||||
c.g = 150
|
||||
c.b = 100
|
||||
c.a = 255
|
||||
print_test(f"After modification: r={c.r}, g={c.g}, b={c.b}, a={c.a}")
|
||||
|
||||
return True
|
||||
|
||||
def test_frame_api():
|
||||
"""Test all Frame constructors and methods"""
|
||||
print_section("FRAME API TESTS")
|
||||
|
||||
# Create a test scene
|
||||
mcrfpy.createScene("api_test")
|
||||
mcrfpy.setScene("api_test")
|
||||
ui = mcrfpy.sceneUI("api_test")
|
||||
|
||||
# Constructor variants
|
||||
print("\n Constructors:")
|
||||
|
||||
# Empty constructor
|
||||
f1 = mcrfpy.Frame()
|
||||
print_test(f"Frame() - pos=({f1.x}, {f1.y}), size=({f1.w}, {f1.h})")
|
||||
ui.append(f1)
|
||||
|
||||
# Position only
|
||||
f2 = mcrfpy.Frame(100, 50)
|
||||
print_test(f"Frame(100, 50) - pos=({f2.x}, {f2.y}), size=({f2.w}, {f2.h})")
|
||||
ui.append(f2)
|
||||
|
||||
# Position and size
|
||||
f3 = mcrfpy.Frame(200, 100, 150, 75)
|
||||
print_test(f"Frame(200, 100, 150, 75) - pos=({f3.x}, {f3.y}), size=({f3.w}, {f3.h})")
|
||||
ui.append(f3)
|
||||
|
||||
# Full constructor
|
||||
f4 = mcrfpy.Frame(300, 200, 200, 100,
|
||||
fill_color=mcrfpy.Color(100, 100, 200),
|
||||
outline_color=mcrfpy.Color(255, 255, 0),
|
||||
outline=3)
|
||||
print_test("Frame with all parameters")
|
||||
ui.append(f4)
|
||||
|
||||
# Properties
|
||||
print("\n Properties:")
|
||||
|
||||
# Position and size
|
||||
f = mcrfpy.Frame(10, 20, 30, 40)
|
||||
print_test(f"Initial: x={f.x}, y={f.y}, w={f.w}, h={f.h}")
|
||||
|
||||
f.x = 50
|
||||
f.y = 60
|
||||
f.w = 70
|
||||
f.h = 80
|
||||
print_test(f"Modified: x={f.x}, y={f.y}, w={f.w}, h={f.h}")
|
||||
|
||||
# Colors
|
||||
f.fill_color = mcrfpy.Color(255, 0, 0, 128)
|
||||
f.outline_color = mcrfpy.Color(0, 255, 0)
|
||||
f.outline = 5.0
|
||||
print_test(f"Colors set, outline={f.outline}")
|
||||
|
||||
# Visibility and opacity
|
||||
f.visible = False
|
||||
f.opacity = 0.5
|
||||
print_test(f"visible={f.visible}, opacity={f.opacity}")
|
||||
f.visible = True # Reset
|
||||
|
||||
# Z-index
|
||||
f.z_index = 10
|
||||
print_test(f"z_index={f.z_index}")
|
||||
|
||||
# Children collection
|
||||
child1 = mcrfpy.Frame(5, 5, 20, 20)
|
||||
child2 = mcrfpy.Frame(30, 5, 20, 20)
|
||||
f.children.append(child1)
|
||||
f.children.append(child2)
|
||||
print_test(f"children.count = {len(f.children)}")
|
||||
|
||||
return True
|
||||
|
||||
def test_caption_api():
|
||||
"""Test all Caption constructors and methods"""
|
||||
print_section("CAPTION API TESTS")
|
||||
|
||||
ui = mcrfpy.sceneUI("api_test")
|
||||
|
||||
# Constructor variants
|
||||
print("\n Constructors:")
|
||||
|
||||
# Empty constructor
|
||||
c1 = mcrfpy.Caption()
|
||||
print_test(f"Caption() - text='{c1.text}', pos=({c1.x}, {c1.y})")
|
||||
ui.append(c1)
|
||||
|
||||
# Text only
|
||||
c2 = mcrfpy.Caption("Hello World")
|
||||
print_test(f"Caption('Hello World') - pos=({c2.x}, {c2.y})")
|
||||
ui.append(c2)
|
||||
|
||||
# Text and position
|
||||
c3 = mcrfpy.Caption("Positioned Text", 100, 50)
|
||||
print_test(f"Caption('Positioned Text', 100, 50)")
|
||||
ui.append(c3)
|
||||
|
||||
# Full constructor
|
||||
c5 = mcrfpy.Caption("Styled Text", 300, 150,
|
||||
fill_color=mcrfpy.Color(255, 255, 0),
|
||||
outline_color=mcrfpy.Color(255, 0, 0),
|
||||
outline=2)
|
||||
print_test("Caption with all style parameters")
|
||||
ui.append(c5)
|
||||
|
||||
# Properties
|
||||
print("\n Properties:")
|
||||
|
||||
c = mcrfpy.Caption("Test Caption", 10, 20)
|
||||
|
||||
# Text
|
||||
c.text = "Modified Text"
|
||||
print_test(f"text = '{c.text}'")
|
||||
|
||||
# Position
|
||||
c.x = 50
|
||||
c.y = 60
|
||||
print_test(f"position = ({c.x}, {c.y})")
|
||||
|
||||
# Colors and style
|
||||
c.fill_color = mcrfpy.Color(0, 255, 255)
|
||||
c.outline_color = mcrfpy.Color(255, 0, 255)
|
||||
c.outline = 3.0
|
||||
print_test("Colors and outline set")
|
||||
|
||||
# Size (read-only, computed from text)
|
||||
print_test(f"size (computed) = ({c.w}, {c.h})")
|
||||
|
||||
return True
|
||||
|
||||
def test_animation_api():
|
||||
"""Test Animation class API"""
|
||||
print_section("ANIMATION API TESTS")
|
||||
|
||||
ui = mcrfpy.sceneUI("api_test")
|
||||
|
||||
print("\n Animation Constructors:")
|
||||
|
||||
# Basic animation
|
||||
anim1 = mcrfpy.Animation("x", 100.0, 2.0)
|
||||
print_test("Animation('x', 100.0, 2.0)")
|
||||
|
||||
# With easing
|
||||
anim2 = mcrfpy.Animation("y", 200.0, 3.0, "easeInOut")
|
||||
print_test("Animation with easing='easeInOut'")
|
||||
|
||||
# Delta mode
|
||||
anim3 = mcrfpy.Animation("w", 50.0, 1.5, "linear", delta=True)
|
||||
print_test("Animation with delta=True")
|
||||
|
||||
# Color animation (as tuple)
|
||||
anim4 = mcrfpy.Animation("fill_color", (255, 0, 0, 255), 2.0)
|
||||
print_test("Animation with Color tuple target")
|
||||
|
||||
# Vector animation
|
||||
anim5 = mcrfpy.Animation("position", (10.0, 20.0), 2.5, "easeOutBounce")
|
||||
print_test("Animation with position tuple")
|
||||
|
||||
# Sprite sequence
|
||||
anim6 = mcrfpy.Animation("sprite_index", [0, 1, 2, 3, 2, 1], 2.0)
|
||||
print_test("Animation with sprite sequence")
|
||||
|
||||
# Properties
|
||||
print("\n Animation Properties:")
|
||||
|
||||
# Check properties
|
||||
print_test(f"property = '{anim1.property}'")
|
||||
print_test(f"duration = {anim1.duration}")
|
||||
print_test(f"elapsed = {anim1.elapsed}")
|
||||
print_test(f"is_complete = {anim1.is_complete}")
|
||||
print_test(f"is_delta = {anim3.is_delta}")
|
||||
|
||||
# Methods
|
||||
print("\n Animation Methods:")
|
||||
|
||||
# Create test frame
|
||||
frame = mcrfpy.Frame(50, 50, 100, 100)
|
||||
frame.fill_color = mcrfpy.Color(100, 100, 100)
|
||||
ui.append(frame)
|
||||
|
||||
# Start animation
|
||||
anim1.start(frame)
|
||||
print_test("start() called on frame")
|
||||
|
||||
# Test some easing functions
|
||||
print("\n Sample Easing Functions:")
|
||||
easings = ["linear", "easeIn", "easeOut", "easeInOut", "easeInBounce", "easeOutElastic"]
|
||||
|
||||
for easing in easings:
|
||||
try:
|
||||
test_anim = mcrfpy.Animation("x", 100.0, 1.0, easing)
|
||||
print_test(f"Easing '{easing}' ✓")
|
||||
except:
|
||||
print_test(f"Easing '{easing}' failed", False)
|
||||
|
||||
return True
|
||||
|
||||
def run_all_tests():
|
||||
"""Run all API tests"""
|
||||
print("\n" + "="*60)
|
||||
print(" McRogueFace Exhaustive API Test Suite (Fixed)")
|
||||
print(" Testing constructors and methods...")
|
||||
print("="*60)
|
||||
|
||||
# Run each test category
|
||||
test_functions = [
|
||||
test_color_api,
|
||||
test_frame_api,
|
||||
test_caption_api,
|
||||
test_animation_api
|
||||
]
|
||||
|
||||
passed = 0
|
||||
failed = 0
|
||||
|
||||
for test_func in test_functions:
|
||||
try:
|
||||
if test_func():
|
||||
passed += 1
|
||||
else:
|
||||
failed += 1
|
||||
except Exception as e:
|
||||
print(f"\n ERROR in {test_func.__name__}: {e}")
|
||||
failed += 1
|
||||
|
||||
# Summary
|
||||
print("\n" + "="*60)
|
||||
print(f" TEST SUMMARY: {passed} passed, {failed} failed")
|
||||
print("="*60)
|
||||
|
||||
print("\n Visual elements are displayed in the 'api_test' scene.")
|
||||
print(" The test is complete.")
|
||||
|
||||
# Exit after a short delay to allow output to be seen
|
||||
def exit_test(runtime):
|
||||
print("\nExiting API test suite...")
|
||||
sys.exit(0)
|
||||
|
||||
mcrfpy.setTimer("exit", exit_test, 2000)
|
||||
|
||||
# Run the tests immediately
|
||||
print("Starting McRogueFace Exhaustive API Demo (Fixed)...")
|
||||
print("This will test constructors and methods.")
|
||||
|
||||
run_all_tests()
|
|
@ -0,0 +1,177 @@
|
|||
#!/usr/bin/env python3
|
||||
"""
|
||||
McRogueFace Animation Sizzle Reel - Final Version
|
||||
=================================================
|
||||
|
||||
Complete demonstration of all animation capabilities.
|
||||
This version works properly with the game loop and avoids API issues.
|
||||
"""
|
||||
|
||||
import mcrfpy
|
||||
|
||||
# Configuration
|
||||
DEMO_DURATION = 4.0 # Duration for each demo
|
||||
|
||||
# All available easing functions
|
||||
EASING_FUNCTIONS = [
|
||||
"linear", "easeIn", "easeOut", "easeInOut",
|
||||
"easeInQuad", "easeOutQuad", "easeInOutQuad",
|
||||
"easeInCubic", "easeOutCubic", "easeInOutCubic",
|
||||
"easeInQuart", "easeOutQuart", "easeInOutQuart",
|
||||
"easeInSine", "easeOutSine", "easeInOutSine",
|
||||
"easeInExpo", "easeOutExpo", "easeInOutExpo",
|
||||
"easeInCirc", "easeOutCirc", "easeInOutCirc",
|
||||
"easeInElastic", "easeOutElastic", "easeInOutElastic",
|
||||
"easeInBack", "easeOutBack", "easeInOutBack",
|
||||
"easeInBounce", "easeOutBounce", "easeInOutBounce"
|
||||
]
|
||||
|
||||
# Track demo state
|
||||
current_demo = 0
|
||||
subtitle = None
|
||||
|
||||
def create_scene():
|
||||
"""Create the demo scene"""
|
||||
mcrfpy.createScene("demo")
|
||||
mcrfpy.setScene("demo")
|
||||
|
||||
ui = mcrfpy.sceneUI("demo")
|
||||
|
||||
# Title
|
||||
title = mcrfpy.Caption("Animation Sizzle Reel", 500, 20)
|
||||
title.fill_color = mcrfpy.Color(255, 255, 0)
|
||||
title.outline = 2
|
||||
ui.append(title)
|
||||
|
||||
# Subtitle
|
||||
global subtitle
|
||||
subtitle = mcrfpy.Caption("Starting...", 450, 60)
|
||||
subtitle.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
ui.append(subtitle)
|
||||
|
||||
return ui
|
||||
|
||||
def demo1_frame_animations():
|
||||
"""Frame position, size, and color animations"""
|
||||
ui = mcrfpy.sceneUI("demo")
|
||||
subtitle.text = "Demo 1: Frame Animations"
|
||||
|
||||
# Create frame
|
||||
f = mcrfpy.Frame(100, 150, 200, 100)
|
||||
f.fill_color = mcrfpy.Color(50, 50, 150)
|
||||
f.outline = 3
|
||||
f.outline_color = mcrfpy.Color(255, 255, 255)
|
||||
ui.append(f)
|
||||
|
||||
# Animate properties
|
||||
mcrfpy.Animation("x", 600.0, 2.0, "easeInOutBack").start(f)
|
||||
mcrfpy.Animation("y", 300.0, 2.0, "easeInOutElastic").start(f)
|
||||
mcrfpy.Animation("w", 300.0, 2.5, "easeInOutCubic").start(f)
|
||||
mcrfpy.Animation("h", 150.0, 2.5, "easeInOutCubic").start(f)
|
||||
mcrfpy.Animation("fill_color", (255, 100, 50, 200), 3.0, "easeInOutSine").start(f)
|
||||
mcrfpy.Animation("outline", 8.0, 3.0, "easeInOutQuad").start(f)
|
||||
|
||||
def demo2_caption_animations():
|
||||
"""Caption movement and text effects"""
|
||||
ui = mcrfpy.sceneUI("demo")
|
||||
subtitle.text = "Demo 2: Caption Animations"
|
||||
|
||||
# Moving caption
|
||||
c1 = mcrfpy.Caption("Bouncing Text!", 100, 200)
|
||||
c1.fill_color = mcrfpy.Color(255, 255, 255)
|
||||
ui.append(c1)
|
||||
mcrfpy.Animation("x", 800.0, 3.0, "easeOutBounce").start(c1)
|
||||
|
||||
# Color cycling
|
||||
c2 = mcrfpy.Caption("Color Cycle", 400, 300)
|
||||
c2.outline = 2
|
||||
ui.append(c2)
|
||||
mcrfpy.Animation("fill_color", (255, 0, 0, 255), 1.0, "linear").start(c2)
|
||||
|
||||
# Typewriter effect
|
||||
c3 = mcrfpy.Caption("", 100, 400)
|
||||
c3.fill_color = mcrfpy.Color(0, 255, 255)
|
||||
ui.append(c3)
|
||||
mcrfpy.Animation("text", "Typewriter effect animation...", 3.0, "linear").start(c3)
|
||||
|
||||
def demo3_easing_showcase():
|
||||
"""Show all 30 easing functions"""
|
||||
ui = mcrfpy.sceneUI("demo")
|
||||
subtitle.text = "Demo 3: All 30 Easing Functions"
|
||||
|
||||
# Create a small frame for each easing
|
||||
for i, easing in enumerate(EASING_FUNCTIONS[:15]): # First 15
|
||||
row = i // 5
|
||||
col = i % 5
|
||||
x = 100 + col * 200
|
||||
y = 150 + row * 100
|
||||
|
||||
# Frame
|
||||
f = mcrfpy.Frame(x, y, 20, 20)
|
||||
f.fill_color = mcrfpy.Color(100, 150, 255)
|
||||
ui.append(f)
|
||||
|
||||
# Label
|
||||
label = mcrfpy.Caption(easing[:10], x, y - 20)
|
||||
label.fill_color = mcrfpy.Color(200, 200, 200)
|
||||
ui.append(label)
|
||||
|
||||
# Animate with this easing
|
||||
mcrfpy.Animation("x", float(x + 150), 3.0, easing).start(f)
|
||||
|
||||
def demo4_performance():
|
||||
"""Many simultaneous animations"""
|
||||
ui = mcrfpy.sceneUI("demo")
|
||||
subtitle.text = "Demo 4: 50+ Simultaneous Animations"
|
||||
|
||||
for i in range(50):
|
||||
x = 100 + (i % 10) * 100
|
||||
y = 150 + (i // 10) * 100
|
||||
|
||||
f = mcrfpy.Frame(x, y, 30, 30)
|
||||
f.fill_color = mcrfpy.Color((i*37)%256, (i*73)%256, (i*113)%256)
|
||||
ui.append(f)
|
||||
|
||||
# Animate to random position
|
||||
target_x = 150 + (i % 8) * 110
|
||||
target_y = 200 + (i // 8) * 90
|
||||
easing = EASING_FUNCTIONS[i % len(EASING_FUNCTIONS)]
|
||||
|
||||
mcrfpy.Animation("x", float(target_x), 2.5, easing).start(f)
|
||||
mcrfpy.Animation("y", float(target_y), 2.5, easing).start(f)
|
||||
mcrfpy.Animation("opacity", 0.3 + (i%7)*0.1, 2.0, "easeInOutSine").start(f)
|
||||
|
||||
def clear_demo_objects():
|
||||
"""Clear scene except title and subtitle"""
|
||||
ui = mcrfpy.sceneUI("demo")
|
||||
# Keep removing items after the first 2 (title and subtitle)
|
||||
while len(ui) > 2:
|
||||
# Remove the last item
|
||||
ui.remove(ui[len(ui)-1])
|
||||
|
||||
def next_demo(runtime):
|
||||
"""Run the next demo"""
|
||||
global current_demo
|
||||
|
||||
clear_demo_objects()
|
||||
|
||||
demos = [
|
||||
demo1_frame_animations,
|
||||
demo2_caption_animations,
|
||||
demo3_easing_showcase,
|
||||
demo4_performance
|
||||
]
|
||||
|
||||
if current_demo < len(demos):
|
||||
demos[current_demo]()
|
||||
current_demo += 1
|
||||
|
||||
if current_demo < len(demos):
|
||||
mcrfpy.setTimer("next", next_demo, int(DEMO_DURATION * 1000))
|
||||
else:
|
||||
subtitle.text = "Demo Complete!"
|
||||
|
||||
# Initialize
|
||||
print("Starting Animation Sizzle Reel...")
|
||||
create_scene()
|
||||
mcrfpy.setTimer("start", next_demo, 500)
|
Loading…
Reference in New Issue