feat: Add geometry module demo system for orbital mechanics

Creates comprehensive visual demonstrations of the geometry module:

Static demos:
- Bresenham algorithms: circle/line rasterization on grid cells
- Angle calculations: line elements showing angles between points,
  waypoint viability with angle thresholds, orbit exit headings
- Pathfinding: planets with surfaces and orbit rings, optimal
  path using orbital slingshots vs direct path comparison

Animated demos:
- Solar system: planets orbiting star with discrete time steps,
  nested moon orbit, position updates every second
- Pathfinding through moving system: ship navigates to target
  using orbital intercepts, anticipating planetary motion

Includes 5 screenshot outputs demonstrating each feature.

Run: ./mcrogueface --headless --exec tests/geometry_demo/geometry_main.py
Interactive: ./mcrogueface tests/geometry_demo/geometry_main.py

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
John McCardle 2025-11-26 00:46:38 -05:00
parent bc95cb1f0b
commit 198686cba9
14 changed files with 1718 additions and 0 deletions

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"""Geometry module demo system for Pinships orbital mechanics."""

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#!/usr/bin/env python3
"""
Geometry Module Demo System
Demonstrates the geometry module for Pinships orbital mechanics:
- Bresenham algorithms for grid-aligned circles and lines
- Angle calculations for pathfinding
- Static pathfinding through planetary orbits
- Animated solar system with discrete time steps
- Ship navigation anticipating planetary motion
Usage:
Headless (screenshots): ./mcrogueface --headless --exec tests/geometry_demo/geometry_main.py
Interactive: ./mcrogueface tests/geometry_demo/geometry_main.py
"""
import mcrfpy
from mcrfpy import automation
import sys
import os
# Add paths for imports
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..', '..', 'src', 'scripts'))
# Import screen modules
from geometry_demo.screens.bresenham_demo import BresenhamDemo
from geometry_demo.screens.angle_lines_demo import AngleLinesDemo
from geometry_demo.screens.pathfinding_static_demo import PathfindingStaticDemo
from geometry_demo.screens.solar_system_demo import SolarSystemDemo
from geometry_demo.screens.pathfinding_animated_demo import PathfindingAnimatedDemo
# All demo screens in order
DEMO_SCREENS = [
BresenhamDemo,
AngleLinesDemo,
PathfindingStaticDemo,
SolarSystemDemo,
PathfindingAnimatedDemo,
]
class GeometryDemoRunner:
"""Manages the geometry demo system."""
def __init__(self):
self.screens = []
self.current_index = 0
self.headless = self._detect_headless()
self.screenshot_dir = os.path.join(os.path.dirname(__file__), "screenshots")
def _detect_headless(self):
"""Detect if running in headless mode."""
try:
win = mcrfpy.Window.get()
return str(win).find("headless") >= 0
except:
return True
def setup_all_screens(self):
"""Initialize all demo screens."""
for i, ScreenClass in enumerate(DEMO_SCREENS):
scene_name = f"geo_{i:02d}_{ScreenClass.name.lower().replace(' ', '_')}"
screen = ScreenClass(scene_name)
screen.setup()
self.screens.append(screen)
def create_menu(self):
"""Create the main menu screen."""
mcrfpy.createScene("geo_menu")
ui = mcrfpy.sceneUI("geo_menu")
# Background
bg = mcrfpy.Frame(pos=(0, 0), size=(800, 600))
bg.fill_color = mcrfpy.Color(15, 15, 25)
ui.append(bg)
# Title
title = mcrfpy.Caption(text="Geometry Module Demo", pos=(400, 30))
title.fill_color = mcrfpy.Color(255, 255, 255)
title.outline = 2
title.outline_color = mcrfpy.Color(0, 0, 0)
ui.append(title)
subtitle = mcrfpy.Caption(text="Pinships Orbital Mechanics", pos=(400, 70))
subtitle.fill_color = mcrfpy.Color(180, 180, 180)
ui.append(subtitle)
# Menu items
for i, screen in enumerate(self.screens):
y = 130 + i * 60
# Button frame
btn = mcrfpy.Frame(pos=(200, y), size=(400, 50))
btn.fill_color = mcrfpy.Color(30, 40, 60)
btn.outline = 2
btn.outline_color = mcrfpy.Color(80, 100, 150)
ui.append(btn)
# Button text
label = mcrfpy.Caption(text=f"{i+1}. {screen.name}", pos=(20, 12))
label.fill_color = mcrfpy.Color(200, 200, 255)
btn.children.append(label)
# Description
desc = mcrfpy.Caption(text=screen.description, pos=(20, 32))
desc.fill_color = mcrfpy.Color(120, 120, 150)
btn.children.append(desc)
# Instructions
instr1 = mcrfpy.Caption(text="Press 1-5 to view demos", pos=(300, 480))
instr1.fill_color = mcrfpy.Color(150, 150, 150)
ui.append(instr1)
instr2 = mcrfpy.Caption(text="ESC = return to menu | Q = quit", pos=(270, 510))
instr2.fill_color = mcrfpy.Color(100, 100, 100)
ui.append(instr2)
# Credits
credits = mcrfpy.Caption(text="Geometry module: src/scripts/geometry.py", pos=(250, 560))
credits.fill_color = mcrfpy.Color(80, 80, 100)
ui.append(credits)
def run_headless(self):
"""Run in headless mode - generate all screenshots."""
print(f"Generating {len(self.screens)} geometry demo screenshots...")
os.makedirs(self.screenshot_dir, exist_ok=True)
self.current_index = 0
self.render_wait = 0
def screenshot_cycle(runtime):
if self.render_wait == 0:
if self.current_index >= len(self.screens):
print("Done!")
sys.exit(0)
return
screen = self.screens[self.current_index]
mcrfpy.setScene(screen.scene_name)
self.render_wait = 1
elif self.render_wait < 3:
# Wait for animated demos to show initial state
self.render_wait += 1
else:
screen = self.screens[self.current_index]
filename = os.path.join(self.screenshot_dir, screen.get_screenshot_name())
automation.screenshot(filename)
print(f" [{self.current_index+1}/{len(self.screens)}] {filename}")
# Clean up timers for animated demos
screen.cleanup()
self.current_index += 1
self.render_wait = 0
if self.current_index >= len(self.screens):
print("Done!")
sys.exit(0)
mcrfpy.setTimer("screenshot", screenshot_cycle, 100)
def run_interactive(self):
"""Run in interactive mode with menu."""
self.create_menu()
def handle_key(key, state):
if state != "start":
return
# Number keys 1-9 for direct screen access
if key in [f"Num{n}" for n in "123456789"]:
idx = int(key[-1]) - 1
if idx < len(self.screens):
# Clean up previous screen's timers
for screen in self.screens:
screen.cleanup()
mcrfpy.setScene(self.screens[idx].scene_name)
# Re-setup the screen to restart animations
# (timers were cleaned up, need to restart)
# ESC returns to menu
elif key == "Escape":
for screen in self.screens:
screen.cleanup()
mcrfpy.setScene("geo_menu")
# Q quits
elif key == "Q":
sys.exit(0)
# Register keyboard handler on all scenes
mcrfpy.setScene("geo_menu")
mcrfpy.keypressScene(handle_key)
for screen in self.screens:
mcrfpy.setScene(screen.scene_name)
mcrfpy.keypressScene(handle_key)
mcrfpy.setScene("geo_menu")
def main():
"""Main entry point."""
runner = GeometryDemoRunner()
runner.setup_all_screens()
if runner.headless:
runner.run_headless()
else:
runner.run_interactive()
# Run when executed
main()

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"""Geometry demo screens."""
from .bresenham_demo import BresenhamDemo
from .angle_lines_demo import AngleLinesDemo
from .pathfinding_static_demo import PathfindingStaticDemo
from .solar_system_demo import SolarSystemDemo
from .pathfinding_animated_demo import PathfindingAnimatedDemo

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"""Angle calculation demonstration with Line elements."""
import mcrfpy
import math
from .base import (GeometryDemoScreen, angle_between, angle_difference,
normalize_angle, point_on_circle, distance)
class AngleLinesDemo(GeometryDemoScreen):
"""Demonstrate angle calculations between points using Line elements."""
name = "Angle Calculations"
description = "Visualizing angles between grid positions"
def setup(self):
self.add_title("Angle Calculations & Line Elements")
self.add_description("Computing headings, deviations, and opposite angles for pathfinding")
# Demo 1: Basic angle between two points
self._demo_basic_angle()
# Demo 2: Angle between three points (deviation)
self._demo_angle_deviation()
# Demo 3: Waypoint viability visualization
self._demo_waypoint_viability()
# Demo 4: Orbit exit heading
self._demo_orbit_exit()
def _demo_basic_angle(self):
"""Show angle from point A to point B."""
bg = mcrfpy.Frame(pos=(30, 80), size=(350, 200))
bg.fill_color = mcrfpy.Color(15, 15, 25)
bg.outline = 1
bg.outline_color = mcrfpy.Color(60, 60, 100)
self.ui.append(bg)
self.add_label("Basic Angle Calculation", 50, 85, (255, 200, 100))
# Point A (origin)
ax, ay = 100, 180
# Point B (target)
bx, by = 300, 120
angle = angle_between((ax, ay), (bx, by))
dist = distance((ax, ay), (bx, by))
# Draw the line A to B (green)
line_ab = mcrfpy.Line(
start=(ax, ay), end=(bx, by),
color=mcrfpy.Color(100, 255, 100),
thickness=3
)
self.ui.append(line_ab)
# Draw reference line (east from A) in gray
line_ref = mcrfpy.Line(
start=(ax, ay), end=(ax + 150, ay),
color=mcrfpy.Color(100, 100, 100),
thickness=1
)
self.ui.append(line_ref)
# Draw arc showing the angle
arc = mcrfpy.Arc(
center=(ax, ay), radius=40,
start_angle=0, end_angle=-angle, # Negative because screen Y is inverted
color=mcrfpy.Color(255, 255, 100),
thickness=2
)
self.ui.append(arc)
# Points
point_a = mcrfpy.Circle(center=(ax, ay), radius=8,
fill_color=mcrfpy.Color(255, 100, 100))
point_b = mcrfpy.Circle(center=(bx, by), radius=8,
fill_color=mcrfpy.Color(100, 255, 100))
self.ui.append(point_a)
self.ui.append(point_b)
# Labels
self.add_label("A", ax - 20, ay - 5, (255, 100, 100))
self.add_label("B", bx + 10, by - 5, (100, 255, 100))
self.add_label(f"Angle: {angle:.1f}°", 50, 250, (255, 255, 100))
self.add_label(f"Distance: {dist:.1f}", 180, 250, (150, 150, 150))
def _demo_angle_deviation(self):
"""Show angle deviation when considering a waypoint."""
bg = mcrfpy.Frame(pos=(400, 80), size=(380, 200))
bg.fill_color = mcrfpy.Color(15, 15, 25)
bg.outline = 1
bg.outline_color = mcrfpy.Color(60, 60, 100)
self.ui.append(bg)
self.add_label("Waypoint Deviation", 420, 85, (255, 200, 100))
self.add_label("Is planet C a useful waypoint from A to B?", 420, 105, (150, 150, 150))
# Ship at A, target at B, potential waypoint C
ax, ay = 450, 230
bx, by = 720, 180
cx, cy = 550, 150
# Calculate angles
angle_to_target = angle_between((ax, ay), (bx, by))
angle_to_waypoint = angle_between((ax, ay), (cx, cy))
deviation = abs(angle_difference(angle_to_target, angle_to_waypoint))
# Draw line A to B (direct path - green)
line_ab = mcrfpy.Line(
start=(ax, ay), end=(bx, by),
color=mcrfpy.Color(100, 255, 100),
thickness=2
)
self.ui.append(line_ab)
# Draw line A to C (waypoint path - yellow if viable, red if not)
viable = deviation <= 45
waypoint_color = mcrfpy.Color(255, 255, 100) if viable else mcrfpy.Color(255, 100, 100)
line_ac = mcrfpy.Line(
start=(ax, ay), end=(cx, cy),
color=waypoint_color,
thickness=2
)
self.ui.append(line_ac)
# Draw deviation arc
arc = mcrfpy.Arc(
center=(ax, ay), radius=50,
start_angle=-angle_to_target, end_angle=-angle_to_waypoint,
color=waypoint_color,
thickness=2
)
self.ui.append(arc)
# Points
point_a = mcrfpy.Circle(center=(ax, ay), radius=8,
fill_color=mcrfpy.Color(255, 100, 100))
point_b = mcrfpy.Circle(center=(bx, by), radius=8,
fill_color=mcrfpy.Color(100, 255, 100))
point_c = mcrfpy.Circle(center=(cx, cy), radius=12,
fill_color=mcrfpy.Color(100, 100, 200),
outline_color=mcrfpy.Color(150, 150, 255),
outline=2)
self.ui.append(point_a)
self.ui.append(point_b)
self.ui.append(point_c)
# Labels
self.add_label("A (ship)", ax - 10, ay + 10, (255, 100, 100))
self.add_label("B (target)", bx - 20, by + 15, (100, 255, 100))
self.add_label("C (planet)", cx + 15, cy - 5, (150, 150, 255))
label_color = (255, 255, 100) if viable else (255, 100, 100)
self.add_label(f"Deviation: {deviation:.1f}°", 550, 250, label_color)
status = "VIABLE (<45°)" if viable else "NOT VIABLE (>45°)"
self.add_label(status, 680, 250, label_color)
def _demo_waypoint_viability(self):
"""Show multiple potential waypoints with viability indicators."""
bg = mcrfpy.Frame(pos=(30, 300), size=(350, 280))
bg.fill_color = mcrfpy.Color(15, 15, 25)
bg.outline = 1
bg.outline_color = mcrfpy.Color(60, 60, 100)
self.ui.append(bg)
self.add_label("Multiple Waypoint Analysis", 50, 305, (255, 200, 100))
# Ship and target
ax, ay = 80, 450
bx, by = 320, 380
angle_to_target = angle_between((ax, ay), (bx, by))
# Draw direct path
line_ab = mcrfpy.Line(
start=(ax, ay), end=(bx, by),
color=mcrfpy.Color(100, 255, 100, 128),
thickness=2
)
self.ui.append(line_ab)
# Potential waypoints at various angles
waypoints = [
(150, 360, "W1"), # Ahead and left - viable
(200, 500, "W2"), # Below path - marginal
(100, 540, "W3"), # Behind - not viable
(250, 340, "W4"), # Almost on path - very viable
]
threshold = 45
for wx, wy, label in waypoints:
angle_to_wp = angle_between((ax, ay), (wx, wy))
deviation = abs(angle_difference(angle_to_target, angle_to_wp))
viable = deviation <= threshold
# Line to waypoint
color_tuple = (100, 255, 100) if viable else (255, 100, 100)
color = mcrfpy.Color(*color_tuple)
line = mcrfpy.Line(
start=(ax, ay), end=(wx, wy),
color=color,
thickness=1
)
self.ui.append(line)
# Waypoint circle
wp_circle = mcrfpy.Circle(
center=(wx, wy), radius=15,
fill_color=mcrfpy.Color(80, 80, 120),
outline_color=color,
outline=2
)
self.ui.append(wp_circle)
self.add_label(f"{label}:{deviation:.0f}°", wx + 18, wy - 8, color_tuple)
# Ship and target markers
ship = mcrfpy.Circle(center=(ax, ay), radius=8,
fill_color=mcrfpy.Color(255, 200, 100))
target = mcrfpy.Circle(center=(bx, by), radius=8,
fill_color=mcrfpy.Color(100, 255, 100))
self.ui.append(ship)
self.ui.append(target)
self.add_label("Ship", ax - 5, ay + 12, (255, 200, 100))
self.add_label("Target", bx - 15, by + 12, (100, 255, 100))
self.add_label(f"Threshold: {threshold}°", 50, 555, (150, 150, 150))
def _demo_orbit_exit(self):
"""Show optimal orbit exit heading toward target."""
bg = mcrfpy.Frame(pos=(400, 300), size=(380, 280))
bg.fill_color = mcrfpy.Color(15, 15, 25)
bg.outline = 1
bg.outline_color = mcrfpy.Color(60, 60, 100)
self.ui.append(bg)
self.add_label("Orbit Exit Heading", 420, 305, (255, 200, 100))
self.add_label("Ship in orbit chooses optimal exit point", 420, 325, (150, 150, 150))
# Planet center and orbit
px, py = 520, 450
orbit_radius = 60
surface_radius = 25
# Target position
tx, ty = 720, 380
# Calculate optimal exit angle
exit_angle = angle_between((px, py), (tx, ty))
exit_x = px + orbit_radius * math.cos(math.radians(exit_angle))
exit_y = py - orbit_radius * math.sin(math.radians(exit_angle)) # Flip for screen coords
# Draw planet surface
planet = mcrfpy.Circle(
center=(px, py), radius=surface_radius,
fill_color=mcrfpy.Color(80, 120, 180),
outline_color=mcrfpy.Color(100, 150, 220),
outline=2
)
self.ui.append(planet)
# Draw orbit ring
orbit = mcrfpy.Circle(
center=(px, py), radius=orbit_radius,
fill_color=mcrfpy.Color(0, 0, 0, 0),
outline_color=mcrfpy.Color(50, 150, 50),
outline=2
)
self.ui.append(orbit)
# Draw ship positions around orbit (current position)
ship_angle = 200 # Current position
ship_x = px + orbit_radius * math.cos(math.radians(ship_angle))
ship_y = py - orbit_radius * math.sin(math.radians(ship_angle))
ship = mcrfpy.Circle(
center=(ship_x, ship_y), radius=8,
fill_color=mcrfpy.Color(255, 200, 100)
)
self.ui.append(ship)
# Draw path: ship moves along orbit (free) to exit point
# Arc from ship position to exit position
orbit_arc = mcrfpy.Arc(
center=(px, py), radius=orbit_radius,
start_angle=-ship_angle, end_angle=-exit_angle,
color=mcrfpy.Color(255, 255, 100),
thickness=3
)
self.ui.append(orbit_arc)
# Draw exit point
exit_point = mcrfpy.Circle(
center=(exit_x, exit_y), radius=6,
fill_color=mcrfpy.Color(100, 255, 100)
)
self.ui.append(exit_point)
# Draw line from exit to target
exit_line = mcrfpy.Line(
start=(exit_x, exit_y), end=(tx, ty),
color=mcrfpy.Color(100, 255, 100),
thickness=2
)
self.ui.append(exit_line)
# Target
target = mcrfpy.Circle(
center=(tx, ty), radius=10,
fill_color=mcrfpy.Color(255, 100, 100)
)
self.ui.append(target)
# Labels
self.add_label("Planet", px - 20, py + surface_radius + 5, (100, 150, 220))
self.add_label("Ship", ship_x - 25, ship_y - 15, (255, 200, 100))
self.add_label("Exit", exit_x + 10, exit_y - 10, (100, 255, 100))
self.add_label("Target", tx - 15, ty + 15, (255, 100, 100))
self.add_label(f"Exit angle: {exit_angle:.1f}°", 420, 555, (150, 150, 150))
self.add_label("Yellow arc = free orbital movement", 550, 555, (255, 255, 100))

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"""Base class for geometry demo screens."""
import mcrfpy
import sys
import os
# Add scripts path for geometry module
sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..', '..', '..', 'src', 'scripts'))
from geometry import *
class GeometryDemoScreen:
"""Base class for geometry demo screens."""
name = "Base Screen"
description = "Override this description"
def __init__(self, scene_name):
self.scene_name = scene_name
mcrfpy.createScene(scene_name)
self.ui = mcrfpy.sceneUI(scene_name)
self.timers = [] # Track timer names for cleanup
def setup(self):
"""Override to set up the screen content."""
pass
def cleanup(self):
"""Clean up timers when leaving screen."""
for timer_name in self.timers:
try:
mcrfpy.delTimer(timer_name)
except:
pass
def get_screenshot_name(self):
"""Return the screenshot filename for this screen."""
return f"{self.scene_name}.png"
def add_title(self, text, y=10):
"""Add a title caption."""
title = mcrfpy.Caption(text=text, pos=(400, y))
title.fill_color = mcrfpy.Color(255, 255, 255)
title.outline = 2
title.outline_color = mcrfpy.Color(0, 0, 0)
self.ui.append(title)
return title
def add_description(self, text, y=50):
"""Add a description caption."""
desc = mcrfpy.Caption(text=text, pos=(50, y))
desc.fill_color = mcrfpy.Color(200, 200, 200)
self.ui.append(desc)
return desc
def add_label(self, text, x, y, color=(200, 200, 200)):
"""Add a label caption."""
label = mcrfpy.Caption(text=text, pos=(x, y))
label.fill_color = mcrfpy.Color(*color)
self.ui.append(label)
return label
def create_grid(self, grid_size, pos, size, cell_size=16):
"""Create a grid for visualization."""
grid = mcrfpy.Grid(
grid_size=grid_size,
pos=pos,
size=size
)
grid.fill_color = mcrfpy.Color(20, 20, 30)
self.ui.append(grid)
return grid
def color_grid_cell(self, grid, x, y, color):
"""Color a specific grid cell."""
try:
point = grid.at(x, y)
point.color = mcrfpy.Color(*color) if isinstance(color, tuple) else color
except:
pass # Out of bounds
def add_timer(self, name, callback, interval):
"""Add a timer and track it for cleanup."""
mcrfpy.setTimer(name, callback, interval)
self.timers.append(name)

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"""Bresenham circle algorithm demonstration on a grid."""
import mcrfpy
from .base import GeometryDemoScreen, bresenham_circle, bresenham_line, filled_circle
class BresenhamDemo(GeometryDemoScreen):
"""Demonstrate Bresenham circle and line algorithms on a grid."""
name = "Bresenham Algorithms"
description = "Grid-aligned circle and line rasterization"
def setup(self):
self.add_title("Bresenham Circle & Line Algorithms")
self.add_description("Grid-aligned geometric primitives for orbit rings and LOS calculations")
# Create a grid for circle demo
grid_w, grid_h = 25, 18
cell_size = 16
# We need a texture for the grid - create a simple one
# Actually, let's use Grid's built-in cell coloring via GridPoint
# Create display area with Frame background
bg1 = mcrfpy.Frame(pos=(30, 80), size=(420, 310))
bg1.fill_color = mcrfpy.Color(15, 15, 25)
bg1.outline = 1
bg1.outline_color = mcrfpy.Color(60, 60, 100)
self.ui.append(bg1)
self.add_label("Bresenham Circle (radius=8)", 50, 85, (255, 200, 100))
self.add_label("Center: (12, 9)", 50, 105, (150, 150, 150))
# Draw circle using UICircle primitives to show the cells
center = (12, 9)
radius = 8
circle_cells = bresenham_circle(center, radius)
# Draw each cell as a small rectangle
for x, y in circle_cells:
px = 40 + x * cell_size
py = 120 + y * cell_size
cell_rect = mcrfpy.Frame(pos=(px, py), size=(cell_size - 1, cell_size - 1))
cell_rect.fill_color = mcrfpy.Color(100, 200, 255)
cell_rect.outline = 0
self.ui.append(cell_rect)
# Draw center point
cx_px = 40 + center[0] * cell_size
cy_px = 120 + center[1] * cell_size
center_rect = mcrfpy.Frame(pos=(cx_px, cy_px), size=(cell_size - 1, cell_size - 1))
center_rect.fill_color = mcrfpy.Color(255, 100, 100)
self.ui.append(center_rect)
# Draw the actual circle outline for comparison
actual_circle = mcrfpy.Circle(
center=(40 + center[0] * cell_size + cell_size // 2,
120 + center[1] * cell_size + cell_size // 2),
radius=radius * cell_size,
fill_color=mcrfpy.Color(0, 0, 0, 0),
outline_color=mcrfpy.Color(255, 255, 100, 128),
outline=2
)
self.ui.append(actual_circle)
# Second demo: Bresenham line
bg2 = mcrfpy.Frame(pos=(470, 80), size=(310, 310))
bg2.fill_color = mcrfpy.Color(15, 15, 25)
bg2.outline = 1
bg2.outline_color = mcrfpy.Color(60, 60, 100)
self.ui.append(bg2)
self.add_label("Bresenham Lines", 490, 85, (255, 200, 100))
# Draw multiple lines at different angles
lines_data = [
((2, 2), (17, 5), (255, 100, 100)), # Shallow
((2, 7), (17, 14), (100, 255, 100)), # Diagonal-ish
((2, 12), (10, 17), (100, 100, 255)), # Steep
]
for start, end, color in lines_data:
line_cells = bresenham_line(start, end)
for x, y in line_cells:
px = 480 + x * cell_size
py = 110 + y * cell_size
cell_rect = mcrfpy.Frame(pos=(px, py), size=(cell_size - 1, cell_size - 1))
cell_rect.fill_color = mcrfpy.Color(*color)
self.ui.append(cell_rect)
# Draw the actual line for comparison
line = mcrfpy.Line(
start=(480 + start[0] * cell_size + cell_size // 2,
110 + start[1] * cell_size + cell_size // 2),
end=(480 + end[0] * cell_size + cell_size // 2,
110 + end[1] * cell_size + cell_size // 2),
color=mcrfpy.Color(255, 255, 255, 128),
thickness=1
)
self.ui.append(line)
# Third demo: Filled circle (planet surface)
bg3 = mcrfpy.Frame(pos=(30, 410), size=(200, 170))
bg3.fill_color = mcrfpy.Color(15, 15, 25)
bg3.outline = 1
bg3.outline_color = mcrfpy.Color(60, 60, 100)
self.ui.append(bg3)
self.add_label("Filled Circle (radius=4)", 50, 415, (255, 200, 100))
self.add_label("Planet surface representation", 50, 435, (150, 150, 150))
fill_center = (6, 5)
fill_radius = 4
filled_cells = filled_circle(fill_center, fill_radius)
for x, y in filled_cells:
px = 40 + x * cell_size
py = 460 + y * cell_size
cell_rect = mcrfpy.Frame(pos=(px, py), size=(cell_size - 1, cell_size - 1))
# Gradient based on distance from center
dist = ((x - fill_center[0])**2 + (y - fill_center[1])**2) ** 0.5
intensity = int(255 * (1 - dist / (fill_radius + 1)))
cell_rect.fill_color = mcrfpy.Color(intensity, intensity // 2, 50)
self.ui.append(cell_rect)
# Fourth demo: Combined - planet with orbit ring
bg4 = mcrfpy.Frame(pos=(250, 410), size=(530, 170))
bg4.fill_color = mcrfpy.Color(15, 15, 25)
bg4.outline = 1
bg4.outline_color = mcrfpy.Color(60, 60, 100)
self.ui.append(bg4)
self.add_label("Planet + Orbit Ring", 270, 415, (255, 200, 100))
self.add_label("Surface (r=3) + Orbit (r=7)", 270, 435, (150, 150, 150))
planet_center = (16, 5)
surface_radius = 3
orbit_radius = 7
# Draw orbit ring (behind planet)
orbit_cells = bresenham_circle(planet_center, orbit_radius)
for x, y in orbit_cells:
px = 260 + x * cell_size
py = 460 + y * cell_size
cell_rect = mcrfpy.Frame(pos=(px, py), size=(cell_size - 1, cell_size - 1))
cell_rect.fill_color = mcrfpy.Color(50, 150, 50, 180)
self.ui.append(cell_rect)
# Draw planet surface (on top)
surface_cells = filled_circle(planet_center, surface_radius)
for x, y in surface_cells:
px = 260 + x * cell_size
py = 460 + y * cell_size
cell_rect = mcrfpy.Frame(pos=(px, py), size=(cell_size - 1, cell_size - 1))
dist = ((x - planet_center[0])**2 + (y - planet_center[1])**2) ** 0.5
intensity = int(200 * (1 - dist / (surface_radius + 1)))
cell_rect.fill_color = mcrfpy.Color(50 + intensity, 100 + intensity // 2, 200)
self.ui.append(cell_rect)
# Legend
self.add_label("Legend:", 600, 455, (200, 200, 200))
leg1 = mcrfpy.Frame(pos=(600, 475), size=(12, 12))
leg1.fill_color = mcrfpy.Color(100, 150, 200)
self.ui.append(leg1)
self.add_label("Planet surface", 620, 473, (150, 150, 150))
leg2 = mcrfpy.Frame(pos=(600, 495), size=(12, 12))
leg2.fill_color = mcrfpy.Color(50, 150, 50)
self.ui.append(leg2)
self.add_label("Orbit ring (ship positions)", 620, 493, (150, 150, 150))

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"""Animated pathfinding through a moving solar system."""
import mcrfpy
import math
from .base import (GeometryDemoScreen, OrbitalBody, create_solar_system,
create_planet, point_on_circle, distance, angle_between,
normalize_angle, is_viable_waypoint, nearest_orbit_entry,
optimal_exit_heading)
class PathfindingAnimatedDemo(GeometryDemoScreen):
"""Demonstrate ship navigation through moving orbital bodies."""
name = "Animated Pathfinding"
description = "Ship navigates through moving planets"
def setup(self):
self.add_title("Pathfinding Through Moving Planets")
self.add_description("Ship anticipates planetary motion to use orbital slingshots")
# Screen layout
self.center_x = 400
self.center_y = 320
self.scale = 2.0
# Background
bg = mcrfpy.Frame(pos=(50, 80), size=(700, 460))
bg.fill_color = mcrfpy.Color(5, 5, 15)
bg.outline = 1
bg.outline_color = mcrfpy.Color(40, 40, 80)
self.ui.append(bg)
# Create solar system
self.star = create_solar_system(
grid_width=200, grid_height=200,
star_radius=10, star_orbit_radius=18
)
# Create a planet that the ship will use as waypoint
self.planet = create_planet(
name="Waypoint",
star=self.star,
orbital_radius=80,
surface_radius=8,
orbit_ring_radius=15,
angular_velocity=5, # Moves 5 degrees per turn
initial_angle=180 # Starts on left side
)
# Ship state
self.ship_speed = 10 # Grid units per turn
self.ship_pos = [30, 100] # Start position (grid coords, relative to star)
self.ship_target = [100, -80] # Target position
self.ship_state = "approach" # approach, orbiting, exiting, traveling
self.ship_orbit_angle = 0
self.current_time = 0
# Plan the path
self.path_plan = []
self.current_path_index = 0
# Store UI elements
self.planet_circle = None
self.planet_orbit_ring = None
self.ship_circle = None
self.path_lines = []
self.status_label = None
# Draw static elements
self._draw_static()
# Draw initial state
self._draw_dynamic()
# Info panel
self._draw_info_panel()
# Start animation
self.add_timer("pathfind_tick", self._tick, 1000)
def _to_screen(self, grid_pos):
"""Convert grid position (relative to star) to screen coordinates."""
gx, gy = grid_pos
return (self.center_x + gx * self.scale, self.center_y - gy * self.scale)
def _draw_static(self):
"""Draw static elements."""
star_screen = self._to_screen((0, 0))
# Star
star = mcrfpy.Circle(
center=star_screen,
radius=self.star.surface_radius * self.scale,
fill_color=mcrfpy.Color(255, 220, 100),
outline_color=mcrfpy.Color(255, 180, 50),
outline=2
)
self.ui.append(star)
# Planet orbital path
orbit_path = mcrfpy.Circle(
center=star_screen,
radius=self.planet.orbital_radius * self.scale,
fill_color=mcrfpy.Color(0, 0, 0, 0),
outline_color=mcrfpy.Color(40, 40, 60),
outline=1
)
self.ui.append(orbit_path)
# Target marker
target_screen = self._to_screen(self.ship_target)
target = mcrfpy.Circle(
center=target_screen,
radius=12,
fill_color=mcrfpy.Color(255, 100, 100),
outline_color=mcrfpy.Color(255, 200, 200),
outline=2
)
self.ui.append(target)
self.add_label("TARGET", target_screen[0] - 25, target_screen[1] + 15, (255, 100, 100))
# Start marker
start_screen = self._to_screen(self.ship_pos)
self.add_label("START", start_screen[0] - 20, start_screen[1] + 15, (100, 255, 100))
def _draw_dynamic(self):
"""Draw/update dynamic elements (planet, ship, path)."""
# Get planet position at current time
planet_grid = self._get_planet_pos(self.current_time)
planet_screen = self._to_screen(planet_grid)
# Planet
if self.planet_circle:
self.planet_circle.center = planet_screen
else:
self.planet_circle = mcrfpy.Circle(
center=planet_screen,
radius=self.planet.surface_radius * self.scale,
fill_color=mcrfpy.Color(100, 150, 255),
outline_color=mcrfpy.Color(150, 200, 255),
outline=2
)
self.ui.append(self.planet_circle)
# Planet orbit ring
if self.planet_orbit_ring:
self.planet_orbit_ring.center = planet_screen
else:
self.planet_orbit_ring = mcrfpy.Circle(
center=planet_screen,
radius=self.planet.orbit_ring_radius * self.scale,
fill_color=mcrfpy.Color(0, 0, 0, 0),
outline_color=mcrfpy.Color(50, 150, 50),
outline=2
)
self.ui.append(self.planet_orbit_ring)
# Ship
ship_screen = self._to_screen(self.ship_pos)
if self.ship_circle:
self.ship_circle.center = ship_screen
else:
self.ship_circle = mcrfpy.Circle(
center=ship_screen,
radius=8,
fill_color=mcrfpy.Color(255, 200, 100),
outline_color=mcrfpy.Color(255, 255, 200),
outline=2
)
self.ui.append(self.ship_circle)
# Draw predicted path
self._draw_predicted_path()
def _get_planet_pos(self, t):
"""Get planet position in grid coords relative to star."""
angle = self.planet.initial_angle + self.planet.angular_velocity * t
x = self.planet.orbital_radius * math.cos(math.radians(angle))
y = self.planet.orbital_radius * math.sin(math.radians(angle))
return (x, y)
def _draw_predicted_path(self):
"""Draw the predicted ship path."""
# Clear old path lines
# (In a real implementation, we'd remove old lines from UI)
# For now, we'll just draw new ones each time
ship_pos = tuple(self.ship_pos)
target = tuple(self.ship_target)
# Simple path prediction:
# 1. Calculate when ship can intercept planet's orbit
# 2. Show line to intercept point
# 3. Show arc on orbit
# 4. Show line to target
if self.ship_state == "approach":
# Find intercept time
intercept_time, intercept_pos = self._find_intercept()
if intercept_time:
# Line from ship to intercept
ship_screen = self._to_screen(ship_pos)
intercept_screen = self._to_screen(intercept_pos)
# Draw approach line
approach_line = mcrfpy.Line(
start=ship_screen, end=intercept_screen,
color=mcrfpy.Color(100, 200, 255, 150),
thickness=2
)
self.ui.append(approach_line)
def _find_intercept(self):
"""Find when ship can intercept planet's orbit."""
# Simplified: check next 20 turns
for dt in range(1, 20):
future_t = self.current_time + dt
planet_pos = self._get_planet_pos(future_t)
# Distance ship could travel
max_dist = self.ship_speed * dt
# Distance from ship to planet's orbit ring
dist_to_planet = distance(self.ship_pos, planet_pos)
dist_to_orbit = abs(dist_to_planet - self.planet.orbit_ring_radius)
if dist_to_orbit <= max_dist:
# Calculate entry point
angle_to_planet = angle_between(self.ship_pos, planet_pos)
entry_x = planet_pos[0] + self.planet.orbit_ring_radius * math.cos(math.radians(angle_to_planet + 180))
entry_y = planet_pos[1] + self.planet.orbit_ring_radius * math.sin(math.radians(angle_to_planet + 180))
return (future_t, (entry_x, entry_y))
return (None, None)
def _draw_info_panel(self):
"""Draw information panel."""
panel = mcrfpy.Frame(pos=(50, 545), size=(700, 45))
panel.fill_color = mcrfpy.Color(20, 20, 35)
panel.outline = 1
panel.outline_color = mcrfpy.Color(60, 60, 100)
self.ui.append(panel)
# Time display
self.time_label = mcrfpy.Caption(text="Turn: 0", pos=(60, 555))
self.time_label.fill_color = mcrfpy.Color(255, 255, 255)
self.ui.append(self.time_label)
# Status display
self.status_label = mcrfpy.Caption(text="Status: Approaching planet", pos=(180, 555))
self.status_label.fill_color = mcrfpy.Color(100, 200, 255)
self.ui.append(self.status_label)
# Distance display
self.dist_label = mcrfpy.Caption(text="Distance to target: ---", pos=(450, 555))
self.dist_label.fill_color = mcrfpy.Color(150, 150, 150)
self.ui.append(self.dist_label)
def _tick(self, runtime):
"""Advance one turn."""
self.current_time += 1
self.time_label.text = f"Turn: {self.current_time}"
# Update ship based on state
if self.ship_state == "approach":
self._update_approach()
elif self.ship_state == "orbiting":
self._update_orbiting()
elif self.ship_state == "exiting":
self._update_exiting()
elif self.ship_state == "traveling":
self._update_traveling()
elif self.ship_state == "arrived":
pass # Done!
# Update distance display
dist = distance(self.ship_pos, self.ship_target)
self.dist_label.text = f"Distance to target: {dist:.1f}"
# Update visuals
self._draw_dynamic()
def _update_approach(self):
"""Move ship toward planet's predicted position."""
# Find where planet will be when we can intercept
intercept_time, intercept_pos = self._find_intercept()
if intercept_pos:
# Move toward intercept point
dx = intercept_pos[0] - self.ship_pos[0]
dy = intercept_pos[1] - self.ship_pos[1]
dist = math.sqrt(dx*dx + dy*dy)
if dist <= self.ship_speed:
# Arrived at orbit - enter orbit
self.ship_pos = list(intercept_pos)
planet_pos = self._get_planet_pos(self.current_time)
self.ship_orbit_angle = angle_between(planet_pos, self.ship_pos)
self.ship_state = "orbiting"
self.status_label.text = "Status: In orbit (repositioning FREE)"
self.status_label.fill_color = mcrfpy.Color(255, 255, 100)
else:
# Move toward intercept
self.ship_pos[0] += (dx / dist) * self.ship_speed
self.ship_pos[1] += (dy / dist) * self.ship_speed
self.status_label.text = f"Status: Approaching intercept (T+{intercept_time - self.current_time})"
else:
# Can't find intercept, go direct
self.ship_state = "traveling"
def _update_orbiting(self):
"""Reposition on orbit toward optimal exit."""
planet_pos = self._get_planet_pos(self.current_time)
# Calculate optimal exit angle (toward target)
exit_angle = angle_between(planet_pos, self.ship_target)
# Move along orbit toward exit angle (this is FREE movement)
angle_diff = exit_angle - self.ship_orbit_angle
if angle_diff > 180:
angle_diff -= 360
elif angle_diff < -180:
angle_diff += 360
# Move up to 45 degrees per turn along orbit (arbitrary limit for demo)
move_angle = max(-45, min(45, angle_diff))
self.ship_orbit_angle = normalize_angle(self.ship_orbit_angle + move_angle)
# Update ship position to new orbital position
self.ship_pos[0] = planet_pos[0] + self.planet.orbit_ring_radius * math.cos(math.radians(self.ship_orbit_angle))
self.ship_pos[1] = planet_pos[1] + self.planet.orbit_ring_radius * math.sin(math.radians(self.ship_orbit_angle))
# Check if we're at optimal exit
if abs(angle_diff) < 10:
self.ship_state = "exiting"
self.status_label.text = "Status: Exiting orbit toward target"
self.status_label.fill_color = mcrfpy.Color(100, 255, 100)
def _update_exiting(self):
"""Exit orbit and head toward target."""
# Just transition to traveling
self.ship_state = "traveling"
def _update_traveling(self):
"""Travel directly toward target."""
dx = self.ship_target[0] - self.ship_pos[0]
dy = self.ship_target[1] - self.ship_pos[1]
dist = math.sqrt(dx*dx + dy*dy)
if dist <= self.ship_speed:
# Arrived!
self.ship_pos = list(self.ship_target)
self.ship_state = "arrived"
self.status_label.text = "Status: ARRIVED!"
self.status_label.fill_color = mcrfpy.Color(100, 255, 100)
else:
# Move toward target
self.ship_pos[0] += (dx / dist) * self.ship_speed
self.ship_pos[1] += (dy / dist) * self.ship_speed
self.status_label.text = f"Status: Traveling to target ({dist:.0f} units)"

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"""Static pathfinding demonstration with planets and orbit rings."""
import mcrfpy
import math
from .base import (GeometryDemoScreen, OrbitalBody, bresenham_circle, filled_circle,
angle_between, distance, point_on_circle, is_viable_waypoint,
nearest_orbit_entry, optimal_exit_heading)
class PathfindingStaticDemo(GeometryDemoScreen):
"""Demonstrate optimal path through a static solar system."""
name = "Static Pathfinding"
description = "Optimal path using orbital slingshots"
def setup(self):
self.add_title("Pathfinding Through Orbital Bodies")
self.add_description("Using free orbital movement to optimize travel paths")
# Create a scenario with multiple planets
# Ship needs to go from bottom-left to top-right
# Optimal path uses planetary orbits as "free repositioning stations"
self.cell_size = 8
self.offset_x = 50
self.offset_y = 100
# Background
bg = mcrfpy.Frame(pos=(30, 80), size=(740, 480))
bg.fill_color = mcrfpy.Color(5, 5, 15)
bg.outline = 1
bg.outline_color = mcrfpy.Color(40, 40, 80)
self.ui.append(bg)
# Define planets (center_x, center_y, surface_radius, orbit_radius, name)
self.planets = [
(20, 45, 8, 14, "Alpha"),
(55, 25, 5, 10, "Beta"),
(70, 50, 6, 12, "Gamma"),
]
# Ship start and end
self.ship_start = (5, 55)
self.ship_end = (85, 10)
# Draw grid reference (faint)
self._draw_grid_reference()
# Draw planets with surfaces and orbit rings
for px, py, sr, orbit_r, name in self.planets:
self._draw_planet(px, py, sr, orbit_r, name)
# Calculate and draw optimal path
self._draw_optimal_path()
# Draw ship and target
self._draw_ship_and_target()
# Legend
self._draw_legend()
def _to_screen(self, gx, gy):
"""Convert grid coords to screen coords."""
return (self.offset_x + gx * self.cell_size,
self.offset_y + gy * self.cell_size)
def _draw_grid_reference(self):
"""Draw faint grid lines for reference."""
for i in range(0, 91, 10):
# Vertical lines
x = self.offset_x + i * self.cell_size
line = mcrfpy.Line(
start=(x, self.offset_y),
end=(x, self.offset_y + 60 * self.cell_size),
color=mcrfpy.Color(30, 30, 50),
thickness=1
)
self.ui.append(line)
for i in range(0, 61, 10):
# Horizontal lines
y = self.offset_y + i * self.cell_size
line = mcrfpy.Line(
start=(self.offset_x, y),
end=(self.offset_x + 90 * self.cell_size, y),
color=mcrfpy.Color(30, 30, 50),
thickness=1
)
self.ui.append(line)
def _draw_planet(self, cx, cy, surface_r, orbit_r, name):
"""Draw a planet with surface and orbit ring."""
sx, sy = self._to_screen(cx, cy)
# Orbit ring (using mcrfpy.Circle for smooth rendering)
orbit = mcrfpy.Circle(
center=(sx, sy),
radius=orbit_r * self.cell_size,
fill_color=mcrfpy.Color(0, 0, 0, 0),
outline_color=mcrfpy.Color(50, 150, 50, 150),
outline=2
)
self.ui.append(orbit)
# Also draw Bresenham orbit cells for accuracy demo
orbit_cells = bresenham_circle((cx, cy), orbit_r)
for gx, gy in orbit_cells:
px, py = self._to_screen(gx, gy)
cell = mcrfpy.Frame(
pos=(px, py),
size=(self.cell_size - 1, self.cell_size - 1)
)
cell.fill_color = mcrfpy.Color(40, 100, 40, 100)
self.ui.append(cell)
# Planet surface (filled circle)
surface_cells = filled_circle((cx, cy), surface_r)
for gx, gy in surface_cells:
px, py = self._to_screen(gx, gy)
dist = math.sqrt((gx - cx)**2 + (gy - cy)**2)
intensity = int(180 * (1 - dist / (surface_r + 1)))
cell = mcrfpy.Frame(
pos=(px, py),
size=(self.cell_size - 1, self.cell_size - 1)
)
cell.fill_color = mcrfpy.Color(60 + intensity, 80 + intensity//2, 150)
self.ui.append(cell)
# Planet label
self.add_label(name, sx - 15, sy - surface_r * self.cell_size - 15, (150, 150, 200))
def _draw_optimal_path(self):
"""Calculate and draw the optimal path using orbital waypoints."""
# The optimal path:
# 1. Ship starts at (5, 55)
# 2. Direct line to Alpha's orbit entry
# 3. Free arc around Alpha to optimal exit
# 4. Direct line to Gamma's orbit entry
# 5. Free arc around Gamma to optimal exit
# 6. Direct line to target (85, 10)
path_segments = []
# Current position
current = self.ship_start
# For this demo, manually define the path through Alpha and Gamma
# (In a real implementation, this would be computed by the pathfinder)
# Planet Alpha (20, 45, orbit_r=14)
alpha_center = (20, 45)
alpha_orbit = 14
# Entry to Alpha
entry_angle_alpha = angle_between(alpha_center, current)
entry_alpha = point_on_circle(alpha_center, alpha_orbit, entry_angle_alpha)
# Draw line: start -> Alpha entry
self._draw_path_line(current, entry_alpha, (100, 200, 255))
current = entry_alpha
# Exit from Alpha toward Gamma
gamma_center = (70, 50)
exit_angle_alpha = angle_between(alpha_center, gamma_center)
exit_alpha = point_on_circle(alpha_center, alpha_orbit, exit_angle_alpha)
# Draw arc on Alpha's orbit
self._draw_orbit_arc(alpha_center, alpha_orbit, entry_angle_alpha, exit_angle_alpha)
current = exit_alpha
# Planet Gamma (70, 50, orbit_r=12)
gamma_orbit = 12
# Entry to Gamma
entry_angle_gamma = angle_between(gamma_center, current)
entry_gamma = point_on_circle(gamma_center, gamma_orbit, entry_angle_gamma)
# Draw line: Alpha exit -> Gamma entry
self._draw_path_line(current, entry_gamma, (100, 200, 255))
current = entry_gamma
# Exit from Gamma toward target
exit_angle_gamma = angle_between(gamma_center, self.ship_end)
exit_gamma = point_on_circle(gamma_center, gamma_orbit, exit_angle_gamma)
# Draw arc on Gamma's orbit
self._draw_orbit_arc(gamma_center, gamma_orbit, entry_angle_gamma, exit_angle_gamma)
current = exit_gamma
# Final segment to target
self._draw_path_line(current, self.ship_end, (100, 200, 255))
# For comparison, draw direct path (inefficient)
direct_start = self._to_screen(*self.ship_start)
direct_end = self._to_screen(*self.ship_end)
direct_line = mcrfpy.Line(
start=direct_start, end=direct_end,
color=mcrfpy.Color(255, 100, 100, 80),
thickness=1
)
self.ui.append(direct_line)
def _draw_path_line(self, p1, p2, color):
"""Draw a path segment line."""
s1 = self._to_screen(p1[0], p1[1])
s2 = self._to_screen(p2[0], p2[1])
line = mcrfpy.Line(
start=s1, end=s2,
color=mcrfpy.Color(*color),
thickness=3
)
self.ui.append(line)
def _draw_orbit_arc(self, center, radius, start_angle, end_angle):
"""Draw an arc showing orbital movement (free movement)."""
sx, sy = self._to_screen(center[0], center[1])
# Normalize angles for drawing
# Screen coordinates have Y inverted, so negate angles
arc = mcrfpy.Arc(
center=(sx, sy),
radius=radius * self.cell_size,
start_angle=-start_angle,
end_angle=-end_angle,
color=mcrfpy.Color(255, 255, 100),
thickness=4
)
self.ui.append(arc)
def _draw_ship_and_target(self):
"""Draw ship start and target end positions."""
# Ship
ship_x, ship_y = self._to_screen(*self.ship_start)
ship = mcrfpy.Circle(
center=(ship_x + self.cell_size//2, ship_y + self.cell_size//2),
radius=10,
fill_color=mcrfpy.Color(255, 200, 100),
outline_color=mcrfpy.Color(255, 255, 200),
outline=2
)
self.ui.append(ship)
self.add_label("SHIP", ship_x - 10, ship_y + 20, (255, 200, 100))
# Target
target_x, target_y = self._to_screen(*self.ship_end)
target = mcrfpy.Circle(
center=(target_x + self.cell_size//2, target_y + self.cell_size//2),
radius=10,
fill_color=mcrfpy.Color(255, 100, 100),
outline_color=mcrfpy.Color(255, 200, 200),
outline=2
)
self.ui.append(target)
self.add_label("TARGET", target_x - 15, target_y + 20, (255, 100, 100))
def _draw_legend(self):
"""Draw legend explaining the visualization."""
leg_x = 50
leg_y = 520
# Blue line = movement cost
line1 = mcrfpy.Line(
start=(leg_x, leg_y + 10), end=(leg_x + 30, leg_y + 10),
color=mcrfpy.Color(100, 200, 255),
thickness=3
)
self.ui.append(line1)
self.add_label("Impulse movement (costs energy)", leg_x + 40, leg_y + 3, (150, 150, 150))
# Yellow arc = free movement
arc1 = mcrfpy.Arc(
center=(leg_x + 15, leg_y + 45), radius=15,
start_angle=0, end_angle=180,
color=mcrfpy.Color(255, 255, 100),
thickness=3
)
self.ui.append(arc1)
self.add_label("Orbital movement (FREE)", leg_x + 40, leg_y + 35, (255, 255, 100))
# Red line = direct (inefficient)
line2 = mcrfpy.Line(
start=(leg_x + 300, leg_y + 10), end=(leg_x + 330, leg_y + 10),
color=mcrfpy.Color(255, 100, 100, 80),
thickness=1
)
self.ui.append(line2)
self.add_label("Direct path (for comparison)", leg_x + 340, leg_y + 3, (150, 150, 150))
# Green cells = orbit ring
cell1 = mcrfpy.Frame(pos=(leg_x + 300, leg_y + 35), size=(15, 15))
cell1.fill_color = mcrfpy.Color(40, 100, 40)
self.ui.append(cell1)
self.add_label("Orbit ring cells (valid ship positions)", leg_x + 320, leg_y + 35, (150, 150, 150))

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"""Animated solar system demonstration."""
import mcrfpy
import math
from .base import (GeometryDemoScreen, OrbitalBody, create_solar_system,
create_planet, create_moon, point_on_circle)
class SolarSystemDemo(GeometryDemoScreen):
"""Demonstrate animated orbital mechanics with timer-based updates."""
name = "Solar System Animation"
description = "Planets orbiting with discrete time steps"
def setup(self):
self.add_title("Animated Solar System")
self.add_description("Planets snap to grid positions as time advances (1 tick = 1 turn)")
# Screen layout
self.center_x = 400
self.center_y = 320
self.scale = 1.5 # Pixels per grid unit
# Background
bg = mcrfpy.Frame(pos=(50, 80), size=(700, 480))
bg.fill_color = mcrfpy.Color(5, 5, 15)
bg.outline = 1
bg.outline_color = mcrfpy.Color(40, 40, 80)
self.ui.append(bg)
# Create the solar system using geometry module
self.star = create_solar_system(
grid_width=200, grid_height=200,
star_radius=15, star_orbit_radius=25
)
# Create planets with different orbital speeds
self.planet1 = create_planet(
name="Mercury",
star=self.star,
orbital_radius=60,
surface_radius=5,
orbit_ring_radius=12,
angular_velocity=12, # Fast orbit
initial_angle=0
)
self.planet2 = create_planet(
name="Venus",
star=self.star,
orbital_radius=100,
surface_radius=8,
orbit_ring_radius=16,
angular_velocity=7, # Medium orbit
initial_angle=120
)
self.planet3 = create_planet(
name="Earth",
star=self.star,
orbital_radius=150,
surface_radius=10,
orbit_ring_radius=20,
angular_velocity=4, # Slow orbit
initial_angle=240
)
# Moon orbiting Earth
self.moon = create_moon(
name="Luna",
planet=self.planet3,
orbital_radius=30,
surface_radius=3,
orbit_ring_radius=8,
angular_velocity=15, # Faster than Earth
initial_angle=45
)
self.planets = [self.planet1, self.planet2, self.planet3]
self.moons = [self.moon]
# Current time step
self.current_time = 0
# Store UI elements for updating
self.planet_circles = {}
self.orbit_rings = {}
self.moon_circles = {}
# Draw static elements (star, orbit paths)
self._draw_static_elements()
# Draw initial planet positions
self._draw_planets()
# Time display
self.time_label = mcrfpy.Caption(text="Turn: 0", pos=(60, 530))
self.time_label.fill_color = mcrfpy.Color(255, 255, 255)
self.ui.append(self.time_label)
# Instructions
self.add_label("Time advances automatically every second", 200, 530, (150, 150, 150))
# Start the animation timer
self.add_timer("solar_tick", self._tick, 1000) # 1 second per turn
def _to_screen(self, grid_pos):
"""Convert grid position to screen coordinates."""
gx, gy = grid_pos
# Center on screen, with star at center
star_pos = self.star.base_position
dx = (gx - star_pos[0]) * self.scale
dy = (gy - star_pos[1]) * self.scale
return (self.center_x + dx, self.center_y + dy)
def _draw_static_elements(self):
"""Draw elements that don't move (star, orbital paths)."""
star_screen = self._to_screen(self.star.base_position)
# Star
star_circle = mcrfpy.Circle(
center=star_screen,
radius=self.star.surface_radius * self.scale,
fill_color=mcrfpy.Color(255, 220, 100),
outline_color=mcrfpy.Color(255, 180, 50),
outline=3
)
self.ui.append(star_circle)
# Star glow effect
for i in range(3):
glow = mcrfpy.Circle(
center=star_screen,
radius=(self.star.surface_radius + 5 + i * 8) * self.scale,
fill_color=mcrfpy.Color(0, 0, 0, 0),
outline_color=mcrfpy.Color(255, 200, 50, 50 - i * 15),
outline=2
)
self.ui.append(glow)
# Orbital paths (static ellipses showing where planets travel)
for planet in self.planets:
path = mcrfpy.Circle(
center=star_screen,
radius=planet.orbital_radius * self.scale,
fill_color=mcrfpy.Color(0, 0, 0, 0),
outline_color=mcrfpy.Color(40, 40, 60),
outline=1
)
self.ui.append(path)
# Star label
self.add_label("Star", star_screen[0] - 15, star_screen[1] + self.star.surface_radius * self.scale + 5,
(255, 220, 100))
def _draw_planets(self):
"""Draw planets at their current positions."""
for planet in self.planets:
self._draw_planet(planet)
for moon in self.moons:
self._draw_moon(moon)
def _draw_planet(self, planet):
"""Draw a single planet."""
# Get grid position at current time
grid_pos = planet.grid_position_at_time(self.current_time)
screen_pos = self._to_screen(grid_pos)
# Color based on planet
colors = {
"Mercury": (180, 180, 180),
"Venus": (255, 200, 150),
"Earth": (100, 150, 255),
}
color = colors.get(planet.name, (150, 150, 150))
# Planet surface
planet_circle = mcrfpy.Circle(
center=screen_pos,
radius=planet.surface_radius * self.scale,
fill_color=mcrfpy.Color(*color),
outline_color=mcrfpy.Color(255, 255, 255, 100),
outline=1
)
self.ui.append(planet_circle)
self.planet_circles[planet.name] = planet_circle
# Orbit ring around planet
orbit_ring = mcrfpy.Circle(
center=screen_pos,
radius=planet.orbit_ring_radius * self.scale,
fill_color=mcrfpy.Color(0, 0, 0, 0),
outline_color=mcrfpy.Color(50, 150, 50, 100),
outline=1
)
self.ui.append(orbit_ring)
self.orbit_rings[planet.name] = orbit_ring
# Planet label
label = mcrfpy.Caption(
text=planet.name,
pos=(screen_pos[0] - 20, screen_pos[1] - planet.surface_radius * self.scale - 15)
)
label.fill_color = mcrfpy.Color(*color)
self.ui.append(label)
# Store label for updating
if not hasattr(self, 'planet_labels'):
self.planet_labels = {}
self.planet_labels[planet.name] = label
def _draw_moon(self, moon):
"""Draw a moon."""
grid_pos = moon.grid_position_at_time(self.current_time)
screen_pos = self._to_screen(grid_pos)
moon_circle = mcrfpy.Circle(
center=screen_pos,
radius=moon.surface_radius * self.scale,
fill_color=mcrfpy.Color(200, 200, 200),
outline_color=mcrfpy.Color(255, 255, 255, 100),
outline=1
)
self.ui.append(moon_circle)
self.moon_circles[moon.name] = moon_circle
# Moon's orbit path around Earth
parent_pos = self._to_screen(moon.parent.grid_position_at_time(self.current_time))
moon_path = mcrfpy.Circle(
center=parent_pos,
radius=moon.orbital_radius * self.scale,
fill_color=mcrfpy.Color(0, 0, 0, 0),
outline_color=mcrfpy.Color(60, 60, 80),
outline=1
)
self.ui.append(moon_path)
self.orbit_rings[moon.name + "_path"] = moon_path
def _tick(self, runtime):
"""Advance time by one turn and update planet positions."""
self.current_time += 1
# Update time display
self.time_label.text = f"Turn: {self.current_time}"
# Update planet positions
for planet in self.planets:
grid_pos = planet.grid_position_at_time(self.current_time)
screen_pos = self._to_screen(grid_pos)
# Update circle position
if planet.name in self.planet_circles:
self.planet_circles[planet.name].center = screen_pos
self.orbit_rings[planet.name].center = screen_pos
# Update label position
if hasattr(self, 'planet_labels') and planet.name in self.planet_labels:
self.planet_labels[planet.name].pos = (
screen_pos[0] - 20,
screen_pos[1] - planet.surface_radius * self.scale - 15
)
# Update moon positions
for moon in self.moons:
grid_pos = moon.grid_position_at_time(self.current_time)
screen_pos = self._to_screen(grid_pos)
if moon.name in self.moon_circles:
self.moon_circles[moon.name].center = screen_pos
# Update moon's orbital path center
parent_pos = self._to_screen(moon.parent.grid_position_at_time(self.current_time))
path_key = moon.name + "_path"
if path_key in self.orbit_rings:
self.orbit_rings[path_key].center = parent_pos

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