Fixed sprite indexing error in PyTexture; needs non-square sprite tests, but feeling confident!
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@ -6,9 +6,9 @@ PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
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texture = sf::Texture();
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texture.loadFromFile(source);
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auto size = texture.getSize();
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sheet_width = size.x;
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sheet_height = size.y;
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if (sheet_width % sprite_width != 0 || sheet_height % sprite_height != 0)
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sheet_width = (size.x / sprite_width);
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sheet_height = (size.y / sprite_height);
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if (size.x % sprite_width != 0 || size.y % sprite_height != 0)
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{
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std::cout << "Warning: Texture `" << source << "` is not an even number of sprite widths or heights across." << std::endl
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<< "Sprite size given was " << sprite_w << "x" << sprite_h << "px but the file has a resolution of " << sheet_width << "x" << sheet_height << "px." << std::endl;
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@ -17,7 +17,7 @@ PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
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sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s)
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{
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int tx = index % sprite_width, ty = index / sprite_height;
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int tx = index % sheet_width, ty = index / sheet_width;
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auto ir = sf::IntRect(tx * sprite_width, ty * sprite_height, sprite_width, sprite_height);
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auto sprite = sf::Sprite(texture, ir);
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sprite.setPosition(pos);
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