Full modification of UI items seems to be working

This commit is contained in:
John McCardle 2023-03-02 22:07:23 -05:00
parent f89896176c
commit 2ec97dfb1c
1 changed files with 75 additions and 0 deletions

View File

@ -270,6 +270,9 @@ PyObject* McRFPy_API::_listMenus(PyObject*, PyObject*) {
for (auto& s : menu->sprites) { for (auto& s : menu->sprites) {
PyObject* spr_args = Py_BuildValue("(iiii)", PyObject* spr_args = Py_BuildValue("(iiii)",
s.texture_index, s.sprite_index, s.x, s.y); s.texture_index, s.sprite_index, s.x, s.y);
PyObject* sprobj = PyObject_CallObject((PyObject*) spr_type, spr_args);
PyList_Append(sprite_list, sprobj);
} }
PyList_SET_ITEM(menulist, i, menuobj); PyList_SET_ITEM(menulist, i, menuobj);
@ -301,6 +304,78 @@ PyObject* McRFPy_API::_modMenu(PyObject* self, PyObject* args) {
menu->box.setFillColor(bgcolor); menu->box.setFillColor(bgcolor);
menu->visible = visible; menu->visible = visible;
// jank, or dank? iterate over .captions, .buttons, .sprites to modify them
// captions
PyObject* captionlist = PyObject_GetAttrString(o, "captions");
std::cout << PyUnicode_AsUTF8(PyObject_Repr(captionlist)) << std::endl;
for (int i = 0; i < menu->captions.size(); i++) {
PyObject* captionobj = PyList_GetItem(captionlist, i);
menu->captions[i].setString(
PyUnicode_AsUTF8(PyObject_GetAttrString(captionobj, "text")));
//menu->captions[i].setCharacterSize(
// PyLong_AsLong(PyObject_GetAttrString(captionobj, "textsize")));
PyObject* fgtuple = PyObject_GetAttrString(captionobj, "color");
menu->captions[i].setFillColor(
sf::Color(
PyLong_AsLong(PyTuple_GetItem(fgtuple, 0)),
PyLong_AsLong(PyTuple_GetItem(fgtuple, 1)),
PyLong_AsLong(PyTuple_GetItem(fgtuple, 2))
));
}
// buttons
PyObject* buttonlist = PyObject_GetAttrString(o, "buttons");
std::cout << PyUnicode_AsUTF8(PyObject_Repr(buttonlist)) << std::endl;
for (int i = 0; i < menu->buttons.size(); i++) {
PyObject* buttonobj = PyList_GetItem(buttonlist, i);
menu->buttons[i].setPosition(sf::Vector2f(
PyLong_AsLong(PyObject_GetAttrString(buttonobj, "x")),
PyLong_AsLong(PyObject_GetAttrString(buttonobj, "y"))
));
auto sizevec = sf::Vector2f(
PyLong_AsLong(PyObject_GetAttrString(buttonobj, "w")),
PyLong_AsLong(PyObject_GetAttrString(buttonobj, "h"))
);
menu->buttons[i].setSize(sizevec);
PyObject* btncolor = PyObject_GetAttrString(buttonobj, "bgcolor");
std::cout << PyUnicode_AsUTF8(PyObject_Repr(btncolor)) << std::endl;
menu->buttons[i].setBackground(
sf::Color(
PyLong_AsLong(PyTuple_GetItem(btncolor, 0)),
PyLong_AsLong(PyTuple_GetItem(btncolor, 1)),
PyLong_AsLong(PyTuple_GetItem(btncolor, 2))
));
PyObject* btxtcolor = PyObject_GetAttrString(buttonobj, "textcolor");
std::cout << PyUnicode_AsUTF8(PyObject_Repr(btxtcolor)) << std::endl;
menu->buttons[i].setTextColor(
sf::Color(
PyLong_AsLong(PyTuple_GetItem(btxtcolor, 0)),
PyLong_AsLong(PyTuple_GetItem(btxtcolor, 1)),
PyLong_AsLong(PyTuple_GetItem(btxtcolor, 2))
));
std::cout << PyObject_Repr(PyObject_GetAttrString(buttonobj, "text")) << std::endl;
menu->buttons[i].caption.setString(
PyUnicode_AsUTF8(PyObject_GetAttrString(buttonobj, "text")));
std::cout << PyObject_Repr(PyObject_GetAttrString(buttonobj, "actioncode")) << std::endl;
menu->buttons[i].action =
PyUnicode_AsUTF8(PyObject_GetAttrString(buttonobj, "actioncode"));
}
// sprites
PyObject* spriteslist = PyObject_GetAttrString(o, "sprites");
std::cout << PyUnicode_AsUTF8(PyObject_Repr(spriteslist)) << std::endl;
for (int i = 0; i < menu->sprites.size(); i++) {
PyObject* spriteobj = PyList_GetItem(spriteslist, i);
menu->sprites[i].texture_index =
PyLong_AsLong(PyObject_GetAttrString(spriteobj, "tex_index"));
menu->sprites[i].sprite_index =
PyLong_AsLong(PyObject_GetAttrString(spriteobj, "sprite_index"));
menu->sprites[i].x =
PyLong_AsLong(PyObject_GetAttrString(spriteobj, "x"));
menu->sprites[i].y =
PyLong_AsLong(PyObject_GetAttrString(spriteobj, "y"));
}
Py_INCREF(Py_None); Py_INCREF(Py_None);
return Py_None; return Py_None;
} }