nice-ifying UIFrame __init__ and making debug a bit easier
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parent
d417bdc8a3
commit
343669df1e
24
src/UI.h
24
src/UI.h
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@ -961,7 +961,7 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
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box.getSize().x << ", w=" << box.getSize().y << ", " <<
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box.getSize().x << ", w=" << box.getSize().y << ", " <<
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"outline=" << box.getOutlineThickness() << ", " <<
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"outline=" << box.getOutlineThickness() << ", " <<
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"fill_color=(" << (int)fc.r << ", " << (int)fc.g << ", " << (int)fc.b << ", " << (int)fc.a <<"), " <<
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"fill_color=(" << (int)fc.r << ", " << (int)fc.g << ", " << (int)fc.b << ", " << (int)fc.a <<"), " <<
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"outlinecolor=(" << (int)oc.r << ", " << (int)oc.g << ", " << (int)oc.b << ", " << (int)oc.a <<"), " <<
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"outline_color=(" << (int)oc.r << ", " << (int)oc.g << ", " << (int)oc.b << ", " << (int)oc.a <<"), " <<
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self->data->children->size() << " child objects" <<
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self->data->children->size() << " child objects" <<
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")>";
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")>";
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}
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}
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@ -972,19 +972,29 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
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static int PyUIFrame_init(PyUIFrameObject* self, PyObject* args, PyObject* kwds)
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static int PyUIFrame_init(PyUIFrameObject* self, PyObject* args, PyObject* kwds)
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{
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{
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//std::cout << "Init called\n";
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//std::cout << "Init called\n";
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static const char* keywords[] = { "x", "y", nullptr };
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static const char* keywords[] = { "x", "y", "w", "h", "fill_color", "outline_color", "outline", nullptr };
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float x = 0.0f, y = 0.0f;
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float x = 0.0f, y = 0.0f, w = 0.0f, h=0.0f, outline=0.0f;
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PyObject* fill_color = 0;
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PyObject* outline_color = 0;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ff", const_cast<char**>(keywords), &x, &y))
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffff|OOf", const_cast<char**>(keywords), &x, &y, &w, &h, &fill_color, &outline_color, &outline))
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{
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{
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return -1;
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return -1;
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}
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}
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//self->data->x = x;
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//self->data->x = x;
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//self->data->y = y;
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//self->data->y = y;
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self->data->box.setFillColor(sf::Color(0,0,0,255));
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self->data->box.setPosition(sf::Vector2f(x, y));
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self->data->box.setOutlineColor(sf::Color(128,128,128,255));
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self->data->box.setSize(sf::Vector2f(w, h));
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self->data->box.setOutlineThickness(outline);
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// getsetter abuse because I haven't standardized Color object parsing (TODO)
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int err_val = 0;
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if (fill_color && fill_color != Py_None) err_val = PyUIFrame_set_color_member(self, fill_color, (void*)0);
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else self->data->box.setFillColor(sf::Color(0,0,0,255));
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if (err_val) return err_val;
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if (outline_color && outline_color != Py_None) err_val = PyUIFrame_set_color_member(self, outline_color, (void*)1);
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else self->data->box.setOutlineColor(sf::Color(128,128,128,255));
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if (err_val) return err_val;
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return 0;
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return 0;
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}
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}
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@ -5,7 +5,7 @@
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UITestScene::UITestScene(GameEngine* g) : Scene(g)
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UITestScene::UITestScene(GameEngine* g) : Scene(g)
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{
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{
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text.setFont(game->getFont());
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text.setFont(game->getFont());
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text.setString("Test Scene for UI elements");
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text.setString("UITest: surprised to be here? game.py raised an exception.");
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text.setCharacterSize(24);
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text.setCharacterSize(24);
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