Making empty space transparent to fix FOV, more generous FOV algorithm
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99fa92f8ba
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@ -58,7 +58,7 @@ void Grid::refreshTCODmap() {
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std::cout << "Map refreshed: " << total << " squares, " << walkable << "walkable, " << transparent << " transparent" << std::endl;
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}
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void Grid::refreshTCODsight(int x, int y) {
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tcodmap->computeFov(x,y);
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tcodmap->computeFov(x,y, 0, true, FOV_PERMISSIVE_8);
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for (int x = 0; x < grid_x; x++) {
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for (int y = 0; y < grid_y; y++) {
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auto& p = at(x, y);
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@ -87,6 +87,7 @@ static PyMethodDef mcrfpyMethods[] = {
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{"lockPlayerInput", McRFPy_API::_lockPlayerInput, METH_VARARGS, ""},
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{"requestGridTarget", McRFPy_API::_requestGridTarget, METH_VARARGS, ""},
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{"activeGrid", McRFPy_API::_activeGrid, METH_VARARGS, ""},
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{"setActiveGrid", McRFPy_API::_setActiveGrid, METH_VARARGS, ""},
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{"inputMode", McRFPy_API::_inputMode, METH_VARARGS, ""},
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{"turnNumber", McRFPy_API::_turnNumber, METH_VARARGS, ""},
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{"createEntity", McRFPy_API::_createEntity, METH_VARARGS, ""},
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@ -967,6 +968,13 @@ PyObject* McRFPy_API::_requestGridTarget(PyObject* self, PyObject* args) {
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PyObject* McRFPy_API::_activeGrid(PyObject* self, PyObject* args) {
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return Py_BuildValue("s", McRFPy_API::active_grid.c_str());
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}
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PyObject* McRFPy_API::_setActiveGrid(PyObject* self, PyObject* args) {
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const char* newactivegrid;
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if (!PyArg_ParseTuple(args, "s", &newactivegrid)) return NULL;
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McRFPy_API::active_grid = newactivegrid;
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Py_INCREF(Py_None);
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return Py_None;
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}
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PyObject* McRFPy_API::_inputMode(PyObject* self, PyObject* args) {
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return Py_BuildValue("s", McRFPy_API::input_mode.c_str());
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}
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@ -100,6 +100,7 @@ public:
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// string for labeling the map
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static std::string active_grid;
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static PyObject* _activeGrid(PyObject*, PyObject*);
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static PyObject* _setActiveGrid(PyObject*, PyObject*);
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// string for prompting input
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static std::string input_mode;
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static PyObject* _inputMode(PyObject*, PyObject*);
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@ -14,7 +14,7 @@ animations_in_progress = 0
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scene = None
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class TestEntity:
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def __init__(self, grid, label, tex_index, basesprite, x, y, texture_width=64, walk_frames=5, attack_frames=6):
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def __init__(self, grid, label, tex_index, basesprite, x, y, texture_width=64, walk_frames=5, attack_frames=6, do_fov=False):
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self.grid = grid
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self.basesprite = basesprite
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self.texture_width = texture_width
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@ -23,6 +23,7 @@ class TestEntity:
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self.x = x
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self.y = y
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self.facing_direction = 0
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self.do_fov = do_fov
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#print(f"Calling C++ with: {repr((self.grid, label, tex_index, self.basesprite, x, y, self))}")
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grids = mcrfpy.listGrids()
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for g in grids:
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@ -36,7 +37,7 @@ class TestEntity:
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#grids = mcrfpy.listGrids()
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for g in scene.grids:
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if g.title == self.grid:
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if not g.at(self.x + dx, self.y + dy).walkable:
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if g.at(self.x + dx, self.y + dy) is None or not g.at(self.x + dx, self.y + dy).walkable:
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print("Blocked at target location.")
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return
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if (dx == 0 and dy == 0):
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@ -47,6 +48,7 @@ class TestEntity:
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direction = 0 if dy == +1 else 1
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self.animate(direction, move=True, animove=(self.x + dx, self.y+dy))
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self.facing_direction = direction
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if (self.do_fov): mcrfpy.refreshFov()
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def animate(self, direction, attacking=False, move=False, animove=None):
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@ -140,13 +142,26 @@ class TestScene:
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mcrfpy.createButton(entitymenu, 0, 160, 150, 40, DARKBLUE, BLACK, "Right", "test_right")
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mcrfpy.createButton(entitymenu, 0, 210, 150, 40, DARKBLUE, BLACK, "Attack", "test_attack")
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mcrfpy.createButton(entitymenu, 0, 210, 150, 40, DARKBLUE, RED, "TE", "testent")
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mcrfpy.createMenu("gridtitlemenu", 0, -10, 0, 0)
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mcrfpy.createCaption("gridtitlemenu", "<grid name>", 18, WHITE)
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mcrfpy.createMenu("hintsmenu", 0, 505, 0, 0)
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mcrfpy.createCaption("hintsmenu", "<hintline>", 16, WHITE)
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print("Make UIs visible")
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self.menus = mcrfpy.listMenus()
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self.menus[0].visible = True
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self.menus[1].w = 170
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self.menus[1].visible = True
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self.menus[2].visible = True
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self.menus[2].bgcolor = BLACK
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self.menus[3].visible = True
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self.menus[3].bgcolor = BLACK
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mcrfpy.modMenu(self.menus[0])
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mcrfpy.modMenu(self.menus[1])
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mcrfpy.modMenu(self.menus[2])
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mcrfpy.modMenu(self.menus[3])
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print(mcrfpy.listMenus())
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print("Create grid")
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@ -172,7 +187,7 @@ class TestScene:
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TestEntity("demogrid", "classtest", 1, 143, 13, 11, 64, walk_frames=5, attack_frames=6),
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TestEntity("demogrid", "classtest", 1, 158, 15, 13, 64, walk_frames=5, attack_frames=6),
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TestEntity("demogrid", "classtest", 1, 165, 17, 15, 64, walk_frames=5, attack_frames=6),
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TestEntity("demogrid", "player", 3, 20, 17, 3, 5, walk_frames=4, attack_frames=5)
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TestEntity("demogrid", "player", 3, 20, 17, 3, 5, walk_frames=4, attack_frames=5, do_fov=True)
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]
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self.grids = mcrfpy.listGrids()
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@ -195,6 +210,9 @@ class TestScene:
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mcrfpy.registerPyAction("nextsp", lambda: self.changesprite(1))
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mcrfpy.registerPyAction("prevsp", lambda: self.changesprite(-1))
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mcrfpy.registerPyAction("skipsp", lambda: self.changesprite(16))
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mcrfpy.unlockPlayerInput()
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mcrfpy.setActiveGrid("demogrid")
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self.updatehints()
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def animate_entity(self, direction, attacking=False):
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if direction is None:
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@ -253,17 +271,46 @@ class TestScene:
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self.menus[0].sprites[0].sprite_index = randint(0, 3)
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mcrfpy.modMenu(self.menus[0])
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def updatehints(self):
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self.menus[2].captions[0].text=mcrfpy.activeGrid()
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mcrfpy.modMenu(self.menus[2])
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self.menus[3].captions[0].text=mcrfpy.inputMode()
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mcrfpy.modMenu(self.menus[3])
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def gridgen(self):
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print(f"[Python] modifying {len(self.grids[0].points)} grid points")
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for p in self.grids[0].points:
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p.color = (randint(0, 255), randint(64, 192), 0)
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print("[Python] Modifying:")
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#p.color = (randint(0, 255), randint(64, 192), 0)
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p.color = (0,0,0)
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p.walkable = False
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p.transparent = False
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room_centers = [(randint(0, self.grids[0].grid_x-1), randint(0, self.grids[0].grid_y-1)) for i in range(6)]
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room_centers.append((3, 5))
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for r in room_centers:
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print(r)
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room_color = (randint(128, 192), randint(128, 192), randint(128, 192))
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#self.grids[0].at(r[0], r[1]).walkable = True
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#self.grids[0].at(r[0], r[1]).color = room_color
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halfx, halfy = randint(2, 11), randint(2,11)
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for p_x in range(r[0] - halfx, r[0] + halfx):
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for p_y in range(r[1] - halfy, r[1] + halfy):
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gpoint = self.grids[0].at(p_x, p_y)
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if gpoint is None: continue
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gpoint.walkable = True
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gpoint.transparent = True
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gpoint.color = room_color
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print()
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#print("[Python] Modifying:")
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self.grids[0].at(10, 10).color = (255, 255, 255)
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self.grids[0].at(10, 10).walkable = False
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self.grids[0].visible = True
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mcrfpy.modGrid(self.grids[0])
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print(f"Sent grid: {repr(self.grids[0])}")
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print(f"Received grid: {repr(mcrfpy.listGrids()[0])}")
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#print(f"Sent grid: {repr(self.grids[0])}")
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#print(f"Received grid: {repr(mcrfpy.listGrids()[0])}")
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def animation_done(self, s):
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print(f"The `{s}` animation completed.")
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