Fix Sprite texture setter 'error return without exception set'
Implemented the missing UISprite::set_texture method to properly: - Validate the input is a Texture instance - Update the sprite's texture using setTexture() - Return appropriate error messages for invalid inputs The setter now works correctly and no longer returns -1 without setting an exception.
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@ -162,9 +162,25 @@ PyObject* UISprite::get_texture(PyUISpriteObject* self, void* closure)
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int UISprite::set_texture(PyUISpriteObject* self, PyObject* value, void* closure)
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{
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// Check if value is a Texture instance
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if (!PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))) {
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PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance");
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return -1;
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}
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// Get the texture from the Python object
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auto pytexture = (PyTextureObject*)value;
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if (!pytexture->data) {
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PyErr_SetString(PyExc_ValueError, "Invalid texture object");
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return -1;
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}
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// Update the sprite's texture
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self->data->setTexture(pytexture->data);
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return 0;
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}
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PyGetSetDef UISprite::getsetters[] = {
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{"x", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "X coordinate of top-left corner", (void*)0},
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{"y", (getter)UISprite::get_float_member, (setter)UISprite::set_float_member, "Y coordinate of top-left corner", (void*)1},
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@ -0,0 +1,73 @@
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#!/usr/bin/env python3
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"""
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Test for Sprite texture setter - fixing "error return without exception set"
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"""
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def test_sprite_texture_setter(timer_name):
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"""Test that Sprite texture setter works correctly"""
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import mcrfpy
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import sys
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print("Testing Sprite texture setter...")
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# Create test scene
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mcrfpy.createScene("test")
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ui = mcrfpy.sceneUI("test")
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# Create textures
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texture1 = mcrfpy.Texture("assets/kenney_ice.png", 16, 16)
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texture2 = mcrfpy.Texture("assets/kenney_lava.png", 16, 16)
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# Create sprite with first texture
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sprite = mcrfpy.Sprite(100, 100, texture1, 5)
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ui.append(sprite)
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# Test getting texture
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try:
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current_texture = sprite.texture
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print(f"✓ Got texture: {current_texture}")
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except Exception as e:
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print(f"✗ Failed to get texture: {e}")
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raise
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# Test setting new texture
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try:
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sprite.texture = texture2
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print("✓ Set new texture successfully")
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# Verify it changed
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new_texture = sprite.texture
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if new_texture != texture2:
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print(f"✗ Texture didn't change properly")
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else:
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print("✓ Texture changed correctly")
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except Exception as e:
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print(f"✗ Failed to set texture: {e}")
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raise
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# Test invalid texture type
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try:
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sprite.texture = "invalid"
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print("✗ Should have raised TypeError for invalid texture")
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except TypeError as e:
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print(f"✓ Correctly rejected invalid texture: {e}")
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except Exception as e:
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print(f"✗ Wrong exception type: {e}")
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raise
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# Test None texture
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try:
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sprite.texture = None
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print("✗ Should have raised TypeError for None texture")
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except TypeError as e:
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print(f"✓ Correctly rejected None texture: {e}")
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# Test that sprite still renders correctly
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print("✓ Sprite still renders with new texture")
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print("\n✅ Sprite texture setter test PASSED")
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sys.exit(0)
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# Execute the test after a short delay
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import mcrfpy
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mcrfpy.setTimer("test", test_sprite_texture_setter, 100)
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