Keyboard control
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After Width: | Height: | Size: 8.4 KiB |
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@ -24,7 +24,7 @@ GameEngine::GameEngine()
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McRFPy_API::executePyString("from UIMenu import *");
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McRFPy_API::executePyString("from UIMenu import *");
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McRFPy_API::executePyString("from Grid import *");
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McRFPy_API::executePyString("from Grid import *");
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scenes["py"] = new PythonScene(this, "MusicScene");
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scenes["py"] = new PythonScene(this, "TestScene");
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IndexSprite::game = this;
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IndexSprite::game = this;
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@ -575,12 +575,14 @@ PyObject* McRFPy_API::_listGrids(PyObject*, PyObject*) {
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auto grid = it->second;
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auto grid = it->second;
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auto p = grid->box.getPosition();
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auto p = grid->box.getPosition();
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auto s = grid->box.getSize();
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auto s = grid->box.getSize();
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PyObject* grid_args = Py_BuildValue("(siiiiiii)",
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PyObject* grid_args = Py_BuildValue("(siiiiiiiO)",
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title.c_str(),
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title.c_str(),
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(int)grid->grid_x, (int)grid->grid_y, (int)grid->grid_size,
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(int)grid->grid_x, (int)grid->grid_y, (int)grid->grid_size,
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(int)p.x, (int)p.y, (int)s.x, (int)s.y);
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(int)p.x, (int)p.y, (int)s.x, (int)s.y,
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grid->visible? Py_True: Py_False);
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//std::cout << PyUnicode_AsUTF8(PyObject_Repr(grid_args)) << std::endl;
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grid->visible ? Py_INCREF(Py_True) : Py_INCREF(Py_False);
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std::cout << PyUnicode_AsUTF8(PyObject_Repr(grid_args)) << std::endl;
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PyObject* gridobj = PyObject_CallObject((PyObject*) grid_type, grid_args);
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PyObject* gridobj = PyObject_CallObject((PyObject*) grid_type, grid_args);
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//std::cout << (long)gridobj << std::flush <<std::endl;
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//std::cout << (long)gridobj << std::flush <<std::endl;
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@ -677,6 +679,17 @@ PyObject* McRFPy_API::_modGrid(PyObject* self, PyObject* args) {
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grid->points[i].tile_overlay = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "tile_overlay"));
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grid->points[i].tile_overlay = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "tile_overlay"));
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grid->points[i].uisprite = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "uisprite"));
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grid->points[i].uisprite = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "uisprite"));
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}
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}
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PyObject* entlist = PyObject_GetAttrString(o, "entities");
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//std::cout << PyUnicode_AsUTF8(PyObject_Repr(entlist)) << std::endl;
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for (int i = 0; i < grid->entities.size(); i++) {
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PyObject* entobj = PyList_GetItem(entlist, i);
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//std::cout << PyUnicode_AsUTF8(PyObject_Repr(entobj)) << std::endl;
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grid->entities[i]->cGrid->x = PyLong_AsLong(PyObject_GetAttrString(entobj, "x"));
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grid->entities[i]->cGrid->y = PyLong_AsLong(PyObject_GetAttrString(entobj, "y"));
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grid->entities[i]->cGrid->indexsprite.texture_index = PyLong_AsLong(PyObject_GetAttrString(entobj, "tex_index"));
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grid->entities[i]->cGrid->indexsprite.sprite_index = PyLong_AsLong(PyObject_GetAttrString(entobj, "sprite_index"));
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}
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Py_INCREF(Py_None);
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Py_INCREF(Py_None);
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return Py_None;
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return Py_None;
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@ -964,3 +977,38 @@ PyObject* McRFPy_API::_listEntities(PyObject* self, PyObject* args) {
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return Py_None;
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return Py_None;
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}
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}
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*/
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*/
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void McRFPy_API::player_input(int dx, int dy) {
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std::cout << "# entities tagged 'player': " << McRFPy_API::entities.getEntities("player").size() << std::endl;
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auto player_entity = McRFPy_API::entities.getEntities("player")[0];
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auto grid = player_entity->cGrid->grid;
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std::cout << "Grid pointed to: " << (long)player_entity->cGrid->grid << std::endl;
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if (!McRFPy_API::input_mode.compare("computerturn")) {
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// no input accepted while computer moving
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std::cout << "Can't move while computer is moving." << std::endl;
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return;
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}
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// TODO: selection cursor via keyboard
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// else if (!input_mode.compare("selectpoint") {}
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// else if (!input_mode.compare("selectentity") {}
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// grid bounds check
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if (player_entity->cGrid->x + dx < 0 ||
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player_entity->cGrid->y + dy < 0 ||
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player_entity->cGrid->x + dx > grid->grid_x - 1 ||
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player_entity->cGrid->y + dy > grid->grid_y - 1) {
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std::cout << "(" << player_entity->cGrid->x << ", " << player_entity->cGrid->y <<
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") + (" << dx << ", " << dy << ") is OOB." << std::endl;
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return;
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}
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std::cout << PyUnicode_AsUTF8(PyObject_Repr(player_entity->cBehavior->object)) << std::endl;
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PyObject* move_fn = PyObject_GetAttrString(player_entity->cBehavior->object, "move");
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std::cout << PyUnicode_AsUTF8(PyObject_Repr(move_fn)) << std::endl;
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if (move_fn) {
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std::cout << "Calling `move`" << std::endl;
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PyObject* move_args = Py_BuildValue("(ii)", dx, dy);
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PyObject_CallObject((PyObject*) move_fn, move_args);
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} else {
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std::cout << "player_input called on entity with no `move` method" << std::endl;
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}
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}
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@ -106,6 +106,10 @@ public:
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// turn cycle
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// turn cycle
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static int turn_number;
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static int turn_number;
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static PyObject* _turnNumber(PyObject*, PyObject*);
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static PyObject* _turnNumber(PyObject*, PyObject*);
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// accept keyboard input from scene
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static sf::Vector2i cursor_position;
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static void player_input(int, int);
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// Jank Functionality
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// Jank Functionality
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static UIMenu* createMenu(int posx, int posy, int sizex, int sizey);
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static UIMenu* createMenu(int posx, int posy, int sizex, int sizey);
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@ -212,6 +212,15 @@ void PythonScene::doAction(std::string name, std::string type) {
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// try zoom out
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// try zoom out
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doZoom(mousepos, -1);
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doZoom(mousepos, -1);
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}
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}
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else if (ACTIONONCE("up")) { McRFPy_API::player_input(+0, -1); }
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else if (ACTIONONCE("upright")) { McRFPy_API::player_input(+1, -1); }
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else if (ACTIONONCE("right")) { McRFPy_API::player_input(+1, +0); }
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else if (ACTIONONCE("downright")) { McRFPy_API::player_input(+1, +1); }
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else if (ACTIONONCE("down")) { McRFPy_API::player_input(+0, +1); }
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else if (ACTIONONCE("downleft")) { McRFPy_API::player_input(-1, +1); }
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else if (ACTIONONCE("left")) { McRFPy_API::player_input(-1, +0); }
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else if (ACTIONONCE("upleft")) { McRFPy_API::player_input(-1, -1); }
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else if (ACTIONONCE("wait")) { McRFPy_API::player_input(+0, +0); }
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}
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}
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void PythonScene::sRender() {
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void PythonScene::sRender() {
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@ -8,8 +8,90 @@ WHITE = (255, 255, 255)
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RED, GREEN, BLUE = (255, 0, 0), (0, 255, 0), (0, 0, 255)
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RED, GREEN, BLUE = (255, 0, 0), (0, 255, 0), (0, 0, 255)
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DARKRED, DARKGREEN, DARKBLUE = (192, 0, 0), (0, 192, 0), (0, 0, 192)
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DARKRED, DARKGREEN, DARKBLUE = (192, 0, 0), (0, 192, 0), (0, 0, 192)
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animations_in_progress = 0
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class TestEntity:
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class TestEntity:
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pass
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def __init__(self, grid, label, tex_index, basesprite, x, y, texture_width=64, walk_frames=5, attack_frames=6):
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self.grid = grid
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self.basesprite = basesprite
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self.texture_width = texture_width
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self.walk_frames = walk_frames
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self.attack_frames = attack_frames
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self.x = x
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self.y = y
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self.facing_direction = 0
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#print(f"Calling C++ with: {repr((self.grid, label, tex_index, self.basesprite, x, y, self))}")
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grids = mcrfpy.listGrids()
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for g in grids:
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if g.title == self.grid:
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self.entity_index = len(g.entities)
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mcrfpy.createEntity(self.grid, label, tex_index, self.basesprite, x, y, self)
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def move(self, dx, dy):
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# select animation direction
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# prefer left or right for diagonals.
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if (dx == 0 and dy == 0):
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direction = self.facing_direction # TODO, jump straight to computer turn
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elif (dx):
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direction = 2 if dx == +1 else 3
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else:
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direction = 0 if dy == +1 else 1
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self.animate(direction, move=True, animove=(self.x + dx, self.y+dy))
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self.facing_direction = direction
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def animate(self, direction, attacking=False, move=False, animove=None):
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start_sprite = self.basesprite + (self.texture_width * (direction + (4 if attacking else 0)))
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animation_frames = [start_sprite + i for i in range((self.attack_frames if attacking else self.walk_frames))]
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mcrfpy.createAnimation(
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0.25, # duration, seconds
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self.grid, # parent: a UIMenu or Grid key
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"entity", # target type: 'menu', 'grid', 'caption', 'button', 'sprite', or 'entity'
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self.entity_index, # target id: integer index for menu or grid objs; None for grid/menu
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"sprite", # field: 'position', 'size', 'bgcolor', 'textcolor', or 'sprite'
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self.animation_done, #callback: callable once animation is complete
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False, #loop: repeat indefinitely
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animation_frames # values: iterable of frames for 'sprite', lerp target for others
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)
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global animations_in_progress
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animations_in_progress += 1
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if move:
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pos = [self.x, self.y]
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if (direction == 0): pos[1] += 1
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elif (direction == 1): pos[1] -= 1
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elif (direction == 2): pos[0] += 1
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elif (direction == 3): pos[0] -= 1
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if not animove:
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self.x, self.y = pos
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animove = pos
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else:
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pos = animove
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self.x, self.y = animove
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#scene.move_entity(self.grid, self.entity_index, pos)
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for g in mcrfpy.listGrids():
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if g.title == self.grid:
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g.entities[self.entity_index].x = pos[0]
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g.entities[self.entity_index].y = pos[1]
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mcrfpy.modGrid(g)
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if animove:
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mcrfpy.createAnimation(
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0.25, # duration, seconds
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self.grid, # parent: a UIMenu or Grid key
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"entity", # target type: 'menu', 'grid', 'caption', 'button', 'sprite', or 'entity'
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self.entity_index, # target id: integer index for menu or grid objs; None for grid/menu
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"position", # field: 'position', 'size', 'bgcolor', 'textcolor', or 'sprite'
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self.animation_done, #callback: callable once animation is complete
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False, #loop: repeat indefinitely
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animove # values: iterable of frames for 'sprite', lerp target for others
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)
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animations_in_progress += 1
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def animation_done(self):
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global animations_in_progress
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animations_in_progress -= 1
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#print(f"{self} done animating")
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# if animations_in_progress == 0: mcrfpy.unlockPlayerInput()
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class TestScene:
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class TestScene:
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def __init__(self, ui_name = "demobox1", grid_name = "demogrid"):
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def __init__(self, ui_name = "demobox1", grid_name = "demogrid"):
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@ -18,24 +100,25 @@ class TestScene:
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mcrfpy.createTexture("./assets/test_portraits.png", 32, 8, 8) #0 - portraits
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mcrfpy.createTexture("./assets/test_portraits.png", 32, 8, 8) #0 - portraits
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mcrfpy.createTexture("./assets/alives_other.png", 16, 64, 64) #1 - TinyWorld NPCs
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mcrfpy.createTexture("./assets/alives_other.png", 16, 64, 64) #1 - TinyWorld NPCs
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mcrfpy.createTexture("./assets/alives_other.png", 32, 32, 32) #2 - TinyWorld NPCs - 2x2 sprite
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mcrfpy.createTexture("./assets/alives_other.png", 32, 32, 32) #2 - TinyWorld NPCs - 2x2 sprite
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mcrfpy.createTexture("./assets/custom_player.png", 16, 5, 13) #3 - player
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self.ui_name = ui_name
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self.ui_name = ui_name
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self.grid_name = grid_name
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self.grid_name = grid_name
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print("Create UI")
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print("Create UI")
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# Create dialog UI
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# Create dialog UI
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mcrfpy.createMenu(ui_name, 20, 520, 500, 200)
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mcrfpy.createMenu(ui_name, 20, 540, 500, 200)
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#mcrfpy.createCaption(ui_name, "Hello There", 18, BLACK)
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#mcrfpy.createCaption(ui_name, "Hello There", 18, BLACK)
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mcrfpy.createCaption(ui_name, "", 24, RED)
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mcrfpy.createCaption(ui_name, "", 24, RED)
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#mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, (0, 0, 0), "clicky", "testaction")
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#mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, (0, 0, 0), "clicky", "testaction")
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mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKRED, (0, 0, 0), "REPL", "startrepl")
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mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKRED, (0, 0, 0), "REPL", "startrepl")
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mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKGREEN, (0, 0, 0), "map gen", "gridgen")
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mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKGREEN, (0, 0, 0), "map gen", "gridgen")
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#mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKGREEN, (0, 0, 0), "mapL", "gridgen2")
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#mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKGREEN, (0, 0, 0), "mapL", "gridgen2")
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#mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, (192, 0, 0), "a_menu", "animtest")
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#mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, (192, 0, 0), "a_menu", "animtest")
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#mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKRED, GREEN, "a_spr", "animtest2")
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#mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKRED, GREEN, "a_spr", "animtest2")
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mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, GREEN, "Next sp", "nextsp")
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mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, GREEN, "Next sp", "nextsp")
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mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, RED, "Prev sp", "prevsp")
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mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, RED, "Prev sp", "prevsp")
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mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, RED, "+16 sp", "skipsp")
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mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, DARKGREEN, "+16 sp", "skipsp")
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mcrfpy.createSprite(ui_name, 2, randint(0, 3), 20, 40, 5.0)
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mcrfpy.createSprite(ui_name, 1, 0, 20, 40, 3.0)
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print("Create UI 2")
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print("Create UI 2")
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entitymenu = "entitytestmenu"
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entitymenu = "entitytestmenu"
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mcrfpy.createButton(entitymenu, 0, 110, 150, 40, DARKBLUE, BLACK, "Left", "test_left")
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mcrfpy.createButton(entitymenu, 0, 110, 150, 40, DARKBLUE, BLACK, "Left", "test_left")
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mcrfpy.createButton(entitymenu, 0, 160, 150, 40, DARKBLUE, BLACK, "Right", "test_right")
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mcrfpy.createButton(entitymenu, 0, 160, 150, 40, DARKBLUE, BLACK, "Right", "test_right")
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mcrfpy.createButton(entitymenu, 0, 210, 150, 40, DARKBLUE, BLACK, "Attack", "test_attack")
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mcrfpy.createButton(entitymenu, 0, 210, 150, 40, DARKBLUE, BLACK, "Attack", "test_attack")
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mcrfpy.createButton(entitymenu, 0, 210, 150, 40, DARKBLUE, RED, "TE", "testent")
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print("Make UIs visible")
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print("Make UIs visible")
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self.menus = mcrfpy.listMenus()
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self.menus = mcrfpy.listMenus()
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self.menus[0].visible = True
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self.menus[0].visible = True
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@ -54,22 +137,42 @@ class TestScene:
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self.menus[1].visible = True
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self.menus[1].visible = True
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mcrfpy.modMenu(self.menus[0])
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mcrfpy.modMenu(self.menus[0])
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mcrfpy.modMenu(self.menus[1])
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mcrfpy.modMenu(self.menus[1])
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print(mcrfpy.listMenus())
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print("Create grid")
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print("Create grid")
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# create grid (title, gx, gy, gs, x, y, w, h)
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# create grid (title, gx, gy, gs, x, y, w, h)
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mcrfpy.createGrid(grid_name, 20, 20, 16, 20, 20, 800, 500)
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mcrfpy.createGrid(grid_name, 20, 20, 16, 20, 20, 800, 500)
|
||||||
self.grids = mcrfpy.listGrids()
|
self.grids = mcrfpy.listGrids()
|
||||||
|
print(self.grids)
|
||||||
|
|
||||||
print("Create entities")
|
print("Create entities")
|
||||||
mcrfpy.createEntity("demogrid", "dragon", 2, 545, 10, 10, lambda: None)
|
#mcrfpy.createEntity("demogrid", "dragon", 2, 545, 10, 10, lambda: None)
|
||||||
mcrfpy.createEntity("demogrid", "tinyenemy", 1, 1538, 3, 6, lambda: None)
|
#mcrfpy.createEntity("demogrid", "tinyenemy", 1, 1538, 3, 6, lambda: None)
|
||||||
|
|
||||||
|
print("Create fancy entity")
|
||||||
|
self.tes = [
|
||||||
|
TestEntity("demogrid", "classtest", 1, 1538, 5, 7, 64, walk_frames=5, attack_frames=6),
|
||||||
|
TestEntity("demogrid", "classtest", 1, 1545, 7, 9, 64, walk_frames=5, attack_frames=6),
|
||||||
|
TestEntity("demogrid", "classtest", 1, 1552, 9, 11, 64, walk_frames=5, attack_frames=6),
|
||||||
|
TestEntity("demogrid", "classtest", 1, 1566, 11, 13, 64, walk_frames=4, attack_frames=6),
|
||||||
|
TestEntity("demogrid", "classtest", 1, 1573, 13, 15, 64, walk_frames=4, attack_frames=6),
|
||||||
|
TestEntity("demogrid", "classtest", 1, 1583, 15, 17, 64, walk_frames=4, attack_frames=6),
|
||||||
|
TestEntity("demogrid", "classtest", 1, 130, 9, 7, 64, walk_frames=5, attack_frames=6),
|
||||||
|
TestEntity("demogrid", "classtest", 1, 136, 11, 9, 64, walk_frames=5, attack_frames=6),
|
||||||
|
TestEntity("demogrid", "classtest", 1, 143, 13, 11, 64, walk_frames=5, attack_frames=6),
|
||||||
|
TestEntity("demogrid", "classtest", 1, 158, 15, 13, 64, walk_frames=5, attack_frames=6),
|
||||||
|
TestEntity("demogrid", "classtest", 1, 165, 17, 15, 64, walk_frames=5, attack_frames=6),
|
||||||
|
TestEntity("demogrid", "player", 3, 20, 17, 3, 5, walk_frames=4, attack_frames=5)
|
||||||
|
]
|
||||||
|
self.grids = mcrfpy.listGrids()
|
||||||
|
|
||||||
self.entity_direction = 0
|
self.entity_direction = 0
|
||||||
mcrfpy.registerPyAction("test_down", lambda: self.animate_entity(0, False))
|
mcrfpy.registerPyAction("test_down", lambda: [te.animate(0, False, True) for te in self.tes])
|
||||||
mcrfpy.registerPyAction("test_up", lambda: self.animate_entity(1, False))
|
mcrfpy.registerPyAction("test_up", lambda: [te.animate(1, False, True) for te in self.tes])
|
||||||
mcrfpy.registerPyAction("test_right", lambda: self.animate_entity(2, False))
|
mcrfpy.registerPyAction("test_right", lambda: [te.animate(2, False, True) for te in self.tes])
|
||||||
mcrfpy.registerPyAction("test_left", lambda: self.animate_entity(3, False))
|
mcrfpy.registerPyAction("test_left", lambda: [te.animate(3, False, True) for te in self.tes])
|
||||||
mcrfpy.registerPyAction("test_attack", lambda: self.animate_entity(None, True))
|
mcrfpy.registerPyAction("test_attack", lambda: [te.animate(0, True) for te in self.tes])
|
||||||
|
mcrfpy.registerPyAction("testent", lambda: [te.animate(2, True) for te in self.tes])
|
||||||
|
|
||||||
# Button behavior
|
# Button behavior
|
||||||
self.clicks = 0
|
self.clicks = 0
|
||||||
|
@ -115,6 +218,18 @@ class TestScene:
|
||||||
orc_animation # values: iterable of frames for 'sprite', lerp target for others
|
orc_animation # values: iterable of frames for 'sprite', lerp target for others
|
||||||
)
|
)
|
||||||
|
|
||||||
|
#def move_entity(self, targetgrid, entity_index, position):
|
||||||
|
# for i, g in enumerate(self.grids):
|
||||||
|
# if g.title == targetgrid:
|
||||||
|
# g.entities[entity_index].x = position[0]
|
||||||
|
# g.entities[entity_index].y = position[1]
|
||||||
|
# #pts = g.points
|
||||||
|
# g.visible = True
|
||||||
|
# mcrfpy.modGrid(g)
|
||||||
|
# self.grids = mcrfpy.listGrids()
|
||||||
|
# #self.grids[i].points = pts
|
||||||
|
# return
|
||||||
|
|
||||||
|
|
||||||
def changesprite(self, n):
|
def changesprite(self, n):
|
||||||
self.sprite_index += n
|
self.sprite_index += n
|
||||||
|
@ -129,12 +244,14 @@ class TestScene:
|
||||||
mcrfpy.modMenu(self.menus[0])
|
mcrfpy.modMenu(self.menus[0])
|
||||||
|
|
||||||
def gridgen(self):
|
def gridgen(self):
|
||||||
print(f"[Python] modifying {len(self.grids[0].points)} grid points")
|
#print(f"[Python] modifying {len(self.grids[0].points)} grid points")
|
||||||
for p in self.grids[0].points:
|
for p in self.grids[0].points:
|
||||||
p.color = (randint(0, 255), randint(64, 192), 0)
|
p.color = (randint(0, 255), randint(64, 192), 0)
|
||||||
print("[Python] Modifying:")
|
#print("[Python] Modifying:")
|
||||||
self.grids[0].visible = True
|
self.grids[0].visible = True
|
||||||
mcrfpy.modGrid(self.grids[0])
|
mcrfpy.modGrid(self.grids[0])
|
||||||
|
print(f"Sent grid: {repr(self.grids[0])}")
|
||||||
|
print(f"Received grid: {repr(mcrfpy.listGrids()[0])}")
|
||||||
|
|
||||||
def animation_done(self, s):
|
def animation_done(self, s):
|
||||||
print(f"The `{s}` animation completed.")
|
print(f"The `{s}` animation completed.")
|
||||||
|
|
Loading…
Reference in New Issue