Adding text functionality to Caption (why was that missing???)
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@ -1,7 +1,8 @@
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#include "Resources.h"
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#include <list>
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#include "UI.h"
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//#include <list>
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//#include "UI.h"
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// Resources class members memory allocation
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sf::Font Resources::font;
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GameEngine* Resources::game;
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GameEngine* Resources::game;
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std::string Resources::caption_buffer;
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@ -1,7 +1,7 @@
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#pragma once
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#include "Common.h"
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#include <list>
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#include "UI.h"
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//#include <list>
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//#include "UI.h"
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class GameEngine; // forward declared
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@ -10,4 +10,5 @@ class Resources
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public:
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static sf::Font font;
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static GameEngine* game;
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static std::string caption_buffer;
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};
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12
src/UI.h
12
src/UI.h
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@ -3,6 +3,7 @@
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#include "Python.h"
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#include "structmember.h"
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#include "IndexTexture.h"
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#include "Resources.h"
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#include <list>
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enum PyObjectsEnum : int
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@ -657,12 +658,19 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
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static PyObject* PyUICaption_get_text(PyUICaptionObject* self, void* closure)
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{
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return PyUnicode_FromString("Test String, Please Ignore");
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Resources::caption_buffer = self->data->text.getString();
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return PyUnicode_FromString(Resources::caption_buffer.c_str());
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}
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static int PyUICaption_set_text(PyUICaptionObject* self, PyObject* value, void* closure)
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{
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// asdf
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PyObject* s = PyObject_Str(value);
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PyObject * temp_bytes = PyUnicode_AsEncodedString(s, "UTF-8", "strict"); // Owned reference
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if (temp_bytes != NULL) {
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Resources::caption_buffer = PyBytes_AS_STRING(temp_bytes); // Borrowed pointer
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Py_DECREF(temp_bytes);
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}
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self->data->text.setString(Resources::caption_buffer);
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return 0;
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}
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