Window scaling functionality
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8e1552eec5
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5ada446360
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@ -13,7 +13,7 @@ GameEngine::GameEngine()
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Resources::font.loadFromFile("./assets/JetbrainsMono.ttf");
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Resources::game = this;
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window_title = "McRogueFace - 7DRL 2024 Engine Demo";
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window.create(sf::VideoMode(1024, 768), window_title);
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window.create(sf::VideoMode(1024, 768), window_title, sf::Style::Titlebar | sf::Style::Close);
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visible = window.getDefaultView();
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window.setFramerateLimit(30);
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scene = "uitest";
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@ -56,6 +56,12 @@ sf::RenderWindow & GameEngine::getWindow() { return window; }
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void GameEngine::createScene(std::string s) { scenes[s] = new PyScene(this); }
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void GameEngine::setWindowScale(float multiplier)
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{
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window.setSize(sf::Vector2u(1024 * multiplier, 768 * multiplier)); // 7DRL 2024: window scaling
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//window.create(sf::VideoMode(1024 * multiplier, 768 * multiplier), window_title, sf::Style::Titlebar | sf::Style::Close);
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}
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void GameEngine::run()
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{
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float fps = 0.0;
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@ -118,11 +124,18 @@ void GameEngine::sUserInput()
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if (event.type == sf::Event::Closed) { running = false; continue; }
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// TODO: add resize event to Scene to react; call it after constructor too, maybe
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else if (event.type == sf::Event::Resized) {
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continue; // 7DRL short circuit. Resizing manually disabled
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/*
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sf::FloatRect area(0.f, 0.f, event.size.width, event.size.height);
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//sf::FloatRect area(0.f, 0.f, 1024.f, 768.f); // 7DRL 2024: attempt to set scale appropriately
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//sf::FloatRect area(0.f, 0.f, event.size.width, event.size.width * 0.75);
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visible = sf::View(area);
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window.setView(visible);
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//std::cout << "Visible area set to (0, 0, " << event.size.width << ", " << event.size.height <<")"<<std::endl;
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//window.setSize(sf::Vector2u(event.size.width, event.size.width * 0.75)); // 7DRL 2024: window scaling
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std::cout << "Visible area set to (0, 0, " << event.size.width << ", " << event.size.height <<")"<<std::endl;
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actionType = "resize";
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//window.setSize(sf::Vector2u(event.size.width, event.size.width * 0.75)); // 7DRL 2024: window scaling
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*/
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}
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else if (event.type == sf::Event::KeyPressed || event.type == sf::Event::MouseButtonPressed || event.type == sf::Event::MouseWheelScrolled) actionType = "start";
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@ -41,6 +41,7 @@ public:
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float getFrameTime() { return frameTime; }
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sf::View getView() { return visible; }
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void manageTimer(std::string, PyObject*, int);
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void setWindowScale(float);
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// global textures for scripts to access
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std::vector<IndexTexture> textures;
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@ -35,6 +35,7 @@ static PyMethodDef mcrfpyMethods[] = {
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{"setTimer", McRFPy_API::_setTimer, METH_VARARGS, "setTimer(name:str, callable:object, interval:int) - callable will be called with args (runtime:float) every `interval` milliseconds"},
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{"delTimer", McRFPy_API::_delTimer, METH_VARARGS, "delTimer(name:str) - stop calling the timer labelled with `name`"},
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{"exit", McRFPy_API::_exit, METH_VARARGS, "exit() - close down the game engine"},
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{"setScale", McRFPy_API::_setScale, METH_VARARGS, "setScale(multiplier:float) - resize the window (still 1024x768, but bigger)"},
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{NULL, NULL, 0, NULL}
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};
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@ -486,3 +487,16 @@ PyObject* McRFPy_API::_exit(PyObject* self, PyObject* args) {
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Py_INCREF(Py_None);
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return Py_None;
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}
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PyObject* McRFPy_API::_setScale(PyObject* self, PyObject* args) {
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float multiplier;
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if (!PyArg_ParseTuple(args, "f", &multiplier)) return NULL;
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if (multiplier < 0.2 || multiplier > 4)
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{
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PyErr_SetString(PyExc_ValueError, "Window scale must be between 0.2 and 4");
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return NULL;
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}
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game->setWindowScale(multiplier);
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Py_INCREF(Py_None);
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return Py_None;
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}
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@ -80,6 +80,7 @@ public:
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static PyObject* _delTimer(PyObject*, PyObject*);
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static PyObject* _exit(PyObject*, PyObject*);
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static PyObject* _setScale(PyObject*, PyObject*);
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// accept keyboard input from scene
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static sf::Vector2i cursor_position;
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@ -19,14 +19,15 @@ void PyScene::update()
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void PyScene::do_mouse_input(std::string button, std::string type)
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{
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auto mousepos = sf::Mouse::getPosition(game->getWindow());
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auto unscaledmousepos = sf::Mouse::getPosition(game->getWindow());
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auto mousepos = game->getWindow().mapPixelToCoords(unscaledmousepos);
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UIDrawable* target;
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for (auto d: *ui_elements)
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{
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target = d->click_at(sf::Vector2f(mousepos));
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if (target)
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{
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PyObject* args = Py_BuildValue("(iiss)", mousepos.x, mousepos.y, button.c_str(), type.c_str());
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PyObject* args = Py_BuildValue("(iiss)", (int)mousepos.x, (int)mousepos.y, button.c_str(), type.c_str());
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PyObject* retval = PyObject_Call(target->click_callable, args, NULL);
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if (!retval)
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{
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