diff --git a/src/McRFPy_API.cpp b/src/McRFPy_API.cpp index a1aa1d4..1fe7e07 100644 --- a/src/McRFPy_API.cpp +++ b/src/McRFPy_API.cpp @@ -251,7 +251,7 @@ PyObject* McRFPy_API::_registerInputAction(PyObject *self, PyObject *args) std::cout << "Unregistering\n"; success = game->currentScene()->unregisterActionInjected(action_code, std::string(actionstr) + "_py"); } else { - std::cout << "Registering" << actionstr << "_py to " << action_code << "\n"; + std::cout << "Registering " << actionstr << "_py to " << action_code << "\n"; success = game->currentScene()->registerActionInjected(action_code, std::string(actionstr) + "_py"); } diff --git a/src/PyScene.cpp b/src/PyScene.cpp index 31db583..8474572 100644 --- a/src/PyScene.cpp +++ b/src/PyScene.cpp @@ -11,7 +11,8 @@ PyScene::PyScene(GameEngine* g) : Scene(g) registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_DEL, "wheel_up"); registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_NEG + ActionCode::WHEEL_DEL, "wheel_down"); - registerAction(ActionCode::KEY + sf::Keyboard::Grave, "debug_menu"); + // console (` / ~ key) - don't hard code. + //registerAction(ActionCode::KEY + sf::Keyboard::Grave, "debug_menu"); } void PyScene::update()