docs: Phase 3 - Convert 19 module functions to MCRF_FUNCTION macros

Converted all module-level functions in McRFPy_API.cpp to use the MCRF_*
documentation macro system:

Audio functions (7):
- createSoundBuffer, loadMusic, setMusicVolume, setSoundVolume
- playSound, getMusicVolume, getSoundVolume

Scene functions (5):
- sceneUI, currentScene, setScene, createScene, keypressScene

Timer functions (2):
- setTimer, delTimer

Utility functions (5):
- exit, setScale, find, findAll, getMetrics

Each function now uses:
- MCRF_SIG for signatures
- MCRF_DESC for descriptions
- MCRF_ARG for parameters
- MCRF_RETURNS for return values
- MCRF_RAISES for exceptions
- MCRF_NOTE for additional details

Phase 4 assessment: PyCallable.cpp and PythonObjectCache.cpp contain only
internal C++ implementation with no Python API to document.

All conversions tested and verified with test_phase3_docs.py.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
John McCardle 2025-10-30 19:38:22 -04:00
parent 29aa6e62be
commit 621d719c25
1 changed files with 148 additions and 134 deletions

View File

@ -1,6 +1,7 @@
#include "McRFPy_API.h"
#include "McRFPy_Automation.h"
#include "McRFPy_Libtcod.h"
#include "McRFPy_Doc.h"
#include "platform.h"
#include "PyAnimation.h"
#include "PyDrawable.h"
@ -27,161 +28,174 @@ PyObject* McRFPy_API::mcrf_module;
static PyMethodDef mcrfpyMethods[] = {
{"createSoundBuffer", McRFPy_API::_createSoundBuffer, METH_VARARGS,
"createSoundBuffer(filename: str) -> int\n\n"
"Load a sound effect from a file and return its buffer ID.\n\n"
"Args:\n"
" filename: Path to the sound file (WAV, OGG, FLAC)\n\n"
"Returns:\n"
" int: Buffer ID for use with playSound()\n\n"
"Raises:\n"
" RuntimeError: If the file cannot be loaded"},
MCRF_FUNCTION(createSoundBuffer,
MCRF_SIG("(filename: str)", "int"),
MCRF_DESC("Load a sound effect from a file and return its buffer ID."),
MCRF_ARGS_START
MCRF_ARG("filename", "Path to the sound file (WAV, OGG, FLAC)")
MCRF_RETURNS("int: Buffer ID for use with playSound()")
MCRF_RAISES("RuntimeError", "If the file cannot be loaded")
)},
{"loadMusic", McRFPy_API::_loadMusic, METH_VARARGS,
"loadMusic(filename: str) -> None\n\n"
"Load and immediately play background music from a file.\n\n"
"Args:\n"
" filename: Path to the music file (WAV, OGG, FLAC)\n\n"
"Note:\n"
" Only one music track can play at a time. Loading new music stops the current track."},
MCRF_FUNCTION(loadMusic,
MCRF_SIG("(filename: str)", "None"),
MCRF_DESC("Load and immediately play background music from a file."),
MCRF_ARGS_START
MCRF_ARG("filename", "Path to the music file (WAV, OGG, FLAC)")
MCRF_RETURNS("None")
MCRF_NOTE("Only one music track can play at a time. Loading new music stops the current track.")
)},
{"setMusicVolume", McRFPy_API::_setMusicVolume, METH_VARARGS,
"setMusicVolume(volume: int) -> None\n\n"
"Set the global music volume.\n\n"
"Args:\n"
" volume: Volume level from 0 (silent) to 100 (full volume)"},
MCRF_FUNCTION(setMusicVolume,
MCRF_SIG("(volume: int)", "None"),
MCRF_DESC("Set the global music volume."),
MCRF_ARGS_START
MCRF_ARG("volume", "Volume level from 0 (silent) to 100 (full volume)")
MCRF_RETURNS("None")
)},
{"setSoundVolume", McRFPy_API::_setSoundVolume, METH_VARARGS,
"setSoundVolume(volume: int) -> None\n\n"
"Set the global sound effects volume.\n\n"
"Args:\n"
" volume: Volume level from 0 (silent) to 100 (full volume)"},
MCRF_FUNCTION(setSoundVolume,
MCRF_SIG("(volume: int)", "None"),
MCRF_DESC("Set the global sound effects volume."),
MCRF_ARGS_START
MCRF_ARG("volume", "Volume level from 0 (silent) to 100 (full volume)")
MCRF_RETURNS("None")
)},
{"playSound", McRFPy_API::_playSound, METH_VARARGS,
"playSound(buffer_id: int) -> None\n\n"
"Play a sound effect using a previously loaded buffer.\n\n"
"Args:\n"
" buffer_id: Sound buffer ID returned by createSoundBuffer()\n\n"
"Raises:\n"
" RuntimeError: If the buffer ID is invalid"},
MCRF_FUNCTION(playSound,
MCRF_SIG("(buffer_id: int)", "None"),
MCRF_DESC("Play a sound effect using a previously loaded buffer."),
MCRF_ARGS_START
MCRF_ARG("buffer_id", "Sound buffer ID returned by createSoundBuffer()")
MCRF_RETURNS("None")
MCRF_RAISES("RuntimeError", "If the buffer ID is invalid")
)},
{"getMusicVolume", McRFPy_API::_getMusicVolume, METH_NOARGS,
"getMusicVolume() -> int\n\n"
"Get the current music volume level.\n\n"
"Returns:\n"
" int: Current volume (0-100)"},
MCRF_FUNCTION(getMusicVolume,
MCRF_SIG("()", "int"),
MCRF_DESC("Get the current music volume level."),
MCRF_RETURNS("int: Current volume (0-100)")
)},
{"getSoundVolume", McRFPy_API::_getSoundVolume, METH_NOARGS,
"getSoundVolume() -> int\n\n"
"Get the current sound effects volume level.\n\n"
"Returns:\n"
" int: Current volume (0-100)"},
MCRF_FUNCTION(getSoundVolume,
MCRF_SIG("()", "int"),
MCRF_DESC("Get the current sound effects volume level."),
MCRF_RETURNS("int: Current volume (0-100)")
)},
{"sceneUI", McRFPy_API::_sceneUI, METH_VARARGS,
"sceneUI(scene: str = None) -> list\n\n"
"Get all UI elements for a scene.\n\n"
"Args:\n"
" scene: Scene name. If None, uses current scene\n\n"
"Returns:\n"
" list: All UI elements (Frame, Caption, Sprite, Grid) in the scene\n\n"
"Raises:\n"
" KeyError: If the specified scene doesn't exist"},
MCRF_FUNCTION(sceneUI,
MCRF_SIG("(scene: str = None)", "list"),
MCRF_DESC("Get all UI elements for a scene."),
MCRF_ARGS_START
MCRF_ARG("scene", "Scene name. If None, uses current scene")
MCRF_RETURNS("list: All UI elements (Frame, Caption, Sprite, Grid) in the scene")
MCRF_RAISES("KeyError", "If the specified scene doesn't exist")
)},
{"currentScene", McRFPy_API::_currentScene, METH_NOARGS,
"currentScene() -> str\n\n"
"Get the name of the currently active scene.\n\n"
"Returns:\n"
" str: Name of the current scene"},
MCRF_FUNCTION(currentScene,
MCRF_SIG("()", "str"),
MCRF_DESC("Get the name of the currently active scene."),
MCRF_RETURNS("str: Name of the current scene")
)},
{"setScene", McRFPy_API::_setScene, METH_VARARGS,
"setScene(scene: str, transition: str = None, duration: float = 0.0) -> None\n\n"
"Switch to a different scene with optional transition effect.\n\n"
"Args:\n"
" scene: Name of the scene to switch to\n"
" transition: Transition type ('fade', 'slide_left', 'slide_right', 'slide_up', 'slide_down')\n"
" duration: Transition duration in seconds (default: 0.0 for instant)\n\n"
"Raises:\n"
" KeyError: If the scene doesn't exist\n"
" ValueError: If the transition type is invalid"},
MCRF_FUNCTION(setScene,
MCRF_SIG("(scene: str, transition: str = None, duration: float = 0.0)", "None"),
MCRF_DESC("Switch to a different scene with optional transition effect."),
MCRF_ARGS_START
MCRF_ARG("scene", "Name of the scene to switch to")
MCRF_ARG("transition", "Transition type ('fade', 'slide_left', 'slide_right', 'slide_up', 'slide_down')")
MCRF_ARG("duration", "Transition duration in seconds (default: 0.0 for instant)")
MCRF_RETURNS("None")
MCRF_RAISES("KeyError", "If the scene doesn't exist")
MCRF_RAISES("ValueError", "If the transition type is invalid")
)},
{"createScene", McRFPy_API::_createScene, METH_VARARGS,
"createScene(name: str) -> None\n\n"
"Create a new empty scene.\n\n"
"Args:\n"
" name: Unique name for the new scene\n\n"
"Raises:\n"
" ValueError: If a scene with this name already exists\n\n"
"Note:\n"
" The scene is created but not made active. Use setScene() to switch to it."},
MCRF_FUNCTION(createScene,
MCRF_SIG("(name: str)", "None"),
MCRF_DESC("Create a new empty scene."),
MCRF_ARGS_START
MCRF_ARG("name", "Unique name for the new scene")
MCRF_RETURNS("None")
MCRF_RAISES("ValueError", "If a scene with this name already exists")
MCRF_NOTE("The scene is created but not made active. Use setScene() to switch to it.")
)},
{"keypressScene", McRFPy_API::_keypressScene, METH_VARARGS,
"keypressScene(handler: callable) -> None\n\n"
"Set the keyboard event handler for the current scene.\n\n"
"Args:\n"
" handler: Callable that receives (key_name: str, is_pressed: bool)\n\n"
"Example:\n"
" def on_key(key, pressed):\n"
" if key == 'A' and pressed:\n"
" print('A key pressed')\n"
" mcrfpy.keypressScene(on_key)"},
MCRF_FUNCTION(keypressScene,
MCRF_SIG("(handler: callable)", "None"),
MCRF_DESC("Set the keyboard event handler for the current scene."),
MCRF_ARGS_START
MCRF_ARG("handler", "Callable that receives (key_name: str, is_pressed: bool)")
MCRF_RETURNS("None")
MCRF_NOTE("Example: def on_key(key, pressed): if key == 'A' and pressed: print('A key pressed') mcrfpy.keypressScene(on_key)")
)},
{"setTimer", McRFPy_API::_setTimer, METH_VARARGS,
"setTimer(name: str, handler: callable, interval: int) -> None\n\n"
"Create or update a recurring timer.\n\n"
"Args:\n"
" name: Unique identifier for the timer\n"
" handler: Function called with (runtime: float) parameter\n"
" interval: Time between calls in milliseconds\n\n"
"Note:\n"
" If a timer with this name exists, it will be replaced.\n"
" The handler receives the total runtime in seconds as its argument."},
MCRF_FUNCTION(setTimer,
MCRF_SIG("(name: str, handler: callable, interval: int)", "None"),
MCRF_DESC("Create or update a recurring timer."),
MCRF_ARGS_START
MCRF_ARG("name", "Unique identifier for the timer")
MCRF_ARG("handler", "Function called with (runtime: float) parameter")
MCRF_ARG("interval", "Time between calls in milliseconds")
MCRF_RETURNS("None")
MCRF_NOTE("If a timer with this name exists, it will be replaced. The handler receives the total runtime in seconds as its argument.")
)},
{"delTimer", McRFPy_API::_delTimer, METH_VARARGS,
"delTimer(name: str) -> None\n\n"
"Stop and remove a timer.\n\n"
"Args:\n"
" name: Timer identifier to remove\n\n"
"Note:\n"
" No error is raised if the timer doesn't exist."},
MCRF_FUNCTION(delTimer,
MCRF_SIG("(name: str)", "None"),
MCRF_DESC("Stop and remove a timer."),
MCRF_ARGS_START
MCRF_ARG("name", "Timer identifier to remove")
MCRF_RETURNS("None")
MCRF_NOTE("No error is raised if the timer doesn't exist.")
)},
{"exit", McRFPy_API::_exit, METH_NOARGS,
"exit() -> None\n\n"
"Cleanly shut down the game engine and exit the application.\n\n"
"Note:\n"
" This immediately closes the window and terminates the program."},
MCRF_FUNCTION(exit,
MCRF_SIG("()", "None"),
MCRF_DESC("Cleanly shut down the game engine and exit the application."),
MCRF_RETURNS("None")
MCRF_NOTE("This immediately closes the window and terminates the program.")
)},
{"setScale", McRFPy_API::_setScale, METH_VARARGS,
"setScale(multiplier: float) -> None\n\n"
"Scale the game window size.\n\n"
"Args:\n"
" multiplier: Scale factor (e.g., 2.0 for double size)\n\n"
"Note:\n"
" The internal resolution remains 1024x768, but the window is scaled.\n"
" This is deprecated - use Window.resolution instead."},
MCRF_FUNCTION(setScale,
MCRF_SIG("(multiplier: float)", "None"),
MCRF_DESC("Scale the game window size."),
MCRF_ARGS_START
MCRF_ARG("multiplier", "Scale factor (e.g., 2.0 for double size)")
MCRF_RETURNS("None")
MCRF_NOTE("The internal resolution remains 1024x768, but the window is scaled. This is deprecated - use Window.resolution instead.")
)},
{"find", McRFPy_API::_find, METH_VARARGS,
"find(name: str, scene: str = None) -> UIDrawable | None\n\n"
"Find the first UI element with the specified name.\n\n"
"Args:\n"
" name: Exact name to search for\n"
" scene: Scene to search in (default: current scene)\n\n"
"Returns:\n"
" Frame, Caption, Sprite, Grid, or Entity if found; None otherwise\n\n"
"Note:\n"
" Searches scene UI elements and entities within grids."},
MCRF_FUNCTION(find,
MCRF_SIG("(name: str, scene: str = None)", "UIDrawable | None"),
MCRF_DESC("Find the first UI element with the specified name."),
MCRF_ARGS_START
MCRF_ARG("name", "Exact name to search for")
MCRF_ARG("scene", "Scene to search in (default: current scene)")
MCRF_RETURNS("Frame, Caption, Sprite, Grid, or Entity if found; None otherwise")
MCRF_NOTE("Searches scene UI elements and entities within grids.")
)},
{"findAll", McRFPy_API::_findAll, METH_VARARGS,
"findAll(pattern: str, scene: str = None) -> list\n\n"
"Find all UI elements matching a name pattern.\n\n"
"Args:\n"
" pattern: Name pattern with optional wildcards (* matches any characters)\n"
" scene: Scene to search in (default: current scene)\n\n"
"Returns:\n"
" list: All matching UI elements and entities\n\n"
"Example:\n"
" findAll('enemy*') # Find all elements starting with 'enemy'\n"
" findAll('*_button') # Find all elements ending with '_button'"},
MCRF_FUNCTION(findAll,
MCRF_SIG("(pattern: str, scene: str = None)", "list"),
MCRF_DESC("Find all UI elements matching a name pattern."),
MCRF_ARGS_START
MCRF_ARG("pattern", "Name pattern with optional wildcards (* matches any characters)")
MCRF_ARG("scene", "Scene to search in (default: current scene)")
MCRF_RETURNS("list: All matching UI elements and entities")
MCRF_NOTE("Example: findAll('enemy*') finds all elements starting with 'enemy', findAll('*_button') finds all elements ending with '_button'")
)},
{"getMetrics", McRFPy_API::_getMetrics, METH_NOARGS,
"getMetrics() -> dict\n\n"
"Get current performance metrics.\n\n"
"Returns:\n"
" dict: Performance data with keys:\n"
" - frame_time: Last frame duration in seconds\n"
" - avg_frame_time: Average frame time\n"
" - fps: Frames per second\n"
" - draw_calls: Number of draw calls\n"
" - ui_elements: Total UI element count\n"
" - visible_elements: Visible element count\n"
" - current_frame: Frame counter\n"
" - runtime: Total runtime in seconds"},
MCRF_FUNCTION(getMetrics,
MCRF_SIG("()", "dict"),
MCRF_DESC("Get current performance metrics."),
MCRF_RETURNS("dict: Performance data with keys: frame_time (last frame duration in seconds), avg_frame_time (average frame time), fps (frames per second), draw_calls (number of draw calls), ui_elements (total UI element count), visible_elements (visible element count), current_frame (frame counter), runtime (total runtime in seconds)")
)},
{NULL, NULL, 0, NULL}
};