feat: Implement texture caching system with dirty flag optimization (closes #144)

- Add cache_subtree property on Frame for opt-in RenderTexture caching
- Add PyTexture::from_rendered() factory for runtime texture creation
- Add snapshot= parameter to Sprite for creating sprites from Frame content
- Implement content_dirty vs composite_dirty distinction:
  - markContentDirty(): content changed, invalidate self and ancestors
  - markCompositeDirty(): position changed, ancestors need recomposite only
- Update all UIDrawable position setters to use markCompositeDirty()
- Add quick exit workaround for cleanup segfaults

Benchmark: deep_nesting_cached is 3.7x faster (0.09ms vs 0.35ms)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
John McCardle 2025-11-28 19:30:24 -05:00
parent 8583db7225
commit 68f8349fe8
13 changed files with 220 additions and 56 deletions

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@ -338,9 +338,14 @@ void GameEngine::run()
running = false; running = false;
} }
} }
// Clean up before exiting the run loop // Clean up before exiting the run loop
cleanup(); cleanup();
// #144: Quick exit to avoid cleanup segfaults in Python/C++ destructor ordering
// This is a pragmatic workaround - proper cleanup would require careful
// attention to shared_ptr cycles and Python GC interaction
std::_Exit(0);
} }
std::shared_ptr<Timer> GameEngine::getTimer(const std::string& name) std::shared_ptr<Timer> GameEngine::getTimer(const std::string& name)

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@ -17,11 +17,37 @@ PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
sheet_height = (size.y / sprite_height); sheet_height = (size.y / sprite_height);
if (size.x % sprite_width != 0 || size.y % sprite_height != 0) if (size.x % sprite_width != 0 || size.y % sprite_height != 0)
{ {
std::cout << "Warning: Texture `" << source << "` is not an even number of sprite widths or heights across." << std::endl std::cout << "Warning: Texture `" << source << "` is not an even number of sprite widths or heights across." << std::endl
<< "Sprite size given was " << sprite_w << "x" << sprite_h << "px but the file has a resolution of " << sheet_width << "x" << sheet_height << "px." << std::endl; << "Sprite size given was " << sprite_w << "x" << sprite_h << "px but the file has a resolution of " << sheet_width << "x" << sheet_height << "px." << std::endl;
} }
} }
// #144: Factory method to create texture from rendered content (snapshot)
std::shared_ptr<PyTexture> PyTexture::from_rendered(sf::RenderTexture& render_tex)
{
// Use a custom shared_ptr construction to access private default constructor
struct MakeSharedEnabler : public PyTexture {
MakeSharedEnabler() : PyTexture() {}
};
auto ptex = std::make_shared<MakeSharedEnabler>();
// Copy the rendered texture data
ptex->texture = render_tex.getTexture();
ptex->texture.setSmooth(false); // Maintain pixel art aesthetic
// Set source to indicate this is a snapshot
ptex->source = "<snapshot>";
// Treat entire texture as single sprite
auto size = ptex->texture.getSize();
ptex->sprite_width = size.x;
ptex->sprite_height = size.y;
ptex->sheet_width = 1;
ptex->sheet_height = 1;
return ptex;
}
sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s) sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s)
{ {
// Protect against division by zero if texture failed to load // Protect against division by zero if texture failed to load

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@ -15,9 +15,16 @@ private:
sf::Texture texture; sf::Texture texture;
std::string source; std::string source;
int sheet_width, sheet_height; int sheet_width, sheet_height;
// Private default constructor for factory methods
PyTexture() : source("<uninitialized>"), sprite_width(0), sprite_height(0), sheet_width(0), sheet_height(0) {}
public: public:
int sprite_width, sprite_height; // just use them read only, OK? int sprite_width, sprite_height; // just use them read only, OK?
PyTexture(std::string filename, int sprite_w, int sprite_h); PyTexture(std::string filename, int sprite_w, int sprite_h);
// #144: Factory method to create texture from rendered content (snapshot)
static std::shared_ptr<PyTexture> from_rendered(sf::RenderTexture& render_tex);
sf::Sprite sprite(int index, sf::Vector2f pos = sf::Vector2f(0, 0), sf::Vector2f s = sf::Vector2f(1.0, 1.0)); sf::Sprite sprite(int index, sf::Vector2f pos = sf::Vector2f(0, 0), sf::Vector2f s = sf::Vector2f(1.0, 1.0));
int getSpriteCount() const { return sheet_width * sheet_height; } int getSpriteCount() const { return sheet_width * sheet_height; }

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@ -228,14 +228,14 @@ bool UIArc::setProperty(const std::string& name, float value) {
center.x = value; center.x = value;
position = center; position = center;
vertices_dirty = true; vertices_dirty = true;
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} }
else if (name == "y") { else if (name == "y") {
center.y = value; center.y = value;
position = center; position = center;
vertices_dirty = true; vertices_dirty = true;
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} }
return false; return false;
@ -253,7 +253,7 @@ bool UIArc::setProperty(const std::string& name, const sf::Color& value) {
bool UIArc::setProperty(const std::string& name, const sf::Vector2f& value) { bool UIArc::setProperty(const std::string& name, const sf::Vector2f& value) {
if (name == "center") { if (name == "center") {
setCenter(value); setCenter(value);
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} }
return false; return false;

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@ -471,13 +471,13 @@ bool UICaption::setProperty(const std::string& name, float value) {
if (name == "x") { if (name == "x") {
position.x = value; position.x = value;
text.setPosition(position); // Keep text in sync text.setPosition(position); // Keep text in sync
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} }
else if (name == "y") { else if (name == "y") {
position.y = value; position.y = value;
text.setPosition(position); // Keep text in sync text.setPosition(position); // Keep text in sync
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} }
else if (name == "font_size" || name == "size") { // Support both for backward compatibility else if (name == "font_size" || name == "size") { // Support both for backward compatibility

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@ -180,11 +180,11 @@ bool UICircle::setProperty(const std::string& name, float value) {
return true; return true;
} else if (name == "x") { } else if (name == "x") {
position.x = value; position.x = value;
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} else if (name == "y") { } else if (name == "y") {
position.y = value; position.y = value;
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} }
return false; return false;

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@ -820,19 +820,39 @@ bool UIDrawable::contains_point(float x, float y) const {
return global_bounds.contains(x, y); return global_bounds.contains(x, y);
} }
// #116 - Dirty flag propagation up parent chain // #144: Content dirty - texture needs rebuild
void UIDrawable::markDirty() { void UIDrawable::markContentDirty() {
if (render_dirty) return; // Already dirty, no need to propagate if (render_dirty) return; // Already dirty, no need to propagate
render_dirty = true; render_dirty = true;
composite_dirty = true; // If content changed, composite also needs update
// Propagate to parent // Propagate to parent - parent's composite is dirty (child content changed)
auto p = parent.lock(); auto p = parent.lock();
if (p) { if (p) {
p->markDirty(); p->markContentDirty(); // Parent also needs to rebuild to include our changes
} }
} }
// #144: Composite dirty - position changed, texture still valid
void UIDrawable::markCompositeDirty() {
// Don't set render_dirty - our cached texture is still valid
// Only mark composite_dirty so parent knows to re-blit us
// Propagate to parent - parent needs to re-composite
auto p = parent.lock();
if (p) {
p->composite_dirty = true;
p->render_dirty = true; // Parent needs to re-render (re-composite children)
p->markCompositeDirty(); // Continue propagating up
}
}
// Legacy method - calls markContentDirty for backwards compatibility
void UIDrawable::markDirty() {
markContentDirty();
}
// Python API - get parent drawable // Python API - get parent drawable
PyObject* UIDrawable::get_parent(PyObject* self, void* closure) { PyObject* UIDrawable::get_parent(PyObject* self, void* closure) {
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure)); PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure));

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@ -172,14 +172,27 @@ protected:
void updateRenderTexture(); void updateRenderTexture();
public: public:
// Mark this drawable as needing redraw (#116 - propagates up parent chain) // #144: Dirty flag system - content vs composite
void markDirty(); // content_dirty: THIS drawable's texture needs rebuild (color/text/sprite changed)
// composite_dirty: Parent needs to re-composite children (position changed)
// Mark content as dirty - texture needs rebuild, propagates up
void markDirty(); // Legacy method - calls markContentDirty
void markContentDirty();
// Mark only composite as dirty - position changed, texture still valid
// Only notifies parent, doesn't set own render_dirty
void markCompositeDirty();
// Check if this drawable needs redraw // Check if this drawable needs redraw
bool isDirty() const { return render_dirty; } bool isDirty() const { return render_dirty; }
bool isCompositeDirty() const { return composite_dirty; }
// Clear dirty flag (called after rendering) // Clear dirty flags (called after rendering)
void clearDirty() { render_dirty = false; } void clearDirty() { render_dirty = false; composite_dirty = false; }
protected:
bool composite_dirty = true; // #144: Needs re-composite (child positions changed)
}; };
typedef struct { typedef struct {

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@ -95,27 +95,33 @@ void UIFrame::render(sf::Vector2f offset, sf::RenderTarget& target)
{ {
// Check visibility // Check visibility
if (!visible) return; if (!visible) return;
// TODO: Apply opacity when SFML supports it on shapes // TODO: Apply opacity when SFML supports it on shapes
// Check if we need to use RenderTexture for clipping // #144: Use RenderTexture for clipping OR texture caching
if (clip_children && !children->empty()) { // clip_children: requires texture for clipping effect (only when has children)
// cache_subtree: uses texture for performance (always, even without children)
bool use_texture = (clip_children && !children->empty()) || cache_subtree;
if (use_texture) {
// Enable RenderTexture if not already enabled // Enable RenderTexture if not already enabled
if (!use_render_texture) { if (!use_render_texture) {
auto size = box.getSize(); auto size = box.getSize();
enableRenderTexture(static_cast<unsigned int>(size.x), if (size.x > 0 && size.y > 0) {
static_cast<unsigned int>(size.y)); enableRenderTexture(static_cast<unsigned int>(size.x),
static_cast<unsigned int>(size.y));
}
} }
// Update RenderTexture if dirty // Update RenderTexture if dirty
if (use_render_texture && render_dirty) { if (use_render_texture && render_dirty) {
// Clear the RenderTexture // Clear the RenderTexture
render_texture->clear(sf::Color::Transparent); render_texture->clear(sf::Color::Transparent);
// Draw the frame box to RenderTexture // Draw the frame box to RenderTexture
box.setPosition(0, 0); // Render at origin in texture box.setPosition(0, 0); // Render at origin in texture
render_texture->draw(box); render_texture->draw(box);
// Sort children by z_index if needed // Sort children by z_index if needed
if (children_need_sort && !children->empty()) { if (children_need_sort && !children->empty()) {
std::sort(children->begin(), children->end(), std::sort(children->begin(), children->end(),
@ -124,28 +130,28 @@ void UIFrame::render(sf::Vector2f offset, sf::RenderTarget& target)
}); });
children_need_sort = false; children_need_sort = false;
} }
// Render children to RenderTexture at local coordinates // Render children to RenderTexture at local coordinates
for (auto drawable : *children) { for (auto drawable : *children) {
drawable->render(sf::Vector2f(0, 0), *render_texture); drawable->render(sf::Vector2f(0, 0), *render_texture);
} }
// Finalize the RenderTexture // Finalize the RenderTexture
render_texture->display(); render_texture->display();
// Update sprite // Update sprite
render_sprite.setTexture(render_texture->getTexture()); render_sprite.setTexture(render_texture->getTexture());
render_dirty = false; render_dirty = false;
} }
// Draw the RenderTexture sprite // Draw the RenderTexture sprite (single blit!)
if (use_render_texture) { if (use_render_texture) {
render_sprite.setPosition(offset + box.getPosition()); render_sprite.setPosition(offset + box.getPosition());
target.draw(render_sprite); target.draw(render_sprite);
} }
} else { } else {
// Standard rendering without clipping // Standard rendering without caching
box.move(offset); box.move(offset);
target.draw(box); target.draw(box);
box.move(-offset); box.move(-offset);
@ -382,6 +388,37 @@ int UIFrame::set_clip_children(PyUIFrameObject* self, PyObject* value, void* clo
return 0; return 0;
} }
// #144 - cache_subtree property for texture caching
PyObject* UIFrame::get_cache_subtree(PyUIFrameObject* self, void* closure)
{
return PyBool_FromLong(self->data->cache_subtree);
}
int UIFrame::set_cache_subtree(PyUIFrameObject* self, PyObject* value, void* closure)
{
if (!PyBool_Check(value)) {
PyErr_SetString(PyExc_TypeError, "cache_subtree must be a boolean");
return -1;
}
bool new_cache = PyObject_IsTrue(value);
if (new_cache != self->data->cache_subtree) {
self->data->cache_subtree = new_cache;
// Enable or disable the render texture
if (new_cache) {
auto size = self->data->box.getSize();
if (size.x > 0 && size.y > 0) {
self->data->enableRenderTexture(static_cast<unsigned int>(size.x),
static_cast<unsigned int>(size.y));
}
}
self->data->markDirty(); // Mark as needing redraw
}
return 0;
}
// Define the PyObjectType alias for the macros // Define the PyObjectType alias for the macros
typedef PyUIFrameObject PyObjectType; typedef PyUIFrameObject PyObjectType;
@ -413,6 +450,7 @@ PyGetSetDef UIFrame::getsetters[] = {
{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UIFRAME}, {"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UIFRAME},
{"pos", (getter)UIDrawable::get_pos, (setter)UIDrawable::set_pos, "Position as a Vector", (void*)PyObjectsEnum::UIFRAME}, {"pos", (getter)UIDrawable::get_pos, (setter)UIDrawable::set_pos, "Position as a Vector", (void*)PyObjectsEnum::UIFRAME},
{"clip_children", (getter)UIFrame::get_clip_children, (setter)UIFrame::set_clip_children, "Whether to clip children to frame bounds", NULL}, {"clip_children", (getter)UIFrame::get_clip_children, (setter)UIFrame::set_clip_children, "Whether to clip children to frame bounds", NULL},
{"cache_subtree", (getter)UIFrame::get_cache_subtree, (setter)UIFrame::set_cache_subtree, "#144: Cache subtree rendering to texture for performance", NULL},
UIDRAWABLE_GETSETTERS, UIDRAWABLE_GETSETTERS,
UIDRAWABLE_PARENT_GETSETTERS(PyObjectsEnum::UIFRAME), UIDRAWABLE_PARENT_GETSETTERS(PyObjectsEnum::UIFRAME),
{NULL} {NULL}
@ -460,21 +498,22 @@ int UIFrame::init(PyUIFrameObject* self, PyObject* args, PyObject* kwds)
const char* name = nullptr; const char* name = nullptr;
float x = 0.0f, y = 0.0f, w = 0.0f, h = 0.0f; float x = 0.0f, y = 0.0f, w = 0.0f, h = 0.0f;
int clip_children = 0; int clip_children = 0;
int cache_subtree = 0; // #144: texture caching
// Keywords list matches the new spec: positional args first, then all keyword args // Keywords list matches the new spec: positional args first, then all keyword args
static const char* kwlist[] = { static const char* kwlist[] = {
"pos", "size", // Positional args (as per spec) "pos", "size", // Positional args (as per spec)
// Keyword-only args // Keyword-only args
"fill_color", "outline_color", "outline", "children", "click", "fill_color", "outline_color", "outline", "children", "click",
"visible", "opacity", "z_index", "name", "x", "y", "w", "h", "clip_children", "visible", "opacity", "z_index", "name", "x", "y", "w", "h", "clip_children", "cache_subtree",
nullptr nullptr
}; };
// Parse arguments with | for optional positional args // Parse arguments with | for optional positional args
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|OOOOfOOifizffffi", const_cast<char**>(kwlist), if (!PyArg_ParseTupleAndKeywords(args, kwds, "|OOOOfOOifizffffii", const_cast<char**>(kwlist),
&pos_obj, &size_obj, // Positional &pos_obj, &size_obj, // Positional
&fill_color, &outline_color, &outline, &children_arg, &click_handler, &fill_color, &outline_color, &outline, &children_arg, &click_handler,
&visible, &opacity, &z_index, &name, &x, &y, &w, &h, &clip_children)) { &visible, &opacity, &z_index, &name, &x, &y, &w, &h, &clip_children, &cache_subtree)) {
return -1; return -1;
} }
@ -563,6 +602,13 @@ int UIFrame::init(PyUIFrameObject* self, PyObject* args, PyObject* kwds)
self->data->opacity = opacity; self->data->opacity = opacity;
self->data->z_index = z_index; self->data->z_index = z_index;
self->data->clip_children = clip_children; self->data->clip_children = clip_children;
self->data->cache_subtree = cache_subtree; // #144: texture caching
// #144: Enable render texture if cache_subtree requested
if (cache_subtree && w > 0 && h > 0) {
self->data->enableRenderTexture(static_cast<unsigned int>(w), static_cast<unsigned int>(h));
}
if (name) { if (name) {
self->data->name = std::string(name); self->data->name = std::string(name);
} }
@ -657,12 +703,12 @@ bool UIFrame::setProperty(const std::string& name, float value) {
if (name == "x") { if (name == "x") {
position.x = value; position.x = value;
box.setPosition(position); // Keep box in sync box.setPosition(position); // Keep box in sync
markDirty(); markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} else if (name == "y") { } else if (name == "y") {
position.y = value; position.y = value;
box.setPosition(position); // Keep box in sync box.setPosition(position); // Keep box in sync
markDirty(); markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} else if (name == "w") { } else if (name == "w") {
box.setSize(sf::Vector2f(value, box.getSize().y)); box.setSize(sf::Vector2f(value, box.getSize().y));

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@ -31,6 +31,7 @@ public:
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> children; std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> children;
bool children_need_sort = true; // Dirty flag for z_index sorting optimization bool children_need_sort = true; // Dirty flag for z_index sorting optimization
bool clip_children = false; // Whether to clip children to frame bounds bool clip_children = false; // Whether to clip children to frame bounds
bool cache_subtree = false; // #144: Whether to cache subtree rendering to texture
void render(sf::Vector2f, sf::RenderTarget&) override final; void render(sf::Vector2f, sf::RenderTarget&) override final;
void move(sf::Vector2f); void move(sf::Vector2f);
PyObjectsEnum derived_type() override final; PyObjectsEnum derived_type() override final;
@ -52,6 +53,8 @@ public:
static int set_pos(PyUIFrameObject* self, PyObject* value, void* closure); static int set_pos(PyUIFrameObject* self, PyObject* value, void* closure);
static PyObject* get_clip_children(PyUIFrameObject* self, void* closure); static PyObject* get_clip_children(PyUIFrameObject* self, void* closure);
static int set_clip_children(PyUIFrameObject* self, PyObject* value, void* closure); static int set_clip_children(PyUIFrameObject* self, PyObject* value, void* closure);
static PyObject* get_cache_subtree(PyUIFrameObject* self, void* closure);
static int set_cache_subtree(PyUIFrameObject* self, PyObject* value, void* closure);
static PyGetSetDef getsetters[]; static PyGetSetDef getsetters[];
static PyObject* repr(PyUIFrameObject* self); static PyObject* repr(PyUIFrameObject* self);
static int init(PyUIFrameObject* self, PyObject* args, PyObject* kwds); static int init(PyUIFrameObject* self, PyObject* args, PyObject* kwds);
@ -109,7 +112,8 @@ namespace mcrfpydef {
" y (float): Y position override. Default: 0\n" " y (float): Y position override. Default: 0\n"
" w (float): Width override. Default: 0\n" " w (float): Width override. Default: 0\n"
" h (float): Height override. Default: 0\n" " h (float): Height override. Default: 0\n"
" clip_children (bool): Whether to clip children to frame bounds. Default: False\n\n" " clip_children (bool): Whether to clip children to frame bounds. Default: False\n"
" cache_subtree (bool): Cache rendering to texture for performance. Default: False\n\n"
"Attributes:\n" "Attributes:\n"
" x, y (float): Position in pixels\n" " x, y (float): Position in pixels\n"
" w, h (float): Size in pixels\n" " w, h (float): Size in pixels\n"
@ -122,7 +126,8 @@ namespace mcrfpydef {
" opacity (float): Opacity value\n" " opacity (float): Opacity value\n"
" z_index (int): Rendering order\n" " z_index (int): Rendering order\n"
" name (str): Element name\n" " name (str): Element name\n"
" clip_children (bool): Whether to clip children to frame bounds"), " clip_children (bool): Whether to clip children to frame bounds\n"
" cache_subtree (bool): Cache subtree rendering to texture"),
.tp_methods = UIFrame_methods, .tp_methods = UIFrame_methods,
//.tp_members = PyUIFrame_members, //.tp_members = PyUIFrame_members,
.tp_getset = UIFrame::getsetters, .tp_getset = UIFrame::getsetters,

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@ -2725,14 +2725,14 @@ bool UIGrid::setProperty(const std::string& name, float value) {
position.x = value; position.x = value;
box.setPosition(position); box.setPosition(position);
output.setPosition(position); output.setPosition(position);
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} }
else if (name == "y") { else if (name == "y") {
position.y = value; position.y = value;
box.setPosition(position); box.setPosition(position);
output.setPosition(position); output.setPosition(position);
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} }
else if (name == "w" || name == "width") { else if (name == "w" || name == "width") {
@ -2795,7 +2795,7 @@ bool UIGrid::setProperty(const std::string& name, const sf::Vector2f& value) {
position = value; position = value;
box.setPosition(position); box.setPosition(position);
output.setPosition(position); output.setPosition(position);
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} }
else if (name == "size") { else if (name == "size") {

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@ -213,13 +213,13 @@ bool UILine::setProperty(const std::string& name, float value) {
else if (name == "x") { else if (name == "x") {
float dx = value - position.x; float dx = value - position.x;
move(dx, 0); move(dx, 0);
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} }
else if (name == "y") { else if (name == "y") {
float dy = value - position.y; float dy = value - position.y;
move(0, dy); move(0, dy);
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} }
else if (name == "start_x") { else if (name == "start_x") {

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@ -2,6 +2,7 @@
#include "GameEngine.h" #include "GameEngine.h"
#include "PyVector.h" #include "PyVector.h"
#include "PythonObjectCache.h" #include "PythonObjectCache.h"
#include "UIFrame.h" // #144: For snapshot= parameter
// UIDrawable methods now in UIBase.h // UIDrawable methods now in UIBase.h
UIDrawable* UISprite::click_at(sf::Vector2f point) UIDrawable* UISprite::click_at(sf::Vector2f point)
@ -385,21 +386,22 @@ int UISprite::init(PyUISpriteObject* self, PyObject* args, PyObject* kwds)
int z_index = 0; int z_index = 0;
const char* name = nullptr; const char* name = nullptr;
float x = 0.0f, y = 0.0f; float x = 0.0f, y = 0.0f;
PyObject* snapshot = nullptr; // #144: snapshot parameter
// Keywords list matches the new spec: positional args first, then all keyword args // Keywords list matches the new spec: positional args first, then all keyword args
static const char* kwlist[] = { static const char* kwlist[] = {
"pos", "texture", "sprite_index", // Positional args (as per spec) "pos", "texture", "sprite_index", // Positional args (as per spec)
// Keyword-only args // Keyword-only args
"scale", "scale_x", "scale_y", "click", "scale", "scale_x", "scale_y", "click",
"visible", "opacity", "z_index", "name", "x", "y", "visible", "opacity", "z_index", "name", "x", "y", "snapshot",
nullptr nullptr
}; };
// Parse arguments with | for optional positional args // Parse arguments with | for optional positional args
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|OOifffOifizff", const_cast<char**>(kwlist), if (!PyArg_ParseTupleAndKeywords(args, kwds, "|OOifffOifizffO", const_cast<char**>(kwlist),
&pos_obj, &texture, &sprite_index, // Positional &pos_obj, &texture, &sprite_index, // Positional
&scale, &scale_x, &scale_y, &click_handler, &scale, &scale_x, &scale_y, &click_handler,
&visible, &opacity, &z_index, &name, &x, &y)) { &visible, &opacity, &z_index, &name, &x, &y, &snapshot)) {
return -1; return -1;
} }
@ -430,9 +432,49 @@ int UISprite::init(PyUISpriteObject* self, PyObject* args, PyObject* kwds)
} }
} }
// Handle texture - allow None or use default // #144: Handle snapshot parameter - renders a UIDrawable to texture
std::shared_ptr<PyTexture> texture_ptr = nullptr; std::shared_ptr<PyTexture> texture_ptr = nullptr;
if (texture && texture != Py_None) { if (snapshot && snapshot != Py_None) {
// Check if snapshot is a Frame (most common case)
PyObject* frame_type = PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame");
if (PyObject_IsInstance(snapshot, frame_type)) {
Py_DECREF(frame_type);
auto pyframe = (PyUIFrameObject*)snapshot;
if (!pyframe->data) {
PyErr_SetString(PyExc_ValueError, "Invalid Frame object for snapshot");
return -1;
}
// Get bounds and create render texture
auto bounds = pyframe->data->get_bounds();
if (bounds.width <= 0 || bounds.height <= 0) {
PyErr_SetString(PyExc_ValueError, "snapshot Frame must have positive size");
return -1;
}
sf::RenderTexture render_tex;
if (!render_tex.create(static_cast<unsigned int>(bounds.width),
static_cast<unsigned int>(bounds.height))) {
PyErr_SetString(PyExc_RuntimeError, "Failed to create RenderTexture for snapshot");
return -1;
}
// Render the frame to the texture
render_tex.clear(sf::Color::Transparent);
pyframe->data->render(sf::Vector2f(0, 0), render_tex);
render_tex.display();
// Create PyTexture from the rendered content
texture_ptr = PyTexture::from_rendered(render_tex);
sprite_index = 0; // Snapshot is always sprite index 0
} else {
Py_DECREF(frame_type);
PyErr_SetString(PyExc_TypeError, "snapshot must be a Frame instance");
return -1;
}
}
// Handle texture - allow None or use default (only if no snapshot)
else if (texture && texture != Py_None) {
if (!PyObject_IsInstance(texture, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))) { if (!PyObject_IsInstance(texture, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))) {
PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance or None"); PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance or None");
return -1; return -1;
@ -443,7 +485,7 @@ int UISprite::init(PyUISpriteObject* self, PyObject* args, PyObject* kwds)
// Use default texture when None or not provided // Use default texture when None or not provided
texture_ptr = McRFPy_API::default_texture; texture_ptr = McRFPy_API::default_texture;
} }
if (!texture_ptr) { if (!texture_ptr) {
PyErr_SetString(PyExc_RuntimeError, "No texture provided and no default texture available"); PyErr_SetString(PyExc_RuntimeError, "No texture provided and no default texture available");
return -1; return -1;
@ -499,13 +541,13 @@ bool UISprite::setProperty(const std::string& name, float value) {
if (name == "x") { if (name == "x") {
position.x = value; position.x = value;
sprite.setPosition(position); // Keep sprite in sync sprite.setPosition(position); // Keep sprite in sync
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} }
else if (name == "y") { else if (name == "y") {
position.y = value; position.y = value;
sprite.setPosition(position); // Keep sprite in sync sprite.setPosition(position); // Keep sprite in sync
markDirty(); // #144 - Propagate to parent for texture caching markCompositeDirty(); // #144 - Position change, texture still valid
return true; return true;
} }
else if (name == "scale") { else if (name == "scale") {