McRogueFace Python API (McRFPy_API) demo class
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@ -15,10 +15,26 @@ std::wstring executable_path()
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}
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}
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std::wstring executable_filename()
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{
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auto exec_path = std::filesystem::canonical("/proc/self/exe");
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return exec_path.wstring();
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}
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std::wstring working_path()
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std::wstring working_path()
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{
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{
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auto cwd = std::filesystem::current_path();
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auto cwd = std::filesystem::current_path();
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return cwd.wstring();
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return cwd.wstring();
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}
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}
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std::string narrow_string(std::wstring convertme)
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{
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//setup converter
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using convert_type = std::codecvt_utf8<wchar_t>;
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std::wstring_convert<convert_type, wchar_t> converter;
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//use converter (.to_bytes: wstr->str, .from_bytes: str->wstr)
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return converter.to_bytes(convertme);
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}
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#endif
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#endif
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@ -8,3 +8,9 @@
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#include <fstream>
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#include <fstream>
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#include <sstream>
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#include <sstream>
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#include <algorithm>
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#include <algorithm>
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// wstring<->string conversion
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#include <locale>
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#include <codecvt>
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#include <filesystem>
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@ -2,6 +2,7 @@
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#include "MenuScene.h"
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#include "MenuScene.h"
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#include "UITestScene.h"
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#include "UITestScene.h"
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#include "ActionCode.h"
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#include "ActionCode.h"
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#include "McRFPy_API.h"
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GameEngine::GameEngine()
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GameEngine::GameEngine()
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{
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{
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@ -14,6 +15,10 @@ GameEngine::GameEngine()
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scenes["menu"] = new MenuScene(this);
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scenes["menu"] = new MenuScene(this);
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//std::cout << "Constructed MenuScene" <<std::endl;
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//std::cout << "Constructed MenuScene" <<std::endl;
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scenes["play"] = new UITestScene(this);
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scenes["play"] = new UITestScene(this);
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//api = new McRFPy_API(this);
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McRFPy_API::game = this;
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McRFPy_API::api_init();
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McRFPy_API::executePyString("import mcrfpy");
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}
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}
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Scene* GameEngine::currentScene() { return scenes[scene]; }
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Scene* GameEngine::currentScene() { return scenes[scene]; }
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@ -4,6 +4,7 @@
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#include "Entity.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "EntityManager.h"
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#include "Scene.h"
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#include "Scene.h"
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#include "McRFPy_API.h"
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class GameEngine
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class GameEngine
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{
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{
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@ -15,6 +16,7 @@ class GameEngine
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bool paused = false;
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bool paused = false;
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int currentFrame = 0;
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int currentFrame = 0;
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sf::View visible;
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sf::View visible;
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//McRFPy_API* api;
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public:
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public:
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GameEngine();
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GameEngine();
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@ -0,0 +1,143 @@
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#include "McRFPy_API.h"
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#include "platform.h"
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#include "GameEngine.h"
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static PyMethodDef mcrfpyMethods[] = {
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{"drawSprite", McRFPy_API::_drawSprite, METH_VARARGS,
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"Draw a sprite (index, x, y)"},
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{NULL, NULL, 0, NULL}
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};
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static PyModuleDef mcrfpyModule = {
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PyModuleDef_HEAD_INIT, "mcrfpy", NULL, -1, mcrfpyMethods,
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NULL, NULL, NULL, NULL
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};
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// Module initializer fn, passed to PyImport_AppendInittab
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PyObject* PyInit_mcrfpy()
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{
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return PyModule_Create(&mcrfpyModule);
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}
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// init_python - configure interpreter details here
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PyStatus init_python(const char *program_name)
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{
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PyStatus status;
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//**preconfig to establish locale**
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PyPreConfig preconfig;
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PyPreConfig_InitIsolatedConfig(&preconfig);
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preconfig.utf8_mode = 1;
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status = Py_PreInitialize(&preconfig);
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if (PyStatus_Exception(status)) {
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Py_ExitStatusException(status);
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}
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PyConfig config;
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PyConfig_InitIsolatedConfig(&config);
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config.dev_mode = 0;
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PyConfig_SetBytesString(&config, &config.home,
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narrow_string(executable_path() + L"/Python311").c_str());
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status = PyConfig_SetBytesString(&config, &config.program_name,
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program_name);
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// under Windows, the search paths are correct; under Linux, they need manual insertion
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#if __PLATFORM_SET_PYTHON_SEARCH_PATHS == 1
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config.module_search_paths_set = 1;
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// search paths for python libs/modules/scripts
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const wchar_t* str_arr[] = {
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L"/scripts",
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L"/Python311/lib.linux-x86_64-3.11",
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L"/Python311",
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L"/Python311/Lib",
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L"/venv/lib/python3.11/site-packages"
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};
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for(auto s : str_arr) {
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status = PyWideStringList_Append(&config.module_search_paths, (executable_path() + s).c_str());
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if (PyStatus_Exception(status)) {
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continue;
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}
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}
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#endif
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status = Py_InitializeFromConfig(&config);
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return status;
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}
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void McRFPy_API::setSpriteTexture(int ti)
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{
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int tx = ti % texture_width, ty = ti / texture_width;
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sprite.setTextureRect(sf::IntRect(
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tx * texture_size,
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ty * texture_size,
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texture_size, texture_size));
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}
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// functionality
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void McRFPy_API::drawSprite(int tex_index, int grid_x, int grid_y)
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{
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setSpriteTexture(tex_index);
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sprite.setPosition(
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sf::Vector2f(grid_x * texture_size,
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grid_y * texture_size)
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);
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game->getWindow().draw(sprite);
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}
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// python connection
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PyObject* McRFPy_API::_drawSprite(PyObject *self, PyObject *args)
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{
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int ti, gx, gy;
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if (!PyArg_ParseTuple(args, "iii", &ti, &gx, &gy)) return NULL;
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drawSprite(ti, gx, gy);
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return NULL;
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}
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void McRFPy_API::api_init() {
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// initialization time build of Py API elements
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/*
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mcrfpyMethodsVector.push_back(
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{"drawSprite", _drawSprite, METH_VARARGS,
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"Draw a sprite (index, x, y)"}
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);
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mcrfpyMethodsVector.push_back(
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{NULL, NULL, 0, NULL}
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);
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mcrfpyMethods = &mcrfpyMethodsVector[0];
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*/
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// build API exposure before python initialization
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PyImport_AppendInittab("mcrfpy", PyInit_mcrfpy);
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// use full path version of argv[0] from OS to init python
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init_python(narrow_string(executable_filename()).c_str());
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texture.loadFromFile("./assets/kenney_tinydungeon.png");
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//texture_size = 16, texture_width = 12, texture_height= 11;
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//texture_sprite_count = texture_width * texture_height;
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texture.setSmooth(false);
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sprite.setTexture(texture);
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sprite.setScale(sf::Vector2f(4.0f, 4.0f));
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setSpriteTexture(0);
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}
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void McRFPy_API::executeScript(std::string filename)
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{
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FILE* PScriptFile = fopen(filename.c_str(), "r");
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if(PScriptFile) {
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PyRun_SimpleFile(PScriptFile, filename.c_str());
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fclose(PScriptFile);
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}
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}
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void McRFPy_API::executePyString(std::string pycode)
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{
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PyRun_SimpleString(pycode.c_str());
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}
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@ -0,0 +1,66 @@
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#pragma once
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#include "Common.h"
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#include "Entity.h"
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//#include "EntityManager.h"
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//#include "Scene.h"
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//#include "GameEngine.h" // can't - need forward declaration
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//#include "ActionCode.h"
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#include "Python.h"
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class GameEngine; // forward declared (circular members)
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class McRFPy_API
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{
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private:
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static const int texture_size = 16, // w & h (pixels) of one sprite in the tex
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texture_width = 12, texture_height = 11, // w & h sprite/frame count
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texture_sprite_count = 11 * 12; // t_width * t_height, minus blanks?
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// TODO: this is wrong, load resources @ GameEngineSprite sprite;
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// sf::Texture texture;
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//std::vector<PyMethodDef> mcrfpyMethodsVector;
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//static PyObject* PyInit_mcrfpy();
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McRFPy_API();
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public:
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inline static sf::Sprite sprite;
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inline static sf::Texture texture;
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static void setSpriteTexture(int);
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inline static GameEngine* game;
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static void api_init();
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// Python API functionality - use mcrfpy.* in scripts
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static PyObject* _drawSprite(PyObject*, PyObject*);
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// McRFPy_API(GameEngine*);
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// API functionality - use from C++ directly
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//void spawnEntity(int tex_index, int grid_x, int grid_y, PyObject* script);
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// test function, do not use in production
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static void drawSprite(int tex_index, int grid_x, int grid_y);
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static void executeScript(std::string);
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static void executePyString(std::string);
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};
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/*
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static PyMethodDef mcrfpyMethods[] = {
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{"drawSprite", McRFPy_API::_drawSprite, METH_VARARGS,
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"Draw a sprite (index, x, y)"},
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{NULL, NULL, 0, NULL}
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};
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static PyModuleDef mcrfpyModule = {
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PyModuleDef_HEAD_INIT, "mcrfpy", NULL, -1, mcrfpyMethods,
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NULL, NULL, NULL, NULL
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};
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// Module initializer fn, passed to PyImport_AppendInittab
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PyObject* PyInit_mcrfpy()
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{
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return PyModule_Create(&mcrfpyModule);
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}
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*/
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@ -285,6 +285,13 @@ void UITestScene::sRender()
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}
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}
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// test Python sprite code
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McRFPy_API::executePyString("mcrfpy.drawSprite(123, 10, 10)");
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McRFPy_API::executePyString("mcrfpy.drawSprite(121, 15, 15)");
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//game->api->executePyString("mcrfpy.drawSprite(123, 10, 10)")
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//game->api->executePyString("mcrfpy.drawSprite(121, 15, 15)")
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// draw test sprite on top of everything
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// draw test sprite on top of everything
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game->getWindow().draw(test_sprite);
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game->getWindow().draw(test_sprite);
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