McRogueFace Python API (McRFPy_API) demo class

This commit is contained in:
John McCardle 2023-02-25 22:14:00 -05:00
parent a6f59085eb
commit 6a2c3c6c36
7 changed files with 245 additions and 0 deletions

View File

@ -15,10 +15,26 @@ std::wstring executable_path()
}
std::wstring executable_filename()
{
auto exec_path = std::filesystem::canonical("/proc/self/exe");
return exec_path.wstring();
}
std::wstring working_path()
{
auto cwd = std::filesystem::current_path();
return cwd.wstring();
}
std::string narrow_string(std::wstring convertme)
{
//setup converter
using convert_type = std::codecvt_utf8<wchar_t>;
std::wstring_convert<convert_type, wchar_t> converter;
//use converter (.to_bytes: wstr->str, .from_bytes: str->wstr)
return converter.to_bytes(convertme);
}
#endif

View File

@ -8,3 +8,9 @@
#include <fstream>
#include <sstream>
#include <algorithm>
// wstring<->string conversion
#include <locale>
#include <codecvt>
#include <filesystem>

View File

@ -2,6 +2,7 @@
#include "MenuScene.h"
#include "UITestScene.h"
#include "ActionCode.h"
#include "McRFPy_API.h"
GameEngine::GameEngine()
{
@ -14,6 +15,10 @@ GameEngine::GameEngine()
scenes["menu"] = new MenuScene(this);
//std::cout << "Constructed MenuScene" <<std::endl;
scenes["play"] = new UITestScene(this);
//api = new McRFPy_API(this);
McRFPy_API::game = this;
McRFPy_API::api_init();
McRFPy_API::executePyString("import mcrfpy");
}
Scene* GameEngine::currentScene() { return scenes[scene]; }

View File

@ -4,6 +4,7 @@
#include "Entity.h"
#include "EntityManager.h"
#include "Scene.h"
#include "McRFPy_API.h"
class GameEngine
{
@ -15,6 +16,7 @@ class GameEngine
bool paused = false;
int currentFrame = 0;
sf::View visible;
//McRFPy_API* api;
public:
GameEngine();

143
src/McRFPy_API.cpp Normal file
View File

@ -0,0 +1,143 @@
#include "McRFPy_API.h"
#include "platform.h"
#include "GameEngine.h"
static PyMethodDef mcrfpyMethods[] = {
{"drawSprite", McRFPy_API::_drawSprite, METH_VARARGS,
"Draw a sprite (index, x, y)"},
{NULL, NULL, 0, NULL}
};
static PyModuleDef mcrfpyModule = {
PyModuleDef_HEAD_INIT, "mcrfpy", NULL, -1, mcrfpyMethods,
NULL, NULL, NULL, NULL
};
// Module initializer fn, passed to PyImport_AppendInittab
PyObject* PyInit_mcrfpy()
{
return PyModule_Create(&mcrfpyModule);
}
// init_python - configure interpreter details here
PyStatus init_python(const char *program_name)
{
PyStatus status;
//**preconfig to establish locale**
PyPreConfig preconfig;
PyPreConfig_InitIsolatedConfig(&preconfig);
preconfig.utf8_mode = 1;
status = Py_PreInitialize(&preconfig);
if (PyStatus_Exception(status)) {
Py_ExitStatusException(status);
}
PyConfig config;
PyConfig_InitIsolatedConfig(&config);
config.dev_mode = 0;
PyConfig_SetBytesString(&config, &config.home,
narrow_string(executable_path() + L"/Python311").c_str());
status = PyConfig_SetBytesString(&config, &config.program_name,
program_name);
// under Windows, the search paths are correct; under Linux, they need manual insertion
#if __PLATFORM_SET_PYTHON_SEARCH_PATHS == 1
config.module_search_paths_set = 1;
// search paths for python libs/modules/scripts
const wchar_t* str_arr[] = {
L"/scripts",
L"/Python311/lib.linux-x86_64-3.11",
L"/Python311",
L"/Python311/Lib",
L"/venv/lib/python3.11/site-packages"
};
for(auto s : str_arr) {
status = PyWideStringList_Append(&config.module_search_paths, (executable_path() + s).c_str());
if (PyStatus_Exception(status)) {
continue;
}
}
#endif
status = Py_InitializeFromConfig(&config);
return status;
}
void McRFPy_API::setSpriteTexture(int ti)
{
int tx = ti % texture_width, ty = ti / texture_width;
sprite.setTextureRect(sf::IntRect(
tx * texture_size,
ty * texture_size,
texture_size, texture_size));
}
// functionality
void McRFPy_API::drawSprite(int tex_index, int grid_x, int grid_y)
{
setSpriteTexture(tex_index);
sprite.setPosition(
sf::Vector2f(grid_x * texture_size,
grid_y * texture_size)
);
game->getWindow().draw(sprite);
}
// python connection
PyObject* McRFPy_API::_drawSprite(PyObject *self, PyObject *args)
{
int ti, gx, gy;
if (!PyArg_ParseTuple(args, "iii", &ti, &gx, &gy)) return NULL;
drawSprite(ti, gx, gy);
return NULL;
}
void McRFPy_API::api_init() {
// initialization time build of Py API elements
/*
mcrfpyMethodsVector.push_back(
{"drawSprite", _drawSprite, METH_VARARGS,
"Draw a sprite (index, x, y)"}
);
mcrfpyMethodsVector.push_back(
{NULL, NULL, 0, NULL}
);
mcrfpyMethods = &mcrfpyMethodsVector[0];
*/
// build API exposure before python initialization
PyImport_AppendInittab("mcrfpy", PyInit_mcrfpy);
// use full path version of argv[0] from OS to init python
init_python(narrow_string(executable_filename()).c_str());
texture.loadFromFile("./assets/kenney_tinydungeon.png");
//texture_size = 16, texture_width = 12, texture_height= 11;
//texture_sprite_count = texture_width * texture_height;
texture.setSmooth(false);
sprite.setTexture(texture);
sprite.setScale(sf::Vector2f(4.0f, 4.0f));
setSpriteTexture(0);
}
void McRFPy_API::executeScript(std::string filename)
{
FILE* PScriptFile = fopen(filename.c_str(), "r");
if(PScriptFile) {
PyRun_SimpleFile(PScriptFile, filename.c_str());
fclose(PScriptFile);
}
}
void McRFPy_API::executePyString(std::string pycode)
{
PyRun_SimpleString(pycode.c_str());
}

66
src/McRFPy_API.h Normal file
View File

@ -0,0 +1,66 @@
#pragma once
#include "Common.h"
#include "Entity.h"
//#include "EntityManager.h"
//#include "Scene.h"
//#include "GameEngine.h" // can't - need forward declaration
//#include "ActionCode.h"
#include "Python.h"
class GameEngine; // forward declared (circular members)
class McRFPy_API
{
private:
static const int texture_size = 16, // w & h (pixels) of one sprite in the tex
texture_width = 12, texture_height = 11, // w & h sprite/frame count
texture_sprite_count = 11 * 12; // t_width * t_height, minus blanks?
// TODO: this is wrong, load resources @ GameEngineSprite sprite;
// sf::Texture texture;
//std::vector<PyMethodDef> mcrfpyMethodsVector;
//static PyObject* PyInit_mcrfpy();
McRFPy_API();
public:
inline static sf::Sprite sprite;
inline static sf::Texture texture;
static void setSpriteTexture(int);
inline static GameEngine* game;
static void api_init();
// Python API functionality - use mcrfpy.* in scripts
static PyObject* _drawSprite(PyObject*, PyObject*);
// McRFPy_API(GameEngine*);
// API functionality - use from C++ directly
//void spawnEntity(int tex_index, int grid_x, int grid_y, PyObject* script);
// test function, do not use in production
static void drawSprite(int tex_index, int grid_x, int grid_y);
static void executeScript(std::string);
static void executePyString(std::string);
};
/*
static PyMethodDef mcrfpyMethods[] = {
{"drawSprite", McRFPy_API::_drawSprite, METH_VARARGS,
"Draw a sprite (index, x, y)"},
{NULL, NULL, 0, NULL}
};
static PyModuleDef mcrfpyModule = {
PyModuleDef_HEAD_INIT, "mcrfpy", NULL, -1, mcrfpyMethods,
NULL, NULL, NULL, NULL
};
// Module initializer fn, passed to PyImport_AppendInittab
PyObject* PyInit_mcrfpy()
{
return PyModule_Create(&mcrfpyModule);
}
*/

View File

@ -285,6 +285,13 @@ void UITestScene::sRender()
}
// test Python sprite code
McRFPy_API::executePyString("mcrfpy.drawSprite(123, 10, 10)");
McRFPy_API::executePyString("mcrfpy.drawSprite(121, 15, 15)");
//game->api->executePyString("mcrfpy.drawSprite(123, 10, 10)")
//game->api->executePyString("mcrfpy.drawSprite(121, 15, 15)")
// draw test sprite on top of everything
game->getWindow().draw(test_sprite);