Pan/Zoom grids, Python basic generation template provided

This commit is contained in:
John McCardle 2023-03-05 19:58:20 -05:00
parent a53ae29467
commit 6dbf8a5119
6 changed files with 124 additions and 5 deletions

View File

@ -238,6 +238,7 @@ void Grid::render(sf::RenderWindow & window)
} }
// grid lines for testing & validation // grid lines for testing & validation
/*
sf::Vertex line[] = sf::Vertex line[] =
{ {
sf::Vertex(sf::Vector2f(0, 0), sf::Color::Red), sf::Vertex(sf::Vector2f(0, 0), sf::Color::Red),
@ -254,7 +255,7 @@ void Grid::render(sf::RenderWindow & window)
}; };
renderTexture.draw(lineb, 2, sf::Lines); renderTexture.draw(lineb, 2, sf::Lines);
*/
// render to window // render to window
renderTexture.display(); renderTexture.display();

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@ -43,6 +43,9 @@ static PyMethodDef mcrfpyMethods[] = {
{"listGrids", McRFPy_API::_listGrids, METH_VARARGS, {"listGrids", McRFPy_API::_listGrids, METH_VARARGS,
"return grid objects and all points" }, "return grid objects and all points" },
{"modGrid", McRFPy_API::_modGrid, METH_VARARGS,
"call with a Grid object to update all fields"},
{NULL, NULL, 0, NULL} {NULL, NULL, 0, NULL}
}; };
@ -489,6 +492,8 @@ PyObject* McRFPy_API::_registerPyAction(PyObject *self, PyObject *args)
} }
void McRFPy_API::doAction(std::string actionstr) { void McRFPy_API::doAction(std::string actionstr) {
// hard coded actions that require no registration
if (!actionstr.compare("startrepl")) return McRFPy_API::REPL();
if (callbacks.find(actionstr) == callbacks.end()) return; if (callbacks.find(actionstr) == callbacks.end()) return;
//std::cout << "Calling: " << PyUnicode_AsUTF8(PyObject_Repr(callbacks[actionstr])) << std::endl; //std::cout << "Calling: " << PyUnicode_AsUTF8(PyObject_Repr(callbacks[actionstr])) << std::endl;
PyObject_Call(callbacks[actionstr], PyTuple_New(0), NULL); PyObject_Call(callbacks[actionstr], PyTuple_New(0), NULL);
@ -558,3 +563,55 @@ PyObject* McRFPy_API::_listGrids(PyObject*, PyObject*) {
} }
return gridlist; return gridlist;
} }
PyObject* McRFPy_API::_modGrid(PyObject* self, PyObject* args) {
PyObject* o;
if (!PyArg_ParseTuple(args, "O", &o)) return NULL;
//std::cout << PyUnicode_AsUTF8(PyObject_Repr(o)) << std::endl;
std::string title = PyUnicode_AsUTF8(PyObject_GetAttrString(o, "title"));
int grid_x = PyLong_AsLong(PyObject_GetAttrString(o, "grid_x"));
int grid_y = PyLong_AsLong(PyObject_GetAttrString(o, "grid_y"));
int grid_size = PyLong_AsLong(PyObject_GetAttrString(o, "grid_size"));
int x = PyLong_AsLong(PyObject_GetAttrString(o, "x"));
int y = PyLong_AsLong(PyObject_GetAttrString(o, "y"));
int w = PyLong_AsLong(PyObject_GetAttrString(o, "w"));
int h = PyLong_AsLong(PyObject_GetAttrString(o, "h"));
bool visible = PyObject_IsTrue(PyObject_GetAttrString(o, "visible"));
auto grid = grids[title];
if (grid == NULL) return NULL;
grid->box.setPosition(sf::Vector2f(x, y));
grid->box.setSize(sf::Vector2f(w, h));
grid->visible = visible;
//iterate over gridpoints
PyObject* gpointlist = PyObject_GetAttrString(o, "points");
//std::cout << PyUnicode_AsUTF8(PyObject_Repr(gpointlist)) << std::endl;
for (int i = 0; i < grid->points.size(); i++) {
PyObject* gpointobj = PyList_GetItem(gpointlist, i);
PyObject* colortuple = PyObject_GetAttrString(gpointobj, "color");
grid->points[i].color =
sf::Color(
PyLong_AsLong(PyTuple_GetItem(colortuple, 0)),
PyLong_AsLong(PyTuple_GetItem(colortuple, 1)),
PyLong_AsLong(PyTuple_GetItem(colortuple, 2))
);
grid->points[i].walkable = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "walkable"));
grid->points[i].tilesprite = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "tilesprite"));
grid->points[i].transparent = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "transparent"));
grid->points[i].visible = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "visible"));
grid->points[i].discovered = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "discovered"));
PyObject* overlaycolortuple = PyObject_GetAttrString(gpointobj, "color_overlay");
grid->points[i].color_overlay =
sf::Color(
PyLong_AsLong(PyTuple_GetItem(overlaycolortuple, 0)),
PyLong_AsLong(PyTuple_GetItem(overlaycolortuple, 1)),
PyLong_AsLong(PyTuple_GetItem(overlaycolortuple, 2))
);
grid->points[i].tile_overlay = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "tile_overlay"));
grid->points[i].uisprite = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "uisprite"));
}
Py_INCREF(Py_None);
return Py_None;
}

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@ -67,6 +67,7 @@ public:
static PyObject* _createGrid(PyObject*, PyObject*); static PyObject* _createGrid(PyObject*, PyObject*);
static PyObject* _listGrids(PyObject*, PyObject*); static PyObject* _listGrids(PyObject*, PyObject*);
static PyObject* _modGrid(PyObject*, PyObject*);
static PyObject* _registerPyAction(PyObject*, PyObject*); static PyObject* _registerPyAction(PyObject*, PyObject*);

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@ -6,7 +6,7 @@ PythonScene::PythonScene(GameEngine* g, std::string pymodule)
: Scene(g) { : Scene(g) {
// mouse events // mouse events
registerAction(ActionCode::MOUSEBUTTON + sf::Mouse::Left, "click"); registerAction(ActionCode::MOUSEBUTTON + sf::Mouse::Left, "click");
registerAction(ActionCode::MOUSEBUTTON + sf::Mouse::Left, "rclick"); registerAction(ActionCode::MOUSEBUTTON + sf::Mouse::Right, "rclick");
registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_DEL, "wheel_up"); registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_DEL, "wheel_up");
registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_NEG + ActionCode::WHEEL_DEL, "wheel_down"); registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_NEG + ActionCode::WHEEL_DEL, "wheel_down");
@ -35,6 +35,7 @@ PythonScene::PythonScene(GameEngine* g, std::string pymodule)
registerAction(0, "event"); registerAction(0, "event");
dragging = false; dragging = false;
drag_grid = NULL;
// import pymodule and call start() // import pymodule and call start()
McRFPy_API::executePyString("import " + pymodule); McRFPy_API::executePyString("import " + pymodule);
@ -47,11 +48,13 @@ void PythonScene::update() {
// check if left click is still down & mouse has moved // check if left click is still down & mouse has moved
// continue the drag motion // continue the drag motion
if (dragging && drag_grid) { if (dragging && drag_grid) {
//std::cout << "Compute dragging" << std::endl;
auto mousepos = sf::Mouse::getPosition(game->getWindow()); auto mousepos = sf::Mouse::getPosition(game->getWindow());
auto dx = mousepos.x - mouseprev.x, auto dx = mouseprev.x - mousepos.x,
dy = mousepos.y - mouseprev.y; dy = mouseprev.y - mousepos.y;
drag_grid->center_x += (dx / drag_grid->zoom); drag_grid->center_x += (dx / drag_grid->zoom);
drag_grid->center_y += (dy / drag_grid->zoom); drag_grid->center_y += (dy / drag_grid->zoom);
mouseprev = mousepos;
} }
} }
@ -104,8 +107,10 @@ void PythonScene::doZoom(sf::Vector2i mousepos, int value) {
void PythonScene::doAction(std::string name, std::string type) { void PythonScene::doAction(std::string name, std::string type) {
auto mousepos = sf::Mouse::getPosition(game->getWindow()); auto mousepos = sf::Mouse::getPosition(game->getWindow());
//std::cout << "name: " << name << ", type: " << type << std::endl;
if (ACTIONONCE("click")) { if (ACTIONONCE("click")) {
// left click start // left click start
//std::cout << "LClick started at (" << mousepos.x << ", " << mousepos.y << ")" << std::endl;
dragstart = mousepos; dragstart = mousepos;
mouseprev = mousepos; mouseprev = mousepos;
dragging = true; dragging = true;
@ -120,9 +125,11 @@ void PythonScene::doAction(std::string name, std::string type) {
} }
else if (ACTIONAFTER("click")) { else if (ACTIONAFTER("click")) {
// left click end // left click end
//std::cout << "LClick ended at (" << mousepos.x << ", " << mousepos.y << ")" << std::endl;
// if click ended without starting a drag event, try lclick? // if click ended without starting a drag event, try lclick?
if (dragstart == mousepos) { if (dragstart == mousepos) {
// mouse did not move, do click // mouse did not move, do click
//std::cout << "(did not move)" << std::endl;
doLClick(mousepos); doLClick(mousepos);
} }
dragging = false; dragging = false;

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@ -3,7 +3,7 @@
// macros for scene input // macros for scene input
#define ACTION(X, Y) (name.compare(X) == 0 && type.compare(Y) == 0) #define ACTION(X, Y) (name.compare(X) == 0 && type.compare(Y) == 0)
#define ACTIONONCE(X) ((name.compare(X) == 0 && type.compare("start") == 0 && !actionState[name])) #define ACTIONONCE(X) ((name.compare(X) == 0 && type.compare("start") == 0 && !actionState[name]))
#define ACTIONAFTER(X) ((name.compare(X) == 0 && type.compare("end") == 0 && actionState[name])) #define ACTIONAFTER(X) ((name.compare(X) == 0 && type.compare("end") == 0))
#include "Common.h" #include "Common.h"
//#include "GameEngine.h" //#include "GameEngine.h"

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@ -1,4 +1,57 @@
import UIMenu
import Grid
import mcrfpy
from random import randint
print("TestScene imported") print("TestScene imported")
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED, GREEN, BLUE = (255, 0, 0), (0, 255, 0), (0, 0, 255)
DARKRED, DARKGREEN, DARKBLUE = (192, 0, 0), (0, 192, 0), (0, 0, 192)
class TestScene:
def __init__(self, ui_name = "demobox1", grid_name = "demogrid"):
# Texture & Sound Loading
mcrfpy.createTexture("./assets/test_portraits.png", 32, 8, 8) #0 - portraits
self.ui_name = ui_name
self.grid_name = grid_name
# Create dialog UI
mcrfpy.createMenu(ui_name, 20, 520, 500, 200)
mcrfpy.createCaption(ui_name, "Hello There", 18, BLACK)
mcrfpy.createCaption(ui_name, "", 18, BLACK)
mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, (0, 0, 0), "clicky", "testaction")
mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKRED, (0, 0, 0), "REPL", "startrepl")
mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKRED, (0, 0, 0), "map gen", "gridgen")
mcrfpy.createSprite(ui_name, 0, randint(0, 3), 300, 20, 5.0)
self.menus = mcrfpy.listMenus()
self.menus[0].visible = True
mcrfpy.modMenu(self.menus[0])
# Button behavior
self.clicks = 0
mcrfpy.registerPyAction("testaction", self.click)
mcrfpy.registerPyAction("gridgen", self.gridgen)
# create grid (title, gx, gy, gs, x, y, w, h)
mcrfpy.createGrid(grid_name, 20, 20, 16, 20, 20, 800, 500)
self.grids = mcrfpy.listGrids()
def click(self):
self.clicks += 1
self.menus[0].captions[1].text = f"Clicks: {self.clicks}"
self.menus[0].sprites[0].sprite_index = randint(0, 3)
mcrfpy.modMenu(self.menus[0])
def gridgen(self):
print(f"[Python] modifying {len(self.grids[0].points)} grid points")
for p in self.grids[0].points:
p.color = (randint(0, 255), randint(64, 192), 0)
print("[Python] Modifying:")
self.grids[0].visible = True
mcrfpy.modGrid(self.grids[0])
scene = None
def start(): def start():
global scene
print("TestScene.start called") print("TestScene.start called")
scene = TestScene()