feat: Add work_time_ms to benchmark logging for load analysis

Track actual work time separately from frame time to determine
system load percentage:
- work_time_ms: Time spent doing actual work before display()
- sleep_time = frame_time_ms - work_time_ms

This allows calculating load percentage:
  load% = (work_time / frame_time) * 100

Example at 60fps with light load:
- frame_time: 16.67ms, work_time: 2ms
- load: 12%, sleep: 14.67ms

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
John McCardle 2025-11-28 16:13:40 -05:00
parent a7fef2aeb6
commit 8583db7225
5 changed files with 16 additions and 3 deletions

View File

@ -16,6 +16,7 @@ void BenchmarkLogger::recordFrame(const ProfilingMetrics& metrics) {
frame.frame_time_ms = metrics.frameTime; frame.frame_time_ms = metrics.frameTime;
frame.fps = metrics.fps; frame.fps = metrics.fps;
frame.work_time_ms = metrics.workTime;
frame.grid_render_ms = metrics.gridRenderTime; frame.grid_render_ms = metrics.gridRenderTime;
frame.entity_render_ms = metrics.entityRenderTime; frame.entity_render_ms = metrics.entityRenderTime;
frame.python_time_ms = metrics.pythonScriptTime; frame.python_time_ms = metrics.pythonScriptTime;

View File

@ -28,6 +28,7 @@ struct BenchmarkFrame {
int fps; int fps;
// Detailed timing breakdown // Detailed timing breakdown
float work_time_ms; // Actual work time (frame_time - sleep_time)
float grid_render_ms; float grid_render_ms;
float entity_render_ms; float entity_render_ms;
float python_time_ms; float python_time_ms;
@ -172,6 +173,7 @@ public:
file << " \"timestamp_ms\": " << std::fixed << std::setprecision(3) << f.timestamp_ms << ",\n"; file << " \"timestamp_ms\": " << std::fixed << std::setprecision(3) << f.timestamp_ms << ",\n";
file << " \"frame_time_ms\": " << std::setprecision(3) << f.frame_time_ms << ",\n"; file << " \"frame_time_ms\": " << std::setprecision(3) << f.frame_time_ms << ",\n";
file << " \"fps\": " << f.fps << ",\n"; file << " \"fps\": " << f.fps << ",\n";
file << " \"work_time_ms\": " << std::setprecision(3) << f.work_time_ms << ",\n";
file << " \"grid_render_ms\": " << std::setprecision(3) << f.grid_render_ms << ",\n"; file << " \"grid_render_ms\": " << std::setprecision(3) << f.grid_render_ms << ",\n";
file << " \"entity_render_ms\": " << std::setprecision(3) << f.entity_render_ms << ",\n"; file << " \"entity_render_ms\": " << std::setprecision(3) << f.entity_render_ms << ",\n";
file << " \"python_time_ms\": " << std::setprecision(3) << f.python_time_ms << ",\n"; file << " \"python_time_ms\": " << std::setprecision(3) << f.python_time_ms << ",\n";

View File

@ -291,6 +291,9 @@ void GameEngine::run()
ImGui::SFML::Render(*window); ImGui::SFML::Render(*window);
} }
// Record work time before display (which may block for vsync/framerate limit)
metrics.workTime = clock.getElapsedTime().asSeconds() * 1000.0f;
// Display the frame // Display the frame
if (headless) { if (headless) {
headless_renderer->display(); headless_renderer->display();

View File

@ -34,6 +34,7 @@ struct ProfilingMetrics {
float fovOverlayTime = 0.0f; // Time spent rendering FOV overlays (ms) float fovOverlayTime = 0.0f; // Time spent rendering FOV overlays (ms)
float pythonScriptTime = 0.0f; // Time spent in Python callbacks (ms) float pythonScriptTime = 0.0f; // Time spent in Python callbacks (ms)
float animationTime = 0.0f; // Time spent updating animations (ms) float animationTime = 0.0f; // Time spent updating animations (ms)
float workTime = 0.0f; // Total work time before display/sleep (ms)
// Grid-specific metrics // Grid-specific metrics
int gridCellsRendered = 0; // Number of grid cells drawn this frame int gridCellsRendered = 0; // Number of grid cells drawn this frame

View File

@ -57,8 +57,8 @@ def run_test(runtime):
# Check frame structure # Check frame structure
frame = data['frames'][0] frame = data['frames'][0]
required_fields = ['frame_number', 'timestamp_ms', 'frame_time_ms', 'fps', required_fields = ['frame_number', 'timestamp_ms', 'frame_time_ms', 'fps',
'grid_render_ms', 'entity_render_ms', 'python_time_ms', 'work_time_ms', 'grid_render_ms', 'entity_render_ms',
'draw_calls', 'ui_elements', 'logs'] 'python_time_ms', 'draw_calls', 'ui_elements', 'logs']
for field in required_fields: for field in required_fields:
if field not in frame: if field not in frame:
print(f"FAIL: Missing field '{field}' in frame") print(f"FAIL: Missing field '{field}' in frame")
@ -75,7 +75,13 @@ def run_test(runtime):
print("FAIL: Log message not found in any frame") print("FAIL: Log message not found in any frame")
sys.exit(1) sys.exit(1)
print(f" First frame FPS: {data['frames'][0]['fps']}") # Show timing breakdown
f0 = data['frames'][0]
print(f" First frame FPS: {f0['fps']}")
print(f" Frame time: {f0['frame_time_ms']:.3f}ms, Work time: {f0['work_time_ms']:.3f}ms")
if f0['frame_time_ms'] > 0:
load_pct = (f0['work_time_ms'] / f0['frame_time_ms']) * 100
print(f" Load: {load_pct:.1f}% (sleep time: {f0['frame_time_ms'] - f0['work_time_ms']:.3f}ms)")
print(f" Log messages captured: Yes") print(f" Log messages captured: Yes")
# Clean up # Clean up