'entity only' grid update, saves lots of throughput on larger grids

This commit is contained in:
John McCardle 2023-03-10 12:50:49 -05:00
parent 34feb226e4
commit 9441f357df
2 changed files with 43 additions and 38 deletions

View File

@ -582,7 +582,7 @@ PyObject* McRFPy_API::_listGrids(PyObject*, PyObject*) {
grid->visible? Py_True: Py_False);
grid->visible ? Py_INCREF(Py_True) : Py_INCREF(Py_False);
std::cout << PyUnicode_AsUTF8(PyObject_Repr(grid_args)) << std::endl;
//std::cout << PyUnicode_AsUTF8(PyObject_Repr(grid_args)) << std::endl;
PyObject* gridobj = PyObject_CallObject((PyObject*) grid_type, grid_args);
//std::cout << (long)gridobj << std::flush <<std::endl;
@ -634,8 +634,9 @@ PyObject* McRFPy_API::_listGrids(PyObject*, PyObject*) {
PyObject* McRFPy_API::_modGrid(PyObject* self, PyObject* args) {
PyObject* o;
if (!PyArg_ParseTuple(args, "O", &o)) return NULL;
//std::cout << PyUnicode_AsUTF8(PyObject_Repr(o)) << std::endl;
PyObject* bool_is_entityonly = Py_False;
if (!PyArg_ParseTuple(args, "O|O", &o, &bool_is_entityonly)) return NULL;
std::cout << "EntOnly Flag: " << PyUnicode_AsUTF8(PyObject_Repr(bool_is_entityonly)) << std::endl;
std::string title = PyUnicode_AsUTF8(PyObject_GetAttrString(o, "title"));
int grid_x = PyLong_AsLong(PyObject_GetAttrString(o, "grid_x"));
int grid_y = PyLong_AsLong(PyObject_GetAttrString(o, "grid_y"));
@ -653,33 +654,34 @@ PyObject* McRFPy_API::_modGrid(PyObject* self, PyObject* args) {
grid->visible = visible;
//iterate over gridpoints
PyObject* gpointlist = PyObject_GetAttrString(o, "points");
//std::cout << PyUnicode_AsUTF8(PyObject_Repr(gpointlist)) << std::endl;
for (int i = 0; i < grid->points.size(); i++) {
PyObject* gpointobj = PyList_GetItem(gpointlist, i);
PyObject* colortuple = PyObject_GetAttrString(gpointobj, "color");
grid->points[i].color =
sf::Color(
PyLong_AsLong(PyTuple_GetItem(colortuple, 0)),
PyLong_AsLong(PyTuple_GetItem(colortuple, 1)),
PyLong_AsLong(PyTuple_GetItem(colortuple, 2))
);
grid->points[i].walkable = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "walkable"));
grid->points[i].tilesprite = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "tilesprite"));
grid->points[i].transparent = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "transparent"));
grid->points[i].visible = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "visible"));
grid->points[i].discovered = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "discovered"));
PyObject* overlaycolortuple = PyObject_GetAttrString(gpointobj, "color_overlay");
grid->points[i].color_overlay =
sf::Color(
PyLong_AsLong(PyTuple_GetItem(overlaycolortuple, 0)),
PyLong_AsLong(PyTuple_GetItem(overlaycolortuple, 1)),
PyLong_AsLong(PyTuple_GetItem(overlaycolortuple, 2))
);
grid->points[i].tile_overlay = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "tile_overlay"));
grid->points[i].uisprite = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "uisprite"));
}
if (!PyObject_IsTrue(bool_is_entityonly)) {
PyObject* gpointlist = PyObject_GetAttrString(o, "points");
//std::cout << PyUnicode_AsUTF8(PyObject_Repr(gpointlist)) << std::endl;
for (int i = 0; i < grid->points.size(); i++) {
PyObject* gpointobj = PyList_GetItem(gpointlist, i);
PyObject* colortuple = PyObject_GetAttrString(gpointobj, "color");
grid->points[i].color =
sf::Color(
PyLong_AsLong(PyTuple_GetItem(colortuple, 0)),
PyLong_AsLong(PyTuple_GetItem(colortuple, 1)),
PyLong_AsLong(PyTuple_GetItem(colortuple, 2))
);
grid->points[i].walkable = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "walkable"));
grid->points[i].tilesprite = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "tilesprite"));
grid->points[i].transparent = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "transparent"));
grid->points[i].visible = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "visible"));
grid->points[i].discovered = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "discovered"));
PyObject* overlaycolortuple = PyObject_GetAttrString(gpointobj, "color_overlay");
grid->points[i].color_overlay =
sf::Color(
PyLong_AsLong(PyTuple_GetItem(overlaycolortuple, 0)),
PyLong_AsLong(PyTuple_GetItem(overlaycolortuple, 1)),
PyLong_AsLong(PyTuple_GetItem(overlaycolortuple, 2))
);
grid->points[i].tile_overlay = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "tile_overlay"));
grid->points[i].uisprite = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "uisprite"));
}
}
PyObject* entlist = PyObject_GetAttrString(o, "entities");
//std::cout << PyUnicode_AsUTF8(PyObject_Repr(entlist)) << std::endl;
for (int i = 0; i < grid->entities.size(); i++) {

View File

@ -10,6 +10,9 @@ DARKRED, DARKGREEN, DARKBLUE = (192, 0, 0), (0, 192, 0), (0, 0, 192)
animations_in_progress = 0
# don't load grid over and over, use the global scene
scene = None
class TestEntity:
def __init__(self, grid, label, tex_index, basesprite, x, y, texture_width=64, walk_frames=5, attack_frames=6):
self.grid = grid
@ -30,8 +33,8 @@ class TestEntity:
def move(self, dx, dy):
# select animation direction
# prefer left or right for diagonals.
grids = mcrfpy.listGrids()
for g in grids:
#grids = mcrfpy.listGrids()
for g in scene.grids:
if g.title == self.grid:
if not g.at(self.x + dx, self.y + dy).walkable:
print("Blocked at target location.")
@ -74,11 +77,12 @@ class TestEntity:
pos = animove
self.x, self.y = animove
#scene.move_entity(self.grid, self.entity_index, pos)
for g in mcrfpy.listGrids():
#for g in mcrfpy.listGrids():
for g in scene.grids:
if g.title == self.grid:
g.entities[self.entity_index].x = pos[0]
g.entities[self.entity_index].y = pos[1]
mcrfpy.modGrid(g)
mcrfpy.modGrid(g, True)
if animove:
mcrfpy.createAnimation(
0.25, # duration, seconds
@ -147,7 +151,7 @@ class TestScene:
print("Create grid")
# create grid (title, gx, gy, gs, x, y, w, h)
mcrfpy.createGrid(grid_name, 20, 20, 16, 20, 20, 800, 500)
mcrfpy.createGrid(grid_name, 100, 100, 16, 20, 20, 800, 500)
self.grids = mcrfpy.listGrids()
print(self.grids)
@ -250,10 +254,10 @@ class TestScene:
mcrfpy.modMenu(self.menus[0])
def gridgen(self):
#print(f"[Python] modifying {len(self.grids[0].points)} grid points")
print(f"[Python] modifying {len(self.grids[0].points)} grid points")
for p in self.grids[0].points:
p.color = (randint(0, 255), randint(64, 192), 0)
#print("[Python] Modifying:")
print("[Python] Modifying:")
self.grids[0].at(10, 10).color = (255, 255, 255)
self.grids[0].at(10, 10).walkable = False
self.grids[0].visible = True
@ -297,7 +301,6 @@ class TestScene:
[0, 1, 2, 1, 2, 0]
)
scene = None
def start():
global scene
print("TestScene.start called")