Converted py_instance to a macro (don't ask me why it doesn't work as a function) and first pass at UICaption functionality. UISprite C++ tests.
This commit is contained in:
parent
5267287b05
commit
9486104377
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@ -124,6 +124,7 @@ PyObject* PyInit_mcrfpy()
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//std::cout << "Adding UIFrame object to module\n";
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PyModule_AddType(m, &mcrfpydef::PyColorType);
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PyModule_AddType(m, &mcrfpydef::PyUICaptionType);
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if (PyModule_AddType(m, &mcrfpydef::PyUIFrameType) < 0)
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{
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@ -133,6 +134,7 @@ PyObject* PyInit_mcrfpy()
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}
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PyModule_AddType(m, &mcrfpydef::PyUICollectionType);
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PyModule_AddType(m, &mcrfpydef::PyUICollectionIterType);
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return m;
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27
src/UI.cpp
27
src/UI.cpp
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@ -84,6 +84,16 @@ void UICaption::render(sf::Vector2f offset)
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text.move(-offset);
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}
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void UISprite::update()
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{
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auto& tex = Resources::game->textures[texture_index];
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sprite.setTexture(tex.texture);
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sprite.setScale(sf::Vector2f(scale, scale));
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sprite.setPosition(sf::Vector2f(x, y));
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//std::cout << "Drawable position: " << x << ", " << y << " -> " << s.getPosition().x << ", " << s.getPosition().y << std::endl;
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sprite.setTextureRect(tex.spriteCoordinates(sprite_index));
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}
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void UISprite::render(sf::Vector2f offset)
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{
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sprite.move(offset);
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@ -101,23 +111,10 @@ PyObjectsEnum UISprite::derived_type()
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return PyObjectsEnum::UISPRITE;
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}
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PyObject* mcrfpydef::py_instance(std::shared_ptr<UIDrawable> source)
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PyObject* DEFUNCT_py_instance(std::shared_ptr<UIDrawable> source)
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{
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// takes a UI drawable, calls its derived_type virtual function, and builds a Python object based on the return value.
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//using namespace mcrfpydef;
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PyTypeObject* colorType = &PyColorType;
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PyObject* pyColor = colorType->tp_alloc(colorType, 0);
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if (pyColor == NULL)
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{
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std::cout << "failure to allocate mcrfpy.Color / PyColorType" << std::endl;
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return NULL;
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}
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PyColorObject* pyColorObj = reinterpret_cast<PyColorObject*>(pyColor);
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pyColorObj->data = std::make_shared<sf::Color>();
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pyColorObj->data-> r = 255;
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return (PyObject*)pyColorObj;
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using namespace mcrfpydef;
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PyObject* newobj = NULL;
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std::cout << "py_instance called\n";
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335
src/UI.h
335
src/UI.h
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@ -81,9 +81,10 @@ public:
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class UISprite: public UIDrawable
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{
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public:
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void update();
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void render(sf::Vector2f) override final;
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int texture_index, sprite_index;
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float scale;
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float x, y, scale;
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sf::Sprite sprite;
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PyObjectsEnum derived_type() override final; // { return PyObjectsEnum::UISprite; };
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};
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@ -115,7 +116,60 @@ typedef struct {
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namespace mcrfpydef {
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PyObject* py_instance(std::shared_ptr<UIDrawable> source);
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//PyObject* py_instance(std::shared_ptr<UIDrawable> source);
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// This function segfaults on tp_alloc for an unknown reason, but works inline with mcrfpydef:: methods.
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#define RET_PY_INSTANCE(target) { \
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switch (target->derived_type()) \
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{ \
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case PyObjectsEnum::UIFRAME: \
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{ \
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PyUIFrameObject* o = (PyUIFrameObject*)((&PyUIFrameType)->tp_alloc(&PyUIFrameType, 0)); \
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if (o) \
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{ \
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auto p = std::static_pointer_cast<UIFrame>(target); \
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o->data = p; \
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auto utarget = o->data; \
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} \
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return (PyObject*)o; \
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} \
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case PyObjectsEnum::UICAPTION: \
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{ \
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PyUICaptionObject* o = (PyUICaptionObject*)((&PyUICaptionType)->tp_alloc(&PyUICaptionType, 0)); \
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if (o) \
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{ \
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auto p = std::static_pointer_cast<UICaption>(target); \
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o->data = p; \
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auto utarget = o->data; \
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} \
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return (PyObject*)o; \
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} \
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case PyObjectsEnum::UISPRITE: \
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{ \
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PyUIFrameObject* o = (PyUIFrameObject*)((&PyUIFrameType)->tp_alloc(&PyUIFrameType, 0)); \
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if (o) \
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{ \
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auto p = std::static_pointer_cast<UIFrame>(target); \
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o->data = p; \
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auto utarget = o->data; \
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} \
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return (PyObject*)o; \
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} \
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case PyObjectsEnum::UIGRID: \
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{ \
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PyUIFrameObject* o = (PyUIFrameObject*)((&PyUIFrameType)->tp_alloc(&PyUIFrameType, 0)); \
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if (o) \
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{ \
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auto p = std::static_pointer_cast<UIFrame>(target); \
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o->data = p; \
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auto utarget = o->data; \
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} \
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return (PyObject*)o; \
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} \
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} \
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}
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// end macro definition
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// Color Definitions
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// struct, members, new, set_member, PyTypeObject
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@ -225,6 +279,250 @@ namespace mcrfpydef {
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}
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};
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/*
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*
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* Begin template generation for PyUICaptionType
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*
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*/
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static PyObject* PyUICaption_get_float_member(PyUICaptionObject* self, void* closure)
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{
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auto member_ptr = reinterpret_cast<long>(closure);
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if (member_ptr == 0)
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return PyFloat_FromDouble(self->data->text.getPosition().x);
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else if (member_ptr == 1)
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return PyFloat_FromDouble(self->data->text.getPosition().y);
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else if (member_ptr == 4)
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return PyFloat_FromDouble(self->data->text.getOutlineThickness());
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else if (member_ptr == 5)
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return PyLong_FromLong(self->data->text.getCharacterSize());
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else
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{
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PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
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return nullptr;
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}
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}
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static int PyUICaption_set_float_member(PyUICaptionObject* self, PyObject* value, void* closure)
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{
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float val;
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auto member_ptr = reinterpret_cast<long>(closure);
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if (PyFloat_Check(value))
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{
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val = PyFloat_AsDouble(value);
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}
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else if (PyLong_Check(value))
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{
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val = PyLong_AsLong(value);
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}
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else
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{
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PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
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return -1;
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}
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if (member_ptr == 0) //x
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self->data->text.setPosition(val, self->data->text.getPosition().y);
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else if (member_ptr == 1) //y
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self->data->text.setPosition(self->data->text.getPosition().x, val);
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else if (member_ptr == 4) //outline
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self->data->text.setOutlineThickness(val);
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else if (member_ptr == 5) // character size
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self->data->text.setCharacterSize(val);
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return 0;
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}
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static PyObject* PyUICaption_get_color_member(PyUICaptionObject* self, void* closure)
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{
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// validate closure (should be impossible to be wrong, but it's thorough)
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auto member_ptr = reinterpret_cast<long>(closure);
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if (member_ptr != 0 && member_ptr != 1)
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{
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PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
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return nullptr;
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}
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PyTypeObject* colorType = &PyColorType;
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PyObject* pyColor = colorType->tp_alloc(colorType, 0);
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if (pyColor == NULL)
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{
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std::cout << "failure to allocate mcrfpy.Color / PyColorType" << std::endl;
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return NULL;
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}
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PyColorObject* pyColorObj = reinterpret_cast<PyColorObject*>(pyColor);
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// fetch correct member data
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sf::Color color;
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if (member_ptr == 0)
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{
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color = self->data->text.getFillColor();
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//return Py_BuildValue("(iii)", color.r, color.g, color.b);
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}
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else if (member_ptr == 1)
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{
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color = self->data->text.getOutlineColor();
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//return Py_BuildValue("(iii)", color.r, color.g, color.b);
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}
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// initialize new mcrfpy.Color instance
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pyColorObj->data = std::make_shared<sf::Color>(color);
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return pyColor;
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}
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static int PyUICaption_set_color_member(PyUICaptionObject* self, PyObject* value, void* closure)
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{
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auto member_ptr = reinterpret_cast<long>(closure);
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int r, g, b, a;
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if (PyObject_IsInstance(value, (PyObject*)&PyColorType))
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{
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// get value from mcrfpy.Color instance
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PyColorObject* color = reinterpret_cast<PyColorObject*>(value);
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r = color->data->r;
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g = color->data->g;
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b = color->data->b;
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a = color->data->a;
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}
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else if (!PyTuple_Check(value) || PyTuple_Size(value) < 3 || PyTuple_Size(value) > 4)
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{
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// reject non-Color, non-tuple value
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PyErr_SetString(PyExc_TypeError, "Value must be a tuple of 3 or 4 integers or an mcrfpy.Color object.");
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return -1;
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}
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else // get value from tuples
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{
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r = PyLong_AsLong(PyTuple_GetItem(value, 0));
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g = PyLong_AsLong(PyTuple_GetItem(value, 1));
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b = PyLong_AsLong(PyTuple_GetItem(value, 2));
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a = 255;
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if (PyTuple_Size(value) == 4)
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{
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a = PyLong_AsLong(PyTuple_GetItem(value, 3));
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}
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}
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if (r < 0 || r > 255 || g < 0 || g > 255 || b < 0 || b > 255 || a < 0 || a > 255)
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{
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PyErr_SetString(PyExc_ValueError, "Color values must be between 0 and 255.");
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return -1;
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}
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if (member_ptr == 0)
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{
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self->data->text.setFillColor(sf::Color(r, g, b, a));
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}
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else if (member_ptr == 1)
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{
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self->data->text.setOutlineColor(sf::Color(r, g, b, a));
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}
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else
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{
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PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
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return -1;
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}
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return 0;
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}
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static PyObject* PyUICaption_get_text(PyUICaptionObject* self, void* closure)
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{
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return PyUnicode_FromString("Test String, Please Ignore");
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}
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static int PyUICaption_set_text(PyUICaptionObject* self, PyObject* value, void* closure)
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{
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return 0;
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}
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static PyGetSetDef PyUICaption_getsetters[] = {
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{"x", (getter)PyUICaption_get_float_member, (setter)PyUICaption_set_float_member, "X coordinate of top-left corner", (void*)0},
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{"y", (getter)PyUICaption_get_float_member, (setter)PyUICaption_set_float_member, "Y coordinate of top-left corner", (void*)1},
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//{"w", (getter)PyUIFrame_get_float_member, (setter)PyUIFrame_set_float_member, "width of the rectangle", (void*)2},
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//{"h", (getter)PyUIFrame_get_float_member, (setter)PyUIFrame_set_float_member, "height of the rectangle", (void*)3},
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{"outline", (getter)PyUICaption_get_float_member, (setter)PyUICaption_set_float_member, "Thickness of the border", (void*)4},
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{"fill_color", (getter)PyUICaption_get_color_member, (setter)PyUICaption_set_color_member, "Fill color of the text", (void*)0},
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{"outline_color", (getter)PyUICaption_get_color_member, (setter)PyUICaption_set_color_member, "Outline color of the text", (void*)1},
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//{"children", (getter)PyUIFrame_get_children, NULL, "UICollection of objects on top of this one", NULL},
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{"text", (getter)PyUICaption_get_text, (setter)PyUICaption_set_text, "The text displayed", NULL},
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{"size", (getter)PyUICaption_get_float_member, (setter)PyUICaption_set_float_member, "Text size (integer) in points", (void*)5},
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{NULL}
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};
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static PyObject* PyUICaption_repr(PyUICaptionObject* self)
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{
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std::ostringstream ss;
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if (!self->data) ss << "<Frame (invalid internal object)>";
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else {
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auto text = self->data->text;
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auto fc = text.getFillColor();
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auto oc = text.getOutlineColor();
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ss << "<Caption (x=" << text.getPosition().x << ", y=" << text.getPosition().y << ", " <<
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"text='" << (std::string)text.getString() << "', " <<
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"outline=" << text.getOutlineThickness() << ", " <<
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"fill_color=(" << (int)fc.r << ", " << (int)fc.g << ", " << (int)fc.b << ", " << (int)fc.a <<"), " <<
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"outlinecolor=(" << (int)oc.r << ", " << (int)oc.g << ", " << (int)oc.b << ", " << (int)oc.a <<"), " <<
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")>";
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}
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std::string repr_str = ss.str();
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return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
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}
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static int PyUICaption_init(PyUICaptionObject* self, PyObject* args, PyObject* kwds)
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{
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//std::cout << "Init called\n";
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static const char* keywords[] = { "x", "y", "text", nullptr };
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float x = 0.0f, y = 0.0f;
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char* text;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ffz", const_cast<char**>(keywords), &x, &y, &text))
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{
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return -1;
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}
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//self->data->x = x;
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//self->data->y = y;
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self->data->text.setFillColor(sf::Color(0,0,0,255));
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self->data->text.setOutlineColor(sf::Color(128,128,128,255));
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return 0;
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}
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static PyTypeObject PyUICaptionType = {
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//PyVarObject_HEAD_INIT(NULL, 0)
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.tp_name = "mcrfpy.Caption",
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.tp_basicsize = sizeof(PyUICaptionObject),
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.tp_itemsize = 0,
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.tp_dealloc = (destructor)[](PyObject* self)
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{
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PyUICaptionObject* obj = (PyUICaptionObject*)self;
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obj->data.reset();
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Py_TYPE(self)->tp_free(self);
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},
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.tp_repr = (reprfunc)PyUICaption_repr,
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//.tp_hash = NULL,
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//.tp_iter
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//.tp_iternext
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.tp_flags = Py_TPFLAGS_DEFAULT,
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.tp_doc = PyDoc_STR("docstring"),
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//.tp_methods = PyUIFrame_methods,
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//.tp_members = PyUIFrame_members,
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.tp_getset = PyUICaption_getsetters,
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//.tp_base = NULL,
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.tp_init = (initproc)PyUICaption_init,
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.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
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{
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PyUICaptionObject* self = (PyUICaptionObject*)type->tp_alloc(type, 0);
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if (self) self->data = std::make_shared<UICaption>();
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return (PyObject*)self;
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}
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};
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/*
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*
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* End PyUICaptionType generation
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*
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*/
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/*
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*
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* Begin template generation for PyUIFrameType
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@ -330,6 +628,7 @@ namespace mcrfpydef {
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g = color->data->g;
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b = color->data->b;
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a = color->data->a;
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std::cout << "using color: " << r << " " << g << " " << b << " " << a << std::endl;
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}
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else if (!PyTuple_Check(value) || PyTuple_Size(value) < 3 || PyTuple_Size(value) > 4)
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{
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@ -522,7 +821,8 @@ namespace mcrfpydef {
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}
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auto target = (*vec)[self->index-1];
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// TODO build PyObject* of the correct UIDrawable subclass to return
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return py_instance(target);
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//return py_instance(target);
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return NULL;
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}
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static PyObject* PyUICollectionIter_repr(PyUICollectionIterObject* self)
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@ -582,11 +882,6 @@ namespace mcrfpydef {
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}
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static PyObject* PyUICollection_getitem(PyUICollectionObject* self, Py_ssize_t index) {
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if (index >= self->data->size())
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{
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// set exception text
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return NULL;
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}
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// build a Python version of item at self->data[index]
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// Copy pasted::
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auto vec = self->data.get();
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@ -602,27 +897,11 @@ namespace mcrfpydef {
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return NULL;
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}
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auto target = (*vec)[index];
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// TODO build PyObject* of the correct UIDrawable subclass to return
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//return py_instance(target);
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/*
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PyTypeObject* colorType = &PyColorType;
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PyObject* pyColor = colorType->tp_alloc(colorType, 0);
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if (pyColor == NULL)
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{
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std::cout << "failure to allocate mcrfpy.Color / PyColorType" << std::endl;
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return NULL;
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}
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PyColorObject* pyColorObj = reinterpret_cast<PyColorObject*>(pyColor);
|
||||
pyColorObj->data = std::make_shared<sf::Color>();
|
||||
pyColorObj->data-> r = 255;
|
||||
return (PyObject*)pyColorObj;
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
RET_PY_INSTANCE(target);
|
||||
|
||||
// copy-pasted object determination & instantiation
|
||||
|
||||
/*
|
||||
PyObject* newobj = NULL;
|
||||
std::cout << "Instantiating object\n";
|
||||
switch (target->derived_type())
|
||||
|
@ -651,7 +930,7 @@ namespace mcrfpydef {
|
|||
return (PyObject*)o;
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -58,7 +58,21 @@ UITestScene::UITestScene(GameEngine* g) : Scene(g)
|
|||
ui_elements->push_back(e2);
|
||||
//ui_elements.push_back(&e1);
|
||||
//ui_elements.push_back(&e2);
|
||||
|
||||
|
||||
t.loadFromFile("./assets/kenney_tinydungeon.png");
|
||||
t.setSmooth(false);
|
||||
auto indextex = IndexTexture(t, 16, 12, 11);
|
||||
Resources::game->textures.push_back(indextex);
|
||||
|
||||
//std::cout << Resources::game->textures.size() << " textures loaded.\n";
|
||||
auto e3 = std::make_shared<UISprite>();
|
||||
e3->x = 10; e3->y = 10;
|
||||
e3->texture_index = 0;
|
||||
e3->sprite_index = 84;
|
||||
e3->scale = 4.0f;
|
||||
e3->update();
|
||||
|
||||
e1aa->children->push_back(e3);
|
||||
/*
|
||||
// note - you can't use the pointer to UI elements in constructor.
|
||||
// The scene map is still being assigned to, so this object can't be looked up.
|
||||
|
|
|
@ -12,6 +12,7 @@ class UITestScene: public Scene
|
|||
//UIFrame e1, e1a, e1aa;
|
||||
//UICaption e2;
|
||||
//std::vector<UIDrawable*> ui_elements;
|
||||
sf::Texture t;
|
||||
|
||||
public:
|
||||
UITestScene(GameEngine*);
|
||||
|
|
Loading…
Reference in New Issue