default debug action fixes: UITestScene now uses the same grave hotkey to start REPL
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5ada446360
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@ -10,7 +10,7 @@ PyScene::PyScene(GameEngine* g) : Scene(g)
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registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_DEL, "wheel_up");
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registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_DEL, "wheel_up");
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registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_NEG + ActionCode::WHEEL_DEL, "wheel_down");
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registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_NEG + ActionCode::WHEEL_DEL, "wheel_down");
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registerAction(ActionCode::KEY + sf::Keyboard::Escape, "debug_menu");
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registerAction(ActionCode::KEY + sf::Keyboard::Grave, "debug_menu");
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}
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}
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void PyScene::update()
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void PyScene::update()
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@ -4,6 +4,8 @@
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UITestScene::UITestScene(GameEngine* g) : Scene(g)
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UITestScene::UITestScene(GameEngine* g) : Scene(g)
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{
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{
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registerAction(ActionCode::KEY + sf::Keyboard::Grave, "debug_menu");
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text.setFont(game->getFont());
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text.setFont(game->getFont());
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text.setString("UITest: surprised to be here? game.py raised an exception.");
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text.setString("UITest: surprised to be here? game.py raised an exception.");
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text.setCharacterSize(24);
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text.setCharacterSize(24);
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@ -140,6 +142,9 @@ void UITestScene::doAction(std::string name, std::string type)
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//if (name.compare("start_game") == 0 and type.compare("start") == 0)
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//if (name.compare("start_game") == 0 and type.compare("start") == 0)
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if(ACTION("start_game", "start"))
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if(ACTION("start_game", "start"))
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game->changeScene("py");
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game->changeScene("py");
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else if ACTIONONCE("debug_menu") {
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McRFPy_API::REPL();
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}
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/*
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/*
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else if(ACTIONONCE("up"))
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else if(ACTIONONCE("up"))
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game->getWindow().setSize(sf::Vector2u(1280, 800));
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game->getWindow().setSize(sf::Vector2u(1280, 800));
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@ -171,5 +176,5 @@ void UITestScene::sRender()
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game->getWindow().display();
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game->getWindow().display();
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McRFPy_API::REPL();
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//McRFPy_API::REPL();
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}
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}
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