Many hours of pain & research behind this small commit. Safe object building by not messing with types before interpreter is fully initialized

This commit is contained in:
John McCardle 2024-04-07 15:21:17 -04:00
parent 159658521c
commit a19781b56a
5 changed files with 74 additions and 6 deletions

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@ -11,6 +11,8 @@ sf::Sound McRFPy_API::sfx;
std::shared_ptr<PyFont> McRFPy_API::default_font;
std::shared_ptr<PyTexture> McRFPy_API::default_texture;
PyObject* McRFPy_API::mcrf_module;
static PyMethodDef mcrfpyMethods[] = {
{"registerPyAction", McRFPy_API::_registerPyAction, METH_VARARGS,
@ -82,7 +84,7 @@ PyObject* PyInit_mcrfpy()
auto t = pytypes[i];
while (t != nullptr)
{
PyType_Ready(t);
/*std::cout << */ PyType_Ready(t); /*<< std::endl; */
PyModule_AddType(m, t);
t = pytypes[i++];
}
@ -90,8 +92,11 @@ PyObject* PyInit_mcrfpy()
// Add default_font and default_texture to module
McRFPy_API::default_font = std::make_shared<PyFont>("assets/JetbrainsMono.ttf");
McRFPy_API::default_texture = std::make_shared<PyTexture>("assets/kenney_tinydungeon.png", 16, 16);
PyModule_AddObject(m, "default_font", McRFPy_API::default_font->pyObject());
PyModule_AddObject(m, "default_texture", McRFPy_API::default_texture->pyObject());
//PyModule_AddObject(m, "default_font", McRFPy_API::default_font->pyObject());
//PyModule_AddObject(m, "default_texture", McRFPy_API::default_texture->pyObject());
PyModule_AddObject(m, "default_font", Py_None);
PyModule_AddObject(m, "default_texture", Py_None);
//McRFPy_API::mcrf_module = m;
return m;
}
@ -143,6 +148,9 @@ PyStatus init_python(const char *program_name)
#endif
status = Py_InitializeFromConfig(&config);
PyConfig_Clear(&config);
return status;
}
@ -172,6 +180,15 @@ void McRFPy_API::api_init() {
//texture_sprite_count = texture_width * texture_height;
//texture.setSmooth(false);
// Add default_font and default_texture to module
McRFPy_API::mcrf_module = PyImport_ImportModule("mcrfpy");
std::cout << PyUnicode_AsUTF8(PyObject_Repr(McRFPy_API::mcrf_module)) << std::endl;
//PyModule_AddObject(McRFPy_API::mcrf_module, "default_font", McRFPy_API::default_font->pyObject());
PyObject_SetAttrString(McRFPy_API::mcrf_module, "default_font", McRFPy_API::default_font->pyObject());
//PyModule_AddObject(McRFPy_API::mcrf_module, "default_texture", McRFPy_API::default_texture->pyObject());
PyObject_SetAttrString(McRFPy_API::mcrf_module, "default_texture", McRFPy_API::default_texture->pyObject());
//sprite.setTexture(texture);
//sprite.setScale(sf::Vector2f(4.0f, 4.0f));
//setSpriteTexture(0);

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@ -19,6 +19,7 @@ private:
public:
static PyObject* mcrf_module;
static std::shared_ptr<PyFont> default_font;
static std::shared_ptr<PyTexture> default_texture;
//inline static sf::Sprite sprite;

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@ -1,5 +1,5 @@
#include "PyTexture.h"
#include "McRFPy_API.h"
PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
: source(filename), sprite_width(sprite_w), sprite_height(sprite_h)
@ -28,9 +28,36 @@ sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s)
PyObject* PyTexture::pyObject()
{
PyObject* obj = PyType_GenericAlloc(&mcrfpydef::PyTextureType, 0);
// method 1: works but with type weirdness
//PyObject* obj = PyType_GenericAlloc(&mcrfpydef::PyTextureType, 0);
//Py_SET_TYPE(obj, &mcrfpydef::PyTextureType);
// method 2: does not work (segfault on use of the mcrfpy.Texture object)
//PyObject* obj = PyTexture::pynew(&mcrfpydef::PyTextureType, Py_None, Py_None);
// method 3: does not work (segfault on use of the mcrfpy.Texture object)
std::cout << "Find type" << std::endl;
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture");
//auto type = obj->ob_type;
//auto type = &mcrfpydef::PyTextureType;
//std::cout << "assigned value 0x" << std::hex << reinterpret_cast<long>(type) << std::endl;
//std::cout << "Found PyTextureType: " << PyUnicode_AsUTF8(PyObject_Repr((PyObject*)type)) << std::endl;
//std::cout << "PyTextureType metatype: " << PyUnicode_AsUTF8(PyObject_Repr((PyObject_Type((PyObject*)type)))) << std::endl;
//std::cout << "tp_alloc: 0x" << std::hex << reinterpret_cast <long>(type->tp_alloc) << std::endl <<
// "tp_new: 0x" << std::hex << reinterpret_cast<long>(type->tp_new) << std::endl;
//PyObject* obj = ((PyTypeObject*)type)->tp_new((PyTypeObject*)type, Py_None, Py_None);
PyObject* obj = PyTexture::pynew(type, Py_None, Py_None);
//Py_SET_TYPE(obj, type);
// method 4: call the type object?
std::cout << "Instantiated" << std::endl;
//Py_SET_TYPE(obj, &mcrfpydef::PyTextureType);
//PyObject_CallFunction(&mcrfpydef::PyTextureType,
try {
((PyTextureObject*)obj)->data = shared_from_this();
std::cout << "Sideloaded texture: " << PyUnicode_AsUTF8(PyObject_Repr(obj)) << std::endl;
}
catch (std::bad_weak_ptr& e)
{
@ -40,6 +67,22 @@ PyObject* PyTexture::pyObject()
return obj;
}
PyObject* PyTexture::repr(PyObject* obj)
{
PyTextureObject* self = (PyTextureObject*)obj;
std::ostringstream ss;
if (!self->data)
{
ss << "<Texture [invalid internal object]>";
std::string repr_str = ss.str();
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
}
auto& ptex = *(self->data);
ss << "<Texture " << ptex.sheet_height << " rows, " << ptex.sheet_width << " columns; " << ptex.sprite_width << "x" << ptex.sprite_height << "px sprites. source='" << ptex.source << "'>";
std::string repr_str = ss.str();
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
}
Py_hash_t PyTexture::hash(PyObject* obj)
{
auto self = (PyTextureObject*)obj;

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@ -21,6 +21,7 @@ public:
sf::Sprite sprite(int index, sf::Vector2f pos = sf::Vector2f(0, 0), sf::Vector2f s = sf::Vector2f(1.0, 1.0));
PyObject* pyObject();
static PyObject* repr(PyObject*);
static Py_hash_t hash(PyObject*);
static int init(PyTextureObject*, PyObject*, PyObject*);
static PyObject* pynew(PyTypeObject* type, PyObject* args=NULL, PyObject* kwds=NULL);
@ -31,10 +32,12 @@ namespace mcrfpydef {
.tp_name = "mcrfpy.Texture",
.tp_basicsize = sizeof(PyTextureObject),
.tp_itemsize = 0,
.tp_repr = PyTexture::repr,
.tp_hash = PyTexture::hash,
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_doc = PyDoc_STR("SFML Texture Object"),
//.tp_base = &PyBaseObject_Type,
.tp_init = (initproc)PyTexture::init,
.tp_new = PyTexture::pynew,
.tp_new = PyType_GenericNew, //PyTexture::pynew,
};
}

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@ -2,6 +2,10 @@ import mcrfpy
font = mcrfpy.Font("assets/JetbrainsMono.ttf")
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
print("[game.py] Default texture:")
print(mcrfpy.default_texture)
print(type(mcrfpy.default_texture))
# build test widgets
mcrfpy.createScene("pytest")