Send Menu color to Python
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@ -206,8 +206,12 @@ PyObject* McRFPy_API::_listMenus(PyObject*, PyObject*) {
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for (int i = 0; i < menus.size(); i++) {
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for (int i = 0; i < menus.size(); i++) {
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auto p = menus[i].box.getPosition();
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auto p = menus[i].box.getPosition();
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auto s = menus[i].box.getSize();
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auto s = menus[i].box.getSize();
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PyObject* menu_args = Py_BuildValue("(iiii)", p.x, p.y, s.x, s.y);
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auto g = menus[i].box.getFillColor();
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// * need uimenu_type (imported already to __main__)
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PyObject* menu_args = Py_BuildValue("(iiii(iii)O)",
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(int)p.x, (int)p.y, (int)s.x, (int)s.y,
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(int)g.r, (int)g.g, (int)g.b,
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menus[i].visible ? Py_True: Py_False);
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menus[i].visible ? Py_INCREF(Py_True) : Py_INCREF(Py_False);
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PyObject* menuobj = PyObject_CallObject((PyObject*) uimenu_type, menu_args);
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PyObject* menuobj = PyObject_CallObject((PyObject*) uimenu_type, menu_args);
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// Loop: Convert Button objects to Python Objects
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// Loop: Convert Button objects to Python Objects
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@ -218,12 +222,11 @@ PyObject* McRFPy_API::_listMenus(PyObject*, PyObject*) {
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auto bg = b.rect.getFillColor();
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auto bg = b.rect.getFillColor();
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auto bf = b.caption.getFillColor();
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auto bf = b.caption.getFillColor();
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PyObject* btn_args = Py_BuildValue("(iiii(iii)(iii)ss)",
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PyObject* btn_args = Py_BuildValue("(iiii(iii)(iii)ss)",
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bp.x, bp.y, bs.x, bs.y,
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(int)bp.x, (int)bp.y, (int)bs.x, (int)bs.y,
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bg.r, bg.g, bg.b,
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(int)bg.r, (int)bg.g, (int)bg.b,
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bf.r, bf.g, bf.b,
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(int)bf.r, (int)bf.g, (int)bf.b,
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b.caption.getString().toAnsiString().c_str(),
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b.caption.getString().toAnsiString().c_str(),
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b.action.c_str());
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b.action.c_str());
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// * need btn_type
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PyObject* buttonobj = PyObject_CallObject((PyObject*) btn_type, btn_args);
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PyObject* buttonobj = PyObject_CallObject((PyObject*) btn_type, btn_args);
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PyList_Append(button_list, buttonobj);
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PyList_Append(button_list, buttonobj);
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}
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}
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@ -243,7 +246,7 @@ PyObject* McRFPy_API::_listMenus(PyObject*, PyObject*) {
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// Loop: Convert Sprite objects to Python Objects
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// Loop: Convert Sprite objects to Python Objects
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PyObject* sprite_list = PyObject_GetAttrString(menuobj, "sprites");
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PyObject* sprite_list = PyObject_GetAttrString(menuobj, "sprites");
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for (auto& s : menus[i].sprites) {
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for (auto& s : menus[i].sprites) {
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PyObject* spr_args = Py_BuildValue("iiii",
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PyObject* spr_args = Py_BuildValue("(iiii)",
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s.texture_index, s.sprite_index, s.x, s.y);
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s.texture_index, s.sprite_index, s.x, s.y);
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}
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}
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