Merge branch 'origin/master' - combine double-execution fixes

Both branches fixed the --exec double-execution bug with complementary approaches:
- origin/master: Added executeStartupScripts() method for cleaner separation
- HEAD: Avoided engine recreation to preserve state

This merge keeps the best of both: executeStartupScripts() called on the
existing engine without recreation.

Also accepts deletion of flaky test_viewport_visual.py from origin/master.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
John McCardle 2025-11-26 18:03:15 -05:00
commit a703bce196
5 changed files with 16 additions and 151 deletions

View File

@ -64,7 +64,18 @@ GameEngine::GameEngine(const McRogueFaceConfig& cfg)
McRFPy_API::executeScript("scripts/game.py"); McRFPy_API::executeScript("scripts/game.py");
} }
// Note: --exec scripts are NOT executed here.
// They are executed via executeStartupScripts() after the final engine is set up.
// This prevents double-execution when main.cpp creates multiple GameEngine instances.
clock.restart();
runtime.restart();
}
void GameEngine::executeStartupScripts()
{
// Execute any --exec scripts in order // Execute any --exec scripts in order
// This is called ONCE from main.cpp after the final engine is set up
if (!config.exec_scripts.empty()) { if (!config.exec_scripts.empty()) {
if (!Py_IsInitialized()) { if (!Py_IsInitialized()) {
McRFPy_API::api_init(); McRFPy_API::api_init();
@ -77,9 +88,6 @@ GameEngine::GameEngine(const McRogueFaceConfig& cfg)
} }
std::cout << "All --exec scripts completed" << std::endl; std::cout << "All --exec scripts completed" << std::endl;
} }
clock.restart();
runtime.restart();
} }
GameEngine::~GameEngine() GameEngine::~GameEngine()

View File

@ -146,6 +146,7 @@ public:
void run(); void run();
void sUserInput(); void sUserInput();
void cleanup(); // Clean up Python references before destruction void cleanup(); // Clean up Python references before destruction
void executeStartupScripts(); // Execute --exec scripts (called once after final engine setup)
int getFrame() { return currentFrame; } int getFrame() { return currentFrame; }
float getFrameTime() { return frameTime; } float getFrameTime() { return frameTime; }
sf::View getView() { return visible; } sf::View getView() { return visible; }

View File

@ -183,8 +183,8 @@ int run_python_interpreter(const McRogueFaceConfig& config)
return 0; return 0;
} }
else if (!config.exec_scripts.empty()) { else if (!config.exec_scripts.empty()) {
// With --exec, scripts were already executed by the first GameEngine constructor. // Execute startup scripts on the existing engine (not in constructor to prevent double-execution)
// Just configure auto-exit and run the existing engine to preserve timers/state. engine->executeStartupScripts();
if (config.headless) { if (config.headless) {
engine->setAutoExitAfterExec(true); engine->setAutoExitAfterExec(true);
} }

View File

@ -14,9 +14,6 @@ from mcrfpy import automation
import sys import sys
import os import os
# Note: Engine runs --exec scripts twice - we use this to our advantage
# First run sets up scenes, second run's timer fires after game loop starts
# Add parent to path for imports # Add parent to path for imports
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))

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@ -1,141 +0,0 @@
#!/usr/bin/env python3
"""Visual viewport test with screenshots"""
import mcrfpy
from mcrfpy import Window, Frame, Caption, Color
import sys
def test_viewport_visual(runtime):
"""Visual test of viewport modes"""
mcrfpy.delTimer("test")
print("Creating visual viewport test...")
# Get window singleton
window = Window.get()
# Create test scene
scene = mcrfpy.sceneUI("test")
# Create visual elements at game resolution boundaries
game_res = window.game_resolution
# Full boundary frame
boundary = Frame(pos=(0, 0), size=(game_res[0], game_res[1]),
fill_color=Color(40, 40, 80),
outline_color=Color(255, 255, 0),
outline=3)
scene.append(boundary)
# Corner markers
corner_size = 100
colors = [
Color(255, 100, 100), # Red TL
Color(100, 255, 100), # Green TR
Color(100, 100, 255), # Blue BL
Color(255, 255, 100), # Yellow BR
]
positions = [
(0, 0), # Top-left
(game_res[0] - corner_size, 0), # Top-right
(0, game_res[1] - corner_size), # Bottom-left
(game_res[0] - corner_size, game_res[1] - corner_size) # Bottom-right
]
labels = ["TL", "TR", "BL", "BR"]
for (x, y), color, label in zip(positions, colors, labels):
corner = Frame(pos=(x, y), size=(corner_size, corner_size),
fill_color=color,
outline_color=Color(255, 255, 255),
outline=2)
scene.append(corner)
text = Caption(text=label, pos=(x + 10, y + 10))
text.font_size = 32
text.fill_color = Color(0, 0, 0)
scene.append(text)
# Center crosshair
center_x = game_res[0] // 2
center_y = game_res[1] // 2
h_line = Frame(pos=(0, center_y - 1), size=(game_res[0], 2),
fill_color=Color(255, 255, 255, 128))
v_line = Frame(pos=(center_x - 1, 0), size=(2, game_res[1]),
fill_color=Color(255, 255, 255, 128))
scene.append(h_line)
scene.append(v_line)
# Mode text
mode_text = Caption(text=f"Mode: {window.scaling_mode}",
pos=(center_x - 100, center_y - 50))
mode_text.font_size = 36
mode_text.fill_color = Color(255, 255, 255)
scene.append(mode_text)
# Resolution text
res_text = Caption(text=f"Game: {game_res[0]}x{game_res[1]}",
pos=(center_x - 150, center_y + 10))
res_text.font_size = 24
res_text.fill_color = Color(200, 200, 200)
scene.append(res_text)
from mcrfpy import automation
# Test different modes and window sizes
def test_sequence(runtime):
mcrfpy.delTimer("seq")
# Test 1: Fit mode with original size
print("Test 1: Fit mode, original window size")
automation.screenshot("viewport_01_fit_original.png")
# Test 2: Wider window
window.resolution = (1400, 768)
print(f"Test 2: Fit mode, wider window {window.resolution}")
automation.screenshot("viewport_02_fit_wide.png")
# Test 3: Taller window
window.resolution = (1024, 900)
print(f"Test 3: Fit mode, taller window {window.resolution}")
automation.screenshot("viewport_03_fit_tall.png")
# Test 4: Center mode
window.scaling_mode = "center"
mode_text.text = "Mode: center"
print(f"Test 4: Center mode {window.resolution}")
automation.screenshot("viewport_04_center.png")
# Test 5: Stretch mode
window.scaling_mode = "stretch"
mode_text.text = "Mode: stretch"
window.resolution = (1280, 720)
print(f"Test 5: Stretch mode {window.resolution}")
automation.screenshot("viewport_05_stretch.png")
# Test 6: Small window with fit
window.scaling_mode = "fit"
mode_text.text = "Mode: fit"
window.resolution = (640, 480)
print(f"Test 6: Fit mode, small window {window.resolution}")
automation.screenshot("viewport_06_fit_small.png")
print("\nViewport visual test completed!")
print("Screenshots saved:")
print(" - viewport_01_fit_original.png")
print(" - viewport_02_fit_wide.png")
print(" - viewport_03_fit_tall.png")
print(" - viewport_04_center.png")
print(" - viewport_05_stretch.png")
print(" - viewport_06_fit_small.png")
sys.exit(0)
# Start test sequence after a short delay
mcrfpy.setTimer("seq", test_sequence, 500)
# Main execution
print("Starting visual viewport test...")
mcrfpy.createScene("test")
mcrfpy.setScene("test")
mcrfpy.setTimer("test", test_viewport_visual, 100)
print("Test scheduled...")