cleaning up for merge
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@ -53,12 +53,21 @@ PyObject* PyInit_mcrfpy()
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return NULL;
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}
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// This code runs, but Python segfaults when accessing the UIFrame type.
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//std::cout << "Adding UIFrame object to module\n";
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using namespace mcrfpydef;
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PyTypeObject* pytypes[] = {&PyColorType, &PyFontType, &PyUICaptionType, &PyTextureType, &PyUISpriteType, &PyUIFrameType, &PyUICollectionType,
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&PyUICollectionIterType, &PyUIGridPointType, &PyUIGridPointStateType, &PyUIEntityType, &PyUIEntityCollectionType,
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&PyUIEntityCollectionIterType, &PyUIGridType, nullptr};
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PyTypeObject* pytypes[] = {
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/*SFML exposed types*/
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&PyColorType, &PyFontType, &PyTextureType,
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/*UI widgets*/
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&PyUICaptionType, &PyUISpriteType, &PyUIFrameType, &PyUIEntityType, &PyUIGridType,
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/*game map & perspective data*/
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&PyUIGridPointType, &PyUIGridPointStateType,
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/*collections & iterators*/
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&PyUICollectionType, &PyUICollectionIterType,
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&PyUIEntityCollectionType, &PyUIEntityCollectionIterType,
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nullptr};
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int i = 0;
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auto t = pytypes[i];
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while (t != nullptr)
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@ -67,26 +76,6 @@ PyObject* PyInit_mcrfpy()
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PyModule_AddType(m, t);
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t = pytypes[i++];
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}
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/*
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PyModule_AddType(m, &mcrfpydef::PyColorType);
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PyModule_AddType(m, &mcrfpydef::PyFontType);
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PyModule_AddType(m, &mcrfpydef::PyUICaptionType);
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PyModule_AddType(m, &mcrfpydef::PyTextureType);
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PyModule_AddType(m, &mcrfpydef::PyUISpriteType);
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PyModule_AddType(m, &mcrfpydef::PyUIFrameType);
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PyModule_AddType(m, &mcrfpydef::PyUICollectionType);
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PyModule_AddType(m, &mcrfpydef::PyUICollectionIterType);
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PyModule_AddType(m, &mcrfpydef::PyUIGridPointType);
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PyModule_AddType(m, &mcrfpydef::PyUIGridPointStateType);
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PyModule_AddType(m, &mcrfpydef::PyUIEntityType);
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PyModule_AddType(m, &mcrfpydef::PyUIEntityCollectionIterType);
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PyModule_AddType(m, &mcrfpydef::PyUIEntityCollectionType);
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PyModule_AddType(m, &mcrfpydef::PyUIGridType);
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*/
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return m;
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}
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@ -1,5 +1,4 @@
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#include "PyTexture.h"
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using namespace mcrfpydef;
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PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
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@ -17,17 +16,6 @@ PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
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}
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}
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/* // bit misguided here: holding self might prevent the shared_ptr from ever being released.
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PyTexture::~PyTexture()
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{
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if (self != NULL)
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{
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(PyTextureObject*)self->data.reset();
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Py_DECREF(self);
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}
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}
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*/
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sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s)
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{
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int tx = index % sheet_width, ty = index / sheet_width;
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@ -40,30 +28,21 @@ sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s)
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PyObject* PyTexture::pyObject()
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{
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//PyTextureObject* self = (PyTextureObject*)pynew(&mcrfpydef::PyTextureType, NULL, NULL);
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std::cout << "tp_alloc (GenericAlloc)" << std::endl;
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//PyObject* obj = ((&PyTextureType)->tp_alloc(&PyTextureType, 0));
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//PyObject* obj = pynew(&PyTextureType);
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PyObject* obj = PyType_GenericAlloc(&PyTextureType, 0);
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std::cout << "alloc worked" << std::endl;
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//Py_INCREF(self);
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PyObject* obj = PyType_GenericAlloc(&mcrfpydef::PyTextureType, 0);
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try {
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std::cout << "assign data to self" << std::endl;
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((PyTextureObject*)obj)->data = shared_from_this();
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}
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catch (std::bad_weak_ptr& e)
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{
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std::cout << "Bad weak ptr: shared_from_this() failed" << std::endl;
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std::cout << "Bad weak ptr: shared_from_this() failed in PyTexture::pyObject(); did you create a PyTexture outside of std::make_shared? enjoy your segfault, soon!" << std::endl;
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}
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// TODO - shared_from_this will raise an exception if the object does not have a shared pointer. Constructor should be made private; write a factory function
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std::cout << "returning PyObject" << std::endl;
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return obj;
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}
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Py_hash_t PyTexture::hash(PyObject* obj)
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{
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auto self = (PyTextureObject*)obj;
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//return static_cast<Py_hash_t>(reinterpret_cast<long>(self->data));
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return reinterpret_cast<Py_hash_t>(self->data.get());
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}
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@ -2,48 +2,31 @@
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#include "Common.h"
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#include "Python.h"
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class PyTexture;
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typedef struct {
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PyObject_HEAD
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std::shared_ptr<PyTexture> data;
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} PyTextureObject;
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class PyTexture : public std::enable_shared_from_this<PyTexture>
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{
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private:
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sf::Texture texture;
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std::string source;
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int sheet_width, sheet_height;
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public:
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int sprite_width, sprite_height; // just use them read only, OK?
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PyTexture(std::string filename, int sprite_w, int sprite_h);
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sf::Sprite sprite(int index, sf::Vector2f pos = sf::Vector2f(0, 0), sf::Vector2f s = sf::Vector2f(1.0, 1.0));
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PyObject* pyObject();
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static Py_hash_t hash(PyObject*);
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static int init(PyTextureObject*, PyObject*, PyObject*);
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static PyObject* pynew(PyTypeObject* type, PyObject* args=NULL, PyObject* kwds=NULL);
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};
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namespace mcrfpydef {
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class PyTexture;
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typedef struct {
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PyObject_HEAD
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std::shared_ptr<PyTexture> data;
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} PyTextureObject;
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class PyTexture : public std::enable_shared_from_this<PyTexture>
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{
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private:
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sf::Texture texture;
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std::string source;
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int sheet_width, sheet_height;
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protected:
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//PyObject* self = 0;
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public:
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int sprite_width, sprite_height; // just use them read only, OK?
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PyTexture(std::string filename, int sprite_w, int sprite_h);
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sf::Sprite sprite(int index, sf::Vector2f pos = sf::Vector2f(0, 0), sf::Vector2f s = sf::Vector2f(1.0, 1.0));
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PyObject* pyObject();
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static Py_hash_t hash(PyObject*);
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static int init(PyTextureObject*, PyObject*, PyObject*);
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static PyObject* pynew(PyTypeObject* type, PyObject* args=NULL, PyObject* kwds=NULL);
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};
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/*
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static int PyTexture_init(PyTextureObject* self, PyObject* args, PyObject* kwds)
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{
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//std::cout << "Init called\n";
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static const char* keywords[] = { "filename", "grid_size", "grid_width", "grid_height", nullptr };
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char* filename;
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int grid_size, grid_width, grid_height;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "siii", const_cast<char**>(keywords), &filename, &grid_size, &grid_width, &grid_height))
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{
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return -1;
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}
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self->data = std::make_shared<PyTexture>(filename, grid_size, grid_size);
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return 0;
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}
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*/
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static PyTypeObject PyTextureType = {
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.tp_name = "mcrfpy.Texture",
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.tp_basicsize = sizeof(PyTextureObject),
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@ -53,12 +36,5 @@ namespace mcrfpydef {
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.tp_doc = PyDoc_STR("SFML Texture Object"),
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.tp_init = (initproc)PyTexture::init,
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.tp_new = PyTexture::pynew,
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/*
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[](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
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{
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PyTextureObject* self = (PyTextureObject*)type->tp_alloc(type, 0);
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return (PyObject*)self;
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}
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*/
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};
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}
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@ -2,8 +2,6 @@
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#include "Resources.h"
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#include "GameEngine.h"
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using namespace mcrfpydef;
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/* //callability fields & methods
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PyObject* click_callable;
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virtual UIDrawable* click_at(sf::Vector2f point);
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55
src/UI.h
55
src/UI.h
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#include "PyCallable.h"
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#include "PyTexture.h"
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using namespace mcrfpydef;
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enum PyObjectsEnum : int
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{
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UIFRAME = 1,
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@ -1082,58 +1080,6 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
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*
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*/
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/*
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*
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* Begin PyTextureType defs
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*
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*/
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/* // Definition moved to PyTexture.h
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typedef struct {
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PyObject_HEAD
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std::shared_ptr<PyTexture> data;
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} PyTextureObject;
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static int PyTexture_init(PyTextureObject* self, PyObject* args, PyObject* kwds)
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{
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//std::cout << "Init called\n";
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static const char* keywords[] = { "filename", "grid_size", "grid_width", "grid_height", nullptr };
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char* filename;
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int grid_size, grid_width, grid_height;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "siii", const_cast<char**>(keywords), &filename, &grid_size, &grid_width, &grid_height))
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{
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return -1;
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}
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//sf::Texture t = sf::Texture();
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//t.loadFromFile((std::string)filename);
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self->data = std::make_shared<PyTexture>(filename, grid_size, grid_size);
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return 0;
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}
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static PyTypeObject PyTextureType = {
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//PyVarObject_HEAD_INIT(NULL, 0)
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.tp_name = "mcrfpy.Texture",
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.tp_basicsize = sizeof(PyTextureObject),
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.tp_itemsize = 0,
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.tp_flags = Py_TPFLAGS_DEFAULT,
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.tp_doc = PyDoc_STR("SFML Texture Object"),
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.tp_init = (initproc)PyTexture_init,
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.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
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{
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PyTextureObject* self = (PyTextureObject*)type->tp_alloc(type, 0);
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return (PyObject*)self;
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}
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};
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*/
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/*
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*
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* End PyTextureType defs
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*
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*/
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/*
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*
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* Begin template generation for PyUISpriteType
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static PyObject* PyUISprite_get_texture(PyUISpriteObject* self, void* closure)
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{
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std::cout << "Calling pyObject" << std::endl;
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return self->data->getTexture()->pyObject();
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}
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