Basic hallways
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@ -1,7 +1,7 @@
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import UIMenu
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import Grid
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import mcrfpy
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from random import randint
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from random import randint, choice
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from pprint import pprint
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print("TestScene imported")
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BLACK = (0, 0, 0)
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@ -127,7 +127,7 @@ class TestScene:
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def __init__(self, ui_name = "demobox1", grid_name = "demogrid"):
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# Texture & Sound Loading
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self.actors = 0
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print("Load textures")
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#print("Load textures")
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mcrfpy.createTexture("./assets/test_portraits.png", 32, 8, 8) #0 - portraits
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mcrfpy.createTexture("./assets/alives_other.png", 16, 64, 64) #1 - TinyWorld NPCs
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mcrfpy.createTexture("./assets/alives_other.png", 32, 32, 32) #2 - TinyWorld NPCs - 2x2 sprite
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@ -135,7 +135,7 @@ class TestScene:
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self.ui_name = ui_name
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self.grid_name = grid_name
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print("Create UI")
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#print("Create UI")
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# Create dialog UI
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mcrfpy.createMenu(ui_name, 20, 540, 500, 200)
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#mcrfpy.createCaption(ui_name, "Hello There", 18, BLACK)
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@ -151,7 +151,7 @@ class TestScene:
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#mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, DARKGREEN, "+16 sp", "skipsp")
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mcrfpy.createSprite(ui_name, 0, 0, 20, 20, 5.0)
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print("Create UI 2")
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#print("Create UI 2")
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entitymenu = "entitytestmenu"
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mcrfpy.createMenu(entitymenu, 840, 20, 20, 500)
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@ -174,7 +174,7 @@ class TestScene:
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mcrfpy.createCaption("i", "<camstate>", 16, WHITE)
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mcrfpy.createButton( "i", 0, 0, 40, 40, DARKBLUE, WHITE, "Recenter", "activatecamfollow")
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print("Make UIs visible")
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#print("Make UIs visible")
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self.menus = mcrfpy.listMenus()
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self.menus[0].visible = True
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self.menus[1].w = 170
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@ -190,20 +190,20 @@ class TestScene:
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mcrfpy.modMenu(self.menus[2])
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mcrfpy.modMenu(self.menus[3])
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mcrfpy.modMenu(self.menus[4])
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pprint(mcrfpy.listMenus())
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print(f"UI 1 gave back this sprite: {self.menus[0].sprites}")
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#pprint(mcrfpy.listMenus())
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#print(f"UI 1 gave back this sprite: {self.menus[0].sprites}")
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print("Create grid")
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#print("Create grid")
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# create grid (title, gx, gy, gs, x, y, w, h)
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mcrfpy.createGrid(grid_name, 100, 100, 16, 20, 20, 800, 500)
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self.grids = mcrfpy.listGrids()
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#print(self.grids)
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print("Create entities")
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#print("Create entities")
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#mcrfpy.createEntity("demogrid", "dragon", 2, 545, 10, 10, lambda: None)
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#mcrfpy.createEntity("demogrid", "tinyenemy", 1, 1538, 3, 6, lambda: None)
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print("Create fancy entity")
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#print("Create fancy entity")
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self.tes = [
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#TestEntity("demogrid", "classtest", 1, 1538, 5, 7, 64, walk_frames=5, attack_frames=6),
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#TestEntity("demogrid", "classtest", 1, 1545, 7, 9, 64, walk_frames=5, attack_frames=6),
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@ -324,11 +324,32 @@ class TestScene:
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p.walkable = False
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p.transparent = False
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room_centers = [(randint(0, self.grids[0].grid_x-1), randint(0, self.grids[0].grid_y-1)) for i in range(20)] + \
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[ (3, 5), (10, 10), (20, 20), (30, 30), (40, 40) ]
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room_centers = [(randint(0, self.grids[0].grid_x-1), randint(0, self.grids[0].grid_y-1)) for i in range(20)] + [(17, 3)]
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#room_centers.append((3, 5))
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for r in room_centers:
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print(r)
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# random hallway
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target = choice(room_centers)
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length1 = abs(target[0] - r[0])
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xbase = min(target[0], r[0])
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for x in range(length1):
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gpoint = self.grids[0].at(x, r[1])
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if gpoint is None: continue
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gpoint.walkable = True
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gpoint.transparent = True
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gpoint.color = (192, 192, 192)
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length2 = abs(target[1] - r[1])
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ybase = min(target[1], r[1])
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for y in range(length2):
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gpoint = self.grids[0].at(r[0], y)
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if gpoint is None: continue
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gpoint.walkable = True
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gpoint.transparent = True
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gpoint.color = (192, 192, 192)
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for r in room_centers:
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#print(r)
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room_color = (randint(16, 24)*8, randint(16, 24)*8, randint(16, 24)*8)
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#self.grids[0].at(r[0], r[1]).walkable = True
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#self.grids[0].at(r[0], r[1]).color = room_color
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@ -340,7 +361,7 @@ class TestScene:
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gpoint.walkable = True
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gpoint.transparent = True
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gpoint.color = room_color
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print()
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#print()
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#print("[Python] Modifying:")
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self.grids[0].at(10, 10).color = (255, 255, 255)
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