fix: update child class property overrides to use MCRF_PROPERTY macros
Fixes critical issue discovered in code review where PyDrawable property docstrings were being overridden by child classes, making enhanced documentation invisible to users. Updated files: - src/UIBase.h: UIDRAWABLE_GETSETTERS macro (visible, opacity) - src/UIFrame.cpp: click and z_index properties - src/UISprite.cpp: click and z_index properties - src/UICaption.cpp: click and z_index properties - src/UIGrid.cpp: click and z_index properties All four UI class hierarchies (Frame, Sprite, Caption, Grid) now expose consistent, enhanced property documentation to Python users. Verification: - tools/test_child_class_docstrings.py: All 16 property tests pass - All 4 properties (click, z_index, visible, opacity) match across all 4 classes Related: #92 (Inline C++ documentation system)
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326b692908
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cc80964835
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@ -0,0 +1,9 @@
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{
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"mcpServers": {
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"gitea": {
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"type": "stdio",
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"command": "/home/john/Development/discord_for_claude/forgejo-mcp.linux.amd64",
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"args": ["stdio", "--server", "https://gamedev.ffwf.net/gitea/", "--token", "f58ec698a5edee82db4960920b13d3f7d0d58d8e"]
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}
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}
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}
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@ -373,7 +373,7 @@ class Engine:
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self.ui = mcrfpy.sceneUI("game")
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background = mcrfpy.Frame(0, 0, 1024, 768)
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background = mcrfpy.Frame((0, 0), (1024, 768))
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background.fill_color = mcrfpy.Color(0, 0, 0)
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self.ui.append(background)
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@ -565,4 +565,4 @@ class Engine:
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# Create and run the game
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engine = Engine()
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print("Part 6: Combat System!")
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print("Attack enemies to defeat them, but watch your HP!")
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print("Attack enemies to defeat them, but watch your HP!")
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10
src/UIBase.h
10
src/UIBase.h
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@ -152,8 +152,14 @@ static int UIDrawable_set_opacity(T* self, PyObject* value, void* closure)
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// Macro to add common UIDrawable properties to a getsetters array
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#define UIDRAWABLE_GETSETTERS \
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{"visible", (getter)UIDrawable_get_visible<PyObjectType>, (setter)UIDrawable_set_visible<PyObjectType>, \
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"Visibility flag", NULL}, \
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MCRF_PROPERTY(visible, \
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"Whether the object is visible (bool). " \
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"Invisible objects are not rendered or clickable." \
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), NULL}, \
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{"opacity", (getter)UIDrawable_get_opacity<PyObjectType>, (setter)UIDrawable_set_opacity<PyObjectType>, \
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"Opacity (0.0 = transparent, 1.0 = opaque)", NULL}
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MCRF_PROPERTY(opacity, \
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"Opacity level (0.0 = transparent, 1.0 = opaque). " \
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"Automatically clamped to valid range [0.0, 1.0]." \
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), NULL}
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// UIEntity specializations are defined in UIEntity.cpp after UIEntity class is complete
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@ -273,8 +273,16 @@ PyGetSetDef UICaption::getsetters[] = {
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//{"children", (getter)PyUIFrame_get_children, NULL, "UICollection of objects on top of this one", NULL},
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{"text", (getter)UICaption::get_text, (setter)UICaption::set_text, "The text displayed", NULL},
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{"font_size", (getter)UICaption::get_float_member, (setter)UICaption::set_float_member, "Font size (integer) in points", (void*)5},
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{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UICAPTION},
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UICAPTION},
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{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click,
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MCRF_PROPERTY(click,
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"Callable executed when object is clicked. "
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"Function receives (x, y) coordinates of click."
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), (void*)PyObjectsEnum::UICAPTION},
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int,
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MCRF_PROPERTY(z_index,
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"Z-order for rendering (lower values rendered first). "
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"Automatically triggers scene resort when changed."
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), (void*)PyObjectsEnum::UICAPTION},
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{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UICAPTION},
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UIDRAWABLE_GETSETTERS,
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{NULL}
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@ -398,8 +398,16 @@ PyGetSetDef UIFrame::getsetters[] = {
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{"fill_color", (getter)UIFrame::get_color_member, (setter)UIFrame::set_color_member, "Fill color of the rectangle", (void*)0},
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{"outline_color", (getter)UIFrame::get_color_member, (setter)UIFrame::set_color_member, "Outline color of the rectangle", (void*)1},
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{"children", (getter)UIFrame::get_children, NULL, "UICollection of objects on top of this one", NULL},
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{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIFRAME},
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UIFRAME},
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{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click,
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MCRF_PROPERTY(click,
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"Callable executed when object is clicked. "
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"Function receives (x, y) coordinates of click."
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), (void*)PyObjectsEnum::UIFRAME},
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int,
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MCRF_PROPERTY(z_index,
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"Z-order for rendering (lower values rendered first). "
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"Automatically triggers scene resort when changed."
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), (void*)PyObjectsEnum::UIFRAME},
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{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UIFRAME},
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{"pos", (getter)UIDrawable::get_pos, (setter)UIDrawable::set_pos, "Position as a Vector", (void*)PyObjectsEnum::UIFRAME},
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{"clip_children", (getter)UIFrame::get_clip_children, (setter)UIFrame::set_clip_children, "Whether to clip children to frame bounds", NULL},
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@ -1418,7 +1418,11 @@ PyGetSetDef UIGrid::getsetters[] = {
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{"center_y", (getter)UIGrid::get_float_member, (setter)UIGrid::set_float_member, "center of the view Y-coordinate", (void*)5},
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{"zoom", (getter)UIGrid::get_float_member, (setter)UIGrid::set_float_member, "zoom factor for displaying the Grid", (void*)6},
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{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIGRID},
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{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click,
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MCRF_PROPERTY(click,
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"Callable executed when object is clicked. "
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"Function receives (x, y) coordinates of click."
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), (void*)PyObjectsEnum::UIGRID},
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{"texture", (getter)UIGrid::get_texture, NULL, "Texture of the grid", NULL}, //TODO 7DRL-day2-item5
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{"fill_color", (getter)UIGrid::get_fill_color, (setter)UIGrid::set_fill_color, "Background fill color of the grid", NULL},
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@ -1428,7 +1432,11 @@ PyGetSetDef UIGrid::getsetters[] = {
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{"perspective_enabled", (getter)UIGrid::get_perspective_enabled, (setter)UIGrid::set_perspective_enabled,
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"Whether to use perspective-based FOV rendering. When True with no valid entity, "
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"all cells appear undiscovered.", NULL},
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UIGRID},
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int,
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MCRF_PROPERTY(z_index,
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"Z-order for rendering (lower values rendered first). "
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"Automatically triggers scene resort when changed."
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), (void*)PyObjectsEnum::UIGRID},
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{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UIGRID},
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UIDRAWABLE_GETSETTERS,
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{NULL} /* Sentinel */
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@ -339,8 +339,16 @@ PyGetSetDef UISprite::getsetters[] = {
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{"sprite_index", (getter)UISprite::get_int_member, (setter)UISprite::set_int_member, "Which sprite on the texture is shown", NULL},
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{"sprite_number", (getter)UISprite::get_int_member, (setter)UISprite::set_int_member, "Sprite index (DEPRECATED: use sprite_index instead)", NULL},
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{"texture", (getter)UISprite::get_texture, (setter)UISprite::set_texture, "Texture object", NULL},
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{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UISPRITE},
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UISPRITE},
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{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click,
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MCRF_PROPERTY(click,
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"Callable executed when object is clicked. "
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"Function receives (x, y) coordinates of click."
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), (void*)PyObjectsEnum::UISPRITE},
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int,
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MCRF_PROPERTY(z_index,
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"Z-order for rendering (lower values rendered first). "
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"Automatically triggers scene resort when changed."
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), (void*)PyObjectsEnum::UISPRITE},
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{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UISPRITE},
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{"pos", (getter)UIDrawable::get_pos, (setter)UIDrawable::set_pos, "Position as a Vector", (void*)PyObjectsEnum::UISPRITE},
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UIDRAWABLE_GETSETTERS,
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