Messy, but monumental: PyTexture::pyObject works
this also coincidentally fixes a weird bug I encountered while (mis?)using tp_alloc: by using PyType_GenericAlloc, I avoid the segfault that tp_alloc sometimes causes. See the horrible UIDrawable retrieval macro that I use in UI.h for a workaround that can probably be replaced with this technique
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@ -55,30 +55,37 @@ PyObject* PyInit_mcrfpy()
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// This code runs, but Python segfaults when accessing the UIFrame type.
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//std::cout << "Adding UIFrame object to module\n";
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using namespace mcrfpydef;
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PyTypeObject* pytypes[] = {&PyColorType, &PyFontType, &PyUICaptionType, &PyTextureType, &PyUISpriteType, &PyUIFrameType, &PyUICollectionType,
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&PyUICollectionIterType, &PyUIGridPointType, &PyUIGridPointStateType, &PyUIEntityType, &PyUIEntityCollectionType,
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&PyUIEntityCollectionIterType, &PyUIGridType, nullptr};
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int i = 0;
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auto t = pytypes[i];
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while (t != nullptr)
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{
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PyType_Ready(t);
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PyModule_AddType(m, t);
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t = pytypes[i++];
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}
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/*
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PyModule_AddType(m, &mcrfpydef::PyColorType);
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PyModule_AddType(m, &mcrfpydef::PyFontType);
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PyModule_AddType(m, &mcrfpydef::PyUICaptionType);
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PyModule_AddType(m, &mcrfpydef::PyTextureType);
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PyModule_AddType(m, &mcrfpydef::PyUISpriteType);
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if (PyModule_AddType(m, &mcrfpydef::PyUIFrameType) < 0)
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{
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std::cout << "Error adding UIFrame type to module; aborting" << std::endl;
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Py_DECREF(&mcrfpydef::PyUIFrameType);
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return NULL;
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}
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PyModule_AddType(m, &mcrfpydef::PyUIFrameType);
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PyModule_AddType(m, &mcrfpydef::PyUICollectionType);
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PyModule_AddType(m, &mcrfpydef::PyUICollectionIterType);
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PyModule_AddType(m, &mcrfpydef::PyUIGridPointType);
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PyModule_AddType(m, &mcrfpydef::PyUIGridPointStateType);
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PyModule_AddType(m, &mcrfpydef::PyUIEntityType);
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PyModule_AddType(m, &mcrfpydef::PyUIEntityCollectionIterType);
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PyModule_AddType(m, &mcrfpydef::PyUIEntityCollectionType);
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PyModule_AddType(m, &mcrfpydef::PyUIGridType);
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*/
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return m;
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@ -1,4 +1,6 @@
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#include "PyTexture.h"
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using namespace mcrfpydef;
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PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
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: source(filename), sprite_width(sprite_w), sprite_height(sprite_h)
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@ -15,6 +17,17 @@ PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
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}
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}
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/* // bit misguided here: holding self might prevent the shared_ptr from ever being released.
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PyTexture::~PyTexture()
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{
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if (self != NULL)
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{
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(PyTextureObject*)self->data.reset();
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Py_DECREF(self);
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}
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}
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*/
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sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s)
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{
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int tx = index % sheet_width, ty = index / sheet_width;
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@ -25,6 +38,28 @@ sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s)
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return sprite;
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}
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PyObject* PyTexture::pyObject()
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{
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//PyTextureObject* self = (PyTextureObject*)pynew(&mcrfpydef::PyTextureType, NULL, NULL);
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std::cout << "tp_alloc (GenericAlloc)" << std::endl;
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//PyObject* obj = ((&PyTextureType)->tp_alloc(&PyTextureType, 0));
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//PyObject* obj = pynew(&PyTextureType);
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PyObject* obj = PyType_GenericAlloc(&PyTextureType, 0);
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std::cout << "alloc worked" << std::endl;
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//Py_INCREF(self);
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try {
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std::cout << "assign data to self" << std::endl;
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((PyTextureObject*)obj)->data = shared_from_this();
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}
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catch (std::bad_weak_ptr& e)
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{
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std::cout << "Bad weak ptr: shared_from_this() failed" << std::endl;
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}
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// TODO - shared_from_this will raise an exception if the object does not have a shared pointer. Constructor should be made private; write a factory function
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std::cout << "returning PyObject" << std::endl;
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return obj;
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}
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Py_hash_t PyTexture::hash(PyObject* obj)
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{
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auto self = (PyTextureObject*)obj;
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@ -2,48 +2,48 @@
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#include "Common.h"
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#include "Python.h"
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class PyTexture;
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typedef struct {
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PyObject_HEAD
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std::shared_ptr<PyTexture> data;
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} PyTextureObject;
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class PyTexture
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{
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private:
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sf::Texture texture;
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std::string source;
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int sheet_width, sheet_height;
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protected:
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PyObject* self = 0;
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public:
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int sprite_width, sprite_height; // just use them read only, OK?
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PyTexture(std::string filename, int sprite_w, int sprite_h);
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sf::Sprite sprite(int index, sf::Vector2f pos = sf::Vector2f(0, 0), sf::Vector2f s = sf::Vector2f(1.0, 1.0));
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PyObject* pyObject();
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static Py_hash_t hash(PyObject*);
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static int init(PyTextureObject*, PyObject*, PyObject*);
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static PyObject* pynew(PyTypeObject*, PyObject*, PyObject*);
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};
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/*
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static int PyTexture_init(PyTextureObject* self, PyObject* args, PyObject* kwds)
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{
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//std::cout << "Init called\n";
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static const char* keywords[] = { "filename", "grid_size", "grid_width", "grid_height", nullptr };
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char* filename;
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int grid_size, grid_width, grid_height;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "siii", const_cast<char**>(keywords), &filename, &grid_size, &grid_width, &grid_height))
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{
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return -1;
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}
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self->data = std::make_shared<PyTexture>(filename, grid_size, grid_size);
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return 0;
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}
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*/
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namespace mcrfpydef {
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class PyTexture;
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typedef struct {
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PyObject_HEAD
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std::shared_ptr<PyTexture> data;
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} PyTextureObject;
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class PyTexture : public std::enable_shared_from_this<PyTexture>
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{
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private:
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sf::Texture texture;
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std::string source;
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int sheet_width, sheet_height;
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protected:
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//PyObject* self = 0;
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public:
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int sprite_width, sprite_height; // just use them read only, OK?
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PyTexture(std::string filename, int sprite_w, int sprite_h);
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sf::Sprite sprite(int index, sf::Vector2f pos = sf::Vector2f(0, 0), sf::Vector2f s = sf::Vector2f(1.0, 1.0));
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PyObject* pyObject();
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static Py_hash_t hash(PyObject*);
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static int init(PyTextureObject*, PyObject*, PyObject*);
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static PyObject* pynew(PyTypeObject* type, PyObject* args=NULL, PyObject* kwds=NULL);
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};
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/*
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static int PyTexture_init(PyTextureObject* self, PyObject* args, PyObject* kwds)
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{
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//std::cout << "Init called\n";
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static const char* keywords[] = { "filename", "grid_size", "grid_width", "grid_height", nullptr };
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char* filename;
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int grid_size, grid_width, grid_height;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "siii", const_cast<char**>(keywords), &filename, &grid_size, &grid_width, &grid_height))
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{
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return -1;
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}
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self->data = std::make_shared<PyTexture>(filename, grid_size, grid_size);
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return 0;
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}
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*/
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static PyTypeObject PyTextureType = {
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.tp_name = "mcrfpy.Texture",
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.tp_basicsize = sizeof(PyTextureObject),
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@ -2,6 +2,8 @@
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#include "Resources.h"
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#include "GameEngine.h"
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using namespace mcrfpydef;
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/* //callability fields & methods
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PyObject* click_callable;
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virtual UIDrawable* click_at(sf::Vector2f point);
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@ -520,3 +522,8 @@ PyObjectsEnum UIGrid::derived_type()
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{
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return PyObjectsEnum::UIGRID;
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}
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std::shared_ptr<PyTexture> UIGrid::getTexture()
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{
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return ptex;
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}
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14
src/UI.h
14
src/UI.h
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@ -8,6 +8,8 @@
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#include "PyCallable.h"
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#include "PyTexture.h"
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using namespace mcrfpydef;
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enum PyObjectsEnum : int
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{
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UIFRAME = 1,
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sf::RectangleShape box;
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float center_x, center_y, zoom;
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//IndexTexture* itex;
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std::shared_ptr<PyTexture> getTexture();
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sf::Sprite sprite, output;
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sf::RenderTexture renderTexture;
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std::vector<UIGridPoint> points;
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@ -1215,7 +1218,8 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
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static PyObject* PyUISprite_get_texture(PyUISpriteObject* self, void* closure)
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{
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return NULL;
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std::cout << "Calling pyObject" << std::endl;
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return self->data->getTexture()->pyObject();
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}
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static int PyUISprite_set_texture(PyUISpriteObject* self, PyObject* value, void* closure)
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@ -1791,6 +1795,12 @@ static PyObject* PyUIGrid_get_texture(PyUIGridObject* self, void* closure) {
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return self->texture;
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}
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*/
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static PyObject* PyUIGrid_get_texture(PyUIGridObject* self, void* closure) {
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//return self->data->getTexture()->pyObject();
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PyTextureObject* obj = (PyTextureObject*)((&PyTextureType)->tp_alloc(&PyTextureType, 0));
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obj->data = self->data->getTexture();
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return (PyObject*)obj;
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}
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static PyObject* PyUIGrid_at(PyUIGridObject* self, PyObject* o)
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{
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@ -1842,7 +1852,7 @@ static PyGetSetDef PyUIGrid_getsetters[] = {
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{"click", (getter)PyUIDrawable_get_click, (setter)PyUIDrawable_set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIGRID},
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//{"texture", (getter)PyUIGrid_get_texture, NULL, "Texture of the grid", NULL}, //TODO 7DRL-day2-item5
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{"texture", (getter)PyUIGrid_get_texture, NULL, "Texture of the grid", NULL}, //TODO 7DRL-day2-item5
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{NULL} /* Sentinel */
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};
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