diff --git a/docs/api_reference_dynamic.html b/docs/api_reference_dynamic.html index 6e93bc2..14e58f6 100644 --- a/docs/api_reference_dynamic.html +++ b/docs/api_reference_dynamic.html @@ -108,7 +108,7 @@

McRogueFace API Reference

-

Generated on 2025-10-30 21:14:43

+

Generated on 2025-11-29 10:12:05

This documentation was dynamically generated from the compiled module.

@@ -118,8 +118,11 @@
  • Classes
  • +
    +

    end_benchmark() -> str

    +

    Stop benchmark capture and write data to JSON file. + +Note:

    +

    Returns: str: The filename of the written benchmark data

    +

    Raises: RuntimeError: If no benchmark is currently running Returns the auto-generated filename (e.g., 'benchmark_12345_20250528_143022.json')

    +
    +

    exit() -> None

    Cleanly shut down the game engine and exit the application. @@ -263,6 +277,19 @@ Note:

    Returns: None Only one music track can play at a time. Loading new music stops the current track.

    +
    +

    log_benchmark(message: str) -> None

    +

    Add a log message to the current benchmark frame. + +Note:

    +

    Arguments:

    + +

    Returns: None

    +

    Raises: RuntimeError: If no benchmark is currently running Messages appear in the 'logs' array of each frame in the output JSON.

    +
    +

    playSound(buffer_id: int) -> None

    Play a sound effect using a previously loaded buffer.

    @@ -285,6 +312,18 @@ Note:

    Raises: KeyError: If the specified scene doesn't exist

    +
    +

    setDevConsole(enabled: bool) -> None

    +

    Enable or disable the developer console overlay. + +Note:

    +

    Arguments:

    + +

    Returns: None When disabled, the grave/tilde key will not open the console. Use this to ship games without debug features.

    +
    +

    setMusicVolume(volume: int) -> None

    Set the global music volume.

    @@ -344,6 +383,15 @@ Note:

    Returns: None If a timer with this name exists, it will be replaced. The handler receives the total runtime in seconds as its argument.

    +
    +

    start_benchmark() -> None

    +

    Start capturing benchmark data to a file. + +Note:

    +

    Returns: None

    +

    Raises: RuntimeError: If a benchmark is already running Benchmark filename is auto-generated from PID and timestamp. Use end_benchmark() to stop and get filename.

    +
    +

    Classes

    @@ -398,6 +446,73 @@ Note:

    +
    +

    Arc

    +

    Inherits from: Drawable

    +

    Arc(center=None, radius=0, start_angle=0, end_angle=90, color=None, thickness=1, **kwargs) + +An arc UI element for drawing curved line segments. + +Args: + center (tuple, optional): Center position as (x, y). Default: (0, 0) + radius (float, optional): Arc radius in pixels. Default: 0 + start_angle (float, optional): Starting angle in degrees. Default: 0 + end_angle (float, optional): Ending angle in degrees. Default: 90 + color (Color, optional): Arc color. Default: White + thickness (float, optional): Line thickness. Default: 1.0 + +Keyword Args: + click (callable): Click handler. Default: None + visible (bool): Visibility state. Default: True + opacity (float): Opacity (0.0-1.0). Default: 1.0 + z_index (int): Rendering order. Default: 0 + name (str): Element name for finding. Default: None + +Attributes: + center (Vector): Center position + radius (float): Arc radius + start_angle (float): Starting angle in degrees + end_angle (float): Ending angle in degrees + color (Color): Arc color + thickness (float): Line thickness + visible (bool): Visibility state + opacity (float): Opacity value + z_index (int): Rendering order + name (str): Element name +

    +

    Methods:

    + +
    +
    get_bounds() -> tuple
    +

    Get the bounding rectangle of this drawable element. + +Note:

    +

    Returns: tuple: (x, y, width, height) representing the element's bounds The bounds are in screen coordinates and account for current position and size.

    +
    + +
    +
    move(dx: float, dy: float) -> None
    +

    Move the element by a relative offset. + +Note:

    +
    +
    dx: Horizontal offset in pixels
    +
    dy: Vertical offset in pixels
    +
    +
    + +
    +
    resize(width: float, height: float) -> None
    +

    Resize the element to new dimensions. + +Note:

    +
    +
    width: New width in pixels
    +
    height: New height in pixels
    +
    +
    +
    +

    Caption

    Inherits from: Drawable

    @@ -462,6 +577,71 @@ Note:

    resize(width: float, height: float) -> None

    Resize the element to new dimensions. +Note:

    +
    +
    width: New width in pixels
    +
    height: New height in pixels
    +
    +
    + + +
    +

    Circle

    +

    Inherits from: Drawable

    +

    Circle(radius=0, center=None, fill_color=None, outline_color=None, outline=0, **kwargs) + +A circle UI element for drawing filled or outlined circles. + +Args: + radius (float, optional): Circle radius in pixels. Default: 0 + center (tuple, optional): Center position as (x, y). Default: (0, 0) + fill_color (Color, optional): Fill color. Default: White + outline_color (Color, optional): Outline color. Default: Transparent + outline (float, optional): Outline thickness. Default: 0 (no outline) + +Keyword Args: + click (callable): Click handler. Default: None + visible (bool): Visibility state. Default: True + opacity (float): Opacity (0.0-1.0). Default: 1.0 + z_index (int): Rendering order. Default: 0 + name (str): Element name for finding. Default: None + +Attributes: + radius (float): Circle radius + center (Vector): Center position + fill_color (Color): Fill color + outline_color (Color): Outline color + outline (float): Outline thickness + visible (bool): Visibility state + opacity (float): Opacity value + z_index (int): Rendering order + name (str): Element name +

    +

    Methods:

    + +
    +
    get_bounds() -> tuple
    +

    Get the bounding rectangle of this drawable element. + +Note:

    +

    Returns: tuple: (x, y, width, height) representing the element's bounds The bounds are in screen coordinates and account for current position and size.

    +
    + +
    +
    move(dx: float, dy: float) -> None
    +

    Move the element by a relative offset. + +Note:

    +
    +
    dx: Horizontal offset in pixels
    +
    dy: Vertical offset in pixels
    +
    +
    + +
    +
    resize(width: float, height: float) -> None
    +

    Resize the element to new dimensions. + Note:

    width: New width in pixels
    @@ -508,6 +688,43 @@ Note:

    +
    +

    ColorLayer

    +

    ColorLayer(z_index=-1, grid_size=None) + +A grid layer that stores RGBA colors per cell. + +Args: + z_index (int): Render order. Negative = below entities. Default: -1 + grid_size (tuple): Dimensions as (width, height). Default: parent grid size + +Attributes: + z_index (int): Layer z-order relative to entities + visible (bool): Whether layer is rendered + grid_size (tuple): Layer dimensions (read-only) + +Methods: + at(x, y): Get color at cell position + set(x, y, color): Set color at cell position + fill(color): Fill entire layer with color

    +

    Methods:

    + +
    +
    at(x, y) -> Color
    +

    Get the color at cell position (x, y).

    +
    + +
    +
    fill(color)
    +

    Fill the entire layer with the specified color.

    +
    + +
    +
    set(x, y, color)
    +

    Set the color at cell position (x, y).

    +
    +
    +

    Drawable

    Base class for all drawable UI elements

    @@ -643,23 +860,44 @@ when the entity moves if it has a grid with perspective set.

    Methods:

    -
    append(...)
    +
    append(entity)
    +

    Add an entity to the end of the collection.

    -
    count(...)
    +
    count(entity) -> int
    +

    Count occurrences of entity in the collection.

    -
    extend(...)
    +
    extend(iterable)
    +

    Add all entities from an iterable to the collection.

    -
    index(...)
    +
    find(name) -> entity or list
    +

    Find entities by name.

    +

    Returns: Single entity if exact match, list if wildcard, None if not found.

    -
    remove(...)
    +
    index(entity) -> int
    +

    Return index of first occurrence of entity. Raises ValueError if not found.

    +
    + +
    +
    insert(index, entity)
    +

    Insert entity at index. Like list.insert(), indices past the end append.

    +
    + +
    +
    pop([index]) -> entity
    +

    Remove and return entity at index (default: last entity).

    +
    + +
    +
    remove(entity)
    +

    Remove first occurrence of entity. Raises ValueError if not found.

    @@ -695,6 +933,7 @@ Keyword Args: w (float): Width override. Default: 0 h (float): Height override. Default: 0 clip_children (bool): Whether to clip children to frame bounds. Default: False + cache_subtree (bool): Cache rendering to texture for performance. Default: False Attributes: x, y (float): Position in pixels @@ -708,7 +947,8 @@ Attributes: opacity (float): Opacity value z_index (int): Rendering order name (str): Element name - clip_children (bool): Whether to clip children to frame bounds

    + clip_children (bool): Whether to clip children to frame bounds + cache_subtree (bool): Cache subtree rendering to texture

    Methods:

    @@ -794,6 +1034,17 @@ Attributes: name (str): Element name

    Methods:

    +
    +
    add_layer(type: str, z_index: int = -1, texture: Texture = None) -> ColorLayer | TileLayer
    +

    Add a new layer to the grid.

    +
    +
    type: Layer type ('color' or 'tile')
    +
    z_index: Render order. Negative = below entities, >= 0 = above entities. Default: -1
    +
    texture: Texture for tile layers. Required for 'tile' type.
    +
    +

    Returns: The created ColorLayer or TileLayer object.

    +
    +
    at(...)
    @@ -822,8 +1073,8 @@ Attributes:
    -
    compute_fov(x: int, y: int, radius: int = 0, light_walls: bool = True, algorithm: int = FOV_BASIC) -> List[Tuple[int, int, bool, bool]]
    -

    Compute field of view from a position and return visible cells.

    +
    compute_fov(x: int, y: int, radius: int = 0, light_walls: bool = True, algorithm: int = FOV_BASIC) -> None
    +

    Compute field of view from a position.

    x: X coordinate of the viewer
    y: Y coordinate of the viewer
    @@ -831,7 +1082,6 @@ Attributes:
    light_walls: Whether walls are lit when visible
    algorithm: FOV algorithm to use (FOV_BASIC, FOV_DIAMOND, FOV_SHADOW, FOV_PERMISSIVE_0-8)
    -

    Returns: List of tuples (x, y, visible, discovered) for all visible cells: - x, y: Grid coordinates - visible: True (all returned cells are visible) - discovered: True (FOV implies discovery) Also updates the internal FOV state for use with is_in_fov().

    @@ -885,6 +1135,15 @@ Note:

    Returns: True if the cell is visible, False otherwise Must call compute_fov() first to calculate visibility.

    +
    +
    layer(z_index: int) -> ColorLayer | TileLayer | None
    +

    Get a layer by its z_index.

    +
    +
    z_index: The z_index of the layer to find.
    +
    +

    Returns: The layer with the specified z_index, or None if not found.

    +
    +
    move(dx: float, dy: float) -> None

    Move the element by a relative offset. @@ -896,6 +1155,14 @@ Note:

    +
    +
    remove_layer(layer: ColorLayer | TileLayer) -> None
    +

    Remove a layer from the grid.

    +
    +
    layer: The layer to remove.
    +
    +
    +
    resize(width: float, height: float) -> None

    Resize the element to new dimensions. @@ -920,6 +1187,69 @@ Note:

    Methods:

    +
    +

    Line

    +

    Inherits from: Drawable

    +

    Line(start=None, end=None, thickness=1.0, color=None, **kwargs) + +A line UI element for drawing straight lines between two points. + +Args: + start (tuple, optional): Starting point as (x, y). Default: (0, 0) + end (tuple, optional): Ending point as (x, y). Default: (0, 0) + thickness (float, optional): Line thickness in pixels. Default: 1.0 + color (Color, optional): Line color. Default: White + +Keyword Args: + click (callable): Click handler. Default: None + visible (bool): Visibility state. Default: True + opacity (float): Opacity (0.0-1.0). Default: 1.0 + z_index (int): Rendering order. Default: 0 + name (str): Element name for finding. Default: None + +Attributes: + start (Vector): Starting point + end (Vector): Ending point + thickness (float): Line thickness + color (Color): Line color + visible (bool): Visibility state + opacity (float): Opacity value + z_index (int): Rendering order + name (str): Element name +

    +

    Methods:

    + +
    +
    get_bounds() -> tuple
    +

    Get the bounding rectangle of this drawable element. + +Note:

    +

    Returns: tuple: (x, y, width, height) representing the element's bounds The bounds are in screen coordinates and account for current position and size.

    +
    + +
    +
    move(dx: float, dy: float) -> None
    +

    Move the element by a relative offset. + +Note:

    +
    +
    dx: Horizontal offset in pixels
    +
    dy: Vertical offset in pixels
    +
    +
    + +
    +
    resize(width: float, height: float) -> None
    +

    Resize the element to new dimensions. + +Note:

    +
    +
    width: New width in pixels
    +
    height: New height in pixels
    +
    +
    +
    +

    Scene

    Base class for object-oriented scenes

    @@ -1029,6 +1359,45 @@ Note:

    Methods:

    +
    +

    TileLayer

    +

    TileLayer(z_index=-1, texture=None, grid_size=None) + +A grid layer that stores sprite indices per cell. + +Args: + z_index (int): Render order. Negative = below entities. Default: -1 + texture (Texture): Sprite atlas for tile rendering. Default: None + grid_size (tuple): Dimensions as (width, height). Default: parent grid size + +Attributes: + z_index (int): Layer z-order relative to entities + visible (bool): Whether layer is rendered + texture (Texture): Tile sprite atlas + grid_size (tuple): Layer dimensions (read-only) + +Methods: + at(x, y): Get tile index at cell position + set(x, y, index): Set tile index at cell position + fill(index): Fill entire layer with tile index

    +

    Methods:

    + +
    +
    at(x, y) -> int
    +

    Get the tile index at cell position (x, y). Returns -1 if no tile.

    +
    + +
    +
    fill(index)
    +

    Fill the entire layer with the specified tile index.

    +
    + +
    +
    set(x, y, index)
    +

    Set the tile index at cell position (x, y). Use -1 for no tile.

    +
    +
    +

    Timer

    Timer(name, callback, interval, once=False) @@ -1106,23 +1475,50 @@ Note:

    Methods:

    -
    append(...)
    +
    append(element)
    +

    Add an element to the end of the collection.

    -
    count(...)
    +
    count(element) -> int
    +

    Count occurrences of element in the collection.

    -
    extend(...)
    +
    extend(iterable)
    +

    Add all elements from an iterable to the collection.

    -
    index(...)
    +
    find(name, recursive=False) -> element or list
    +

    Find elements by name.

    +

    Returns: Single element if exact match, list if wildcard, None if not found.

    -
    remove(...)
    +
    index(element) -> int
    +

    Return index of first occurrence of element. Raises ValueError if not found.

    +
    + +
    +
    insert(index, element)
    +

    Insert element at index. Like list.insert(), indices past the end append. + +Note: If using z_index for sorting, insertion order may not persist after +the next render. Use name-based .find() for stable element access.

    +
    + +
    +
    pop([index]) -> element
    +

    Remove and return element at index (default: last element). + +Note: If using z_index for sorting, indices may shift after render. +Use name-based .find() for stable element access.

    +
    + +
    +
    remove(element)
    +

    Remove first occurrence of element. Raises ValueError if not found.

    @@ -1173,6 +1569,14 @@ Note:

    Returns: float: Dot product of the two vectors

    +
    +
    floor() -> Vector
    +

    Return a new vector with floored (integer) coordinates. + +Note:

    +

    Returns: Vector: New Vector with floor(x) and floor(y) Useful for grid-based positioning. For a hashable tuple, use the .int property instead.

    +
    +
    magnitude() -> float

    Calculate the length/magnitude of this vector.

    diff --git a/docs/mcrfpy.3 b/docs/mcrfpy.3 index 5c46cba..8e4953d 100644 --- a/docs/mcrfpy.3 +++ b/docs/mcrfpy.3 @@ -14,11 +14,11 @@ . ftr VB CB . ftr VBI CBI .\} -.TH "MCRFPY" "3" "2025-10-30" "McRogueFace dev" "" +.TH "MCRFPY" "3" "2025-11-29" "McRogueFace dev" "" .hy .SH McRogueFace API Reference .PP -\f[I]Generated on 2025-10-30 20:49:34\f[R] +\f[I]Generated on 2025-11-29 10:12:05\f[R] .PP \f[I]This documentation was dynamically generated from the compiled module.\f[R] @@ -31,10 +31,16 @@ Classes .IP \[bu] 2 Animation .IP \[bu] 2 +Arc +.IP \[bu] 2 Caption .IP \[bu] 2 +Circle +.IP \[bu] 2 Color .IP \[bu] 2 +ColorLayer +.IP \[bu] 2 Drawable .IP \[bu] 2 Entity @@ -51,12 +57,16 @@ GridPoint .IP \[bu] 2 GridPointState .IP \[bu] 2 +Line +.IP \[bu] 2 Scene .IP \[bu] 2 Sprite .IP \[bu] 2 Texture .IP \[bu] 2 +TileLayer +.IP \[bu] 2 Timer .IP \[bu] 2 UICollection @@ -110,6 +120,17 @@ Note: .PP \f[B]Returns:\f[R] None No error is raised if the timer doesn\[cq]t exist. +.SS \f[V]end_benchmark() -> str\f[R] +.PP +Stop benchmark capture and write data to JSON file. +.PP +Note: +.PP +\f[B]Returns:\f[R] str: The filename of the written benchmark data +.PP +\f[B]Raises:\f[R] RuntimeError: If no benchmark is currently running +Returns the auto-generated filename (e.g., +`benchmark_12345_20250528_143022.json') .SS \f[V]exit() -> None\f[R] .PP Cleanly shut down the game engine and exit the application. @@ -180,6 +201,19 @@ OGG, FLAC) .PP \f[B]Returns:\f[R] None Only one music track can play at a time. Loading new music stops the current track. +.SS \f[V]log_benchmark(message: str) -> None\f[R] +.PP +Add a log message to the current benchmark frame. +.PP +Note: +.PP +\f[B]Arguments:\f[R] - \f[V]message\f[R]: Text to associate with the +current frame +.PP +\f[B]Returns:\f[R] None +.PP +\f[B]Raises:\f[R] RuntimeError: If no benchmark is currently running +Messages appear in the `logs' array of each frame in the output JSON. .SS \f[V]playSound(buffer_id: int) -> None\f[R] .PP Play a sound effect using a previously loaded buffer. @@ -201,6 +235,18 @@ If None, uses current scene in the scene .PP \f[B]Raises:\f[R] KeyError: If the specified scene doesn\[cq]t exist +.SS \f[V]setDevConsole(enabled: bool) -> None\f[R] +.PP +Enable or disable the developer console overlay. +.PP +Note: +.PP +\f[B]Arguments:\f[R] - \f[V]enabled\f[R]: True to enable the console +(default), False to disable +.PP +\f[B]Returns:\f[R] None When disabled, the grave/tilde key will not open +the console. +Use this to ship games without debug features. .SS \f[V]setMusicVolume(volume: int) -> None\f[R] .PP Set the global music volume. @@ -255,6 +301,17 @@ Note: \f[B]Returns:\f[R] None If a timer with this name exists, it will be replaced. The handler receives the total runtime in seconds as its argument. +.SS \f[V]start_benchmark() -> None\f[R] +.PP +Start capturing benchmark data to a file. +.PP +Note: +.PP +\f[B]Returns:\f[R] None +.PP +\f[B]Raises:\f[R] RuntimeError: If a benchmark is already running +Benchmark filename is auto-generated from PID and timestamp. +Use end_benchmark() to stop and get filename. .SS Classes .SS Animation .PP @@ -316,6 +373,62 @@ update in seconds \f[B]Returns:\f[R] bool: True if animation is still running, False if complete Typically called by AnimationManager automatically. Manual calls only needed for custom animation control. +.SS Arc +.PP +\f[I]Inherits from: Drawable\f[R] +.PP +Arc(center=None, radius=0, start_angle=0, end_angle=90, color=None, +thickness=1, **kwargs) +.PP +An arc UI element for drawing curved line segments. +.PP +Args: center (tuple, optional): Center position as (x, y). +Default: (0, 0) radius (float, optional): Arc radius in pixels. +Default: 0 start_angle (float, optional): Starting angle in degrees. +Default: 0 end_angle (float, optional): Ending angle in degrees. +Default: 90 color (Color, optional): Arc color. +Default: White thickness (float, optional): Line thickness. +Default: 1.0 +.PP +Keyword Args: click (callable): Click handler. +Default: None visible (bool): Visibility state. +Default: True opacity (float): Opacity (0.0-1.0). +Default: 1.0 z_index (int): Rendering order. +Default: 0 name (str): Element name for finding. +Default: None +.PP +Attributes: center (Vector): Center position radius (float): Arc radius +start_angle (float): Starting angle in degrees end_angle (float): Ending +angle in degrees color (Color): Arc color thickness (float): Line +thickness visible (bool): Visibility state opacity (float): Opacity +value z_index (int): Rendering order name (str): Element name +.PP +\f[B]Methods:\f[R] +.SS \f[V]get_bounds() -> tuple\f[R] +.PP +Get the bounding rectangle of this drawable element. +.PP +Note: +.PP +\f[B]Returns:\f[R] tuple: (x, y, width, height) representing the +element\[cq]s bounds The bounds are in screen coordinates and account +for current position and size. +.SS \f[V]move(dx: float, dy: float) -> None\f[R] +.PP +Move the element by a relative offset. +.PP +Note: +.PP +\f[B]Arguments:\f[R] - \f[V]dx\f[R]: Horizontal offset in pixels - +\f[V]dy\f[R]: Vertical offset in pixels +.SS \f[V]resize(width: float, height: float) -> None\f[R] +.PP +Resize the element to new dimensions. +.PP +Note: +.PP +\f[B]Arguments:\f[R] - \f[V]width\f[R]: New width in pixels - +\f[V]height\f[R]: New height in pixels .SS Caption .PP \f[I]Inherits from: Drawable\f[R] @@ -378,6 +491,61 @@ Note: .PP \f[B]Arguments:\f[R] - \f[V]width\f[R]: New width in pixels - \f[V]height\f[R]: New height in pixels +.SS Circle +.PP +\f[I]Inherits from: Drawable\f[R] +.PP +Circle(radius=0, center=None, fill_color=None, outline_color=None, +outline=0, **kwargs) +.PP +A circle UI element for drawing filled or outlined circles. +.PP +Args: radius (float, optional): Circle radius in pixels. +Default: 0 center (tuple, optional): Center position as (x, y). +Default: (0, 0) fill_color (Color, optional): Fill color. +Default: White outline_color (Color, optional): Outline color. +Default: Transparent outline (float, optional): Outline thickness. +Default: 0 (no outline) +.PP +Keyword Args: click (callable): Click handler. +Default: None visible (bool): Visibility state. +Default: True opacity (float): Opacity (0.0-1.0). +Default: 1.0 z_index (int): Rendering order. +Default: 0 name (str): Element name for finding. +Default: None +.PP +Attributes: radius (float): Circle radius center (Vector): Center +position fill_color (Color): Fill color outline_color (Color): Outline +color outline (float): Outline thickness visible (bool): Visibility +state opacity (float): Opacity value z_index (int): Rendering order name +(str): Element name +.PP +\f[B]Methods:\f[R] +.SS \f[V]get_bounds() -> tuple\f[R] +.PP +Get the bounding rectangle of this drawable element. +.PP +Note: +.PP +\f[B]Returns:\f[R] tuple: (x, y, width, height) representing the +element\[cq]s bounds The bounds are in screen coordinates and account +for current position and size. +.SS \f[V]move(dx: float, dy: float) -> None\f[R] +.PP +Move the element by a relative offset. +.PP +Note: +.PP +\f[B]Arguments:\f[R] - \f[V]dx\f[R]: Horizontal offset in pixels - +\f[V]dy\f[R]: Vertical offset in pixels +.SS \f[V]resize(width: float, height: float) -> None\f[R] +.PP +Resize the element to new dimensions. +.PP +Note: +.PP +\f[B]Arguments:\f[R] - \f[V]width\f[R]: New width in pixels - +\f[V]height\f[R]: New height in pixels .SS Color .PP SFML Color Object @@ -419,6 +587,34 @@ Note: \f[B]Returns:\f[R] str: Hex string in format `#RRGGBB' or `#RRGGBBAA' (if alpha < 255) Alpha component is only included if not fully opaque (< 255) +.SS ColorLayer +.PP +ColorLayer(z_index=-1, grid_size=None) +.PP +A grid layer that stores RGBA colors per cell. +.PP +Args: z_index (int): Render order. +Negative = below entities. +Default: -1 grid_size (tuple): Dimensions as (width, height). +Default: parent grid size +.PP +Attributes: z_index (int): Layer z-order relative to entities visible +(bool): Whether layer is rendered grid_size (tuple): Layer dimensions +(read-only) +.PP +Methods: at(x, y): Get color at cell position set(x, y, color): Set +color at cell position fill(color): Fill entire layer with color +.PP +\f[B]Methods:\f[R] +.SS \f[V]at(x, y) -> Color\f[R] +.PP +Get the color at cell position (x, y). +.SS \f[V]fill(color)\f[R] +.PP +Fill the entire layer with the specified color. +.SS \f[V]set(x, y, color)\f[R] +.PP +Set the color at cell position (x, y). .SS Drawable .PP Base class for all drawable UI elements @@ -531,11 +727,36 @@ perspective set. Iterable, indexable collection of Entities .PP \f[B]Methods:\f[R] -.SS \f[V]append(...)\f[R] -.SS \f[V]count(...)\f[R] -.SS \f[V]extend(...)\f[R] -.SS \f[V]index(...)\f[R] -.SS \f[V]remove(...)\f[R] +.SS \f[V]append(entity)\f[R] +.PP +Add an entity to the end of the collection. +.SS \f[V]count(entity) -> int\f[R] +.PP +Count occurrences of entity in the collection. +.SS \f[V]extend(iterable)\f[R] +.PP +Add all entities from an iterable to the collection. +.SS \f[V]find(name) -> entity or list\f[R] +.PP +Find entities by name. +.PP +\f[B]Returns:\f[R] Single entity if exact match, list if wildcard, None +if not found. +.SS \f[V]index(entity) -> int\f[R] +.PP +Return index of first occurrence of entity. +Raises ValueError if not found. +.SS \f[V]insert(index, entity)\f[R] +.PP +Insert entity at index. +Like list.insert(), indices past the end append. +.SS \f[V]pop([index]) -> entity\f[R] +.PP +Remove and return entity at index (default: last entity). +.SS \f[V]remove(entity)\f[R] +.PP +Remove first occurrence of entity. +Raises ValueError if not found. .SS Font .PP SFML Font Object @@ -568,6 +789,8 @@ Default: 0 w (float): Width override. Default: 0 h (float): Height override. Default: 0 clip_children (bool): Whether to clip children to frame bounds. +Default: False cache_subtree (bool): Cache rendering to texture for +performance. Default: False .PP Attributes: x, y (float): Position in pixels w, h (float): Size in @@ -577,7 +800,7 @@ thickness click (callable): Click event handler children (list): Collection of child drawable elements visible (bool): Visibility state opacity (float): Opacity value z_index (int): Rendering order name (str): Element name clip_children (bool): Whether to clip children to -frame bounds +frame bounds cache_subtree (bool): Cache subtree rendering to texture .PP \f[B]Methods:\f[R] .SS \f[V]get_bounds() -> tuple\f[R] @@ -653,6 +876,17 @@ visible (bool): Visibility state opacity (float): Opacity value z_index (int): Rendering order name (str): Element name .PP \f[B]Methods:\f[R] +.SS \f[V]add_layer(type: str, z_index: int = -1, texture: Texture = None) -> ColorLayer | TileLayer\f[R] +.PP +Add a new layer to the grid. +.PP +\f[B]Arguments:\f[R] - \f[V]type\f[R]: Layer type (`color' or `tile') - +\f[V]z_index\f[R]: Render order. +Negative = below entities, >= 0 = above entities. +Default: -1 - \f[V]texture\f[R]: Texture for tile layers. +Required for `tile' type. +.PP +\f[B]Returns:\f[R] The created ColorLayer or TileLayer object. .SS \f[V]at(...)\f[R] .SS \f[V]compute_astar_path(x1: int, y1: int, x2: int, y2: int, diagonal_cost: float = 1.41) -> List[Tuple[int, int]]\f[R] .PP @@ -673,20 +907,15 @@ Compute Dijkstra map from root position. \f[B]Arguments:\f[R] - \f[V]root_x\f[R]: X coordinate of the root/target - \f[V]root_y\f[R]: Y coordinate of the root/target - \f[V]diagonal_cost\f[R]: Cost of diagonal movement (default: 1.41) -.SS \f[V]compute_fov(x: int, y: int, radius: int = 0, light_walls: bool = True, algorithm: int = FOV_BASIC) -> List[Tuple[int, int, bool, bool]]\f[R] +.SS \f[V]compute_fov(x: int, y: int, radius: int = 0, light_walls: bool = True, algorithm: int = FOV_BASIC) -> None\f[R] .PP -Compute field of view from a position and return visible cells. +Compute field of view from a position. .PP \f[B]Arguments:\f[R] - \f[V]x\f[R]: X coordinate of the viewer - \f[V]y\f[R]: Y coordinate of the viewer - \f[V]radius\f[R]: Maximum view distance (0 = unlimited) - \f[V]light_walls\f[R]: Whether walls are lit when visible - \f[V]algorithm\f[R]: FOV algorithm to use (FOV_BASIC, FOV_DIAMOND, FOV_SHADOW, FOV_PERMISSIVE_0-8) -.PP -\f[B]Returns:\f[R] List of tuples (x, y, visible, discovered) for all -visible cells: - x, y: Grid coordinates - visible: True (all returned -cells are visible) - discovered: True (FOV implies discovery) Also -updates the internal FOV state for use with is_in_fov(). .SS \f[V]find_path(x1: int, y1: int, x2: int, y2: int, diagonal_cost: float = 1.41) -> List[Tuple[int, int]]\f[R] .PP Find A* path between two points. @@ -736,6 +965,15 @@ Y coordinate to check .PP \f[B]Returns:\f[R] True if the cell is visible, False otherwise Must call compute_fov() first to calculate visibility. +.SS \f[V]layer(z_index: int) -> ColorLayer | TileLayer | None\f[R] +.PP +Get a layer by its z_index. +.PP +\f[B]Arguments:\f[R] - \f[V]z_index\f[R]: The z_index of the layer to +find. +.PP +\f[B]Returns:\f[R] The layer with the specified z_index, or None if not +found. .SS \f[V]move(dx: float, dy: float) -> None\f[R] .PP Move the element by a relative offset. @@ -744,6 +982,11 @@ Note: .PP \f[B]Arguments:\f[R] - \f[V]dx\f[R]: Horizontal offset in pixels - \f[V]dy\f[R]: Vertical offset in pixels +.SS \f[V]remove_layer(layer: ColorLayer | TileLayer) -> None\f[R] +.PP +Remove a layer from the grid. +.PP +\f[B]Arguments:\f[R] - \f[V]layer\f[R]: The layer to remove. .SS \f[V]resize(width: float, height: float) -> None\f[R] .PP Resize the element to new dimensions. @@ -762,6 +1005,58 @@ UIGridPoint object UIGridPointState object .PP \f[B]Methods:\f[R] +.SS Line +.PP +\f[I]Inherits from: Drawable\f[R] +.PP +Line(start=None, end=None, thickness=1.0, color=None, **kwargs) +.PP +A line UI element for drawing straight lines between two points. +.PP +Args: start (tuple, optional): Starting point as (x, y). +Default: (0, 0) end (tuple, optional): Ending point as (x, y). +Default: (0, 0) thickness (float, optional): Line thickness in pixels. +Default: 1.0 color (Color, optional): Line color. +Default: White +.PP +Keyword Args: click (callable): Click handler. +Default: None visible (bool): Visibility state. +Default: True opacity (float): Opacity (0.0-1.0). +Default: 1.0 z_index (int): Rendering order. +Default: 0 name (str): Element name for finding. +Default: None +.PP +Attributes: start (Vector): Starting point end (Vector): Ending point +thickness (float): Line thickness color (Color): Line color visible +(bool): Visibility state opacity (float): Opacity value z_index (int): +Rendering order name (str): Element name +.PP +\f[B]Methods:\f[R] +.SS \f[V]get_bounds() -> tuple\f[R] +.PP +Get the bounding rectangle of this drawable element. +.PP +Note: +.PP +\f[B]Returns:\f[R] tuple: (x, y, width, height) representing the +element\[cq]s bounds The bounds are in screen coordinates and account +for current position and size. +.SS \f[V]move(dx: float, dy: float) -> None\f[R] +.PP +Move the element by a relative offset. +.PP +Note: +.PP +\f[B]Arguments:\f[R] - \f[V]dx\f[R]: Horizontal offset in pixels - +\f[V]dy\f[R]: Vertical offset in pixels +.SS \f[V]resize(width: float, height: float) -> None\f[R] +.PP +Resize the element to new dimensions. +.PP +Note: +.PP +\f[B]Arguments:\f[R] - \f[V]width\f[R]: New width in pixels - +\f[V]height\f[R]: New height in pixels .SS Scene .PP Base class for object-oriented scenes @@ -864,6 +1159,38 @@ Note: SFML Texture Object .PP \f[B]Methods:\f[R] +.SS TileLayer +.PP +TileLayer(z_index=-1, texture=None, grid_size=None) +.PP +A grid layer that stores sprite indices per cell. +.PP +Args: z_index (int): Render order. +Negative = below entities. +Default: -1 texture (Texture): Sprite atlas for tile rendering. +Default: None grid_size (tuple): Dimensions as (width, height). +Default: parent grid size +.PP +Attributes: z_index (int): Layer z-order relative to entities visible +(bool): Whether layer is rendered texture (Texture): Tile sprite atlas +grid_size (tuple): Layer dimensions (read-only) +.PP +Methods: at(x, y): Get tile index at cell position set(x, y, index): Set +tile index at cell position fill(index): Fill entire layer with tile +index +.PP +\f[B]Methods:\f[R] +.SS \f[V]at(x, y) -> int\f[R] +.PP +Get the tile index at cell position (x, y). +Returns -1 if no tile. +.SS \f[V]fill(index)\f[R] +.PP +Fill the entire layer with the specified tile index. +.SS \f[V]set(x, y, index)\f[R] +.PP +Set the tile index at cell position (x, y). +Use -1 for no tile. .SS Timer .PP Timer(name, callback, interval, once=False) @@ -937,11 +1264,43 @@ Timer will fire after the remaining time elapses. Iterable, indexable collection of UI objects .PP \f[B]Methods:\f[R] -.SS \f[V]append(...)\f[R] -.SS \f[V]count(...)\f[R] -.SS \f[V]extend(...)\f[R] -.SS \f[V]index(...)\f[R] -.SS \f[V]remove(...)\f[R] +.SS \f[V]append(element)\f[R] +.PP +Add an element to the end of the collection. +.SS \f[V]count(element) -> int\f[R] +.PP +Count occurrences of element in the collection. +.SS \f[V]extend(iterable)\f[R] +.PP +Add all elements from an iterable to the collection. +.SS \f[V]find(name, recursive=False) -> element or list\f[R] +.PP +Find elements by name. +.PP +\f[B]Returns:\f[R] Single element if exact match, list if wildcard, None +if not found. +.SS \f[V]index(element) -> int\f[R] +.PP +Return index of first occurrence of element. +Raises ValueError if not found. +.SS \f[V]insert(index, element)\f[R] +.PP +Insert element at index. +Like list.insert(), indices past the end append. +.PP +Note: If using z_index for sorting, insertion order may not persist +after the next render. +Use name-based .find() for stable element access. +.SS \f[V]pop([index]) -> element\f[R] +.PP +Remove and return element at index (default: last element). +.PP +Note: If using z_index for sorting, indices may shift after render. +Use name-based .find() for stable element access. +.SS \f[V]remove(element)\f[R] +.PP +Remove first occurrence of element. +Raises ValueError if not found. .SS UICollectionIter .PP Iterator for a collection of UI objects @@ -981,6 +1340,15 @@ Calculate the dot product with another vector. \f[B]Arguments:\f[R] - \f[V]other\f[R]: The other vector .PP \f[B]Returns:\f[R] float: Dot product of the two vectors +.SS \f[V]floor() -> Vector\f[R] +.PP +Return a new vector with floored (integer) coordinates. +.PP +Note: +.PP +\f[B]Returns:\f[R] Vector: New Vector with floor(x) and floor(y) Useful +for grid-based positioning. +For a hashable tuple, use the .int property instead. .SS \f[V]magnitude() -> float\f[R] .PP Calculate the length/magnitude of this vector. diff --git a/stubs/mcrfpy.pyi b/stubs/mcrfpy.pyi index 919794b..b6654fa 100644 --- a/stubs/mcrfpy.pyi +++ b/stubs/mcrfpy.pyi @@ -96,98 +96,159 @@ class Drawable: ... class Frame(Drawable): - """Frame(x=0, y=0, w=0, h=0, fill_color=None, outline_color=None, outline=0, click=None, children=None) - + """Frame(x=0, y=0, w=0, h=0, fill_color=None, outline_color=None, outline=0, on_click=None, children=None) + A rectangular frame UI element that can contain other drawable elements. """ - + @overload def __init__(self) -> None: ... @overload def __init__(self, x: float = 0, y: float = 0, w: float = 0, h: float = 0, fill_color: Optional[Color] = None, outline_color: Optional[Color] = None, - outline: float = 0, click: Optional[Callable] = None, + outline: float = 0, on_click: Optional[Callable] = None, children: Optional[List[UIElement]] = None) -> None: ... - + w: float h: float fill_color: Color outline_color: Color outline: float - click: Optional[Callable[[float, float, int], None]] + on_click: Optional[Callable[[float, float, int], None]] + on_enter: Optional[Callable[[], None]] + on_exit: Optional[Callable[[], None]] + on_move: Optional[Callable[[float, float], None]] children: 'UICollection' clip_children: bool class Caption(Drawable): - """Caption(text='', x=0, y=0, font=None, fill_color=None, outline_color=None, outline=0, click=None) - + """Caption(text='', x=0, y=0, font=None, fill_color=None, outline_color=None, outline=0, on_click=None) + A text display UI element with customizable font and styling. """ - + @overload def __init__(self) -> None: ... @overload def __init__(self, text: str = '', x: float = 0, y: float = 0, font: Optional[Font] = None, fill_color: Optional[Color] = None, outline_color: Optional[Color] = None, outline: float = 0, - click: Optional[Callable] = None) -> None: ... - + on_click: Optional[Callable] = None) -> None: ... + text: str font: Font fill_color: Color outline_color: Color outline: float - click: Optional[Callable[[float, float, int], None]] + on_click: Optional[Callable[[float, float, int], None]] + on_enter: Optional[Callable[[], None]] + on_exit: Optional[Callable[[], None]] + on_move: Optional[Callable[[float, float], None]] w: float # Read-only, computed from text h: float # Read-only, computed from text class Sprite(Drawable): - """Sprite(x=0, y=0, texture=None, sprite_index=0, scale=1.0, click=None) - + """Sprite(x=0, y=0, texture=None, sprite_index=0, scale=1.0, on_click=None) + A sprite UI element that displays a texture or portion of a texture atlas. """ - + @overload def __init__(self) -> None: ... @overload def __init__(self, x: float = 0, y: float = 0, texture: Optional[Texture] = None, sprite_index: int = 0, scale: float = 1.0, - click: Optional[Callable] = None) -> None: ... - + on_click: Optional[Callable] = None) -> None: ... + texture: Texture sprite_index: int scale: float - click: Optional[Callable[[float, float, int], None]] + on_click: Optional[Callable[[float, float, int], None]] + on_enter: Optional[Callable[[], None]] + on_exit: Optional[Callable[[], None]] + on_move: Optional[Callable[[float, float], None]] w: float # Read-only, computed from texture h: float # Read-only, computed from texture class Grid(Drawable): - """Grid(x=0, y=0, grid_size=(20, 20), texture=None, tile_width=16, tile_height=16, scale=1.0, click=None) - + """Grid(pos=None, size=None, grid_size=(20, 20), texture=None, on_click=None, layers=None) + A grid-based tilemap UI element for rendering tile-based levels and game worlds. + Supports multiple rendering layers (ColorLayer, TileLayer) and entity management. """ - + @overload def __init__(self) -> None: ... @overload - def __init__(self, x: float = 0, y: float = 0, grid_size: Tuple[int, int] = (20, 20), - texture: Optional[Texture] = None, tile_width: int = 16, tile_height: int = 16, - scale: float = 1.0, click: Optional[Callable] = None) -> None: ... - + def __init__(self, pos: Optional[Tuple[float, float]] = None, + size: Optional[Tuple[float, float]] = None, + grid_size: Tuple[int, int] = (20, 20), + texture: Optional[Texture] = None, + on_click: Optional[Callable] = None, + layers: Optional[Dict[str, str]] = None) -> None: ... + grid_size: Tuple[int, int] - tile_width: int - tile_height: int + grid_x: int # Read-only grid width + grid_y: int # Read-only grid height texture: Texture - scale: float - points: List[List['GridPoint']] + zoom: float + center: Tuple[float, float] + center_x: float + center_y: float + fill_color: Color entities: 'EntityCollection' - background_color: Color - click: Optional[Callable[[int, int, int], None]] - + children: 'UICollection' + layers: List[Union['ColorLayer', 'TileLayer']] + hovered_cell: Optional[Tuple[int, int]] + + # Mouse event handlers + on_click: Optional[Callable[[float, float, int], None]] + on_enter: Optional[Callable[[], None]] + on_exit: Optional[Callable[[], None]] + on_move: Optional[Callable[[float, float], None]] + + # Grid cell event handlers + on_cell_click: Optional[Callable[[int, int], None]] + on_cell_enter: Optional[Callable[[int, int], None]] + on_cell_exit: Optional[Callable[[int, int], None]] + def at(self, x: int, y: int) -> 'GridPoint': """Get grid point at tile coordinates.""" ... + def add_layer(self, type: str, z_index: int = -1, + texture: Optional[Texture] = None) -> Union['ColorLayer', 'TileLayer']: + """Add a rendering layer. type='color' or 'tile'. z_index<0 = below entities.""" + ... + + def remove_layer(self, layer: Union['ColorLayer', 'TileLayer']) -> None: + """Remove a layer from the grid.""" + ... + + def compute_fov(self, x: int, y: int, radius: int) -> None: + """Compute field of view from a position.""" + ... + + def is_in_fov(self, x: int, y: int) -> bool: + """Check if a cell is visible in the current FOV.""" + ... + + def compute_dijkstra(self, sources: List[Tuple[int, int]], max_cost: float = -1) -> None: + """Compute Dijkstra distance map from source points.""" + ... + + def get_dijkstra_distance(self, x: int, y: int) -> float: + """Get distance to nearest source for a cell.""" + ... + + def get_dijkstra_path(self, x: int, y: int) -> List[Tuple[int, int]]: + """Get path from cell to nearest source.""" + ... + + def find_path(self, x1: int, y1: int, x2: int, y2: int) -> List[Tuple[int, int]]: + """Find A* path between two cells.""" + ... + class GridPoint: """Grid point representing a single tile.""" @@ -197,10 +258,49 @@ class GridPoint: class GridPointState: """State information for a grid point.""" - + texture_index: int color: Color +class ColorLayer: + """Grid layer that renders solid colors per cell.""" + + z_index: int + visible: bool + grid_size: Tuple[int, int] + + def fill(self, color: Color) -> None: + """Fill all cells with a color.""" + ... + + def set(self, x: int, y: int, color: Color) -> None: + """Set color at a specific cell.""" + ... + + def at(self, x: int, y: int) -> Color: + """Get color at a specific cell.""" + ... + +class TileLayer: + """Grid layer that renders texture tiles per cell.""" + + z_index: int + visible: bool + texture: Texture + grid_size: Tuple[int, int] + + def fill(self, sprite_index: int) -> None: + """Fill all cells with a sprite index.""" + ... + + def set(self, x: int, y: int, sprite_index: int) -> None: + """Set tile sprite at a specific cell.""" + ... + + def at(self, x: int, y: int) -> int: + """Get tile sprite index at a specific cell.""" + ... + class Entity(Drawable): """Entity(grid_x=0, grid_y=0, texture=None, sprite_index=0, name='') diff --git a/tests/demo/screens/grid_demo.py b/tests/demo/screens/grid_demo.py index 1797885..434c139 100644 --- a/tests/demo/screens/grid_demo.py +++ b/tests/demo/screens/grid_demo.py @@ -8,29 +8,33 @@ class GridDemo(DemoScreen): def setup(self): self.add_title("Grid System") - self.add_description("Tile-based rendering with camera, zoom, and children support") + self.add_description("Multi-layer rendering with camera, zoom, and children support") - # Create a grid - grid = mcrfpy.Grid(grid_size=(15, 10), pos=(50, 120), size=(400, 280)) + # Create a grid with no default layers + grid = mcrfpy.Grid(grid_size=(15, 10), pos=(50, 120), size=(400, 280), layers={}) grid.fill_color = mcrfpy.Color(20, 20, 40) + + # Add a color layer for the checkerboard pattern (z_index=-1 = below entities) + color_layer = grid.add_layer("color", z_index=-1) + # Center camera on middle of grid (in pixel coordinates: cells * cell_size / 2) # For 15x10 grid with 16x16 cells: center = (15*16/2, 10*16/2) = (120, 80) grid.center = (120, 80) self.ui.append(grid) - # Set some tile colors to create a pattern + # Set tile colors via the color layer to create a pattern for x in range(15): for y in range(10): point = grid.at(x, y) # Checkerboard pattern if (x + y) % 2 == 0: - point.color = mcrfpy.Color(40, 40, 60) + color_layer.set(x, y, mcrfpy.Color(40, 40, 60)) else: - point.color = mcrfpy.Color(30, 30, 50) + color_layer.set(x, y, mcrfpy.Color(30, 30, 50)) # Border if x == 0 or x == 14 or y == 0 or y == 9: - point.color = mcrfpy.Color(80, 60, 40) + color_layer.set(x, y, mcrfpy.Color(80, 60, 40)) point.walkable = False # Add some children to the grid @@ -53,13 +57,12 @@ class GridDemo(DemoScreen): props = [ "grid_size: (15, 10)", - "zoom: 1.0", + "layers: [ColorLayer]", "center: (120, 80)", - "fill_color: dark blue", "", "Features:", + "- Multi-layer rendering", "- Camera pan/zoom", - "- Tile colors", "- Children collection", "- FOV/pathfinding", ] @@ -69,8 +72,9 @@ class GridDemo(DemoScreen): info.children.append(cap) # Code example - code = """# Grid with children -grid = mcrfpy.Grid(grid_size=(20, 15), pos=(50, 50), size=(320, 240)) -grid.at(5, 5).color = mcrfpy.Color(255, 0, 0) # Red tile + code = """# Grid with layers +grid = mcrfpy.Grid(grid_size=(20, 15), pos=(50, 50), size=(320, 240), layers={}) +layer = grid.add_layer("color", z_index=-1) # Below entities +layer.set(5, 5, mcrfpy.Color(255, 0, 0)) # Red tile grid.children.append(mcrfpy.Caption("Label", pos=(80, 48)))""" self.add_code_example(code, y=420) diff --git a/tests/demo/screenshots/demo_03_grid_system.png b/tests/demo/screenshots/demo_03_grid_system.png index 1488001..3f24695 100644 Binary files a/tests/demo/screenshots/demo_03_grid_system.png and b/tests/demo/screenshots/demo_03_grid_system.png differ diff --git a/tests/demo/screenshots/demo_04_animation_system.png b/tests/demo/screenshots/demo_04_animation_system.png index 08bb883..123d05c 100644 Binary files a/tests/demo/screenshots/demo_04_animation_system.png and b/tests/demo/screenshots/demo_04_animation_system.png differ