diff --git a/src/McRFPy_API.cpp b/src/McRFPy_API.cpp index 8c8891d..3f841f5 100644 --- a/src/McRFPy_API.cpp +++ b/src/McRFPy_API.cpp @@ -1074,13 +1074,17 @@ void McRFPy_API::camFollow() { } PyObject* McRFPy_API::_camFollow(PyObject* self, PyObject* args) { - PyObject* set_camfollow; + PyObject* set_camfollow = NULL; + //std::cout << "camFollow Parse Args" << std::endl; if (!PyArg_ParseTuple(args, "|O", &set_camfollow)) return NULL; + //std::cout << "Parsed" << std::endl; if (set_camfollow == NULL) { // return value + //std::cout << "null; Returning value " << McRFPy_API::do_camfollow << std::endl; Py_INCREF(McRFPy_API::do_camfollow ? Py_True : Py_False); return McRFPy_API::do_camfollow ? Py_True : Py_False; } + //std::cout << "non-null; setting value" << std::endl; McRFPy_API::do_camfollow = PyObject_IsTrue(set_camfollow); Py_INCREF(Py_None); diff --git a/src/PythonScene.cpp b/src/PythonScene.cpp index e0e40cf..c0d04ff 100644 --- a/src/PythonScene.cpp +++ b/src/PythonScene.cpp @@ -36,7 +36,6 @@ PythonScene::PythonScene(GameEngine* g, std::string pymodule) registerAction(0, "event"); dragging = false; - McRFPy_API::do_camfollow = false; drag_grid = NULL; // import pymodule and call start() @@ -120,6 +119,7 @@ void PythonScene::update() { auto mousepos = sf::Mouse::getPosition(game->getWindow()); auto dx = mouseprev.x - mousepos.x, dy = mouseprev.y - mousepos.y; + if (dx != 0 || dy != 0) { McRFPy_API::do_camfollow = false; } drag_grid->center_x += (dx / drag_grid->zoom); drag_grid->center_y += (dy / drag_grid->zoom); mouseprev = mousepos; @@ -192,6 +192,7 @@ void PythonScene::doAction(std::string name, std::string type) { dragstart = mousepos; mouseprev = mousepos; dragging = true; + // determine the grid that contains the cursor for (auto pair : McRFPy_API::grids) { if (!pair.second->visible) continue; diff --git a/src/scripts/TestScene.py b/src/scripts/TestScene.py index 35425c8..e8f4627 100644 --- a/src/scripts/TestScene.py +++ b/src/scripts/TestScene.py @@ -2,6 +2,7 @@ import UIMenu import Grid import mcrfpy from random import randint +from pprint import pprint print("TestScene imported") BLACK = (0, 0, 0) WHITE = (255, 255, 255) @@ -145,10 +146,10 @@ class TestScene: #mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKGREEN, (0, 0, 0), "mapL", "gridgen2") #mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, (192, 0, 0), "a_menu", "animtest") #mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKRED, GREEN, "a_spr", "animtest2") - mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, GREEN, "Next sp", "nextsp") - mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, RED, "Prev sp", "prevsp") - mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, DARKGREEN, "+16 sp", "skipsp") - mcrfpy.createSprite(ui_name, 1, 0, 20, 40, 3.0) + #mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, GREEN, "Next sp", "nextsp") + #mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, RED, "Prev sp", "prevsp") + #mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, DARKGREEN, "+16 sp", "skipsp") + mcrfpy.createSprite(ui_name, 0, 0, 20, 20, 5.0) print("Create UI 2") entitymenu = "entitytestmenu" @@ -161,12 +162,18 @@ class TestScene: mcrfpy.createButton(entitymenu, 0, 210, 150, 40, DARKBLUE, BLACK, "Attack", "test_attack") mcrfpy.createButton(entitymenu, 0, 210, 150, 40, DARKBLUE, RED, "TE", "testent") - mcrfpy.createMenu("gridtitlemenu", 0, -10, 0, 0) + mcrfpy.createMenu( "gridtitlemenu", 0, -10, 0, 0) mcrfpy.createCaption("gridtitlemenu", "", 18, WHITE) + #mcrfpy.createCaption("gridtitlemenu", "", 16, WHITE) - mcrfpy.createMenu("hintsmenu", 0, 505, 0, 0) + mcrfpy.createMenu( "hintsmenu", 0, 505, 0, 0) mcrfpy.createCaption("hintsmenu", "", 16, WHITE) + mcrfpy.createMenu( "i", 600, 20, 0, 0) + #mcrfpy.createMenu( "camstatemenu", 600, 20, 0, 0) + mcrfpy.createCaption("i", "", 16, WHITE) + mcrfpy.createButton( "i", 0, 0, 40, 40, DARKBLUE, WHITE, "Recenter", "activatecamfollow") + print("Make UIs visible") self.menus = mcrfpy.listMenus() self.menus[0].visible = True @@ -176,17 +183,21 @@ class TestScene: self.menus[2].bgcolor = BLACK self.menus[3].visible = True self.menus[3].bgcolor = BLACK + self.menus[4].visible = True + self.menus[4].bgcolor = BLACK mcrfpy.modMenu(self.menus[0]) mcrfpy.modMenu(self.menus[1]) mcrfpy.modMenu(self.menus[2]) mcrfpy.modMenu(self.menus[3]) - print(mcrfpy.listMenus()) + mcrfpy.modMenu(self.menus[4]) + pprint(mcrfpy.listMenus()) + print(f"UI 1 gave back this sprite: {self.menus[0].sprites}") print("Create grid") # create grid (title, gx, gy, gs, x, y, w, h) mcrfpy.createGrid(grid_name, 100, 100, 16, 20, 20, 800, 500) self.grids = mcrfpy.listGrids() - print(self.grids) + #print(self.grids) print("Create entities") #mcrfpy.createEntity("demogrid", "dragon", 2, 545, 10, 10, lambda: None) @@ -194,17 +205,17 @@ class TestScene: print("Create fancy entity") self.tes = [ - TestEntity("demogrid", "classtest", 1, 1538, 5, 7, 64, walk_frames=5, attack_frames=6), - TestEntity("demogrid", "classtest", 1, 1545, 7, 9, 64, walk_frames=5, attack_frames=6), - TestEntity("demogrid", "classtest", 1, 1552, 9, 11, 64, walk_frames=5, attack_frames=6), - TestEntity("demogrid", "classtest", 1, 1566, 11, 13, 64, walk_frames=4, attack_frames=6), - TestEntity("demogrid", "classtest", 1, 1573, 13, 15, 64, walk_frames=4, attack_frames=6), - TestEntity("demogrid", "classtest", 1, 1583, 15, 17, 64, walk_frames=4, attack_frames=6), - TestEntity("demogrid", "classtest", 1, 130, 9, 7, 64, walk_frames=5, attack_frames=6), - TestEntity("demogrid", "classtest", 1, 136, 11, 9, 64, walk_frames=5, attack_frames=6), - TestEntity("demogrid", "classtest", 1, 143, 13, 11, 64, walk_frames=5, attack_frames=6), - TestEntity("demogrid", "classtest", 1, 158, 15, 13, 64, walk_frames=5, attack_frames=6), - TestEntity("demogrid", "classtest", 1, 165, 17, 15, 64, walk_frames=5, attack_frames=6), + #TestEntity("demogrid", "classtest", 1, 1538, 5, 7, 64, walk_frames=5, attack_frames=6), + #TestEntity("demogrid", "classtest", 1, 1545, 7, 9, 64, walk_frames=5, attack_frames=6), + #TestEntity("demogrid", "classtest", 1, 1552, 9, 11, 64, walk_frames=5, attack_frames=6), + #TestEntity("demogrid", "classtest", 1, 1566, 11, 13, 64, walk_frames=4, attack_frames=6), + #TestEntity("demogrid", "classtest", 1, 1573, 13, 15, 64, walk_frames=4, attack_frames=6), + #TestEntity("demogrid", "classtest", 1, 1583, 15, 17, 64, walk_frames=4, attack_frames=6), + #TestEntity("demogrid", "classtest", 1, 130, 9, 7, 64, walk_frames=5, attack_frames=6), + #TestEntity("demogrid", "classtest", 1, 136, 11, 9, 64, walk_frames=5, attack_frames=6), + #TestEntity("demogrid", "classtest", 1, 143, 13, 11, 64, walk_frames=5, attack_frames=6), + #TestEntity("demogrid", "classtest", 1, 158, 15, 13, 64, walk_frames=5, attack_frames=6), + #TestEntity("demogrid", "classtest", 1, 165, 17, 15, 64, walk_frames=5, attack_frames=6), TestEntity("demogrid", "player", 3, 20, 17, 3, 5, walk_frames=4, attack_frames=5, do_fov=True) ] self.grids = mcrfpy.listGrids() @@ -216,6 +227,7 @@ class TestScene: mcrfpy.registerPyAction("test_left", lambda: [te.animate(3, False, True) for te in self.tes]) mcrfpy.registerPyAction("test_attack", lambda: [te.animate(0, True) for te in self.tes]) mcrfpy.registerPyAction("testent", lambda: [te.animate(2, True) for te in self.tes]) + mcrfpy.registerPyAction("activatecamfollow", lambda: mcrfpy.camFollow(True)) # Button behavior self.clicks = 0 @@ -291,9 +303,16 @@ class TestScene: def updatehints(self): self.menus[2].captions[0].text=mcrfpy.activeGrid() + #print(mcrfpy.camFollow) + #print(mcrfpy.camFollow()) + mcrfpy.modMenu(self.menus[2]) self.menus[3].captions[0].text=mcrfpy.inputMode() mcrfpy.modMenu(self.menus[3]) + #self.menus[4].captions[0].text=f"follow: {mcrfpy.camFollow()}" + + self.menus[4].captions[0].text="following" if mcrfpy.camFollow() else "free" + mcrfpy.modMenu(self.menus[4]) def gridgen(self):