diff --git a/GNUmakefile b/GNUmakefile new file mode 100644 index 0000000..577cda0 --- /dev/null +++ b/GNUmakefile @@ -0,0 +1,54 @@ +# Convenience Makefile wrapper for McRogueFace +# This delegates to CMake build in the build directory + +.PHONY: all build clean run test dist help + +# Default target +all: build + +# Build the project +build: + @./build.sh + +# Clean build artifacts +clean: + @./clean.sh + +# Run the game +run: build + @cd build && ./mcrogueface + +# Run in Python mode +python: build + @cd build && ./mcrogueface -i + +# Test basic functionality +test: build + @echo "Testing McRogueFace..." + @cd build && ./mcrogueface -V + @cd build && ./mcrogueface -c "print('Test passed')" + @cd build && ./mcrogueface --headless -c "import mcrfpy; print('mcrfpy imported successfully')" + +# Create distribution archive +dist: build + @echo "Creating distribution archive..." + @cd build && zip -r ../McRogueFace-$$(date +%Y%m%d).zip . -x "*.o" "CMakeFiles/*" "Makefile" "*.cmake" + @echo "Distribution archive created: McRogueFace-$$(date +%Y%m%d).zip" + +# Show help +help: + @echo "McRogueFace Build System" + @echo "=======================" + @echo "" + @echo "Available targets:" + @echo " make - Build the project (default)" + @echo " make build - Build the project" + @echo " make clean - Remove all build artifacts" + @echo " make run - Build and run the game" + @echo " make python - Build and run in Python interactive mode" + @echo " make test - Run basic tests" + @echo " make dist - Create distribution archive" + @echo " make help - Show this help message" + @echo "" + @echo "Build output goes to: ./build/" + @echo "Distribution archives are created in project root" \ No newline at end of file diff --git a/README.md b/README.md index 89be09d..c4de080 100644 --- a/README.md +++ b/README.md @@ -1,30 +1,88 @@ -# McRogueFace - 2D Game Engine - -An experimental prototype game engine built for my own use in 7DRL 2023. - +# McRogueFace *Blame my wife for the name* -## Tenets: +A Python-powered 2D game engine for creating roguelike games, built with C++ and SFML. -* C++ first, Python close behind. -* Entity-Component system based on David Churchill's Memorial University COMP4300 course lectures available on Youtube. -* Graphics, particles and shaders provided by SFML. -* Pathfinding, noise generation, and other Roguelike goodness provided by TCOD. +**Pre-Alpha Release Demo**: my 7DRL 2025 entry *"Crypt of Sokoban"* - a prototype with buttons, boulders, enemies, and items. -## Why? +## Tenets -I did the r/RoguelikeDev TCOD tutorial in Python. I loved it, but I did not want to be limited to ASCII. I want to be able to draw pixels on top of my tiles (like lines or circles) and eventually incorporate even more polish. +- **Python & C++ Hand-in-Hand**: Create your game without ever recompiling. Your Python commands create C++ objects, and animations can occur without calling Python at all. +- **Simple Yet Flexible UI System**: Sprites, Grids, Frames, and Captions with full animation support +- **Entity-Component Architecture**: Implement your game objects with Python integration +- **Built-in Roguelike Support**: Dungeon generation, pathfinding, and field-of-view via libtcod (demos still under construction) +- **Automation API**: PyAutoGUI-inspired event generation framework. All McRogueFace interactions can be performed headlessly via script: for software testing or AI integration +- **Interactive Development**: Python REPL integration for live game debugging. Use `mcrogueface` like a Python interpreter -## To-do +## Quick Start -* ✅ Initial Commit -* ✅ Integrate scene, action, entity, component system from COMP4300 engine -* ✅ Windows / Visual Studio project -* ✅ Draw Sprites -* ✅ Play Sounds -* ✅ Draw UI, spawn entity from Python code -* ❌ Python AI for entities (NPCs on set paths, enemies towards player) -* ✅ Walking / Collision -* ❌ "Boards" (stairs / doors / walk off edge of screen) -* ❌ Cutscenes - interrupt normal controls, text scroll, character portraits -* ❌ Mouse integration - tooltips, zoom, click to select targets, cursors +```bash +# Clone and build +git clone +cd McRogueFace +make + +# Run the example game +cd build +./mcrogueface +``` + +## Example: Creating a Simple Scene + +```python +import mcrfpy + +# Create a new scene +mcrfpy.createScene("intro") + +# Add a text caption +caption = mcrfpy.Caption((50, 50), "Welcome to McRogueFace!") +caption.size = 48 +caption.fill_color = (255, 255, 255) + +# Add to scene +mcrfpy.sceneUI("intro").append(caption) + +# Switch to the scene +mcrfpy.setScene("intro") +``` + +## Documentation + +For comprehensive documentation, tutorials, and API reference, visit: +**[https://mcrogueface.github.io](https://mcrogueface.github.io)** + +## Requirements + +- C++17 compiler (GCC 7+ or Clang 5+) +- CMake 3.14+ +- Python 3.12+ +- SFML 2.5+ +- Linux or Windows (macOS untested) + +## Project Structure + +``` +McRogueFace/ +├── src/ # C++ engine source +├── scripts/ # Python game scripts +├── assets/ # Sprites, fonts, audio +├── build/ # Build output directory +└── tests/ # Automated test suite +``` + +## Contributing + +PRs will be considered! Please include explicit mention that your contribution is your own work and released under the MIT license in the pull request. + +The project has a private roadmap and issue list. Reach out via email or social media if you have bugs or feature requests. + +## License + +This project is licensed under the MIT License - see LICENSE file for details. + +## Acknowledgments + +- Developed for 7-Day Roguelike 2023, 2024, 2025 - here's to many more +- Built with [SFML](https://www.sfml-dev.org/), [libtcod](https://github.com/libtcod/libtcod), and Python +- Inspired by David Churchill's COMP4300 game engine lectures diff --git a/compile_commands.json b/compile_commands.json new file mode 100644 index 0000000..6f16280 --- /dev/null +++ b/compile_commands.json @@ -0,0 +1,112 @@ +[ +{ + "directory": "/home/john/Development/McRogueFace/build", + "command": "/usr/bin/c++ -I/home/john/Development/McRogueFace/deps -I/home/john/Development/McRogueFace/deps/libtcod -I/home/john/Development/McRogueFace/deps/cpython -I/home/john/Development/McRogueFace/deps/Python -I/home/john/Development/McRogueFace/deps/platform/linux -g -std=gnu++2a -o 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(int)b; } //static int keycode(sf::Mouse::Wheel& w, float d) { return MOUSEWHEEL + (((int)w)<<12) + int(d*16) + 512; } - static int keycode(sf::Mouse::Wheel& w, float d) { + static int keycode(const sf::Mouse::Wheel& w, float d) { int neg = 0; if (d < 0) { neg = 1; } return MOUSEWHEEL + (w * WHEEL_NUM) + (neg * WHEEL_NEG) + 1; @@ -32,7 +32,7 @@ public: return (a & WHEEL_DEL) * factor; } - static std::string key_str(sf::Keyboard::Key& keycode) + static std::string key_str(const sf::Keyboard::Key& keycode) { switch(keycode) { diff --git a/src/Animation.cpp b/src/Animation.cpp new file mode 100644 index 0000000..28f1805 --- /dev/null +++ b/src/Animation.cpp @@ -0,0 +1,527 @@ +#include "Animation.h" +#include "UIDrawable.h" +#include "UIEntity.h" +#include +#include +#include + +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +// Animation implementation +Animation::Animation(const std::string& targetProperty, + const AnimationValue& targetValue, + float duration, + EasingFunction easingFunc, + bool delta) + : targetProperty(targetProperty) + , targetValue(targetValue) + , duration(duration) + , easingFunc(easingFunc) + , delta(delta) +{ +} + +void Animation::start(UIDrawable* target) { + currentTarget = target; + elapsed = 0.0f; + + // Capture startValue from target based on targetProperty + if (!currentTarget) return; + + // Try to get the current value based on the expected type + std::visit([this](const auto& targetVal) { + using T = std::decay_t; + + if constexpr (std::is_same_v) { + float value; + if (currentTarget->getProperty(targetProperty, value)) { + startValue = value; + } + } + else if constexpr (std::is_same_v) { + int value; + if (currentTarget->getProperty(targetProperty, value)) { + startValue = value; + } + } + else if constexpr (std::is_same_v>) { + // For sprite animation, get current sprite index + int value; + if (currentTarget->getProperty(targetProperty, value)) { + startValue = value; + } + } + else if constexpr (std::is_same_v) { + sf::Color value; + if (currentTarget->getProperty(targetProperty, value)) { + startValue = value; + } + } + else if constexpr (std::is_same_v) { + sf::Vector2f value; + if (currentTarget->getProperty(targetProperty, value)) { + startValue = value; + } + } + else if constexpr (std::is_same_v) { + std::string value; + if (currentTarget->getProperty(targetProperty, value)) { + startValue = value; + } + } + }, targetValue); +} + +void Animation::startEntity(UIEntity* target) { + currentEntityTarget = target; + currentTarget = nullptr; // Clear drawable target + elapsed = 0.0f; + + // Capture the starting value from the entity + std::visit([this, target](const auto& val) { + using T = std::decay_t; + + if constexpr (std::is_same_v) { + float value = 0.0f; + if (target->getProperty(targetProperty, value)) { + startValue = value; + } + } + else if constexpr (std::is_same_v) { + // For entities, we might need to handle sprite_number differently + if (targetProperty == "sprite_number") { + startValue = target->sprite.getSpriteIndex(); + } + } + // Entities don't support other types yet + }, targetValue); +} + +bool Animation::update(float deltaTime) { + if ((!currentTarget && !currentEntityTarget) || isComplete()) { + return false; + } + + elapsed += deltaTime; + elapsed = std::min(elapsed, duration); + + // Calculate easing value (0.0 to 1.0) + float t = duration > 0 ? elapsed / duration : 1.0f; + float easedT = easingFunc(t); + + // Get interpolated value + AnimationValue currentValue = interpolate(easedT); + + // Apply currentValue to target (either drawable or entity) + std::visit([this](const auto& value) { + using T = std::decay_t; + + if (currentTarget) { + // Handle UIDrawable targets + if constexpr (std::is_same_v) { + currentTarget->setProperty(targetProperty, value); + } + else if constexpr (std::is_same_v) { + currentTarget->setProperty(targetProperty, value); + } + else if constexpr (std::is_same_v) { + currentTarget->setProperty(targetProperty, value); + } + else if constexpr (std::is_same_v) { + currentTarget->setProperty(targetProperty, value); + } + else if constexpr (std::is_same_v) { + currentTarget->setProperty(targetProperty, value); + } + } + else if (currentEntityTarget) { + // Handle UIEntity targets + if constexpr (std::is_same_v) { + currentEntityTarget->setProperty(targetProperty, value); + } + else if constexpr (std::is_same_v) { + currentEntityTarget->setProperty(targetProperty, value); + } + // Entities don't support other types yet + } + }, currentValue); + + return !isComplete(); +} + +AnimationValue Animation::getCurrentValue() const { + float t = duration > 0 ? elapsed / duration : 1.0f; + float easedT = easingFunc(t); + return interpolate(easedT); +} + +AnimationValue Animation::interpolate(float t) const { + // Visit the variant to perform type-specific interpolation + return std::visit([this, t](const auto& target) -> AnimationValue { + using T = std::decay_t; + + if constexpr (std::is_same_v) { + // Interpolate float + const float* start = std::get_if(&startValue); + if (!start) return target; // Type mismatch + + if (delta) { + return *start + target * t; + } else { + return *start + (target - *start) * t; + } + } + else if constexpr (std::is_same_v) { + // Interpolate integer + const int* start = std::get_if(&startValue); + if (!start) return target; + + float result; + if (delta) { + result = *start + target * t; + } else { + result = *start + (target - *start) * t; + } + return static_cast(std::round(result)); + } + else if constexpr (std::is_same_v>) { + // For sprite animation, interpolate through the list + if (target.empty()) return target; + + // Map t to an index in the vector + size_t index = static_cast(t * (target.size() - 1)); + index = std::min(index, target.size() - 1); + return static_cast(target[index]); + } + else if constexpr (std::is_same_v) { + // Interpolate color + const sf::Color* start = std::get_if(&startValue); + if (!start) return target; + + sf::Color result; + if (delta) { + result.r = std::clamp(start->r + target.r * t, 0.0f, 255.0f); + result.g = std::clamp(start->g + target.g * t, 0.0f, 255.0f); + result.b = std::clamp(start->b + target.b * t, 0.0f, 255.0f); + result.a = std::clamp(start->a + target.a * t, 0.0f, 255.0f); + } else { + result.r = start->r + (target.r - start->r) * t; + result.g = start->g + (target.g - start->g) * t; + result.b = start->b + (target.b - start->b) * t; + result.a = start->a + (target.a - start->a) * t; + } + return result; + } + else if constexpr (std::is_same_v) { + // Interpolate vector + const sf::Vector2f* start = std::get_if(&startValue); + if (!start) return target; + + if (delta) { + return sf::Vector2f(start->x + target.x * t, + start->y + target.y * t); + } else { + return sf::Vector2f(start->x + (target.x - start->x) * t, + start->y + (target.y - start->y) * t); + } + } + else if constexpr (std::is_same_v) { + // For text, show characters based on t + const std::string* start = std::get_if(&startValue); + if (!start) return target; + + // If delta mode, append characters from target + if (delta) { + size_t chars = static_cast(target.length() * t); + return *start + target.substr(0, chars); + } else { + // Transition from start text to target text + if (t < 0.5f) { + // First half: remove characters from start + size_t chars = static_cast(start->length() * (1.0f - t * 2.0f)); + return start->substr(0, chars); + } else { + // Second half: add characters to target + size_t chars = static_cast(target.length() * ((t - 0.5f) * 2.0f)); + return target.substr(0, chars); + } + } + } + + return target; // Fallback + }, targetValue); +} + +// Easing functions implementation +namespace EasingFunctions { + +float linear(float t) { + return t; +} + +float easeIn(float t) { + return t * t; +} + +float easeOut(float t) { + return t * (2.0f - t); +} + +float easeInOut(float t) { + return t < 0.5f ? 2.0f * t * t : -1.0f + (4.0f - 2.0f * t) * t; +} + +// Quadratic +float easeInQuad(float t) { + return t * t; +} + +float easeOutQuad(float t) { + return t * (2.0f - t); +} + +float easeInOutQuad(float t) { + return t < 0.5f ? 2.0f * t * t : -1.0f + (4.0f - 2.0f * t) * t; +} + +// Cubic +float easeInCubic(float t) { + return t * t * t; +} + +float easeOutCubic(float t) { + float t1 = t - 1.0f; + return t1 * t1 * t1 + 1.0f; +} + +float easeInOutCubic(float t) { + return t < 0.5f ? 4.0f * t * t * t : (t - 1.0f) * (2.0f * t - 2.0f) * (2.0f * t - 2.0f) + 1.0f; +} + +// Quartic +float easeInQuart(float t) { + return t * t * t * t; +} + +float easeOutQuart(float t) { + float t1 = t - 1.0f; + return 1.0f - t1 * t1 * t1 * t1; +} + +float easeInOutQuart(float t) { + return t < 0.5f ? 8.0f * t * t * t * t : 1.0f - 8.0f * (t - 1.0f) * (t - 1.0f) * (t - 1.0f) * (t - 1.0f); +} + +// Sine +float easeInSine(float t) { + return 1.0f - std::cos(t * M_PI / 2.0f); +} + +float easeOutSine(float t) { + return std::sin(t * M_PI / 2.0f); +} + +float easeInOutSine(float t) { + return 0.5f * (1.0f - std::cos(M_PI * t)); +} + +// Exponential +float easeInExpo(float t) { + return t == 0.0f ? 0.0f : std::pow(2.0f, 10.0f * (t - 1.0f)); +} + +float easeOutExpo(float t) { + return t == 1.0f ? 1.0f : 1.0f - std::pow(2.0f, -10.0f * t); +} + +float easeInOutExpo(float t) { + if (t == 0.0f) return 0.0f; + if (t == 1.0f) return 1.0f; + if (t < 0.5f) { + return 0.5f * std::pow(2.0f, 20.0f * t - 10.0f); + } else { + return 1.0f - 0.5f * std::pow(2.0f, -20.0f * t + 10.0f); + } +} + +// Circular +float easeInCirc(float t) { + return 1.0f - std::sqrt(1.0f - t * t); +} + +float easeOutCirc(float t) { + float t1 = t - 1.0f; + return std::sqrt(1.0f - t1 * t1); +} + +float easeInOutCirc(float t) { + if (t < 0.5f) { + return 0.5f * (1.0f - std::sqrt(1.0f - 4.0f * t * t)); + } else { + return 0.5f * (std::sqrt(1.0f - (2.0f * t - 2.0f) * (2.0f * t - 2.0f)) + 1.0f); + } +} + +// Elastic +float easeInElastic(float t) { + if (t == 0.0f) return 0.0f; + if (t == 1.0f) return 1.0f; + float p = 0.3f; + float a = 1.0f; + float s = p / 4.0f; + float t1 = t - 1.0f; + return -(a * std::pow(2.0f, 10.0f * t1) * std::sin((t1 - s) * (2.0f * M_PI) / p)); +} + +float easeOutElastic(float t) { + if (t == 0.0f) return 0.0f; + if (t == 1.0f) return 1.0f; + float p = 0.3f; + float a = 1.0f; + float s = p / 4.0f; + return a * std::pow(2.0f, -10.0f * t) * std::sin((t - s) * (2.0f * M_PI) / p) + 1.0f; +} + +float easeInOutElastic(float t) { + if (t == 0.0f) return 0.0f; + if (t == 1.0f) return 1.0f; + float p = 0.45f; + float a = 1.0f; + float s = p / 4.0f; + + if (t < 0.5f) { + float t1 = 2.0f * t - 1.0f; + return -0.5f * (a * std::pow(2.0f, 10.0f * t1) * std::sin((t1 - s) * (2.0f * M_PI) / p)); + } else { + float t1 = 2.0f * t - 1.0f; + return a * std::pow(2.0f, -10.0f * t1) * std::sin((t1 - s) * (2.0f * M_PI) / p) * 0.5f + 1.0f; + } +} + +// Back (overshooting) +float easeInBack(float t) { + const float s = 1.70158f; + return t * t * ((s + 1.0f) * t - s); +} + +float easeOutBack(float t) { + const float s = 1.70158f; + float t1 = t - 1.0f; + return t1 * t1 * ((s + 1.0f) * t1 + s) + 1.0f; +} + +float easeInOutBack(float t) { + const float s = 1.70158f * 1.525f; + if (t < 0.5f) { + return 0.5f * (4.0f * t * t * ((s + 1.0f) * 2.0f * t - s)); + } else { + float t1 = 2.0f * t - 2.0f; + return 0.5f * (t1 * t1 * ((s + 1.0f) * t1 + s) + 2.0f); + } +} + +// Bounce +float easeOutBounce(float t) { + if (t < 1.0f / 2.75f) { + return 7.5625f * t * t; + } else if (t < 2.0f / 2.75f) { + float t1 = t - 1.5f / 2.75f; + return 7.5625f * t1 * t1 + 0.75f; + } else if (t < 2.5f / 2.75f) { + float t1 = t - 2.25f / 2.75f; + return 7.5625f * t1 * t1 + 0.9375f; + } else { + float t1 = t - 2.625f / 2.75f; + return 7.5625f * t1 * t1 + 0.984375f; + } +} + +float easeInBounce(float t) { + return 1.0f - easeOutBounce(1.0f - t); +} + +float easeInOutBounce(float t) { + if (t < 0.5f) { + return 0.5f * easeInBounce(2.0f * t); + } else { + return 0.5f * easeOutBounce(2.0f * t - 1.0f) + 0.5f; + } +} + +// Get easing function by name +EasingFunction getByName(const std::string& name) { + static std::unordered_map easingMap = { + {"linear", linear}, + {"easeIn", easeIn}, + {"easeOut", easeOut}, + {"easeInOut", easeInOut}, + {"easeInQuad", easeInQuad}, + {"easeOutQuad", easeOutQuad}, + {"easeInOutQuad", easeInOutQuad}, + {"easeInCubic", easeInCubic}, + {"easeOutCubic", easeOutCubic}, + {"easeInOutCubic", easeInOutCubic}, + {"easeInQuart", easeInQuart}, + {"easeOutQuart", easeOutQuart}, + {"easeInOutQuart", easeInOutQuart}, + {"easeInSine", easeInSine}, + {"easeOutSine", easeOutSine}, + {"easeInOutSine", easeInOutSine}, + {"easeInExpo", easeInExpo}, + {"easeOutExpo", easeOutExpo}, + {"easeInOutExpo", easeInOutExpo}, + {"easeInCirc", easeInCirc}, + {"easeOutCirc", easeOutCirc}, + {"easeInOutCirc", easeInOutCirc}, + {"easeInElastic", easeInElastic}, + {"easeOutElastic", easeOutElastic}, + {"easeInOutElastic", easeInOutElastic}, + {"easeInBack", easeInBack}, + {"easeOutBack", easeOutBack}, + {"easeInOutBack", easeInOutBack}, + {"easeInBounce", easeInBounce}, + {"easeOutBounce", easeOutBounce}, + {"easeInOutBounce", easeInOutBounce} + }; + + auto it = easingMap.find(name); + if (it != easingMap.end()) { + return it->second; + } + return linear; // Default to linear +} + +} // namespace EasingFunctions + +// AnimationManager implementation +AnimationManager& AnimationManager::getInstance() { + static AnimationManager instance; + return instance; +} + +void AnimationManager::addAnimation(std::shared_ptr animation) { + activeAnimations.push_back(animation); +} + +void AnimationManager::update(float deltaTime) { + for (auto& anim : activeAnimations) { + anim->update(deltaTime); + } + cleanup(); +} + +void AnimationManager::cleanup() { + activeAnimations.erase( + std::remove_if(activeAnimations.begin(), activeAnimations.end(), + [](const std::shared_ptr& anim) { + return anim->isComplete(); + }), + activeAnimations.end() + ); +} + +void AnimationManager::clear() { + activeAnimations.clear(); +} \ No newline at end of file diff --git a/src/Animation.h b/src/Animation.h new file mode 100644 index 0000000..6308f32 --- /dev/null +++ b/src/Animation.h @@ -0,0 +1,146 @@ +#pragma once + +#include +#include +#include +#include +#include +#include + +// Forward declarations +class UIDrawable; +class UIEntity; + +// Forward declare namespace +namespace EasingFunctions { + float linear(float t); +} + +// Easing function type +typedef std::function EasingFunction; + +// Animation target value can be various types +typedef std::variant< + float, // Single float value + int, // Single integer value + std::vector, // List of integers (for sprite animation) + sf::Color, // Color animation + sf::Vector2f, // Vector animation + std::string // String animation (for text) +> AnimationValue; + +class Animation { +public: + // Constructor + Animation(const std::string& targetProperty, + const AnimationValue& targetValue, + float duration, + EasingFunction easingFunc = EasingFunctions::linear, + bool delta = false); + + // Apply this animation to a drawable + void start(UIDrawable* target); + + // Apply this animation to an entity (special case since Entity doesn't inherit from UIDrawable) + void startEntity(UIEntity* target); + + // Update animation (called each frame) + // Returns true if animation is still running, false if complete + bool update(float deltaTime); + + // Get current interpolated value + AnimationValue getCurrentValue() const; + + // Animation properties + std::string getTargetProperty() const { return targetProperty; } + float getDuration() const { return duration; } + float getElapsed() const { return elapsed; } + bool isComplete() const { return elapsed >= duration; } + bool isDelta() const { return delta; } + +private: + std::string targetProperty; // Property name to animate (e.g., "x", "color.r", "sprite_number") + AnimationValue startValue; // Starting value (captured when animation starts) + AnimationValue targetValue; // Target value to animate to + float duration; // Animation duration in seconds + float elapsed = 0.0f; // Elapsed time + EasingFunction easingFunc; // Easing function to use + bool delta; // If true, targetValue is relative to start + + UIDrawable* currentTarget = nullptr; // Current target being animated + UIEntity* currentEntityTarget = nullptr; // Current entity target (alternative to drawable) + + // Helper to interpolate between values + AnimationValue interpolate(float t) const; +}; + +// Easing functions library +namespace EasingFunctions { + // Basic easing functions + float linear(float t); + float easeIn(float t); + float easeOut(float t); + float easeInOut(float t); + + // Advanced easing functions + float easeInQuad(float t); + float easeOutQuad(float t); + float easeInOutQuad(float t); + + float easeInCubic(float t); + float easeOutCubic(float t); + float easeInOutCubic(float t); + + float easeInQuart(float t); + float easeOutQuart(float t); + float easeInOutQuart(float t); + + float easeInSine(float t); + float easeOutSine(float t); + float easeInOutSine(float t); + + float easeInExpo(float t); + float easeOutExpo(float t); + float easeInOutExpo(float t); + + float easeInCirc(float t); + float easeOutCirc(float t); + float easeInOutCirc(float t); + + float easeInElastic(float t); + float easeOutElastic(float t); + float easeInOutElastic(float t); + + float easeInBack(float t); + float easeOutBack(float t); + float easeInOutBack(float t); + + float easeInBounce(float t); + float easeOutBounce(float t); + float easeInOutBounce(float t); + + // Get easing function by name + EasingFunction getByName(const std::string& name); +} + +// Animation manager to handle active animations +class AnimationManager { +public: + static AnimationManager& getInstance(); + + // Add an animation to be managed + void addAnimation(std::shared_ptr animation); + + // Update all animations + void update(float deltaTime); + + // Remove completed animations + void cleanup(); + + // Clear all animations + void clear(); + +private: + AnimationManager() = default; + std::vector> activeAnimations; +}; \ No newline at end of file diff --git a/src/CommandLineParser.cpp b/src/CommandLineParser.cpp new file mode 100644 index 0000000..3e69b1b --- /dev/null +++ b/src/CommandLineParser.cpp @@ -0,0 +1,172 @@ +#include "CommandLineParser.h" +#include +#include +#include + +CommandLineParser::CommandLineParser(int argc, char* argv[]) + : argc(argc), argv(argv) {} + +CommandLineParser::ParseResult CommandLineParser::parse(McRogueFaceConfig& config) { + ParseResult result; + current_arg = 1; // Reset for each parse + + // Detect if running as Python interpreter + std::filesystem::path exec_name = std::filesystem::path(argv[0]).filename(); + if (exec_name.string().find("python") == 0) { + config.headless = true; + config.python_mode = true; + } + + while (current_arg < argc) { + std::string arg = argv[current_arg]; + + // Handle Python-style single-letter flags + if (arg == "-h" || arg == "--help") { + print_help(); + result.should_exit = true; + result.exit_code = 0; + return result; + } + + if (arg == "-V" || arg == "--version") { + print_version(); + result.should_exit = true; + result.exit_code = 0; + return result; + } + + // Python execution modes + if (arg == "-c") { + config.python_mode = true; + current_arg++; + if (current_arg >= argc) { + std::cerr << "Argument expected for the -c option" << std::endl; + result.should_exit = true; + result.exit_code = 1; + return result; + } + config.python_command = argv[current_arg]; + current_arg++; + continue; + } + + if (arg == "-m") { + config.python_mode = true; + current_arg++; + if (current_arg >= argc) { + std::cerr << "Argument expected for the -m option" << std::endl; + result.should_exit = true; + result.exit_code = 1; + return result; + } + config.python_module = argv[current_arg]; + current_arg++; + // Collect remaining args as module args + while (current_arg < argc) { + config.script_args.push_back(argv[current_arg]); + current_arg++; + } + continue; + } + + if (arg == "-i") { + config.interactive_mode = true; + config.python_mode = true; + current_arg++; + continue; + } + + // McRogueFace specific flags + if (arg == "--headless") { + config.headless = true; + config.audio_enabled = false; + current_arg++; + continue; + } + + if (arg == "--audio-off") { + config.audio_enabled = false; + current_arg++; + continue; + } + + if (arg == "--audio-on") { + config.audio_enabled = true; + current_arg++; + continue; + } + + if (arg == "--screenshot") { + config.take_screenshot = true; + current_arg++; + if (current_arg < argc && argv[current_arg][0] != '-') { + config.screenshot_path = argv[current_arg]; + current_arg++; + } else { + config.screenshot_path = "screenshot.png"; + } + continue; + } + + if (arg == "--exec") { + current_arg++; + if (current_arg >= argc) { + std::cerr << "Argument expected for the --exec option" << std::endl; + result.should_exit = true; + result.exit_code = 1; + return result; + } + config.exec_scripts.push_back(argv[current_arg]); + config.python_mode = true; + current_arg++; + continue; + } + + // If no flags matched, treat as positional argument (script name) + if (arg[0] != '-') { + config.script_path = arg; + config.python_mode = true; + current_arg++; + // Remaining args are script args + while (current_arg < argc) { + config.script_args.push_back(argv[current_arg]); + current_arg++; + } + break; + } + + // Unknown flag + std::cerr << "Unknown option: " << arg << std::endl; + result.should_exit = true; + result.exit_code = 1; + return result; + } + + return result; +} + +void CommandLineParser::print_help() { + std::cout << "usage: mcrogueface [option] ... [-c cmd | -m mod | file | -] [arg] ...\n" + << "Options:\n" + << " -c cmd : program passed in as string (terminates option list)\n" + << " -h : print this help message and exit (also --help)\n" + << " -i : inspect interactively after running script\n" + << " -m mod : run library module as a script (terminates option list)\n" + << " -V : print the Python version number and exit (also --version)\n" + << "\n" + << "McRogueFace specific options:\n" + << " --exec file : execute script before main program (can be used multiple times)\n" + << " --headless : run without creating a window (implies --audio-off)\n" + << " --audio-off : disable audio\n" + << " --audio-on : enable audio (even in headless mode)\n" + << " --screenshot [path] : take a screenshot in headless mode\n" + << "\n" + << "Arguments:\n" + << " file : program read from script file\n" + << " - : program read from stdin\n" + << " arg ...: arguments passed to program in sys.argv[1:]\n"; +} + +void CommandLineParser::print_version() { + std::cout << "Python 3.12.0 (McRogueFace embedded)\n"; +} \ No newline at end of file diff --git a/src/CommandLineParser.h b/src/CommandLineParser.h new file mode 100644 index 0000000..c330b85 --- /dev/null +++ b/src/CommandLineParser.h @@ -0,0 +1,30 @@ +#ifndef COMMAND_LINE_PARSER_H +#define COMMAND_LINE_PARSER_H + +#include +#include +#include "McRogueFaceConfig.h" + +class CommandLineParser { +public: + struct ParseResult { + bool should_exit = false; + int exit_code = 0; + }; + + CommandLineParser(int argc, char* argv[]); + ParseResult parse(McRogueFaceConfig& config); + +private: + int argc; + char** argv; + int current_arg = 1; // Skip program name + + bool has_flag(const std::string& short_flag, const std::string& long_flag = ""); + std::string get_next_arg(const std::string& flag_name); + void parse_positional_args(McRogueFaceConfig& config); + void print_help(); + void print_version(); +}; + +#endif // COMMAND_LINE_PARSER_H \ No newline at end of file diff --git a/src/GameEngine.cpp b/src/GameEngine.cpp index f548709..a5a195b 100644 --- a/src/GameEngine.cpp +++ b/src/GameEngine.cpp @@ -4,27 +4,80 @@ #include "PyScene.h" #include "UITestScene.h" #include "Resources.h" +#include "Animation.h" -GameEngine::GameEngine() +GameEngine::GameEngine() : GameEngine(McRogueFaceConfig{}) +{ +} + +GameEngine::GameEngine(const McRogueFaceConfig& cfg) + : config(cfg), headless(cfg.headless) { Resources::font.loadFromFile("./assets/JetbrainsMono.ttf"); Resources::game = this; window_title = "Crypt of Sokoban - 7DRL 2025, McRogueface Engine"; - window.create(sf::VideoMode(1024, 768), window_title, sf::Style::Titlebar | sf::Style::Close); - visible = window.getDefaultView(); - window.setFramerateLimit(60); + + // Initialize rendering based on headless mode + if (headless) { + headless_renderer = std::make_unique(); + if (!headless_renderer->init(1024, 768)) { + throw std::runtime_error("Failed to initialize headless renderer"); + } + render_target = &headless_renderer->getRenderTarget(); + } else { + window = std::make_unique(); + window->create(sf::VideoMode(1024, 768), window_title, sf::Style::Titlebar | sf::Style::Close); + window->setFramerateLimit(60); + render_target = window.get(); + } + + visible = render_target->getDefaultView(); scene = "uitest"; scenes["uitest"] = new UITestScene(this); McRFPy_API::game = this; - McRFPy_API::api_init(); - McRFPy_API::executePyString("import mcrfpy"); - McRFPy_API::executeScript("scripts/game.py"); + + // Only load game.py if no custom script/command/module/exec is specified + bool should_load_game = config.script_path.empty() && + config.python_command.empty() && + config.python_module.empty() && + config.exec_scripts.empty() && + !config.interactive_mode && + !config.python_mode; + + if (should_load_game) { + if (!Py_IsInitialized()) { + McRFPy_API::api_init(); + } + McRFPy_API::executePyString("import mcrfpy"); + McRFPy_API::executeScript("scripts/game.py"); + } + + // Execute any --exec scripts in order + if (!config.exec_scripts.empty()) { + if (!Py_IsInitialized()) { + McRFPy_API::api_init(); + } + McRFPy_API::executePyString("import mcrfpy"); + + for (const auto& exec_script : config.exec_scripts) { + std::cout << "Executing script: " << exec_script << std::endl; + McRFPy_API::executeScript(exec_script.string()); + } + std::cout << "All --exec scripts completed" << std::endl; + } clock.restart(); runtime.restart(); } +GameEngine::~GameEngine() +{ + for (auto& [name, scene] : scenes) { + delete scene; + } +} + Scene* GameEngine::currentScene() { return scenes[scene]; } void GameEngine::changeScene(std::string s) { @@ -37,36 +90,77 @@ void GameEngine::changeScene(std::string s) void GameEngine::quit() { running = false; } void GameEngine::setPause(bool p) { paused = p; } sf::Font & GameEngine::getFont() { /*return font; */ return Resources::font; } -sf::RenderWindow & GameEngine::getWindow() { return window; } +sf::RenderWindow & GameEngine::getWindow() { + if (!window) { + throw std::runtime_error("Window not available in headless mode"); + } + return *window; +} + +sf::RenderTarget & GameEngine::getRenderTarget() { + return *render_target; +} void GameEngine::createScene(std::string s) { scenes[s] = new PyScene(this); } void GameEngine::setWindowScale(float multiplier) { - window.setSize(sf::Vector2u(1024 * multiplier, 768 * multiplier)); // 7DRL 2024: window scaling + if (!headless && window) { + window->setSize(sf::Vector2u(1024 * multiplier, 768 * multiplier)); // 7DRL 2024: window scaling + } //window.create(sf::VideoMode(1024 * multiplier, 768 * multiplier), window_title, sf::Style::Titlebar | sf::Style::Close); } void GameEngine::run() { + std::cout << "GameEngine::run() starting main loop..." << std::endl; float fps = 0.0; + frameTime = 0.016f; // Initialize to ~60 FPS clock.restart(); while (running) { currentScene()->update(); testTimers(); - sUserInput(); + + // Update animations (only if frameTime is valid) + if (frameTime > 0.0f && frameTime < 1.0f) { + AnimationManager::getInstance().update(frameTime); + } + + if (!headless) { + sUserInput(); + } if (!paused) { } currentScene()->render(); + + // Display the frame + if (headless) { + headless_renderer->display(); + // Take screenshot if requested + if (config.take_screenshot) { + headless_renderer->saveScreenshot(config.screenshot_path.empty() ? "screenshot.png" : config.screenshot_path); + config.take_screenshot = false; // Only take one screenshot + } + } else { + window->display(); + } + currentFrame++; frameTime = clock.restart().asSeconds(); fps = 1 / frameTime; int whole_fps = (int)fps; int tenth_fps = int(fps * 100) % 10; - //window.setTitle(window_title + " " + std::to_string(fps) + " FPS"); - window.setTitle(window_title + " " + std::to_string(whole_fps) + "." + std::to_string(tenth_fps) + " FPS"); + + if (!headless && window) { + window->setTitle(window_title + " " + std::to_string(whole_fps) + "." + std::to_string(tenth_fps) + " FPS"); + } + + // In windowed mode, check if window was closed + if (!headless && window && !window->isOpen()) { + running = false; + } } } @@ -108,86 +202,54 @@ void GameEngine::testTimers() } } +void GameEngine::processEvent(const sf::Event& event) +{ + std::string actionType; + int actionCode = 0; + + if (event.type == sf::Event::Closed) { running = false; return; } + // TODO: add resize event to Scene to react; call it after constructor too, maybe + else if (event.type == sf::Event::Resized) { + return; // 7DRL short circuit. Resizing manually disabled + } + + else if (event.type == sf::Event::KeyPressed || event.type == sf::Event::MouseButtonPressed || event.type == sf::Event::MouseWheelScrolled) actionType = "start"; + else if (event.type == sf::Event::KeyReleased || event.type == sf::Event::MouseButtonReleased) actionType = "end"; + + if (event.type == sf::Event::MouseButtonPressed || event.type == sf::Event::MouseButtonReleased) + actionCode = ActionCode::keycode(event.mouseButton.button); + else if (event.type == sf::Event::KeyPressed || event.type == sf::Event::KeyReleased) + actionCode = ActionCode::keycode(event.key.code); + else if (event.type == sf::Event::MouseWheelScrolled) + { + if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel) + { + int delta = 1; + if (event.mouseWheelScroll.delta < 0) delta = -1; + actionCode = ActionCode::keycode(event.mouseWheelScroll.wheel, delta ); + } + } + else + return; + + if (currentScene()->hasAction(actionCode)) + { + std::string name = currentScene()->action(actionCode); + currentScene()->doAction(name, actionType); + } + else if (currentScene()->key_callable && + (event.type == sf::Event::KeyPressed || event.type == sf::Event::KeyReleased)) + { + currentScene()->key_callable->call(ActionCode::key_str(event.key.code), actionType); + } +} + void GameEngine::sUserInput() { sf::Event event; - while (window.pollEvent(event)) + while (window && window->pollEvent(event)) { - std::string actionType; - int actionCode = 0; - - if (event.type == sf::Event::Closed) { running = false; continue; } - // TODO: add resize event to Scene to react; call it after constructor too, maybe - else if (event.type == sf::Event::Resized) { - continue; // 7DRL short circuit. Resizing manually disabled - /* - sf::FloatRect area(0.f, 0.f, event.size.width, event.size.height); - //sf::FloatRect area(0.f, 0.f, 1024.f, 768.f); // 7DRL 2024: attempt to set scale appropriately - //sf::FloatRect area(0.f, 0.f, event.size.width, event.size.width * 0.75); - visible = sf::View(area); - window.setView(visible); - //window.setSize(sf::Vector2u(event.size.width, event.size.width * 0.75)); // 7DRL 2024: window scaling - std::cout << "Visible area set to (0, 0, " << event.size.width << ", " << event.size.height <<")"< " << (actionCode && ActionCode::WHEEL_NEG) << "; actionCode && WHEEL_DEL -> " << (actionCode && ActionCode::WHEEL_DEL) << ";" << std::endl; - */ - } - // float d = event.MouseWheelScrollEvent.delta; - // actionCode = ActionCode::keycode(0, d); - } - else - continue; - - //std::cout << "Event produced action code " << actionCode << ": " << actionType << std::endl; - - if (currentScene()->hasAction(actionCode)) - { - std::string name = currentScene()->action(actionCode); - currentScene()->doAction(name, actionType); - } - else if (currentScene()->key_callable) - { - currentScene()->key_callable->call(ActionCode::key_str(event.key.code), actionType); - /* - PyObject* args = Py_BuildValue("(ss)", ActionCode::key_str(event.key.code).c_str(), actionType.c_str()); - PyObject* retval = PyObject_Call(currentScene()->key_callable, args, NULL); - if (!retval) - { - std::cout << "key_callable has raised an exception. It's going to STDERR and being dropped:" << std::endl; - PyErr_Print(); - PyErr_Clear(); - } else if (retval != Py_None) - { - std::cout << "key_callable returned a non-None value. It's not an error, it's just not being saved or used." << std::endl; - } - */ - } - else - { - //std::cout << "[GameEngine] Action not registered for input: " << actionCode << ": " << actionType << std::endl; - } + processEvent(event); } } diff --git a/src/GameEngine.h b/src/GameEngine.h index 8d688b3..02e02ae 100644 --- a/src/GameEngine.h +++ b/src/GameEngine.h @@ -6,10 +6,16 @@ #include "IndexTexture.h" #include "Timer.h" #include "PyCallable.h" +#include "McRogueFaceConfig.h" +#include "HeadlessRenderer.h" +#include class GameEngine { - sf::RenderWindow window; + std::unique_ptr window; + std::unique_ptr headless_renderer; + sf::RenderTarget* render_target; + sf::Font font; std::map scenes; bool running = true; @@ -19,6 +25,9 @@ class GameEngine sf::Clock clock; float frameTime; std::string window_title; + + bool headless = false; + McRogueFaceConfig config; sf::Clock runtime; //std::map timers; @@ -28,6 +37,8 @@ class GameEngine public: std::string scene; GameEngine(); + GameEngine(const McRogueFaceConfig& cfg); + ~GameEngine(); Scene* currentScene(); void changeScene(std::string); void createScene(std::string); @@ -35,6 +46,8 @@ public: void setPause(bool); sf::Font & getFont(); sf::RenderWindow & getWindow(); + sf::RenderTarget & getRenderTarget(); + sf::RenderTarget* getRenderTargetPtr() { return render_target; } void run(); void sUserInput(); int getFrame() { return currentFrame; } @@ -42,6 +55,8 @@ public: sf::View getView() { return visible; } void manageTimer(std::string, PyObject*, int); void setWindowScale(float); + bool isHeadless() const { return headless; } + void processEvent(const sf::Event& event); // global textures for scripts to access std::vector textures; diff --git a/src/HeadlessRenderer.cpp b/src/HeadlessRenderer.cpp new file mode 100644 index 0000000..27dff47 --- /dev/null +++ b/src/HeadlessRenderer.cpp @@ -0,0 +1,27 @@ +#include "HeadlessRenderer.h" +#include + +bool HeadlessRenderer::init(int width, int height) { + if (!render_texture.create(width, height)) { + std::cerr << "Failed to create headless render texture" << std::endl; + return false; + } + return true; +} + +sf::RenderTarget& HeadlessRenderer::getRenderTarget() { + return render_texture; +} + +void HeadlessRenderer::saveScreenshot(const std::string& path) { + sf::Image screenshot = render_texture.getTexture().copyToImage(); + if (!screenshot.saveToFile(path)) { + std::cerr << "Failed to save screenshot to: " << path << std::endl; + } else { + std::cout << "Screenshot saved to: " << path << std::endl; + } +} + +void HeadlessRenderer::display() { + render_texture.display(); +} \ No newline at end of file diff --git a/src/HeadlessRenderer.h b/src/HeadlessRenderer.h new file mode 100644 index 0000000..2b08291 --- /dev/null +++ b/src/HeadlessRenderer.h @@ -0,0 +1,20 @@ +#ifndef HEADLESS_RENDERER_H +#define HEADLESS_RENDERER_H + +#include +#include +#include + +class HeadlessRenderer { +private: + sf::RenderTexture render_texture; + +public: + bool init(int width = 1024, int height = 768); + sf::RenderTarget& getRenderTarget(); + void saveScreenshot(const std::string& path); + void display(); // Finalize the current frame + bool isOpen() const { return true; } // Always "open" in headless mode +}; + +#endif // HEADLESS_RENDERER_H \ No newline at end of file diff --git a/src/McRFPy_API.cpp b/src/McRFPy_API.cpp index 2f2be1e..546857b 100644 --- a/src/McRFPy_API.cpp +++ b/src/McRFPy_API.cpp @@ -1,10 +1,14 @@ #include "McRFPy_API.h" +#include "McRFPy_Automation.h" #include "platform.h" +#include "PyAnimation.h" #include "GameEngine.h" #include "UI.h" #include "Resources.h" +#include "PyScene.h" +#include +#include -std::map McRFPy_API::callbacks; std::vector McRFPy_API::soundbuffers; sf::Music McRFPy_API::music; sf::Sound McRFPy_API::sfx; @@ -15,11 +19,6 @@ PyObject* McRFPy_API::mcrf_module; static PyMethodDef mcrfpyMethods[] = { - {"registerPyAction", McRFPy_API::_registerPyAction, METH_VARARGS, - "Register a callable Python object to correspond to an action string. (actionstr, callable)"}, - - {"registerInputAction", McRFPy_API::_registerInputAction, METH_VARARGS, - "Register a SFML input code to correspond to an action string. (input_code, actionstr)"}, {"createSoundBuffer", McRFPy_API::_createSoundBuffer, METH_VARARGS, "(filename)"}, {"loadMusic", McRFPy_API::_loadMusic, METH_VARARGS, "(filename)"}, @@ -79,17 +78,20 @@ PyObject* PyInit_mcrfpy() /*collections & iterators*/ &PyUICollectionType, &PyUICollectionIterType, &PyUIEntityCollectionType, &PyUIEntityCollectionIterType, + + /*animation*/ + &PyAnimationType, nullptr}; int i = 0; auto t = pytypes[i]; while (t != nullptr) { - std::cout << "Registering type: " << t->tp_name << std::endl; + //std::cout << "Registering type: " << t->tp_name << std::endl; if (PyType_Ready(t) < 0) { std::cout << "ERROR: PyType_Ready failed for " << t->tp_name << std::endl; return NULL; } - std::cout << " tp_alloc after PyType_Ready: " << (void*)t->tp_alloc << std::endl; + //std::cout << " tp_alloc after PyType_Ready: " << (void*)t->tp_alloc << std::endl; PyModule_AddType(m, t); i++; t = pytypes[i]; @@ -102,6 +104,17 @@ PyObject* PyInit_mcrfpy() //PyModule_AddObject(m, "default_texture", McRFPy_API::default_texture->pyObject()); PyModule_AddObject(m, "default_font", Py_None); PyModule_AddObject(m, "default_texture", Py_None); + + // Add automation submodule + PyObject* automation_module = McRFPy_Automation::init_automation_module(); + if (automation_module != NULL) { + PyModule_AddObject(m, "automation", automation_module); + + // Also add to sys.modules for proper import behavior + PyObject* sys_modules = PyImport_GetModuleDict(); + PyDict_SetItemString(sys_modules, "mcrfpy.automation", automation_module); + } + //McRFPy_API::mcrf_module = m; return m; } @@ -160,6 +173,75 @@ PyStatus init_python(const char *program_name) return status; } +PyStatus McRFPy_API::init_python_with_config(const McRogueFaceConfig& config, int argc, char** argv) +{ + // If Python is already initialized, just return success + if (Py_IsInitialized()) { + return PyStatus_Ok(); + } + + PyStatus status; + PyConfig pyconfig; + PyConfig_InitIsolatedConfig(&pyconfig); + + // CRITICAL: Pass actual command line arguments to Python + status = PyConfig_SetBytesArgv(&pyconfig, argc, argv); + if (PyStatus_Exception(status)) { + return status; + } + + // Check if we're in a virtual environment + auto exe_path = std::filesystem::path(argv[0]); + auto exe_dir = exe_path.parent_path(); + auto venv_root = exe_dir.parent_path(); + + if (std::filesystem::exists(venv_root / "pyvenv.cfg")) { + // We're running from within a venv! + // Add venv's site-packages to module search paths + auto site_packages = venv_root / "lib" / "python3.12" / "site-packages"; + PyWideStringList_Append(&pyconfig.module_search_paths, + site_packages.wstring().c_str()); + pyconfig.module_search_paths_set = 1; + } + + // Set Python home to our bundled Python + auto python_home = executable_path() + L"/lib/Python"; + PyConfig_SetString(&pyconfig, &pyconfig.home, python_home.c_str()); + + // Set up module search paths +#if __PLATFORM_SET_PYTHON_SEARCH_PATHS == 1 + if (!pyconfig.module_search_paths_set) { + pyconfig.module_search_paths_set = 1; + } + + // search paths for python libs/modules/scripts + const wchar_t* str_arr[] = { + L"/scripts", + L"/lib/Python/lib.linux-x86_64-3.12", + L"/lib/Python", + L"/lib/Python/Lib", + L"/venv/lib/python3.12/site-packages" + }; + + for(auto s : str_arr) { + status = PyWideStringList_Append(&pyconfig.module_search_paths, (executable_path() + s).c_str()); + if (PyStatus_Exception(status)) { + continue; + } + } +#endif + + // Register mcrfpy module before initialization + if (!Py_IsInitialized()) { + PyImport_AppendInittab("mcrfpy", &PyInit_mcrfpy); + } + + status = Py_InitializeFromConfig(&pyconfig); + PyConfig_Clear(&pyconfig); + + return status; +} + /* void McRFPy_API::setSpriteTexture(int ti) { @@ -177,9 +259,11 @@ void McRFPy_API::setSpriteTexture(int ti) void McRFPy_API::api_init() { // build API exposure before python initialization - PyImport_AppendInittab("mcrfpy", &PyInit_mcrfpy); - // use full path version of argv[0] from OS to init python - init_python(narrow_string(executable_filename()).c_str()); + if (!Py_IsInitialized()) { + PyImport_AppendInittab("mcrfpy", &PyInit_mcrfpy); + // use full path version of argv[0] from OS to init python + init_python(narrow_string(executable_filename()).c_str()); + } //texture.loadFromFile("./assets/kenney_tinydungeon.png"); //texture_size = 16, texture_width = 12, texture_height= 11; @@ -200,11 +284,40 @@ void McRFPy_API::api_init() { //setSpriteTexture(0); } +void McRFPy_API::api_init(const McRogueFaceConfig& config, int argc, char** argv) { + // Initialize Python with proper argv - this is CRITICAL + PyStatus status = init_python_with_config(config, argc, argv); + if (PyStatus_Exception(status)) { + Py_ExitStatusException(status); + } + + McRFPy_API::mcrf_module = PyImport_ImportModule("mcrfpy"); + + // For -m module execution, let Python handle it + if (!config.python_module.empty() && config.python_module != "venv") { + // Py_RunMain() will handle -m execution + return; + } + + // Execute based on mode - this is handled in main.cpp now + // The actual execution logic is in run_python_interpreter() + + // Set up default resources only if in game mode + if (!config.python_mode) { + //PyModule_AddObject(McRFPy_API::mcrf_module, "default_font", McRFPy_API::default_font->pyObject()); + PyObject_SetAttrString(McRFPy_API::mcrf_module, "default_font", McRFPy_API::default_font->pyObject()); + //PyModule_AddObject(McRFPy_API::mcrf_module, "default_texture", McRFPy_API::default_texture->pyObject()); + PyObject_SetAttrString(McRFPy_API::mcrf_module, "default_texture", McRFPy_API::default_texture->pyObject()); + } +} + void McRFPy_API::executeScript(std::string filename) { FILE* PScriptFile = fopen(filename.c_str(), "r"); if(PScriptFile) { + std::cout << "Before PyRun_SimpleFile" << std::endl; PyRun_SimpleFile(PScriptFile, filename.c_str()); + std::cout << "After PyRun_SimpleFile" << std::endl; fclose(PScriptFile); } } @@ -230,63 +343,7 @@ void McRFPy_API::REPL_device(FILE * fp, const char *filename) } // python connection -PyObject* McRFPy_API::_registerPyAction(PyObject *self, PyObject *args) -{ - PyObject* callable; - const char * actionstr; - if (!PyArg_ParseTuple(args, "sO", &actionstr, &callable)) return NULL; - //TODO: if the string already exists in the callbacks map, - // decrease our reference count so it can potentially be garbage collected - callbacks[std::string(actionstr)] = callable; - Py_INCREF(callable); - // return None correctly - Py_INCREF(Py_None); - return Py_None; -} - -PyObject* McRFPy_API::_registerInputAction(PyObject *self, PyObject *args) -{ - int action_code; - const char * actionstr; - if (!PyArg_ParseTuple(args, "iz", &action_code, &actionstr)) return NULL; - - bool success; - - if (actionstr == NULL) { // Action provided is None, i.e. unregister - std::cout << "Unregistering\n"; - success = game->currentScene()->unregisterActionInjected(action_code, std::string(actionstr) + "_py"); - } else { - std::cout << "Registering " << actionstr << "_py to " << action_code << "\n"; - success = game->currentScene()->registerActionInjected(action_code, std::string(actionstr) + "_py"); - } - - success ? Py_INCREF(Py_True) : Py_INCREF(Py_False); - return success ? Py_True : Py_False; - -} - -void McRFPy_API::doAction(std::string actionstr) { - // hard coded actions that require no registration - //std::cout << "Calling Python Action: " << actionstr; - if (!actionstr.compare("startrepl")) return McRFPy_API::REPL(); - if (callbacks.find(actionstr) == callbacks.end()) - { - //std::cout << " (not found)" << std::endl; - return; - } - //std::cout << " (" << PyUnicode_AsUTF8(PyObject_Repr(callbacks[actionstr])) << ")" << std::endl; - PyObject* retval = PyObject_Call(callbacks[actionstr], PyTuple_New(0), NULL); - if (!retval) - { - std::cout << "doAction has raised an exception. It's going to STDERR and being dropped:" << std::endl; - PyErr_Print(); - PyErr_Clear(); - } else if (retval != Py_None) - { - std::cout << "doAction returned a non-None value. It's not an error, it's just not being saved or used." << std::endl; - } -} /* PyObject* McRFPy_API::_refreshFov(PyObject* self, PyObject* args) { @@ -359,73 +416,10 @@ PyObject* McRFPy_API::_getSoundVolume(PyObject* self, PyObject* args) { return Py_BuildValue("f", McRFPy_API::sfx.getVolume()); } +// Removed deprecated player_input, computerTurn, playerTurn functions +// These were part of the old turn-based system that is no longer used + /* -void McRFPy_API::player_input(int dx, int dy) { - //std::cout << "# entities tagged 'player': " << McRFPy_API::entities.getEntities("player").size() << std::endl; - auto player_entity = McRFPy_API::entities.getEntities("player")[0]; - auto grid = player_entity->cGrid->grid; - //std::cout << "Grid pointed to: " << (long)player_entity->cGrid->grid << std::endl; - if (McRFPy_API::input_mode.compare("playerturn") != 0) { - // no input accepted while computer moving - //std::cout << "Can't move while it's not player's turn." << std::endl; - return; - } - // TODO: selection cursor via keyboard - // else if (!input_mode.compare("selectpoint") {} - // else if (!input_mode.compare("selectentity") {} - - // grid bounds check - if (player_entity->cGrid->x + dx < 0 || - player_entity->cGrid->y + dy < 0 || - player_entity->cGrid->x + dx > grid->grid_x - 1 || - player_entity->cGrid->y + dy > grid->grid_y - 1) { - //std::cout << "(" << player_entity->cGrid->x << ", " << player_entity->cGrid->y << - // ") + (" << dx << ", " << dy << ") is OOB." << std::endl; - return; - } - //std::cout << PyUnicode_AsUTF8(PyObject_Repr(player_entity->cBehavior->object)) << std::endl; - PyObject* move_fn = PyObject_GetAttrString(player_entity->cBehavior->object, "move"); - //std::cout << PyUnicode_AsUTF8(PyObject_Repr(move_fn)) << std::endl; - if (move_fn) { - //std::cout << "Calling `move`" << std::endl; - PyObject* move_args = Py_BuildValue("(ii)", dx, dy); - PyObject_CallObject((PyObject*) move_fn, move_args); - } else { - //std::cout << "player_input called on entity with no `move` method" << std::endl; - } -} - - -void McRFPy_API::computerTurn() { - McRFPy_API::input_mode = "computerturnrunning"; - for (auto e : McRFPy_API::grids[McRFPy_API::active_grid]->entities) { - if (e->cBehavior) { - PyObject_Call(PyObject_GetAttrString(e->cBehavior->object, "ai_act"), PyTuple_New(0), NULL); - } - } -} - -void McRFPy_API::playerTurn() { - McRFPy_API::input_mode = "playerturn"; - for (auto e : McRFPy_API::entities.getEntities("player")) { - if (e->cBehavior) { - PyObject_Call(PyObject_GetAttrString(e->cBehavior->object, "player_act"), PyTuple_New(0), NULL); - } - } -} - -void McRFPy_API::camFollow() { - if (!McRFPy_API::do_camfollow) return; - auto& ag = McRFPy_API::grids[McRFPy_API::active_grid]; - for (auto e : McRFPy_API::entities.getEntities("player")) { - //std::cout << "grid center: " << ag->center_x << ", " << ag->center_y << std::endl << - // "player grid pos: " << e->cGrid->x << ", " << e->cGrid->y << std::endl << - // "player sprite pos: " << e->cGrid->indexsprite.x << ", " << e->cGrid->indexsprite.y << std::endl; - ag->center_x = e->cGrid->indexsprite.x * ag->grid_size + ag->grid_size * 0.5; - ag->center_y = e->cGrid->indexsprite.y * ag->grid_size + ag->grid_size * 0.5; - } -} - PyObject* McRFPy_API::_camFollow(PyObject* self, PyObject* args) { PyObject* set_camfollow = NULL; //std::cout << "camFollow Parse Args" << std::endl; @@ -489,6 +483,13 @@ PyObject* McRFPy_API::_createScene(PyObject* self, PyObject* args) { PyObject* McRFPy_API::_keypressScene(PyObject* self, PyObject* args) { PyObject* callable; if (!PyArg_ParseTuple(args, "O", &callable)) return NULL; + + // Validate that the argument is callable + if (!PyCallable_Check(callable)) { + PyErr_SetString(PyExc_TypeError, "keypressScene() argument must be callable"); + return NULL; + } + /* if (game->currentScene()->key_callable != NULL and game->currentScene()->key_callable != Py_None) { @@ -499,6 +500,7 @@ PyObject* McRFPy_API::_keypressScene(PyObject* self, PyObject* args) { Py_INCREF(Py_None); */ game->currentScene()->key_callable = std::make_unique(callable); + Py_INCREF(Py_None); return Py_None; } @@ -538,3 +540,15 @@ PyObject* McRFPy_API::_setScale(PyObject* self, PyObject* args) { Py_INCREF(Py_None); return Py_None; } + +void McRFPy_API::markSceneNeedsSort() { + // Mark the current scene as needing a z_index sort + auto scene = game->currentScene(); + if (scene && scene->ui_elements) { + // Cast to PyScene to access ui_elements_need_sort + PyScene* pyscene = dynamic_cast(scene); + if (pyscene) { + pyscene->ui_elements_need_sort = true; + } + } +} diff --git a/src/McRFPy_API.h b/src/McRFPy_API.h index 08d034e..4d717df 100644 --- a/src/McRFPy_API.h +++ b/src/McRFPy_API.h @@ -5,6 +5,7 @@ #include "PyFont.h" #include "PyTexture.h" +#include "McRogueFaceConfig.h" class GameEngine; // forward declared (circular members) @@ -27,6 +28,8 @@ public: //static void setSpriteTexture(int); inline static GameEngine* game; static void api_init(); + static void api_init(const McRogueFaceConfig& config, int argc, char** argv); + static PyStatus init_python_with_config(const McRogueFaceConfig& config, int argc, char** argv); static void api_shutdown(); // Python API functionality - use mcrfpy.* in scripts //static PyObject* _drawSprite(PyObject*, PyObject*); @@ -37,9 +40,6 @@ public: static sf::Music music; static sf::Sound sfx; - static std::map callbacks; - static PyObject* _registerPyAction(PyObject*, PyObject*); - static PyObject* _registerInputAction(PyObject*, PyObject*); static PyObject* _createSoundBuffer(PyObject*, PyObject*); static PyObject* _loadMusic(PyObject*, PyObject*); @@ -66,12 +66,11 @@ public: // accept keyboard input from scene static sf::Vector2i cursor_position; - static void player_input(int, int); - static void computerTurn(); - static void playerTurn(); - static void doAction(std::string); static void executeScript(std::string); static void executePyString(std::string); + + // Helper to mark scenes as needing z_index resort + static void markSceneNeedsSort(); }; diff --git a/src/McRFPy_Automation.cpp b/src/McRFPy_Automation.cpp new file mode 100644 index 0000000..f755921 --- /dev/null +++ b/src/McRFPy_Automation.cpp @@ -0,0 +1,817 @@ +#include "McRFPy_Automation.h" +#include "McRFPy_API.h" +#include "GameEngine.h" +#include +#include +#include +#include + +// Helper function to get game engine +GameEngine* McRFPy_Automation::getGameEngine() { + return McRFPy_API::game; +} + +// Sleep helper +void McRFPy_Automation::sleep_ms(int milliseconds) { + std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds)); +} + +// Convert string to SFML key code +sf::Keyboard::Key McRFPy_Automation::stringToKey(const std::string& keyName) { + static const std::unordered_map keyMap = { + // Letters + {"a", sf::Keyboard::A}, {"b", sf::Keyboard::B}, {"c", sf::Keyboard::C}, + {"d", sf::Keyboard::D}, {"e", sf::Keyboard::E}, {"f", sf::Keyboard::F}, + {"g", sf::Keyboard::G}, {"h", sf::Keyboard::H}, {"i", sf::Keyboard::I}, + {"j", sf::Keyboard::J}, {"k", sf::Keyboard::K}, {"l", sf::Keyboard::L}, + {"m", sf::Keyboard::M}, {"n", sf::Keyboard::N}, {"o", sf::Keyboard::O}, + {"p", sf::Keyboard::P}, {"q", sf::Keyboard::Q}, {"r", sf::Keyboard::R}, + {"s", sf::Keyboard::S}, {"t", sf::Keyboard::T}, {"u", sf::Keyboard::U}, + {"v", sf::Keyboard::V}, {"w", sf::Keyboard::W}, {"x", sf::Keyboard::X}, + {"y", sf::Keyboard::Y}, {"z", sf::Keyboard::Z}, + + // Numbers + {"0", sf::Keyboard::Num0}, {"1", sf::Keyboard::Num1}, {"2", sf::Keyboard::Num2}, + {"3", sf::Keyboard::Num3}, {"4", sf::Keyboard::Num4}, {"5", sf::Keyboard::Num5}, + {"6", sf::Keyboard::Num6}, {"7", sf::Keyboard::Num7}, {"8", sf::Keyboard::Num8}, + {"9", sf::Keyboard::Num9}, + + // Function keys + {"f1", sf::Keyboard::F1}, {"f2", sf::Keyboard::F2}, {"f3", sf::Keyboard::F3}, + {"f4", sf::Keyboard::F4}, {"f5", sf::Keyboard::F5}, {"f6", sf::Keyboard::F6}, + {"f7", sf::Keyboard::F7}, {"f8", sf::Keyboard::F8}, {"f9", sf::Keyboard::F9}, + {"f10", sf::Keyboard::F10}, {"f11", sf::Keyboard::F11}, {"f12", sf::Keyboard::F12}, + {"f13", sf::Keyboard::F13}, {"f14", sf::Keyboard::F14}, {"f15", sf::Keyboard::F15}, + + // Special keys + {"escape", sf::Keyboard::Escape}, {"esc", sf::Keyboard::Escape}, + {"enter", sf::Keyboard::Enter}, {"return", sf::Keyboard::Enter}, + {"space", sf::Keyboard::Space}, {" ", sf::Keyboard::Space}, + {"tab", sf::Keyboard::Tab}, {"\t", sf::Keyboard::Tab}, + {"backspace", sf::Keyboard::BackSpace}, + {"delete", sf::Keyboard::Delete}, {"del", sf::Keyboard::Delete}, + {"insert", sf::Keyboard::Insert}, + {"home", sf::Keyboard::Home}, + {"end", sf::Keyboard::End}, + {"pageup", sf::Keyboard::PageUp}, {"pgup", sf::Keyboard::PageUp}, + {"pagedown", sf::Keyboard::PageDown}, {"pgdn", sf::Keyboard::PageDown}, + + // Arrow keys + {"left", sf::Keyboard::Left}, + {"right", sf::Keyboard::Right}, + {"up", sf::Keyboard::Up}, + {"down", sf::Keyboard::Down}, + + // Modifiers + {"ctrl", sf::Keyboard::LControl}, {"ctrlleft", sf::Keyboard::LControl}, + {"ctrlright", sf::Keyboard::RControl}, + {"alt", sf::Keyboard::LAlt}, {"altleft", sf::Keyboard::LAlt}, + {"altright", sf::Keyboard::RAlt}, + {"shift", sf::Keyboard::LShift}, {"shiftleft", sf::Keyboard::LShift}, + {"shiftright", sf::Keyboard::RShift}, + {"win", sf::Keyboard::LSystem}, {"winleft", sf::Keyboard::LSystem}, + {"winright", sf::Keyboard::RSystem}, {"command", sf::Keyboard::LSystem}, + + // Punctuation + {",", sf::Keyboard::Comma}, {".", sf::Keyboard::Period}, + {"/", sf::Keyboard::Slash}, {"\\", sf::Keyboard::BackSlash}, + {";", sf::Keyboard::SemiColon}, {"'", sf::Keyboard::Quote}, + {"[", sf::Keyboard::LBracket}, {"]", sf::Keyboard::RBracket}, + {"-", sf::Keyboard::Dash}, {"=", sf::Keyboard::Equal}, + + // Numpad + {"num0", sf::Keyboard::Numpad0}, {"num1", sf::Keyboard::Numpad1}, + {"num2", sf::Keyboard::Numpad2}, {"num3", sf::Keyboard::Numpad3}, + {"num4", sf::Keyboard::Numpad4}, {"num5", sf::Keyboard::Numpad5}, + {"num6", sf::Keyboard::Numpad6}, {"num7", sf::Keyboard::Numpad7}, + {"num8", sf::Keyboard::Numpad8}, {"num9", sf::Keyboard::Numpad9}, + {"add", sf::Keyboard::Add}, {"subtract", sf::Keyboard::Subtract}, + {"multiply", sf::Keyboard::Multiply}, {"divide", sf::Keyboard::Divide}, + + // Other + {"pause", sf::Keyboard::Pause}, + {"capslock", sf::Keyboard::LControl}, // Note: SFML doesn't have CapsLock + {"numlock", sf::Keyboard::LControl}, // Note: SFML doesn't have NumLock + {"scrolllock", sf::Keyboard::LControl}, // Note: SFML doesn't have ScrollLock + }; + + auto it = keyMap.find(keyName); + if (it != keyMap.end()) { + return it->second; + } + return sf::Keyboard::Unknown; +} + +// Inject mouse event into the game engine +void McRFPy_Automation::injectMouseEvent(sf::Event::EventType type, int x, int y, sf::Mouse::Button button) { + auto engine = getGameEngine(); + if (!engine) return; + + sf::Event event; + event.type = type; + + switch (type) { + case sf::Event::MouseMoved: + event.mouseMove.x = x; + event.mouseMove.y = y; + break; + case sf::Event::MouseButtonPressed: + case sf::Event::MouseButtonReleased: + event.mouseButton.button = button; + event.mouseButton.x = x; + event.mouseButton.y = y; + break; + case sf::Event::MouseWheelScrolled: + event.mouseWheelScroll.wheel = sf::Mouse::VerticalWheel; + event.mouseWheelScroll.delta = static_cast(x); // x is used for scroll amount + event.mouseWheelScroll.x = x; + event.mouseWheelScroll.y = y; + break; + default: + break; + } + + engine->processEvent(event); +} + +// Inject keyboard event into the game engine +void McRFPy_Automation::injectKeyEvent(sf::Event::EventType type, sf::Keyboard::Key key) { + auto engine = getGameEngine(); + if (!engine) return; + + sf::Event event; + event.type = type; + + if (type == sf::Event::KeyPressed || type == sf::Event::KeyReleased) { + event.key.code = key; + event.key.alt = sf::Keyboard::isKeyPressed(sf::Keyboard::LAlt) || + sf::Keyboard::isKeyPressed(sf::Keyboard::RAlt); + event.key.control = sf::Keyboard::isKeyPressed(sf::Keyboard::LControl) || + sf::Keyboard::isKeyPressed(sf::Keyboard::RControl); + event.key.shift = sf::Keyboard::isKeyPressed(sf::Keyboard::LShift) || + sf::Keyboard::isKeyPressed(sf::Keyboard::RShift); + event.key.system = sf::Keyboard::isKeyPressed(sf::Keyboard::LSystem) || + sf::Keyboard::isKeyPressed(sf::Keyboard::RSystem); + } + + engine->processEvent(event); +} + +// Inject text event for typing +void McRFPy_Automation::injectTextEvent(sf::Uint32 unicode) { + auto engine = getGameEngine(); + if (!engine) return; + + sf::Event event; + event.type = sf::Event::TextEntered; + event.text.unicode = unicode; + + engine->processEvent(event); +} + +// Screenshot implementation +PyObject* McRFPy_Automation::_screenshot(PyObject* self, PyObject* args) { + const char* filename; + if (!PyArg_ParseTuple(args, "s", &filename)) { + return NULL; + } + + auto engine = getGameEngine(); + if (!engine) { + PyErr_SetString(PyExc_RuntimeError, "Game engine not initialized"); + return NULL; + } + + // Get the render target + sf::RenderTarget* target = engine->getRenderTargetPtr(); + if (!target) { + PyErr_SetString(PyExc_RuntimeError, "No render target available"); + return NULL; + } + + // For RenderWindow, we can get a screenshot directly + if (auto* window = dynamic_cast(target)) { + sf::Vector2u windowSize = window->getSize(); + sf::Texture texture; + texture.create(windowSize.x, windowSize.y); + texture.update(*window); + + if (texture.copyToImage().saveToFile(filename)) { + Py_RETURN_TRUE; + } else { + Py_RETURN_FALSE; + } + } + // For RenderTexture (headless mode) + else if (auto* renderTexture = dynamic_cast(target)) { + if (renderTexture->getTexture().copyToImage().saveToFile(filename)) { + Py_RETURN_TRUE; + } else { + Py_RETURN_FALSE; + } + } + + PyErr_SetString(PyExc_RuntimeError, "Unknown render target type"); + return NULL; +} + +// Get current mouse position +PyObject* McRFPy_Automation::_position(PyObject* self, PyObject* args) { + auto engine = getGameEngine(); + if (!engine || !engine->getRenderTargetPtr()) { + return Py_BuildValue("(ii)", 0, 0); + } + + // In headless mode, we'd need to track the simulated mouse position + // For now, return the actual mouse position relative to window if available + if (auto* window = dynamic_cast(engine->getRenderTargetPtr())) { + sf::Vector2i pos = sf::Mouse::getPosition(*window); + return Py_BuildValue("(ii)", pos.x, pos.y); + } + + // In headless mode, return simulated position (TODO: track this) + return Py_BuildValue("(ii)", 0, 0); +} + +// Get screen size +PyObject* McRFPy_Automation::_size(PyObject* self, PyObject* args) { + auto engine = getGameEngine(); + if (!engine || !engine->getRenderTargetPtr()) { + return Py_BuildValue("(ii)", 1024, 768); // Default size + } + + sf::Vector2u size = engine->getRenderTarget().getSize(); + return Py_BuildValue("(ii)", size.x, size.y); +} + +// Check if coordinates are on screen +PyObject* McRFPy_Automation::_onScreen(PyObject* self, PyObject* args) { + int x, y; + if (!PyArg_ParseTuple(args, "ii", &x, &y)) { + return NULL; + } + + auto engine = getGameEngine(); + if (!engine || !engine->getRenderTargetPtr()) { + Py_RETURN_FALSE; + } + + sf::Vector2u size = engine->getRenderTarget().getSize(); + if (x >= 0 && x < (int)size.x && y >= 0 && y < (int)size.y) { + Py_RETURN_TRUE; + } else { + Py_RETURN_FALSE; + } +} + +// Move mouse to position +PyObject* McRFPy_Automation::_moveTo(PyObject* self, PyObject* args, PyObject* kwargs) { + static const char* kwlist[] = {"x", "y", "duration", NULL}; + int x, y; + float duration = 0.0f; + + if (!PyArg_ParseTupleAndKeywords(args, kwargs, "ii|f", const_cast(kwlist), + &x, &y, &duration)) { + return NULL; + } + + // TODO: Implement smooth movement with duration + injectMouseEvent(sf::Event::MouseMoved, x, y); + + if (duration > 0) { + sleep_ms(static_cast(duration * 1000)); + } + + Py_RETURN_NONE; +} + +// Move mouse relative +PyObject* McRFPy_Automation::_moveRel(PyObject* self, PyObject* args, PyObject* kwargs) { + static const char* kwlist[] = {"xOffset", "yOffset", "duration", NULL}; + int xOffset, yOffset; + float duration = 0.0f; + + if (!PyArg_ParseTupleAndKeywords(args, kwargs, "ii|f", const_cast(kwlist), + &xOffset, &yOffset, &duration)) { + return NULL; + } + + // Get current position + PyObject* pos = _position(self, NULL); + if (!pos) return NULL; + + int currentX, currentY; + if (!PyArg_ParseTuple(pos, "ii", ¤tX, ¤tY)) { + Py_DECREF(pos); + return NULL; + } + Py_DECREF(pos); + + // Move to new position + injectMouseEvent(sf::Event::MouseMoved, currentX + xOffset, currentY + yOffset); + + if (duration > 0) { + sleep_ms(static_cast(duration * 1000)); + } + + Py_RETURN_NONE; +} + +// Click implementation +PyObject* McRFPy_Automation::_click(PyObject* self, PyObject* args, PyObject* kwargs) { + static const char* kwlist[] = {"x", "y", "clicks", "interval", "button", NULL}; + int x = -1, y = -1; + int clicks = 1; + float interval = 0.0f; + const char* button = "left"; + + if (!PyArg_ParseTupleAndKeywords(args, kwargs, "|iiifs", const_cast(kwlist), + &x, &y, &clicks, &interval, &button)) { + return NULL; + } + + // If no position specified, use current position + if (x == -1 || y == -1) { + PyObject* pos = _position(self, NULL); + if (!pos) return NULL; + + if (!PyArg_ParseTuple(pos, "ii", &x, &y)) { + Py_DECREF(pos); + return NULL; + } + Py_DECREF(pos); + } + + // Determine button + sf::Mouse::Button sfButton = sf::Mouse::Left; + if (strcmp(button, "right") == 0) { + sfButton = sf::Mouse::Right; + } else if (strcmp(button, "middle") == 0) { + sfButton = sf::Mouse::Middle; + } + + // Move to position first + injectMouseEvent(sf::Event::MouseMoved, x, y); + + // Perform clicks + for (int i = 0; i < clicks; i++) { + if (i > 0 && interval > 0) { + sleep_ms(static_cast(interval * 1000)); + } + + injectMouseEvent(sf::Event::MouseButtonPressed, x, y, sfButton); + sleep_ms(10); // Small delay between press and release + injectMouseEvent(sf::Event::MouseButtonReleased, x, y, sfButton); + } + + Py_RETURN_NONE; +} + +// Right click +PyObject* McRFPy_Automation::_rightClick(PyObject* self, PyObject* args, PyObject* kwargs) { + static const char* kwlist[] = {"x", "y", NULL}; + int x = -1, y = -1; + + if (!PyArg_ParseTupleAndKeywords(args, kwargs, "|ii", const_cast(kwlist), &x, &y)) { + return NULL; + } + + // Build new args with button="right" + PyObject* newKwargs = PyDict_New(); + PyDict_SetItemString(newKwargs, "button", PyUnicode_FromString("right")); + if (x != -1) PyDict_SetItemString(newKwargs, "x", PyLong_FromLong(x)); + if (y != -1) PyDict_SetItemString(newKwargs, "y", PyLong_FromLong(y)); + + PyObject* result = _click(self, PyTuple_New(0), newKwargs); + Py_DECREF(newKwargs); + return result; +} + +// Double click +PyObject* McRFPy_Automation::_doubleClick(PyObject* self, PyObject* args, PyObject* kwargs) { + static const char* kwlist[] = {"x", "y", NULL}; + int x = -1, y = -1; + + if (!PyArg_ParseTupleAndKeywords(args, kwargs, "|ii", const_cast(kwlist), &x, &y)) { + return NULL; + } + + PyObject* newKwargs = PyDict_New(); + PyDict_SetItemString(newKwargs, "clicks", PyLong_FromLong(2)); + PyDict_SetItemString(newKwargs, "interval", PyFloat_FromDouble(0.1)); + if (x != -1) PyDict_SetItemString(newKwargs, "x", PyLong_FromLong(x)); + if (y != -1) PyDict_SetItemString(newKwargs, "y", PyLong_FromLong(y)); + + PyObject* result = _click(self, PyTuple_New(0), newKwargs); + Py_DECREF(newKwargs); + return result; +} + +// Type text +PyObject* McRFPy_Automation::_typewrite(PyObject* self, PyObject* args, PyObject* kwargs) { + static const char* kwlist[] = {"message", "interval", NULL}; + const char* message; + float interval = 0.0f; + + if (!PyArg_ParseTupleAndKeywords(args, kwargs, "s|f", const_cast(kwlist), + &message, &interval)) { + return NULL; + } + + // Type each character + for (size_t i = 0; message[i] != '\0'; i++) { + if (i > 0 && interval > 0) { + sleep_ms(static_cast(interval * 1000)); + } + + char c = message[i]; + + // Handle special characters + if (c == '\n') { + injectKeyEvent(sf::Event::KeyPressed, sf::Keyboard::Enter); + injectKeyEvent(sf::Event::KeyReleased, sf::Keyboard::Enter); + } else if (c == '\t') { + injectKeyEvent(sf::Event::KeyPressed, sf::Keyboard::Tab); + injectKeyEvent(sf::Event::KeyReleased, sf::Keyboard::Tab); + } else { + // For regular characters, send text event + injectTextEvent(static_cast(c)); + } + } + + Py_RETURN_NONE; +} + +// Press and hold key +PyObject* McRFPy_Automation::_keyDown(PyObject* self, PyObject* args) { + const char* keyName; + if (!PyArg_ParseTuple(args, "s", &keyName)) { + return NULL; + } + + sf::Keyboard::Key key = stringToKey(keyName); + if (key == sf::Keyboard::Unknown) { + PyErr_Format(PyExc_ValueError, "Unknown key: %s", keyName); + return NULL; + } + + injectKeyEvent(sf::Event::KeyPressed, key); + Py_RETURN_NONE; +} + +// Release key +PyObject* McRFPy_Automation::_keyUp(PyObject* self, PyObject* args) { + const char* keyName; + if (!PyArg_ParseTuple(args, "s", &keyName)) { + return NULL; + } + + sf::Keyboard::Key key = stringToKey(keyName); + if (key == sf::Keyboard::Unknown) { + PyErr_Format(PyExc_ValueError, "Unknown key: %s", keyName); + return NULL; + } + + injectKeyEvent(sf::Event::KeyReleased, key); + Py_RETURN_NONE; +} + +// Hotkey combination +PyObject* McRFPy_Automation::_hotkey(PyObject* self, PyObject* args) { + // Get all keys as separate arguments + Py_ssize_t numKeys = PyTuple_Size(args); + if (numKeys == 0) { + PyErr_SetString(PyExc_ValueError, "hotkey() requires at least one key"); + return NULL; + } + + // Press all keys + for (Py_ssize_t i = 0; i < numKeys; i++) { + PyObject* keyObj = PyTuple_GetItem(args, i); + const char* keyName = PyUnicode_AsUTF8(keyObj); + if (!keyName) { + return NULL; + } + + sf::Keyboard::Key key = stringToKey(keyName); + if (key == sf::Keyboard::Unknown) { + PyErr_Format(PyExc_ValueError, "Unknown key: %s", keyName); + return NULL; + } + + injectKeyEvent(sf::Event::KeyPressed, key); + sleep_ms(10); // Small delay between key presses + } + + // Release all keys in reverse order + for (Py_ssize_t i = numKeys - 1; i >= 0; i--) { + PyObject* keyObj = PyTuple_GetItem(args, i); + const char* keyName = PyUnicode_AsUTF8(keyObj); + + sf::Keyboard::Key key = stringToKey(keyName); + injectKeyEvent(sf::Event::KeyReleased, key); + sleep_ms(10); + } + + Py_RETURN_NONE; +} + +// Scroll wheel +PyObject* McRFPy_Automation::_scroll(PyObject* self, PyObject* args, PyObject* kwargs) { + static const char* kwlist[] = {"clicks", "x", "y", NULL}; + int clicks; + int x = -1, y = -1; + + if (!PyArg_ParseTupleAndKeywords(args, kwargs, "i|ii", const_cast(kwlist), + &clicks, &x, &y)) { + return NULL; + } + + // If no position specified, use current position + if (x == -1 || y == -1) { + PyObject* pos = _position(self, NULL); + if (!pos) return NULL; + + if (!PyArg_ParseTuple(pos, "ii", &x, &y)) { + Py_DECREF(pos); + return NULL; + } + Py_DECREF(pos); + } + + // Inject scroll event + injectMouseEvent(sf::Event::MouseWheelScrolled, clicks, y); + + Py_RETURN_NONE; +} + +// Other click types using the main click function +PyObject* McRFPy_Automation::_middleClick(PyObject* self, PyObject* args, PyObject* kwargs) { + static const char* kwlist[] = {"x", "y", NULL}; + int x = -1, y = -1; + + if (!PyArg_ParseTupleAndKeywords(args, kwargs, "|ii", const_cast(kwlist), &x, &y)) { + return NULL; + } + + PyObject* newKwargs = PyDict_New(); + PyDict_SetItemString(newKwargs, "button", PyUnicode_FromString("middle")); + if (x != -1) PyDict_SetItemString(newKwargs, "x", PyLong_FromLong(x)); + if (y != -1) PyDict_SetItemString(newKwargs, "y", PyLong_FromLong(y)); + + PyObject* result = _click(self, PyTuple_New(0), newKwargs); + Py_DECREF(newKwargs); + return result; +} + +PyObject* McRFPy_Automation::_tripleClick(PyObject* self, PyObject* args, PyObject* kwargs) { + static const char* kwlist[] = {"x", "y", NULL}; + int x = -1, y = -1; + + if (!PyArg_ParseTupleAndKeywords(args, kwargs, "|ii", const_cast(kwlist), &x, &y)) { + return NULL; + } + + PyObject* newKwargs = PyDict_New(); + PyDict_SetItemString(newKwargs, "clicks", PyLong_FromLong(3)); + PyDict_SetItemString(newKwargs, "interval", PyFloat_FromDouble(0.1)); + if (x != -1) PyDict_SetItemString(newKwargs, "x", PyLong_FromLong(x)); + if (y != -1) PyDict_SetItemString(newKwargs, "y", PyLong_FromLong(y)); + + PyObject* result = _click(self, PyTuple_New(0), newKwargs); + Py_DECREF(newKwargs); + return result; +} + +// Mouse button press/release +PyObject* McRFPy_Automation::_mouseDown(PyObject* self, PyObject* args, PyObject* kwargs) { + static const char* kwlist[] = {"x", "y", "button", NULL}; + int x = -1, y = -1; + const char* button = "left"; + + if (!PyArg_ParseTupleAndKeywords(args, kwargs, "|iis", const_cast(kwlist), + &x, &y, &button)) { + return NULL; + } + + // If no position specified, use current position + if (x == -1 || y == -1) { + PyObject* pos = _position(self, NULL); + if (!pos) return NULL; + + if (!PyArg_ParseTuple(pos, "ii", &x, &y)) { + Py_DECREF(pos); + return NULL; + } + Py_DECREF(pos); + } + + sf::Mouse::Button sfButton = sf::Mouse::Left; + if (strcmp(button, "right") == 0) { + sfButton = sf::Mouse::Right; + } else if (strcmp(button, "middle") == 0) { + sfButton = sf::Mouse::Middle; + } + + injectMouseEvent(sf::Event::MouseButtonPressed, x, y, sfButton); + Py_RETURN_NONE; +} + +PyObject* McRFPy_Automation::_mouseUp(PyObject* self, PyObject* args, PyObject* kwargs) { + static const char* kwlist[] = {"x", "y", "button", NULL}; + int x = -1, y = -1; + const char* button = "left"; + + if (!PyArg_ParseTupleAndKeywords(args, kwargs, "|iis", const_cast(kwlist), + &x, &y, &button)) { + return NULL; + } + + // If no position specified, use current position + if (x == -1 || y == -1) { + PyObject* pos = _position(self, NULL); + if (!pos) return NULL; + + if (!PyArg_ParseTuple(pos, "ii", &x, &y)) { + Py_DECREF(pos); + return NULL; + } + Py_DECREF(pos); + } + + sf::Mouse::Button sfButton = sf::Mouse::Left; + if (strcmp(button, "right") == 0) { + sfButton = sf::Mouse::Right; + } else if (strcmp(button, "middle") == 0) { + sfButton = sf::Mouse::Middle; + } + + injectMouseEvent(sf::Event::MouseButtonReleased, x, y, sfButton); + Py_RETURN_NONE; +} + +// Drag operations +PyObject* McRFPy_Automation::_dragTo(PyObject* self, PyObject* args, PyObject* kwargs) { + static const char* kwlist[] = {"x", "y", "duration", "button", NULL}; + int x, y; + float duration = 0.0f; + const char* button = "left"; + + if (!PyArg_ParseTupleAndKeywords(args, kwargs, "ii|fs", const_cast(kwlist), + &x, &y, &duration, &button)) { + return NULL; + } + + // Get current position + PyObject* pos = _position(self, NULL); + if (!pos) return NULL; + + int startX, startY; + if (!PyArg_ParseTuple(pos, "ii", &startX, &startY)) { + Py_DECREF(pos); + return NULL; + } + Py_DECREF(pos); + + // Mouse down at current position + PyObject* downArgs = Py_BuildValue("(ii)", startX, startY); + PyObject* downKwargs = PyDict_New(); + PyDict_SetItemString(downKwargs, "button", PyUnicode_FromString(button)); + + PyObject* downResult = _mouseDown(self, downArgs, downKwargs); + Py_DECREF(downArgs); + Py_DECREF(downKwargs); + if (!downResult) return NULL; + Py_DECREF(downResult); + + // Move to target position + if (duration > 0) { + // Smooth movement + int steps = static_cast(duration * 60); // 60 FPS + for (int i = 1; i <= steps; i++) { + int currentX = startX + (x - startX) * i / steps; + int currentY = startY + (y - startY) * i / steps; + injectMouseEvent(sf::Event::MouseMoved, currentX, currentY); + sleep_ms(1000 / 60); // 60 FPS + } + } else { + injectMouseEvent(sf::Event::MouseMoved, x, y); + } + + // Mouse up at target position + PyObject* upArgs = Py_BuildValue("(ii)", x, y); + PyObject* upKwargs = PyDict_New(); + PyDict_SetItemString(upKwargs, "button", PyUnicode_FromString(button)); + + PyObject* upResult = _mouseUp(self, upArgs, upKwargs); + Py_DECREF(upArgs); + Py_DECREF(upKwargs); + if (!upResult) return NULL; + Py_DECREF(upResult); + + Py_RETURN_NONE; +} + +PyObject* McRFPy_Automation::_dragRel(PyObject* self, PyObject* args, PyObject* kwargs) { + static const char* kwlist[] = {"xOffset", "yOffset", "duration", "button", NULL}; + int xOffset, yOffset; + float duration = 0.0f; + const char* button = "left"; + + if (!PyArg_ParseTupleAndKeywords(args, kwargs, "ii|fs", const_cast(kwlist), + &xOffset, &yOffset, &duration, &button)) { + return NULL; + } + + // Get current position + PyObject* pos = _position(self, NULL); + if (!pos) return NULL; + + int currentX, currentY; + if (!PyArg_ParseTuple(pos, "ii", ¤tX, ¤tY)) { + Py_DECREF(pos); + return NULL; + } + Py_DECREF(pos); + + // Call dragTo with absolute position + PyObject* dragArgs = Py_BuildValue("(ii)", currentX + xOffset, currentY + yOffset); + PyObject* dragKwargs = PyDict_New(); + PyDict_SetItemString(dragKwargs, "duration", PyFloat_FromDouble(duration)); + PyDict_SetItemString(dragKwargs, "button", PyUnicode_FromString(button)); + + PyObject* result = _dragTo(self, dragArgs, dragKwargs); + Py_DECREF(dragArgs); + Py_DECREF(dragKwargs); + + return result; +} + +// Method definitions for the automation module +static PyMethodDef automationMethods[] = { + {"screenshot", McRFPy_Automation::_screenshot, METH_VARARGS, + "screenshot(filename) - Save a screenshot to the specified file"}, + + {"position", McRFPy_Automation::_position, METH_NOARGS, + "position() - Get current mouse position as (x, y) tuple"}, + {"size", McRFPy_Automation::_size, METH_NOARGS, + "size() - Get screen size as (width, height) tuple"}, + {"onScreen", McRFPy_Automation::_onScreen, METH_VARARGS, + "onScreen(x, y) - Check if coordinates are within screen bounds"}, + + {"moveTo", (PyCFunction)McRFPy_Automation::_moveTo, METH_VARARGS | METH_KEYWORDS, + "moveTo(x, y, duration=0.0) - Move mouse to absolute position"}, + {"moveRel", (PyCFunction)McRFPy_Automation::_moveRel, METH_VARARGS | METH_KEYWORDS, + "moveRel(xOffset, yOffset, duration=0.0) - Move mouse relative to current position"}, + {"dragTo", (PyCFunction)McRFPy_Automation::_dragTo, METH_VARARGS | METH_KEYWORDS, + "dragTo(x, y, duration=0.0, button='left') - Drag mouse to position"}, + {"dragRel", (PyCFunction)McRFPy_Automation::_dragRel, METH_VARARGS | METH_KEYWORDS, + "dragRel(xOffset, yOffset, duration=0.0, button='left') - Drag mouse relative to current position"}, + + {"click", (PyCFunction)McRFPy_Automation::_click, METH_VARARGS | METH_KEYWORDS, + "click(x=None, y=None, clicks=1, interval=0.0, button='left') - Click at position"}, + {"rightClick", (PyCFunction)McRFPy_Automation::_rightClick, METH_VARARGS | METH_KEYWORDS, + "rightClick(x=None, y=None) - Right click at position"}, + {"middleClick", (PyCFunction)McRFPy_Automation::_middleClick, METH_VARARGS | METH_KEYWORDS, + "middleClick(x=None, y=None) - Middle click at position"}, + {"doubleClick", (PyCFunction)McRFPy_Automation::_doubleClick, METH_VARARGS | METH_KEYWORDS, + "doubleClick(x=None, y=None) - Double click at position"}, + {"tripleClick", (PyCFunction)McRFPy_Automation::_tripleClick, METH_VARARGS | METH_KEYWORDS, + "tripleClick(x=None, y=None) - Triple click at position"}, + {"scroll", (PyCFunction)McRFPy_Automation::_scroll, METH_VARARGS | METH_KEYWORDS, + "scroll(clicks, x=None, y=None) - Scroll wheel at position"}, + {"mouseDown", (PyCFunction)McRFPy_Automation::_mouseDown, METH_VARARGS | METH_KEYWORDS, + "mouseDown(x=None, y=None, button='left') - Press mouse button"}, + {"mouseUp", (PyCFunction)McRFPy_Automation::_mouseUp, METH_VARARGS | METH_KEYWORDS, + "mouseUp(x=None, y=None, button='left') - Release mouse button"}, + + {"typewrite", (PyCFunction)McRFPy_Automation::_typewrite, METH_VARARGS | METH_KEYWORDS, + "typewrite(message, interval=0.0) - Type text with optional interval between keystrokes"}, + {"hotkey", McRFPy_Automation::_hotkey, METH_VARARGS, + "hotkey(*keys) - Press a hotkey combination (e.g., hotkey('ctrl', 'c'))"}, + {"keyDown", McRFPy_Automation::_keyDown, METH_VARARGS, + "keyDown(key) - Press and hold a key"}, + {"keyUp", McRFPy_Automation::_keyUp, METH_VARARGS, + "keyUp(key) - Release a key"}, + + {NULL, NULL, 0, NULL} +}; + +// Module definition for mcrfpy.automation +static PyModuleDef automationModule = { + PyModuleDef_HEAD_INIT, + "mcrfpy.automation", + "Automation API for McRogueFace - PyAutoGUI-compatible interface", + -1, + automationMethods +}; + +// Initialize automation submodule +PyObject* McRFPy_Automation::init_automation_module() { + PyObject* module = PyModule_Create(&automationModule); + if (module == NULL) { + return NULL; + } + + return module; +} \ No newline at end of file diff --git a/src/McRFPy_Automation.h b/src/McRFPy_Automation.h new file mode 100644 index 0000000..fdf126e --- /dev/null +++ b/src/McRFPy_Automation.h @@ -0,0 +1,56 @@ +#pragma once +#include "Common.h" +#include "Python.h" +#include +#include +#include +#include +#include + +class GameEngine; + +class McRFPy_Automation { +public: + // Initialize the automation submodule + static PyObject* init_automation_module(); + + // Screenshot functionality + static PyObject* _screenshot(PyObject* self, PyObject* args); + + // Mouse position and screen info + static PyObject* _position(PyObject* self, PyObject* args); + static PyObject* _size(PyObject* self, PyObject* args); + static PyObject* _onScreen(PyObject* self, PyObject* args); + + // Mouse movement + static PyObject* _moveTo(PyObject* self, PyObject* args, PyObject* kwargs); + static PyObject* _moveRel(PyObject* self, PyObject* args, PyObject* kwargs); + static PyObject* _dragTo(PyObject* self, PyObject* args, PyObject* kwargs); + static PyObject* _dragRel(PyObject* self, PyObject* args, PyObject* kwargs); + + // Mouse clicks + static PyObject* _click(PyObject* self, PyObject* args, PyObject* kwargs); + static PyObject* _rightClick(PyObject* self, PyObject* args, PyObject* kwargs); + static PyObject* _middleClick(PyObject* self, PyObject* args, PyObject* kwargs); + static PyObject* _doubleClick(PyObject* self, PyObject* args, PyObject* kwargs); + static PyObject* _tripleClick(PyObject* self, PyObject* args, PyObject* kwargs); + static PyObject* _scroll(PyObject* self, PyObject* args, PyObject* kwargs); + static PyObject* _mouseDown(PyObject* self, PyObject* args, PyObject* kwargs); + static PyObject* _mouseUp(PyObject* self, PyObject* args, PyObject* kwargs); + + // Keyboard + static PyObject* _typewrite(PyObject* self, PyObject* args, PyObject* kwargs); + static PyObject* _hotkey(PyObject* self, PyObject* args); + static PyObject* _keyDown(PyObject* self, PyObject* args); + static PyObject* _keyUp(PyObject* self, PyObject* args); + + // Helper functions + static void injectMouseEvent(sf::Event::EventType type, int x, int y, sf::Mouse::Button button = sf::Mouse::Left); + static void injectKeyEvent(sf::Event::EventType type, sf::Keyboard::Key key); + static void injectTextEvent(sf::Uint32 unicode); + static sf::Keyboard::Key stringToKey(const std::string& keyName); + static void sleep_ms(int milliseconds); + +private: + static GameEngine* getGameEngine(); +}; \ No newline at end of file diff --git a/src/McRogueFaceConfig.h b/src/McRogueFaceConfig.h new file mode 100644 index 0000000..34a589e --- /dev/null +++ b/src/McRogueFaceConfig.h @@ -0,0 +1,33 @@ +#ifndef MCROGUEFACE_CONFIG_H +#define MCROGUEFACE_CONFIG_H + +#include +#include +#include + +struct McRogueFaceConfig { + // McRogueFace specific + bool headless = false; + bool audio_enabled = true; + + // Python interpreter emulation + bool python_mode = false; + std::string python_command; // -c command + std::string python_module; // -m module + bool interactive_mode = false; // -i flag + bool show_version = false; // -V flag + bool show_help = false; // -h flag + + // Script execution + std::filesystem::path script_path; + std::vector script_args; + + // Scripts to execute before main script (--exec flag) + std::vector exec_scripts; + + // Screenshot functionality for headless mode + std::string screenshot_path; + bool take_screenshot = false; +}; + +#endif // MCROGUEFACE_CONFIG_H \ No newline at end of file diff --git a/src/PyAnimation.cpp b/src/PyAnimation.cpp new file mode 100644 index 0000000..720b8d9 --- /dev/null +++ b/src/PyAnimation.cpp @@ -0,0 +1,234 @@ +#include "PyAnimation.h" +#include "McRFPy_API.h" +#include "UIDrawable.h" +#include "UIFrame.h" +#include "UICaption.h" +#include "UISprite.h" +#include "UIGrid.h" +#include "UIEntity.h" +#include "UI.h" // For the PyTypeObject definitions +#include + +PyObject* PyAnimation::create(PyTypeObject* type, PyObject* args, PyObject* kwds) { + PyAnimationObject* self = (PyAnimationObject*)type->tp_alloc(type, 0); + if (self != NULL) { + // Will be initialized in init + } + return (PyObject*)self; +} + +int PyAnimation::init(PyAnimationObject* self, PyObject* args, PyObject* kwds) { + static const char* keywords[] = {"property", "target", "duration", "easing", "delta", nullptr}; + + const char* property_name; + PyObject* target_value; + float duration; + const char* easing_name = "linear"; + int delta = 0; + + if (!PyArg_ParseTupleAndKeywords(args, kwds, "sOf|sp", const_cast(keywords), + &property_name, &target_value, &duration, &easing_name, &delta)) { + return -1; + } + + // Convert Python target value to AnimationValue + AnimationValue animValue; + + if (PyFloat_Check(target_value)) { + animValue = static_cast(PyFloat_AsDouble(target_value)); + } + else if (PyLong_Check(target_value)) { + animValue = static_cast(PyLong_AsLong(target_value)); + } + else if (PyList_Check(target_value)) { + // List of integers for sprite animation + std::vector indices; + Py_ssize_t size = PyList_Size(target_value); + for (Py_ssize_t i = 0; i < size; i++) { + PyObject* item = PyList_GetItem(target_value, i); + if (PyLong_Check(item)) { + indices.push_back(PyLong_AsLong(item)); + } else { + PyErr_SetString(PyExc_TypeError, "Sprite animation list must contain only integers"); + return -1; + } + } + animValue = indices; + } + else if (PyTuple_Check(target_value)) { + Py_ssize_t size = PyTuple_Size(target_value); + if (size == 2) { + // Vector2f + float x = PyFloat_AsDouble(PyTuple_GetItem(target_value, 0)); + float y = PyFloat_AsDouble(PyTuple_GetItem(target_value, 1)); + animValue = sf::Vector2f(x, y); + } + else if (size == 3 || size == 4) { + // Color (RGB or RGBA) + int r = PyLong_AsLong(PyTuple_GetItem(target_value, 0)); + int g = PyLong_AsLong(PyTuple_GetItem(target_value, 1)); + int b = PyLong_AsLong(PyTuple_GetItem(target_value, 2)); + int a = size == 4 ? PyLong_AsLong(PyTuple_GetItem(target_value, 3)) : 255; + animValue = sf::Color(r, g, b, a); + } + else { + PyErr_SetString(PyExc_ValueError, "Tuple must have 2 elements (vector) or 3-4 elements (color)"); + return -1; + } + } + else if (PyUnicode_Check(target_value)) { + // String for text animation + const char* str = PyUnicode_AsUTF8(target_value); + animValue = std::string(str); + } + else { + PyErr_SetString(PyExc_TypeError, "Target value must be float, int, list, tuple, or string"); + return -1; + } + + // Get easing function + EasingFunction easingFunc = EasingFunctions::getByName(easing_name); + + // Create the Animation + self->data = std::make_shared(property_name, animValue, duration, easingFunc, delta != 0); + + return 0; +} + +void PyAnimation::dealloc(PyAnimationObject* self) { + self->data.reset(); + Py_TYPE(self)->tp_free((PyObject*)self); +} + +PyObject* PyAnimation::get_property(PyAnimationObject* self, void* closure) { + return PyUnicode_FromString(self->data->getTargetProperty().c_str()); +} + +PyObject* PyAnimation::get_duration(PyAnimationObject* self, void* closure) { + return PyFloat_FromDouble(self->data->getDuration()); +} + +PyObject* PyAnimation::get_elapsed(PyAnimationObject* self, void* closure) { + return PyFloat_FromDouble(self->data->getElapsed()); +} + +PyObject* PyAnimation::get_is_complete(PyAnimationObject* self, void* closure) { + return PyBool_FromLong(self->data->isComplete()); +} + +PyObject* PyAnimation::get_is_delta(PyAnimationObject* self, void* closure) { + return PyBool_FromLong(self->data->isDelta()); +} + +PyObject* PyAnimation::start(PyAnimationObject* self, PyObject* args) { + PyObject* target_obj; + if (!PyArg_ParseTuple(args, "O", &target_obj)) { + return NULL; + } + + // Get the UIDrawable from the Python object + UIDrawable* drawable = nullptr; + + // Check type by comparing type names + const char* type_name = Py_TYPE(target_obj)->tp_name; + + if (strcmp(type_name, "mcrfpy.Frame") == 0) { + PyUIFrameObject* frame = (PyUIFrameObject*)target_obj; + drawable = frame->data.get(); + } + else if (strcmp(type_name, "mcrfpy.Caption") == 0) { + PyUICaptionObject* caption = (PyUICaptionObject*)target_obj; + drawable = caption->data.get(); + } + else if (strcmp(type_name, "mcrfpy.Sprite") == 0) { + PyUISpriteObject* sprite = (PyUISpriteObject*)target_obj; + drawable = sprite->data.get(); + } + else if (strcmp(type_name, "mcrfpy.Grid") == 0) { + PyUIGridObject* grid = (PyUIGridObject*)target_obj; + drawable = grid->data.get(); + } + else if (strcmp(type_name, "mcrfpy.Entity") == 0) { + // Special handling for Entity since it doesn't inherit from UIDrawable + PyUIEntityObject* entity = (PyUIEntityObject*)target_obj; + // Start the animation directly on the entity + self->data->startEntity(entity->data.get()); + + // Add to AnimationManager + AnimationManager::getInstance().addAnimation(self->data); + + Py_RETURN_NONE; + } + else { + PyErr_SetString(PyExc_TypeError, "Target must be a Frame, Caption, Sprite, Grid, or Entity"); + return NULL; + } + + // Start the animation + self->data->start(drawable); + + // Add to AnimationManager + AnimationManager::getInstance().addAnimation(self->data); + + Py_RETURN_NONE; +} + +PyObject* PyAnimation::update(PyAnimationObject* self, PyObject* args) { + float deltaTime; + if (!PyArg_ParseTuple(args, "f", &deltaTime)) { + return NULL; + } + + bool still_running = self->data->update(deltaTime); + return PyBool_FromLong(still_running); +} + +PyObject* PyAnimation::get_current_value(PyAnimationObject* self, PyObject* args) { + AnimationValue value = self->data->getCurrentValue(); + + // Convert AnimationValue back to Python + return std::visit([](const auto& val) -> PyObject* { + using T = std::decay_t; + + if constexpr (std::is_same_v) { + return PyFloat_FromDouble(val); + } + else if constexpr (std::is_same_v) { + return PyLong_FromLong(val); + } + else if constexpr (std::is_same_v>) { + // This shouldn't happen as we interpolate to int + return PyLong_FromLong(0); + } + else if constexpr (std::is_same_v) { + return Py_BuildValue("(iiii)", val.r, val.g, val.b, val.a); + } + else if constexpr (std::is_same_v) { + return Py_BuildValue("(ff)", val.x, val.y); + } + else if constexpr (std::is_same_v) { + return PyUnicode_FromString(val.c_str()); + } + + Py_RETURN_NONE; + }, value); +} + +PyGetSetDef PyAnimation::getsetters[] = { + {"property", (getter)get_property, NULL, "Target property name", NULL}, + {"duration", (getter)get_duration, NULL, "Animation duration in seconds", NULL}, + {"elapsed", (getter)get_elapsed, NULL, "Elapsed time in seconds", NULL}, + {"is_complete", (getter)get_is_complete, NULL, "Whether animation is complete", NULL}, + {"is_delta", (getter)get_is_delta, NULL, "Whether animation uses delta mode", NULL}, + {NULL} +}; + +PyMethodDef PyAnimation::methods[] = { + {"start", (PyCFunction)start, METH_VARARGS, + "Start the animation on a target UIDrawable"}, + {"update", (PyCFunction)update, METH_VARARGS, + "Update the animation by deltaTime (returns True if still running)"}, + {"get_current_value", (PyCFunction)get_current_value, METH_NOARGS, + "Get the current interpolated value"}, + {NULL} +}; \ No newline at end of file diff --git a/src/PyAnimation.h b/src/PyAnimation.h new file mode 100644 index 0000000..9976cb2 --- /dev/null +++ b/src/PyAnimation.h @@ -0,0 +1,50 @@ +#pragma once + +#include "Common.h" +#include "Python.h" +#include "structmember.h" +#include "Animation.h" +#include + +typedef struct { + PyObject_HEAD + std::shared_ptr data; +} PyAnimationObject; + +class PyAnimation { +public: + static PyObject* create(PyTypeObject* type, PyObject* args, PyObject* kwds); + static int init(PyAnimationObject* self, PyObject* args, PyObject* kwds); + static void dealloc(PyAnimationObject* self); + + // Properties + static PyObject* get_property(PyAnimationObject* self, void* closure); + static PyObject* get_duration(PyAnimationObject* self, void* closure); + static PyObject* get_elapsed(PyAnimationObject* self, void* closure); + static PyObject* get_is_complete(PyAnimationObject* self, void* closure); + static PyObject* get_is_delta(PyAnimationObject* self, void* closure); + + // Methods + static PyObject* start(PyAnimationObject* self, PyObject* args); + static PyObject* update(PyAnimationObject* self, PyObject* args); + static PyObject* get_current_value(PyAnimationObject* self, PyObject* args); + + static PyGetSetDef getsetters[]; + static PyMethodDef methods[]; +}; + +namespace mcrfpydef { + static PyTypeObject PyAnimationType = { + .ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0}, + .tp_name = "mcrfpy.Animation", + .tp_basicsize = sizeof(PyAnimationObject), + .tp_itemsize = 0, + .tp_dealloc = (destructor)PyAnimation::dealloc, + .tp_flags = Py_TPFLAGS_DEFAULT, + .tp_doc = PyDoc_STR("Animation object for animating UI properties"), + .tp_methods = PyAnimation::methods, + .tp_getset = PyAnimation::getsetters, + .tp_init = (initproc)PyAnimation::init, + .tp_new = PyAnimation::create, + }; +} \ No newline at end of file diff --git a/src/PyScene.cpp b/src/PyScene.cpp index 8474572..c5ae5d6 100644 --- a/src/PyScene.cpp +++ b/src/PyScene.cpp @@ -2,6 +2,7 @@ #include "ActionCode.h" #include "Resources.h" #include "PyCallable.h" +#include PyScene::PyScene(GameEngine* g) : Scene(g) { @@ -21,6 +22,11 @@ void PyScene::update() void PyScene::do_mouse_input(std::string button, std::string type) { + // In headless mode, mouse input is not available + if (game->isHeadless()) { + return; + } + auto unscaledmousepos = sf::Mouse::getPosition(game->getWindow()); auto mousepos = game->getWindow().mapPixelToCoords(unscaledmousepos); UIDrawable* target; @@ -49,10 +55,7 @@ void PyScene::do_mouse_input(std::string button, std::string type) void PyScene::doAction(std::string name, std::string type) { - if (ACTIONPY) { - McRFPy_API::doAction(name.substr(0, name.size() - 3)); - } - else if (name.compare("left") == 0 || name.compare("rclick") == 0 || name.compare("wheel_up") == 0 || name.compare("wheel_down") == 0) { + if (name.compare("left") == 0 || name.compare("rclick") == 0 || name.compare("wheel_up") == 0 || name.compare("wheel_down") == 0) { do_mouse_input(name, type); } else if ACTIONONCE("debug_menu") { @@ -62,14 +65,23 @@ void PyScene::doAction(std::string name, std::string type) void PyScene::render() { - game->getWindow().clear(); + game->getRenderTarget().clear(); - auto vec = *ui_elements; - for (auto e: vec) + // Only sort if z_index values have changed + if (ui_elements_need_sort) { + std::sort(ui_elements->begin(), ui_elements->end(), + [](const std::shared_ptr& a, const std::shared_ptr& b) { + return a->z_index < b->z_index; + }); + ui_elements_need_sort = false; + } + + // Render in sorted order (no need to copy anymore) + for (auto e: *ui_elements) { if (e) e->render(); } - game->getWindow().display(); + // Display is handled by GameEngine } diff --git a/src/PyScene.h b/src/PyScene.h index 068e714..86697ee 100644 --- a/src/PyScene.h +++ b/src/PyScene.h @@ -14,4 +14,7 @@ public: void render() override final; void do_mouse_input(std::string, std::string); + + // Dirty flag for z_index sorting optimization + bool ui_elements_need_sort = true; }; diff --git a/src/PyTexture.h b/src/PyTexture.h index d1e68b8..4245c81 100644 --- a/src/PyTexture.h +++ b/src/PyTexture.h @@ -19,6 +19,7 @@ public: int sprite_width, sprite_height; // just use them read only, OK? PyTexture(std::string filename, int sprite_w, int sprite_h); sf::Sprite sprite(int index, sf::Vector2f pos = sf::Vector2f(0, 0), sf::Vector2f s = sf::Vector2f(1.0, 1.0)); + int getSpriteCount() const { return sheet_width * sheet_height; } PyObject* pyObject(); static PyObject* repr(PyObject*); diff --git a/src/PyVector.cpp b/src/PyVector.cpp index f1143cb..83c243e 100644 --- a/src/PyVector.cpp +++ b/src/PyVector.cpp @@ -106,13 +106,37 @@ PyObject* PyVector::pynew(PyTypeObject* type, PyObject* args, PyObject* kwds) PyObject* PyVector::get_member(PyObject* obj, void* closure) { - // TODO - return Py_None; + PyVectorObject* self = (PyVectorObject*)obj; + if (reinterpret_cast(closure) == 0) { + // x + return PyFloat_FromDouble(self->data.x); + } else { + // y + return PyFloat_FromDouble(self->data.y); + } } int PyVector::set_member(PyObject* obj, PyObject* value, void* closure) { - // TODO + PyVectorObject* self = (PyVectorObject*)obj; + float val; + + if (PyFloat_Check(value)) { + val = PyFloat_AsDouble(value); + } else if (PyLong_Check(value)) { + val = PyLong_AsDouble(value); + } else { + PyErr_SetString(PyExc_TypeError, "Vector members must be numeric"); + return -1; + } + + if (reinterpret_cast(closure) == 0) { + // x + self->data.x = val; + } else { + // y + self->data.y = val; + } return 0; } @@ -120,11 +144,31 @@ PyVectorObject* PyVector::from_arg(PyObject* args) { auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector"); if (PyObject_IsInstance(args, (PyObject*)type)) return (PyVectorObject*)args; + auto obj = (PyVectorObject*)type->tp_alloc(type, 0); - int err = init(obj, args, NULL); - if (err) { - Py_DECREF(obj); - return NULL; + + // Handle different input types + if (PyTuple_Check(args)) { + // It's already a tuple, pass it directly to init + int err = init(obj, args, NULL); + if (err) { + Py_DECREF(obj); + return NULL; + } + } else { + // Wrap single argument in a tuple for init + PyObject* tuple = PyTuple_Pack(1, args); + if (!tuple) { + Py_DECREF(obj); + return NULL; + } + int err = init(obj, tuple, NULL); + Py_DECREF(tuple); + if (err) { + Py_DECREF(obj); + return NULL; + } } + return obj; } diff --git a/src/Scene.cpp b/src/Scene.cpp index d9438e3..928e6d9 100644 --- a/src/Scene.cpp +++ b/src/Scene.cpp @@ -30,16 +30,6 @@ std::string Scene::action(int code) return actions[code]; } -bool Scene::registerActionInjected(int code, std::string name) -{ - std::cout << "Inject registered action - default implementation\n"; - return false; -} - -bool Scene::unregisterActionInjected(int code, std::string name) -{ - return false; -} void Scene::key_register(PyObject* callable) { diff --git a/src/Scene.h b/src/Scene.h index 0ebb5a9..e8d322c 100644 --- a/src/Scene.h +++ b/src/Scene.h @@ -4,7 +4,6 @@ #define ACTION(X, Y) (name.compare(X) == 0 && type.compare(Y) == 0) #define ACTIONONCE(X) ((name.compare(X) == 0 && type.compare("start") == 0 && !actionState[name])) #define ACTIONAFTER(X) ((name.compare(X) == 0 && type.compare("end") == 0)) -#define ACTIONPY ((name.size() > 3 && name.compare(name.size() - 3, 3, "_py") == 0)) #include "Common.h" #include @@ -37,8 +36,6 @@ public: bool hasAction(int); std::string action(int); - virtual bool registerActionInjected(int, std::string); - virtual bool unregisterActionInjected(int, std::string); std::shared_ptr>> ui_elements; diff --git a/src/UICaption.cpp b/src/UICaption.cpp index 539ec38..c8c0199 100644 --- a/src/UICaption.cpp +++ b/src/UICaption.cpp @@ -3,6 +3,7 @@ #include "PyColor.h" #include "PyVector.h" #include "PyFont.h" +#include UIDrawable* UICaption::click_at(sf::Vector2f point) { @@ -198,6 +199,7 @@ PyGetSetDef UICaption::getsetters[] = { {"text", (getter)UICaption::get_text, (setter)UICaption::set_text, "The text displayed", NULL}, {"size", (getter)UICaption::get_float_member, (setter)UICaption::set_float_member, "Text size (integer) in points", (void*)5}, {"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UICAPTION}, + {"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UICAPTION}, {NULL} }; @@ -234,7 +236,7 @@ int UICaption::init(PyUICaptionObject* self, PyObject* args, PyObject* kwds) //if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ffzOOOf", // const_cast(keywords), &x, &y, &text, &font, &fill_color, &outline_color, &outline)) - if (!PyArg_ParseTupleAndKeywords(args, kwds, "O|zOOOf", + if (!PyArg_ParseTupleAndKeywords(args, kwds, "Oz|OOOf", const_cast(keywords), &pos, &text, &font, &fill_color, &outline_color, &outline)) { return -1; @@ -250,10 +252,10 @@ int UICaption::init(PyUICaptionObject* self, PyObject* args, PyObject* kwds) // check types for font, fill_color, outline_color //std::cout << PyUnicode_AsUTF8(PyObject_Repr(font)) << std::endl; - if (font != NULL && !PyObject_IsInstance(font, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Font")/*(PyObject*)&PyFontType)*/)){ - PyErr_SetString(PyExc_TypeError, "font must be a mcrfpy.Font instance"); + if (font != NULL && font != Py_None && !PyObject_IsInstance(font, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Font")/*(PyObject*)&PyFontType)*/)){ + PyErr_SetString(PyExc_TypeError, "font must be a mcrfpy.Font instance or None"); return -1; - } else if (font != NULL) + } else if (font != NULL && font != Py_None) { auto font_obj = (PyFontObject*)font; self->data->text.setFont(font_obj->data->font); @@ -261,8 +263,16 @@ int UICaption::init(PyUICaptionObject* self, PyObject* args, PyObject* kwds) Py_INCREF(font); } else { - // default font - //self->data->text.setFont(Resources::game->getFont()); + // Use default font when None or not provided + if (McRFPy_API::default_font) { + self->data->text.setFont(McRFPy_API::default_font->font); + // Store reference to default font + PyObject* default_font_obj = PyObject_GetAttrString(McRFPy_API::mcrf_module, "default_font"); + if (default_font_obj) { + self->font = default_font_obj; + // Don't need to DECREF since we're storing it + } + } } self->data->text.setString((std::string)text); @@ -294,3 +304,172 @@ int UICaption::init(PyUICaptionObject* self, PyObject* args, PyObject* kwds) return 0; } +// Property system implementation for animations +bool UICaption::setProperty(const std::string& name, float value) { + if (name == "x") { + text.setPosition(sf::Vector2f(value, text.getPosition().y)); + return true; + } + else if (name == "y") { + text.setPosition(sf::Vector2f(text.getPosition().x, value)); + return true; + } + else if (name == "size") { + text.setCharacterSize(static_cast(value)); + return true; + } + else if (name == "outline") { + text.setOutlineThickness(value); + return true; + } + else if (name == "fill_color.r") { + auto color = text.getFillColor(); + color.r = static_cast(std::clamp(value, 0.0f, 255.0f)); + text.setFillColor(color); + return true; + } + else if (name == "fill_color.g") { + auto color = text.getFillColor(); + color.g = static_cast(std::clamp(value, 0.0f, 255.0f)); + text.setFillColor(color); + return true; + } + else if (name == "fill_color.b") { + auto color = text.getFillColor(); + color.b = static_cast(std::clamp(value, 0.0f, 255.0f)); + text.setFillColor(color); + return true; + } + else if (name == "fill_color.a") { + auto color = text.getFillColor(); + color.a = static_cast(std::clamp(value, 0.0f, 255.0f)); + text.setFillColor(color); + return true; + } + else if (name == "outline_color.r") { + auto color = text.getOutlineColor(); + color.r = static_cast(std::clamp(value, 0.0f, 255.0f)); + text.setOutlineColor(color); + return true; + } + else if (name == "outline_color.g") { + auto color = text.getOutlineColor(); + color.g = static_cast(std::clamp(value, 0.0f, 255.0f)); + text.setOutlineColor(color); + return true; + } + else if (name == "outline_color.b") { + auto color = text.getOutlineColor(); + color.b = static_cast(std::clamp(value, 0.0f, 255.0f)); + text.setOutlineColor(color); + return true; + } + else if (name == "outline_color.a") { + auto color = text.getOutlineColor(); + color.a = static_cast(std::clamp(value, 0.0f, 255.0f)); + text.setOutlineColor(color); + return true; + } + else if (name == "z_index") { + z_index = static_cast(value); + return true; + } + return false; +} + +bool UICaption::setProperty(const std::string& name, const sf::Color& value) { + if (name == "fill_color") { + text.setFillColor(value); + return true; + } + else if (name == "outline_color") { + text.setOutlineColor(value); + return true; + } + return false; +} + +bool UICaption::setProperty(const std::string& name, const std::string& value) { + if (name == "text") { + text.setString(value); + return true; + } + return false; +} + +bool UICaption::getProperty(const std::string& name, float& value) const { + if (name == "x") { + value = text.getPosition().x; + return true; + } + else if (name == "y") { + value = text.getPosition().y; + return true; + } + else if (name == "size") { + value = static_cast(text.getCharacterSize()); + return true; + } + else if (name == "outline") { + value = text.getOutlineThickness(); + return true; + } + else if (name == "fill_color.r") { + value = text.getFillColor().r; + return true; + } + else if (name == "fill_color.g") { + value = text.getFillColor().g; + return true; + } + else if (name == "fill_color.b") { + value = text.getFillColor().b; + return true; + } + else if (name == "fill_color.a") { + value = text.getFillColor().a; + return true; + } + else if (name == "outline_color.r") { + value = text.getOutlineColor().r; + return true; + } + else if (name == "outline_color.g") { + value = text.getOutlineColor().g; + return true; + } + else if (name == "outline_color.b") { + value = text.getOutlineColor().b; + return true; + } + else if (name == "outline_color.a") { + value = text.getOutlineColor().a; + return true; + } + else if (name == "z_index") { + value = static_cast(z_index); + return true; + } + return false; +} + +bool UICaption::getProperty(const std::string& name, sf::Color& value) const { + if (name == "fill_color") { + value = text.getFillColor(); + return true; + } + else if (name == "outline_color") { + value = text.getOutlineColor(); + return true; + } + return false; +} + +bool UICaption::getProperty(const std::string& name, std::string& value) const { + if (name == "text") { + value = text.getString(); + return true; + } + return false; +} + diff --git a/src/UICaption.h b/src/UICaption.h index 7929f04..60d8e13 100644 --- a/src/UICaption.h +++ b/src/UICaption.h @@ -10,6 +10,15 @@ public: void render(sf::Vector2f, sf::RenderTarget&) override final; PyObjectsEnum derived_type() override final; virtual UIDrawable* click_at(sf::Vector2f point) override final; + + // Property system for animations + bool setProperty(const std::string& name, float value) override; + bool setProperty(const std::string& name, const sf::Color& value) override; + bool setProperty(const std::string& name, const std::string& value) override; + + bool getProperty(const std::string& name, float& value) const override; + bool getProperty(const std::string& name, sf::Color& value) const override; + bool getProperty(const std::string& name, std::string& value) const override; static PyObject* get_float_member(PyUICaptionObject* self, void* closure); static int set_float_member(PyUICaptionObject* self, PyObject* value, void* closure); diff --git a/src/UICollection.cpp b/src/UICollection.cpp index 1a9b605..28f7df7 100644 --- a/src/UICollection.cpp +++ b/src/UICollection.cpp @@ -6,6 +6,8 @@ #include "UIGrid.h" #include "McRFPy_API.h" #include "PyObjectUtils.h" +#include +#include using namespace mcrfpydef; @@ -148,15 +150,394 @@ PyObject* UICollection::getitem(PyUICollectionObject* self, Py_ssize_t index) { } +int UICollection::setitem(PyUICollectionObject* self, Py_ssize_t index, PyObject* value) { + auto vec = self->data.get(); + if (!vec) { + PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer"); + return -1; + } + + // Handle negative indexing + while (index < 0) index += self->data->size(); + + // Bounds check + if (index >= self->data->size()) { + PyErr_SetString(PyExc_IndexError, "UICollection assignment index out of range"); + return -1; + } + + // Handle deletion + if (value == NULL) { + self->data->erase(self->data->begin() + index); + return 0; + } + + // Type checking - must be a UIDrawable subclass + if (!PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame")) && + !PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite")) && + !PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption")) && + !PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) { + PyErr_SetString(PyExc_TypeError, "UICollection can only contain Frame, Caption, Sprite, and Grid objects"); + return -1; + } + + // Get the C++ object from the Python object + std::shared_ptr new_drawable = nullptr; + int old_z_index = (*vec)[index]->z_index; // Preserve the z_index + + if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame"))) { + PyUIFrameObject* frame = (PyUIFrameObject*)value; + new_drawable = frame->data; + } else if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption"))) { + PyUICaptionObject* caption = (PyUICaptionObject*)value; + new_drawable = caption->data; + } else if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite"))) { + PyUISpriteObject* sprite = (PyUISpriteObject*)value; + new_drawable = sprite->data; + } else if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) { + PyUIGridObject* grid = (PyUIGridObject*)value; + new_drawable = grid->data; + } + + if (!new_drawable) { + PyErr_SetString(PyExc_RuntimeError, "Failed to extract C++ object from Python object"); + return -1; + } + + // Preserve the z_index of the replaced element + new_drawable->z_index = old_z_index; + + // Replace the element + (*vec)[index] = new_drawable; + + // Mark scene as needing resort after replacing element + McRFPy_API::markSceneNeedsSort(); + + return 0; +} + +int UICollection::contains(PyUICollectionObject* self, PyObject* value) { + auto vec = self->data.get(); + if (!vec) { + PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer"); + return -1; + } + + // Type checking - must be a UIDrawable subclass + if (!PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame")) && + !PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite")) && + !PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption")) && + !PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) { + // Not a valid type, so it can't be in the collection + return 0; + } + + // Get the C++ object from the Python object + std::shared_ptr search_drawable = nullptr; + + if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame"))) { + PyUIFrameObject* frame = (PyUIFrameObject*)value; + search_drawable = frame->data; + } else if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption"))) { + PyUICaptionObject* caption = (PyUICaptionObject*)value; + search_drawable = caption->data; + } else if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite"))) { + PyUISpriteObject* sprite = (PyUISpriteObject*)value; + search_drawable = sprite->data; + } else if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) { + PyUIGridObject* grid = (PyUIGridObject*)value; + search_drawable = grid->data; + } + + if (!search_drawable) { + return 0; + } + + // Search for the object by comparing C++ pointers + for (const auto& drawable : *vec) { + if (drawable.get() == search_drawable.get()) { + return 1; // Found + } + } + + return 0; // Not found +} + +PyObject* UICollection::concat(PyUICollectionObject* self, PyObject* other) { + // Create a new Python list containing elements from both collections + if (!PySequence_Check(other)) { + PyErr_SetString(PyExc_TypeError, "can only concatenate sequence to UICollection"); + return NULL; + } + + Py_ssize_t self_len = self->data->size(); + Py_ssize_t other_len = PySequence_Length(other); + if (other_len == -1) { + return NULL; // Error already set + } + + PyObject* result_list = PyList_New(self_len + other_len); + if (!result_list) { + return NULL; + } + + // Add all elements from self + for (Py_ssize_t i = 0; i < self_len; i++) { + PyObject* item = convertDrawableToPython((*self->data)[i]); + if (!item) { + Py_DECREF(result_list); + return NULL; + } + PyList_SET_ITEM(result_list, i, item); // Steals reference + } + + // Add all elements from other + for (Py_ssize_t i = 0; i < other_len; i++) { + PyObject* item = PySequence_GetItem(other, i); + if (!item) { + Py_DECREF(result_list); + return NULL; + } + PyList_SET_ITEM(result_list, self_len + i, item); // Steals reference + } + + return result_list; +} + +PyObject* UICollection::inplace_concat(PyUICollectionObject* self, PyObject* other) { + if (!PySequence_Check(other)) { + PyErr_SetString(PyExc_TypeError, "can only concatenate sequence to UICollection"); + return NULL; + } + + // First, validate ALL items in the sequence before modifying anything + Py_ssize_t other_len = PySequence_Length(other); + if (other_len == -1) { + return NULL; // Error already set + } + + // Validate all items first + for (Py_ssize_t i = 0; i < other_len; i++) { + PyObject* item = PySequence_GetItem(other, i); + if (!item) { + return NULL; + } + + // Type check + if (!PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame")) && + !PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite")) && + !PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption")) && + !PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) { + Py_DECREF(item); + PyErr_Format(PyExc_TypeError, + "UICollection can only contain Frame, Caption, Sprite, and Grid objects; " + "got %s at index %zd", Py_TYPE(item)->tp_name, i); + return NULL; + } + Py_DECREF(item); + } + + // All items validated, now we can safely add them + for (Py_ssize_t i = 0; i < other_len; i++) { + PyObject* item = PySequence_GetItem(other, i); + if (!item) { + return NULL; // Shouldn't happen, but be safe + } + + // Use the existing append method which handles z_index assignment + PyObject* result = append(self, item); + Py_DECREF(item); + + if (!result) { + return NULL; // append() failed + } + Py_DECREF(result); // append returns Py_None + } + + Py_INCREF(self); + return (PyObject*)self; +} + +PyObject* UICollection::subscript(PyUICollectionObject* self, PyObject* key) { + if (PyLong_Check(key)) { + // Single index - delegate to sq_item + Py_ssize_t index = PyLong_AsSsize_t(key); + if (index == -1 && PyErr_Occurred()) { + return NULL; + } + return getitem(self, index); + } else if (PySlice_Check(key)) { + // Handle slice + Py_ssize_t start, stop, step, slicelength; + + if (PySlice_GetIndicesEx(key, self->data->size(), &start, &stop, &step, &slicelength) < 0) { + return NULL; + } + + PyObject* result_list = PyList_New(slicelength); + if (!result_list) { + return NULL; + } + + for (Py_ssize_t i = 0, cur = start; i < slicelength; i++, cur += step) { + PyObject* item = convertDrawableToPython((*self->data)[cur]); + if (!item) { + Py_DECREF(result_list); + return NULL; + } + PyList_SET_ITEM(result_list, i, item); // Steals reference + } + + return result_list; + } else { + PyErr_Format(PyExc_TypeError, "UICollection indices must be integers or slices, not %.200s", + Py_TYPE(key)->tp_name); + return NULL; + } +} + +int UICollection::ass_subscript(PyUICollectionObject* self, PyObject* key, PyObject* value) { + if (PyLong_Check(key)) { + // Single index - delegate to sq_ass_item + Py_ssize_t index = PyLong_AsSsize_t(key); + if (index == -1 && PyErr_Occurred()) { + return -1; + } + return setitem(self, index, value); + } else if (PySlice_Check(key)) { + // Handle slice assignment/deletion + Py_ssize_t start, stop, step, slicelength; + + if (PySlice_GetIndicesEx(key, self->data->size(), &start, &stop, &step, &slicelength) < 0) { + return -1; + } + + if (value == NULL) { + // Deletion + if (step != 1) { + // For non-contiguous slices, delete from highest to lowest to maintain indices + std::vector indices; + for (Py_ssize_t i = 0, cur = start; i < slicelength; i++, cur += step) { + indices.push_back(cur); + } + // Sort in descending order and delete + std::sort(indices.begin(), indices.end(), std::greater()); + for (Py_ssize_t idx : indices) { + self->data->erase(self->data->begin() + idx); + } + } else { + // Contiguous slice - can delete in one go + self->data->erase(self->data->begin() + start, self->data->begin() + stop); + } + + // Mark scene as needing resort after slice deletion + McRFPy_API::markSceneNeedsSort(); + + return 0; + } else { + // Assignment + if (!PySequence_Check(value)) { + PyErr_SetString(PyExc_TypeError, "can only assign sequence to slice"); + return -1; + } + + Py_ssize_t value_len = PySequence_Length(value); + if (value_len == -1) { + return -1; + } + + // Validate all items first + std::vector> new_items; + for (Py_ssize_t i = 0; i < value_len; i++) { + PyObject* item = PySequence_GetItem(value, i); + if (!item) { + return -1; + } + + // Type check and extract C++ object + std::shared_ptr drawable = nullptr; + + if (PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame"))) { + drawable = ((PyUIFrameObject*)item)->data; + } else if (PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption"))) { + drawable = ((PyUICaptionObject*)item)->data; + } else if (PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite"))) { + drawable = ((PyUISpriteObject*)item)->data; + } else if (PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) { + drawable = ((PyUIGridObject*)item)->data; + } else { + Py_DECREF(item); + PyErr_Format(PyExc_TypeError, + "UICollection can only contain Frame, Caption, Sprite, and Grid objects; " + "got %s at index %zd", Py_TYPE(item)->tp_name, i); + return -1; + } + + Py_DECREF(item); + new_items.push_back(drawable); + } + + // Now perform the assignment + if (step == 1) { + // Contiguous slice + if (slicelength != value_len) { + // Need to resize + auto it_start = self->data->begin() + start; + auto it_stop = self->data->begin() + stop; + self->data->erase(it_start, it_stop); + self->data->insert(self->data->begin() + start, new_items.begin(), new_items.end()); + } else { + // Same size, just replace + for (Py_ssize_t i = 0; i < slicelength; i++) { + // Preserve z_index + new_items[i]->z_index = (*self->data)[start + i]->z_index; + (*self->data)[start + i] = new_items[i]; + } + } + } else { + // Extended slice + if (slicelength != value_len) { + PyErr_Format(PyExc_ValueError, + "attempt to assign sequence of size %zd to extended slice of size %zd", + value_len, slicelength); + return -1; + } + for (Py_ssize_t i = 0, cur = start; i < slicelength; i++, cur += step) { + // Preserve z_index + new_items[i]->z_index = (*self->data)[cur]->z_index; + (*self->data)[cur] = new_items[i]; + } + } + + // Mark scene as needing resort after slice assignment + McRFPy_API::markSceneNeedsSort(); + + return 0; + } + } else { + PyErr_Format(PyExc_TypeError, "UICollection indices must be integers or slices, not %.200s", + Py_TYPE(key)->tp_name); + return -1; + } +} + +PyMappingMethods UICollection::mpmethods = { + .mp_length = (lenfunc)UICollection::len, + .mp_subscript = (binaryfunc)UICollection::subscript, + .mp_ass_subscript = (objobjargproc)UICollection::ass_subscript +}; + PySequenceMethods UICollection::sqmethods = { .sq_length = (lenfunc)UICollection::len, + .sq_concat = (binaryfunc)UICollection::concat, + .sq_repeat = NULL, .sq_item = (ssizeargfunc)UICollection::getitem, - //.sq_item_by_index = PyUICollection_getitem - //.sq_slice - return a subset of the iterable - //.sq_ass_item - called when `o[x] = y` is executed (x is any object type) - //.sq_ass_slice - cool; no thanks, for now - //.sq_contains - called when `x in o` is executed - //.sq_ass_item_by_index - called when `o[x] = y` is executed (x is explictly an integer) + .was_sq_slice = NULL, + .sq_ass_item = (ssizeobjargproc)UICollection::setitem, + .was_sq_ass_slice = NULL, + .sq_contains = (objobjproc)UICollection::contains, + .sq_inplace_concat = (binaryfunc)UICollection::inplace_concat, + .sq_inplace_repeat = NULL }; /* Idiomatic way to fetch complete types from the API rather than referencing their PyTypeObject struct @@ -173,6 +554,12 @@ PyObject* UICollection::append(PyUICollectionObject* self, PyObject* o) // if not UIDrawable subclass, reject it // self->data->push_back( c++ object inside o ); + // Ensure module is initialized + if (!McRFPy_API::mcrf_module) { + PyErr_SetString(PyExc_RuntimeError, "mcrfpy module not initialized"); + return NULL; + } + // this would be a great use case for .tp_base if (!PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame")) && !PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite")) && @@ -184,26 +571,45 @@ PyObject* UICollection::append(PyUICollectionObject* self, PyObject* o) return NULL; } + // Calculate z_index for the new element + int new_z_index = 0; + if (!self->data->empty()) { + // Get the z_index of the last element and add 10 + int last_z = self->data->back()->z_index; + if (last_z <= INT_MAX - 10) { + new_z_index = last_z + 10; + } else { + new_z_index = INT_MAX; + } + } + if (PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame"))) { PyUIFrameObject* frame = (PyUIFrameObject*)o; + frame->data->z_index = new_z_index; self->data->push_back(frame->data); } if (PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption"))) { PyUICaptionObject* caption = (PyUICaptionObject*)o; + caption->data->z_index = new_z_index; self->data->push_back(caption->data); } if (PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite"))) { PyUISpriteObject* sprite = (PyUISpriteObject*)o; + sprite->data->z_index = new_z_index; self->data->push_back(sprite->data); } if (PyObject_IsInstance(o, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) { PyUIGridObject* grid = (PyUIGridObject*)o; + grid->data->z_index = new_z_index; self->data->push_back(grid->data); } + + // Mark scene as needing resort after adding element + McRFPy_API::markSceneNeedsSort(); Py_INCREF(Py_None); return Py_None; @@ -217,27 +623,121 @@ PyObject* UICollection::remove(PyUICollectionObject* self, PyObject* o) return NULL; } long index = PyLong_AsLong(o); + + // Handle negative indexing + while (index < 0) index += self->data->size(); + if (index >= self->data->size()) { PyErr_SetString(PyExc_ValueError, "Index out of range"); return NULL; } - else if (index < 0) - { - PyErr_SetString(PyExc_NotImplementedError, "reverse indexing is not implemented."); - return NULL; - } // release the shared pointer at self->data[index]; self->data->erase(self->data->begin() + index); + + // Mark scene as needing resort after removing element + McRFPy_API::markSceneNeedsSort(); + Py_INCREF(Py_None); return Py_None; } +PyObject* UICollection::index_method(PyUICollectionObject* self, PyObject* value) { + auto vec = self->data.get(); + if (!vec) { + PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer"); + return NULL; + } + + // Type checking - must be a UIDrawable subclass + if (!PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame")) && + !PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite")) && + !PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption")) && + !PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) { + PyErr_SetString(PyExc_TypeError, "UICollection.index requires a Frame, Caption, Sprite, or Grid object"); + return NULL; + } + + // Get the C++ object from the Python object + std::shared_ptr search_drawable = nullptr; + + if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame"))) { + search_drawable = ((PyUIFrameObject*)value)->data; + } else if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption"))) { + search_drawable = ((PyUICaptionObject*)value)->data; + } else if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite"))) { + search_drawable = ((PyUISpriteObject*)value)->data; + } else if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) { + search_drawable = ((PyUIGridObject*)value)->data; + } + + if (!search_drawable) { + PyErr_SetString(PyExc_RuntimeError, "Failed to extract C++ object from Python object"); + return NULL; + } + + // Search for the object + for (size_t i = 0; i < vec->size(); i++) { + if ((*vec)[i].get() == search_drawable.get()) { + return PyLong_FromSsize_t(i); + } + } + + PyErr_SetString(PyExc_ValueError, "value not in UICollection"); + return NULL; +} + +PyObject* UICollection::count(PyUICollectionObject* self, PyObject* value) { + auto vec = self->data.get(); + if (!vec) { + PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer"); + return NULL; + } + + // Type checking - must be a UIDrawable subclass + if (!PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame")) && + !PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite")) && + !PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption")) && + !PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) { + // Not a valid type, so count is 0 + return PyLong_FromLong(0); + } + + // Get the C++ object from the Python object + std::shared_ptr search_drawable = nullptr; + + if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame"))) { + search_drawable = ((PyUIFrameObject*)value)->data; + } else if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption"))) { + search_drawable = ((PyUICaptionObject*)value)->data; + } else if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite"))) { + search_drawable = ((PyUISpriteObject*)value)->data; + } else if (PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) { + search_drawable = ((PyUIGridObject*)value)->data; + } + + if (!search_drawable) { + return PyLong_FromLong(0); + } + + // Count occurrences + Py_ssize_t count = 0; + for (const auto& drawable : *vec) { + if (drawable.get() == search_drawable.get()) { + count++; + } + } + + return PyLong_FromSsize_t(count); +} + PyMethodDef UICollection::methods[] = { {"append", (PyCFunction)UICollection::append, METH_O}, //{"extend", (PyCFunction)PyUICollection_extend, METH_O}, // TODO {"remove", (PyCFunction)UICollection::remove, METH_O}, + {"index", (PyCFunction)UICollection::index_method, METH_O}, + {"count", (PyCFunction)UICollection::count, METH_O}, {NULL, NULL, 0, NULL} }; diff --git a/src/UICollection.h b/src/UICollection.h index 886fdd0..a1b5d42 100644 --- a/src/UICollection.h +++ b/src/UICollection.h @@ -19,9 +19,18 @@ class UICollection public: static Py_ssize_t len(PyUICollectionObject* self); static PyObject* getitem(PyUICollectionObject* self, Py_ssize_t index); + static int setitem(PyUICollectionObject* self, Py_ssize_t index, PyObject* value); + static int contains(PyUICollectionObject* self, PyObject* value); + static PyObject* concat(PyUICollectionObject* self, PyObject* other); + static PyObject* inplace_concat(PyUICollectionObject* self, PyObject* other); static PySequenceMethods sqmethods; + static PyMappingMethods mpmethods; + static PyObject* subscript(PyUICollectionObject* self, PyObject* key); + static int ass_subscript(PyUICollectionObject* self, PyObject* key, PyObject* value); static PyObject* append(PyUICollectionObject* self, PyObject* o); static PyObject* remove(PyUICollectionObject* self, PyObject* o); + static PyObject* index_method(PyUICollectionObject* self, PyObject* value); + static PyObject* count(PyUICollectionObject* self, PyObject* value); static PyMethodDef methods[]; static PyObject* repr(PyUICollectionObject* self); static int init(PyUICollectionObject* self, PyObject* args, PyObject* kwds); @@ -71,6 +80,7 @@ namespace mcrfpydef { }, .tp_repr = (reprfunc)UICollection::repr, .tp_as_sequence = &UICollection::sqmethods, + .tp_as_mapping = &UICollection::mpmethods, .tp_flags = Py_TPFLAGS_DEFAULT, .tp_doc = PyDoc_STR("Iterable, indexable collection of UI objects"), .tp_iter = (getiterfunc)UICollection::iter, diff --git a/src/UIDrawable.cpp b/src/UIDrawable.cpp index 693d5f6..553eaf5 100644 --- a/src/UIDrawable.cpp +++ b/src/UIDrawable.cpp @@ -4,6 +4,7 @@ #include "UISprite.h" #include "UIGrid.h" #include "GameEngine.h" +#include "McRFPy_API.h" UIDrawable::UIDrawable() { click_callable = NULL; } @@ -14,7 +15,7 @@ void UIDrawable::click_unregister() void UIDrawable::render() { - render(sf::Vector2f(), Resources::game->getWindow()); + render(sf::Vector2f(), Resources::game->getRenderTarget()); } PyObject* UIDrawable::get_click(PyObject* self, void* closure) { @@ -80,3 +81,85 @@ void UIDrawable::click_register(PyObject* callable) { click_callable = std::make_unique(callable); } + +PyObject* UIDrawable::get_int(PyObject* self, void* closure) { + PyObjectsEnum objtype = static_cast(reinterpret_cast(closure)); + UIDrawable* drawable = nullptr; + + switch (objtype) { + case PyObjectsEnum::UIFRAME: + drawable = ((PyUIFrameObject*)self)->data.get(); + break; + case PyObjectsEnum::UICAPTION: + drawable = ((PyUICaptionObject*)self)->data.get(); + break; + case PyObjectsEnum::UISPRITE: + drawable = ((PyUISpriteObject*)self)->data.get(); + break; + case PyObjectsEnum::UIGRID: + drawable = ((PyUIGridObject*)self)->data.get(); + break; + default: + PyErr_SetString(PyExc_TypeError, "Invalid UIDrawable derived instance"); + return NULL; + } + + return PyLong_FromLong(drawable->z_index); +} + +int UIDrawable::set_int(PyObject* self, PyObject* value, void* closure) { + PyObjectsEnum objtype = static_cast(reinterpret_cast(closure)); + UIDrawable* drawable = nullptr; + + switch (objtype) { + case PyObjectsEnum::UIFRAME: + drawable = ((PyUIFrameObject*)self)->data.get(); + break; + case PyObjectsEnum::UICAPTION: + drawable = ((PyUICaptionObject*)self)->data.get(); + break; + case PyObjectsEnum::UISPRITE: + drawable = ((PyUISpriteObject*)self)->data.get(); + break; + case PyObjectsEnum::UIGRID: + drawable = ((PyUIGridObject*)self)->data.get(); + break; + default: + PyErr_SetString(PyExc_TypeError, "Invalid UIDrawable derived instance"); + return -1; + } + + if (!PyLong_Check(value)) { + PyErr_SetString(PyExc_TypeError, "z_index must be an integer"); + return -1; + } + + long z = PyLong_AsLong(value); + if (z == -1 && PyErr_Occurred()) { + return -1; + } + + // Clamp to int range + if (z < INT_MIN) z = INT_MIN; + if (z > INT_MAX) z = INT_MAX; + + int old_z_index = drawable->z_index; + drawable->z_index = static_cast(z); + + // Notify of z_index change + if (old_z_index != drawable->z_index) { + drawable->notifyZIndexChanged(); + } + + return 0; +} + +void UIDrawable::notifyZIndexChanged() { + // Mark the current scene as needing sort + // This works for elements in the scene's ui_elements collection + McRFPy_API::markSceneNeedsSort(); + + // TODO: In the future, we could add parent tracking to handle Frame children + // For now, Frame children will need manual sorting or collection modification + // to trigger a resort +} diff --git a/src/UIDrawable.h b/src/UIDrawable.h index 9832d8d..4ff470f 100644 --- a/src/UIDrawable.h +++ b/src/UIDrawable.h @@ -42,6 +42,27 @@ public: static PyObject* get_click(PyObject* self, void* closure); static int set_click(PyObject* self, PyObject* value, void* closure); + static PyObject* get_int(PyObject* self, void* closure); + static int set_int(PyObject* self, PyObject* value, void* closure); + + // Z-order for rendering (lower values rendered first, higher values on top) + int z_index = 0; + + // Notification for z_index changes + void notifyZIndexChanged(); + + // Animation support + virtual bool setProperty(const std::string& name, float value) { return false; } + virtual bool setProperty(const std::string& name, int value) { return false; } + virtual bool setProperty(const std::string& name, const sf::Color& value) { return false; } + virtual bool setProperty(const std::string& name, const sf::Vector2f& value) { return false; } + virtual bool setProperty(const std::string& name, const std::string& value) { return false; } + + virtual bool getProperty(const std::string& name, float& value) const { return false; } + virtual bool getProperty(const std::string& name, int& value) const { return false; } + virtual bool getProperty(const std::string& name, sf::Color& value) const { return false; } + virtual bool getProperty(const std::string& name, sf::Vector2f& value) const { return false; } + virtual bool getProperty(const std::string& name, std::string& value) const { return false; } }; typedef struct { diff --git a/src/UIEntity.cpp b/src/UIEntity.cpp index 32fd3e7..2ac1d4d 100644 --- a/src/UIEntity.cpp +++ b/src/UIEntity.cpp @@ -2,6 +2,8 @@ #include "UIGrid.h" #include "McRFPy_API.h" #include "PyObjectUtils.h" +#include "PyVector.h" + UIEntity::UIEntity() {} // this will not work lol. TODO remove default constructor by finding the shared pointer inits that use it @@ -34,6 +36,33 @@ PyObject* UIEntity::at(PyUIEntityObject* self, PyObject* o) { } +PyObject* UIEntity::index(PyUIEntityObject* self, PyObject* Py_UNUSED(ignored)) { + // Check if entity has an associated grid + if (!self->data || !self->data->grid) { + PyErr_SetString(PyExc_RuntimeError, "Entity is not associated with a grid"); + return NULL; + } + + // Get the grid's entity collection + auto entities = self->data->grid->entities; + if (!entities) { + PyErr_SetString(PyExc_RuntimeError, "Grid has no entity collection"); + return NULL; + } + + // Find this entity in the collection + int index = 0; + for (auto it = entities->begin(); it != entities->end(); ++it, ++index) { + if (it->get() == self->data.get()) { + return PyLong_FromLong(index); + } + } + + // Entity not found in its grid's collection + PyErr_SetString(PyExc_ValueError, "Entity not found in its grid's entity collection"); + return NULL; +} + int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) { //static const char* keywords[] = { "x", "y", "texture", "sprite_index", "grid", nullptr }; //float x = 0.0f, y = 0.0f, scale = 1.0f; @@ -46,7 +75,7 @@ int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) { //if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffOi|O", // const_cast(keywords), &x, &y, &texture, &sprite_index, &grid)) - if (!PyArg_ParseTupleAndKeywords(args, kwds, "OOi|O", + if (!PyArg_ParseTupleAndKeywords(args, kwds, "O|OiO", const_cast(keywords), &pos, &texture, &sprite_index, &grid)) { return -1; @@ -61,33 +90,37 @@ int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) { // check types for texture // - // Set Texture + // Set Texture - allow None or use default // - if (texture != NULL && !PyObject_IsInstance(texture, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))){ - PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance"); + std::shared_ptr texture_ptr = nullptr; + if (texture != NULL && texture != Py_None && !PyObject_IsInstance(texture, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))){ + PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance or None"); return -1; - } /*else if (texture != NULL) // this section needs to go; texture isn't optional and isn't managed by the UI objects anymore - { - self->texture = texture; - Py_INCREF(texture); - } else - { - // default tex? - }*/ + } else if (texture != NULL && texture != Py_None) { + auto pytexture = (PyTextureObject*)texture; + texture_ptr = pytexture->data; + } else { + // Use default texture when None or not provided + texture_ptr = McRFPy_API::default_texture; + } + + if (!texture_ptr) { + PyErr_SetString(PyExc_RuntimeError, "No texture provided and no default texture available"); + return -1; + } if (grid != NULL && !PyObject_IsInstance(grid, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) { PyErr_SetString(PyExc_TypeError, "grid must be a mcrfpy.Grid instance"); return -1; } - auto pytexture = (PyTextureObject*)texture; if (grid == NULL) self->data = std::make_shared(); else self->data = std::make_shared(*((PyUIGridObject*)grid)->data); // TODO - PyTextureObjects and IndexTextures are a little bit of a mess with shared/unshared pointers - self->data->sprite = UISprite(pytexture->data, sprite_index, sf::Vector2f(0,0), 1.0); + self->data->sprite = UISprite(texture_ptr, sprite_index, sf::Vector2f(0,0), 1.0); self->data->position = pos_result->data; if (grid != NULL) { PyUIGridObject* pygrid = (PyUIGridObject*)grid; @@ -104,28 +137,40 @@ PyObject* UIEntity::get_spritenumber(PyUIEntityObject* self, void* closure) { return PyLong_FromDouble(self->data->sprite.getSpriteIndex()); } -PyObject* sfVector2f_to_PyObject(sf::Vector2f vector) { - return Py_BuildValue("(ff)", vector.x, vector.y); +PyObject* sfVector2f_to_PyObject(sf::Vector2f vec) { + auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector"); + auto obj = (PyVectorObject*)type->tp_alloc(type, 0); + if (obj) { + obj->data = vec; + } + return (PyObject*)obj; } -PyObject* sfVector2i_to_PyObject(sf::Vector2i vector) { - return Py_BuildValue("(ii)", vector.x, vector.y); +PyObject* sfVector2i_to_PyObject(sf::Vector2i vec) { + auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector"); + auto obj = (PyVectorObject*)type->tp_alloc(type, 0); + if (obj) { + obj->data = sf::Vector2f(static_cast(vec.x), static_cast(vec.y)); + } + return (PyObject*)obj; } sf::Vector2f PyObject_to_sfVector2f(PyObject* obj) { - float x, y; - if (!PyArg_ParseTuple(obj, "ff", &x, &y)) { - return sf::Vector2f(); // TODO / reconsider this default: Return default vector on parse error + PyVectorObject* vec = PyVector::from_arg(obj); + if (!vec) { + // PyVector::from_arg already set the error + return sf::Vector2f(0, 0); } - return sf::Vector2f(x, y); + return vec->data; } sf::Vector2i PyObject_to_sfVector2i(PyObject* obj) { - int x, y; - if (!PyArg_ParseTuple(obj, "ii", &x, &y)) { - return sf::Vector2i(); // TODO / reconsider this default: Return default vector on parse error + PyVectorObject* vec = PyVector::from_arg(obj); + if (!vec) { + // PyVector::from_arg already set the error + return sf::Vector2i(0, 0); } - return sf::Vector2i(x, y); + return sf::Vector2i(static_cast(vec->data.x), static_cast(vec->data.y)); } // TODO - deprecate / remove this helper @@ -161,9 +206,17 @@ PyObject* UIEntity::get_position(PyUIEntityObject* self, void* closure) { int UIEntity::set_position(PyUIEntityObject* self, PyObject* value, void* closure) { if (reinterpret_cast(closure) == 0) { - self->data->position = PyObject_to_sfVector2f(value); + sf::Vector2f vec = PyObject_to_sfVector2f(value); + if (PyErr_Occurred()) { + return -1; // Error already set by PyObject_to_sfVector2f + } + self->data->position = vec; } else { - self->data->collision_pos = PyObject_to_sfVector2i(value); + sf::Vector2i vec = PyObject_to_sfVector2i(value); + if (PyErr_Occurred()) { + return -1; // Error already set by PyObject_to_sfVector2i + } + self->data->collision_pos = vec; } return 0; } @@ -189,6 +242,7 @@ int UIEntity::set_spritenumber(PyUIEntityObject* self, PyObject* value, void* cl PyMethodDef UIEntity::methods[] = { {"at", (PyCFunction)UIEntity::at, METH_O}, + {"index", (PyCFunction)UIEntity::index, METH_NOARGS, "Return the index of this entity in its grid's entity collection"}, {NULL, NULL, 0, NULL} }; @@ -211,3 +265,51 @@ PyObject* UIEntity::repr(PyUIEntityObject* self) { std::string repr_str = ss.str(); return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace"); } + +// Property system implementation for animations +bool UIEntity::setProperty(const std::string& name, float value) { + if (name == "x") { + position.x = value; + collision_pos.x = static_cast(value); + // Update sprite position based on grid position + // Note: This is a simplified version - actual grid-to-pixel conversion depends on grid properties + sprite.setPosition(sf::Vector2f(position.x, position.y)); + return true; + } + else if (name == "y") { + position.y = value; + collision_pos.y = static_cast(value); + // Update sprite position based on grid position + sprite.setPosition(sf::Vector2f(position.x, position.y)); + return true; + } + else if (name == "sprite_scale") { + sprite.setScale(sf::Vector2f(value, value)); + return true; + } + return false; +} + +bool UIEntity::setProperty(const std::string& name, int value) { + if (name == "sprite_number") { + sprite.setSpriteIndex(value); + return true; + } + return false; +} + +bool UIEntity::getProperty(const std::string& name, float& value) const { + if (name == "x") { + value = position.x; + return true; + } + else if (name == "y") { + value = position.y; + return true; + } + else if (name == "sprite_scale") { + value = sprite.getScale().x; // Assuming uniform scale + return true; + } + return false; +} diff --git a/src/UIEntity.h b/src/UIEntity.h index 42ede28..a20953b 100644 --- a/src/UIEntity.h +++ b/src/UIEntity.h @@ -46,7 +46,13 @@ public: UIEntity(); UIEntity(UIGrid&); + // Property system for animations + bool setProperty(const std::string& name, float value); + bool setProperty(const std::string& name, int value); + bool getProperty(const std::string& name, float& value) const; + static PyObject* at(PyUIEntityObject* self, PyObject* o); + static PyObject* index(PyUIEntityObject* self, PyObject* Py_UNUSED(ignored)); static int init(PyUIEntityObject* self, PyObject* args, PyObject* kwds); static PyObject* get_position(PyUIEntityObject* self, void* closure); diff --git a/src/UIFrame.cpp b/src/UIFrame.cpp index f382127..40cc74a 100644 --- a/src/UIFrame.cpp +++ b/src/UIFrame.cpp @@ -51,6 +51,15 @@ void UIFrame::render(sf::Vector2f offset, sf::RenderTarget& target) target.draw(box); box.move(-offset); + // Sort children by z_index if needed + if (children_need_sort && !children->empty()) { + std::sort(children->begin(), children->end(), + [](const std::shared_ptr& a, const std::shared_ptr& b) { + return a->z_index < b->z_index; + }); + children_need_sort = false; + } + for (auto drawable : *children) { drawable->render(offset + box.getPosition(), target); } @@ -215,6 +224,7 @@ PyGetSetDef UIFrame::getsetters[] = { {"outline_color", (getter)UIFrame::get_color_member, (setter)UIFrame::set_color_member, "Outline color of the rectangle", (void*)1}, {"children", (getter)UIFrame::get_children, NULL, "UICollection of objects on top of this one", NULL}, {"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIFRAME}, + {"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UIFRAME}, {NULL} }; @@ -264,3 +274,152 @@ int UIFrame::init(PyUIFrameObject* self, PyObject* args, PyObject* kwds) if (err_val) return err_val; return 0; } + +// Animation property system implementation +bool UIFrame::setProperty(const std::string& name, float value) { + if (name == "x") { + box.setPosition(sf::Vector2f(value, box.getPosition().y)); + return true; + } else if (name == "y") { + box.setPosition(sf::Vector2f(box.getPosition().x, value)); + return true; + } else if (name == "w") { + box.setSize(sf::Vector2f(value, box.getSize().y)); + return true; + } else if (name == "h") { + box.setSize(sf::Vector2f(box.getSize().x, value)); + return true; + } else if (name == "outline") { + box.setOutlineThickness(value); + return true; + } else if (name == "fill_color.r") { + auto color = box.getFillColor(); + color.r = std::clamp(static_cast(value), 0, 255); + box.setFillColor(color); + return true; + } else if (name == "fill_color.g") { + auto color = box.getFillColor(); + color.g = std::clamp(static_cast(value), 0, 255); + box.setFillColor(color); + return true; + } else if (name == "fill_color.b") { + auto color = box.getFillColor(); + color.b = std::clamp(static_cast(value), 0, 255); + box.setFillColor(color); + return true; + } else if (name == "fill_color.a") { + auto color = box.getFillColor(); + color.a = std::clamp(static_cast(value), 0, 255); + box.setFillColor(color); + return true; + } else if (name == "outline_color.r") { + auto color = box.getOutlineColor(); + color.r = std::clamp(static_cast(value), 0, 255); + box.setOutlineColor(color); + return true; + } else if (name == "outline_color.g") { + auto color = box.getOutlineColor(); + color.g = std::clamp(static_cast(value), 0, 255); + box.setOutlineColor(color); + return true; + } else if (name == "outline_color.b") { + auto color = box.getOutlineColor(); + color.b = std::clamp(static_cast(value), 0, 255); + box.setOutlineColor(color); + return true; + } else if (name == "outline_color.a") { + auto color = box.getOutlineColor(); + color.a = std::clamp(static_cast(value), 0, 255); + box.setOutlineColor(color); + return true; + } + return false; +} + +bool UIFrame::setProperty(const std::string& name, const sf::Color& value) { + if (name == "fill_color") { + box.setFillColor(value); + return true; + } else if (name == "outline_color") { + box.setOutlineColor(value); + return true; + } + return false; +} + +bool UIFrame::setProperty(const std::string& name, const sf::Vector2f& value) { + if (name == "position") { + box.setPosition(value); + return true; + } else if (name == "size") { + box.setSize(value); + return true; + } + return false; +} + +bool UIFrame::getProperty(const std::string& name, float& value) const { + if (name == "x") { + value = box.getPosition().x; + return true; + } else if (name == "y") { + value = box.getPosition().y; + return true; + } else if (name == "w") { + value = box.getSize().x; + return true; + } else if (name == "h") { + value = box.getSize().y; + return true; + } else if (name == "outline") { + value = box.getOutlineThickness(); + return true; + } else if (name == "fill_color.r") { + value = box.getFillColor().r; + return true; + } else if (name == "fill_color.g") { + value = box.getFillColor().g; + return true; + } else if (name == "fill_color.b") { + value = box.getFillColor().b; + return true; + } else if (name == "fill_color.a") { + value = box.getFillColor().a; + return true; + } else if (name == "outline_color.r") { + value = box.getOutlineColor().r; + return true; + } else if (name == "outline_color.g") { + value = box.getOutlineColor().g; + return true; + } else if (name == "outline_color.b") { + value = box.getOutlineColor().b; + return true; + } else if (name == "outline_color.a") { + value = box.getOutlineColor().a; + return true; + } + return false; +} + +bool UIFrame::getProperty(const std::string& name, sf::Color& value) const { + if (name == "fill_color") { + value = box.getFillColor(); + return true; + } else if (name == "outline_color") { + value = box.getOutlineColor(); + return true; + } + return false; +} + +bool UIFrame::getProperty(const std::string& name, sf::Vector2f& value) const { + if (name == "position") { + value = box.getPosition(); + return true; + } else if (name == "size") { + value = box.getSize(); + return true; + } + return false; +} diff --git a/src/UIFrame.h b/src/UIFrame.h index 986dd1e..2748a1e 100644 --- a/src/UIFrame.h +++ b/src/UIFrame.h @@ -28,6 +28,7 @@ public: sf::RectangleShape box; float outline; std::shared_ptr>> children; + bool children_need_sort = true; // Dirty flag for z_index sorting optimization void render(sf::Vector2f, sf::RenderTarget&) override final; void move(sf::Vector2f); PyObjectsEnum derived_type() override final; @@ -42,6 +43,15 @@ public: static PyGetSetDef getsetters[]; static PyObject* repr(PyUIFrameObject* self); static int init(PyUIFrameObject* self, PyObject* args, PyObject* kwds); + + // Animation property system + bool setProperty(const std::string& name, float value) override; + bool setProperty(const std::string& name, const sf::Color& value) override; + bool setProperty(const std::string& name, const sf::Vector2f& value) override; + + bool getProperty(const std::string& name, float& value) const override; + bool getProperty(const std::string& name, sf::Color& value) const override; + bool getProperty(const std::string& name, sf::Vector2f& value) const override; }; namespace mcrfpydef { diff --git a/src/UIGrid.cpp b/src/UIGrid.cpp index 94dd481..e13fbcd 100644 --- a/src/UIGrid.cpp +++ b/src/UIGrid.cpp @@ -1,14 +1,21 @@ #include "UIGrid.h" #include "GameEngine.h" #include "McRFPy_API.h" +#include UIGrid::UIGrid() {} UIGrid::UIGrid(int gx, int gy, std::shared_ptr _ptex, sf::Vector2f _xy, sf::Vector2f _wh) : grid_x(gx), grid_y(gy), - zoom(1.0f), center_x((gx/2) * _ptex->sprite_width), center_y((gy/2) * _ptex->sprite_height), + zoom(1.0f), ptex(_ptex), points(gx * gy) { + // Use texture dimensions if available, otherwise use defaults + int cell_width = _ptex ? _ptex->sprite_width : DEFAULT_CELL_WIDTH; + int cell_height = _ptex ? _ptex->sprite_height : DEFAULT_CELL_HEIGHT; + + center_x = (gx/2) * cell_width; + center_y = (gy/2) * cell_height; entities = std::make_shared>>(); box.setSize(_wh); @@ -18,7 +25,10 @@ UIGrid::UIGrid(int gx, int gy, std::shared_ptr _ptex, sf::Vector2f _x // create renderTexture with maximum theoretical size; sprite can resize to show whatever amount needs to be rendered renderTexture.create(1920, 1080); // TODO - renderTexture should be window size; above 1080p this will cause rendering errors - sprite = ptex->sprite(0); + // Only initialize sprite if texture is available + if (ptex) { + sprite = ptex->sprite(0); + } output.setTextureRect( sf::IntRect(0, 0, @@ -40,12 +50,17 @@ void UIGrid::render(sf::Vector2f offset, sf::RenderTarget& target) sf::IntRect(0, 0, box.getSize().x, box.getSize().y)); renderTexture.clear(sf::Color(8, 8, 8, 255)); // TODO - UIGrid needs a "background color" field + + // Get cell dimensions - use texture if available, otherwise defaults + int cell_width = ptex ? ptex->sprite_width : DEFAULT_CELL_WIDTH; + int cell_height = ptex ? ptex->sprite_height : DEFAULT_CELL_HEIGHT; + // sprites that are visible according to zoom, center_x, center_y, and box width - float center_x_sq = center_x / ptex->sprite_width; - float center_y_sq = center_y / ptex->sprite_height; + float center_x_sq = center_x / cell_width; + float center_y_sq = center_y / cell_height; - float width_sq = box.getSize().x / (ptex->sprite_width * zoom); - float height_sq = box.getSize().y / (ptex->sprite_height * zoom); + float width_sq = box.getSize().x / (cell_width * zoom); + float height_sq = box.getSize().y / (cell_height * zoom); float left_edge = center_x_sq - (width_sq / 2.0); float top_edge = center_y_sq - (height_sq / 2.0); @@ -54,7 +69,7 @@ void UIGrid::render(sf::Vector2f offset, sf::RenderTarget& target) //sprite.setScale(sf::Vector2f(zoom, zoom)); sf::RectangleShape r; // for colors and overlays - r.setSize(sf::Vector2f(ptex->sprite_width * zoom, ptex->sprite_height * zoom)); + r.setSize(sf::Vector2f(cell_width * zoom, cell_height * zoom)); r.setOutlineThickness(0); int x_limit = left_edge + width_sq + 2; @@ -74,8 +89,8 @@ void UIGrid::render(sf::Vector2f offset, sf::RenderTarget& target) y+=1) { auto pixel_pos = sf::Vector2f( - (x*ptex->sprite_width - left_spritepixels) * zoom, - (y*ptex->sprite_height - top_spritepixels) * zoom ); + (x*cell_width - left_spritepixels) * zoom, + (y*cell_height - top_spritepixels) * zoom ); auto gridpoint = at(std::floor(x), std::floor(y)); @@ -85,10 +100,10 @@ void UIGrid::render(sf::Vector2f offset, sf::RenderTarget& target) r.setFillColor(gridpoint.color); renderTexture.draw(r); - // tilesprite + // tilesprite - only draw if texture is available // if discovered but not visible, set opacity to 90% // if not discovered... just don't draw it? - if (gridpoint.tilesprite != -1) { + if (ptex && gridpoint.tilesprite != -1) { sprite = ptex->sprite(gridpoint.tilesprite, pixel_pos, sf::Vector2f(zoom, zoom)); //setSprite(gridpoint.tilesprite);; renderTexture.draw(sprite); } @@ -104,8 +119,8 @@ void UIGrid::render(sf::Vector2f offset, sf::RenderTarget& target) //drawent.setScale(zoom, zoom); drawent.setScale(sf::Vector2f(zoom, zoom)); auto pixel_pos = sf::Vector2f( - (e->position.x*ptex->sprite_width - left_spritepixels) * zoom, - (e->position.y*ptex->sprite_height - top_spritepixels) * zoom ); + (e->position.x*cell_width - left_spritepixels) * zoom, + (e->position.y*cell_height - top_spritepixels) * zoom ); //drawent.setPosition(pixel_pos); //renderTexture.draw(drawent); drawent.render(pixel_pos, renderTexture); @@ -204,46 +219,92 @@ UIDrawable* UIGrid::click_at(sf::Vector2f point) int UIGrid::init(PyUIGridObject* self, PyObject* args, PyObject* kwds) { int grid_x, grid_y; - PyObject* textureObj; + PyObject* textureObj = Py_None; //float box_x, box_y, box_w, box_h; - PyObject* pos, *size; + PyObject* pos = NULL; + PyObject* size = NULL; //if (!PyArg_ParseTuple(args, "iiOffff", &grid_x, &grid_y, &textureObj, &box_x, &box_y, &box_w, &box_h)) { - if (!PyArg_ParseTuple(args, "iiOOO", &grid_x, &grid_y, &textureObj, &pos, &size)) { + if (!PyArg_ParseTuple(args, "ii|OOO", &grid_x, &grid_y, &textureObj, &pos, &size)) { return -1; // If parsing fails, return an error } - PyVectorObject* pos_result = PyVector::from_arg(pos); - if (!pos_result) - { - PyErr_SetString(PyExc_TypeError, "pos must be a mcrfpy.Vector instance or arguments to mcrfpy.Vector.__init__"); - return -1; + // Default position and size if not provided + PyVectorObject* pos_result = NULL; + PyVectorObject* size_result = NULL; + + if (pos) { + pos_result = PyVector::from_arg(pos); + if (!pos_result) + { + PyErr_SetString(PyExc_TypeError, "pos must be a mcrfpy.Vector instance or arguments to mcrfpy.Vector.__init__"); + return -1; + } + } else { + // Default position (0, 0) + PyObject* vector_class = PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector"); + if (vector_class) { + PyObject* pos_obj = PyObject_CallFunction(vector_class, "ff", 0.0f, 0.0f); + Py_DECREF(vector_class); + if (pos_obj) { + pos_result = (PyVectorObject*)pos_obj; + } + } + if (!pos_result) { + PyErr_SetString(PyExc_RuntimeError, "Failed to create default position vector"); + return -1; + } } - PyVectorObject* size_result = PyVector::from_arg(size); - if (!size_result) - { - PyErr_SetString(PyExc_TypeError, "pos must be a mcrfpy.Vector instance or arguments to mcrfpy.Vector.__init__"); - return -1; + if (size) { + size_result = PyVector::from_arg(size); + if (!size_result) + { + PyErr_SetString(PyExc_TypeError, "size must be a mcrfpy.Vector instance or arguments to mcrfpy.Vector.__init__"); + return -1; + } + } else { + // Default size based on grid dimensions + float default_w = grid_x * 16.0f; // Assuming 16 pixel tiles + float default_h = grid_y * 16.0f; + PyObject* vector_class = PyObject_GetAttrString(McRFPy_API::mcrf_module, "Vector"); + if (vector_class) { + PyObject* size_obj = PyObject_CallFunction(vector_class, "ff", default_w, default_h); + Py_DECREF(vector_class); + if (size_obj) { + size_result = (PyVectorObject*)size_obj; + } + } + if (!size_result) { + PyErr_SetString(PyExc_RuntimeError, "Failed to create default size vector"); + return -1; + } } // Convert PyObject texture to IndexTexture* // This requires the texture object to have been initialized similar to UISprite's texture handling - - //if (!PyObject_IsInstance(textureObj, (PyObject*)&PyTextureType)) { - if (!PyObject_IsInstance(textureObj, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))) { - PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance"); - return -1; - } - PyTextureObject* pyTexture = reinterpret_cast(textureObj); - // TODO (7DRL day 2, item 4.) use shared_ptr / PyTextureObject on UIGrid - //IndexTexture* texture = pyTexture->data.get(); - // Initialize UIGrid + std::shared_ptr texture_ptr = nullptr; + + // Allow None for texture - use default texture in that case + if (textureObj != Py_None) { + //if (!PyObject_IsInstance(textureObj, (PyObject*)&PyTextureType)) { + if (!PyObject_IsInstance(textureObj, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))) { + PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance or None"); + return -1; + } + PyTextureObject* pyTexture = reinterpret_cast(textureObj); + texture_ptr = pyTexture->data; + } else { + // Use default texture when None is provided + texture_ptr = McRFPy_API::default_texture; + } + + // Initialize UIGrid - texture_ptr will be nullptr if texture was None //self->data = new UIGrid(grid_x, grid_y, texture, sf::Vector2f(box_x, box_y), sf::Vector2f(box_w, box_h)); //self->data = std::make_shared(grid_x, grid_y, pyTexture->data, // sf::Vector2f(box_x, box_y), sf::Vector2f(box_w, box_h)); - self->data = std::make_shared(grid_x, grid_y, pyTexture->data, pos_result->data, size_result->data); + self->data = std::make_shared(grid_x, grid_y, texture_ptr, pos_result->data, size_result->data); return 0; // Success } @@ -251,6 +312,14 @@ PyObject* UIGrid::get_grid_size(PyUIGridObject* self, void* closure) { return Py_BuildValue("(ii)", self->data->grid_x, self->data->grid_y); } +PyObject* UIGrid::get_grid_x(PyUIGridObject* self, void* closure) { + return PyLong_FromLong(self->data->grid_x); +} + +PyObject* UIGrid::get_grid_y(PyUIGridObject* self, void* closure) { + return PyLong_FromLong(self->data->grid_y); +} + PyObject* UIGrid::get_position(PyUIGridObject* self, void* closure) { auto& box = self->data->box; return Py_BuildValue("(ff)", box.getPosition().x, box.getPosition().y); @@ -365,9 +434,16 @@ PyObject* UIGrid::get_texture(PyUIGridObject* self, void* closure) { //return self->data->getTexture()->pyObject(); // PyObject_GetAttrString(McRFPy_API::mcrf_module, "GridPointState") //PyTextureObject* obj = (PyTextureObject*)((&PyTextureType)->tp_alloc(&PyTextureType, 0)); + + // Return None if no texture + auto texture = self->data->getTexture(); + if (!texture) { + Py_RETURN_NONE; + } + auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"); auto obj = (PyTextureObject*)type->tp_alloc(type, 0); - obj->data = self->data->getTexture(); + obj->data = texture; return (PyObject*)obj; } @@ -379,7 +455,7 @@ PyObject* UIGrid::py_at(PyUIGridObject* self, PyObject* o) return NULL; } if (x < 0 || x >= self->data->grid_x) { - PyErr_SetString(PyExc_ValueError, "x value out of range (0, Grid.grid_y)"); + PyErr_SetString(PyExc_ValueError, "x value out of range (0, Grid.grid_x)"); return NULL; } if (y < 0 || y >= self->data->grid_y) { @@ -406,6 +482,8 @@ PyGetSetDef UIGrid::getsetters[] = { // TODO - refactor into get_vector_member with field identifier values `(void*)n` {"grid_size", (getter)UIGrid::get_grid_size, NULL, "Grid dimensions (grid_x, grid_y)", NULL}, + {"grid_x", (getter)UIGrid::get_grid_x, NULL, "Grid x dimension", NULL}, + {"grid_y", (getter)UIGrid::get_grid_y, NULL, "Grid y dimension", NULL}, {"position", (getter)UIGrid::get_position, (setter)UIGrid::set_position, "Position of the grid (x, y)", NULL}, {"size", (getter)UIGrid::get_size, (setter)UIGrid::set_size, "Size of the grid (width, height)", NULL}, {"center", (getter)UIGrid::get_center, (setter)UIGrid::set_center, "Grid coordinate at the center of the Grid's view (pan)", NULL}, @@ -423,6 +501,7 @@ PyGetSetDef UIGrid::getsetters[] = { {"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIGRID}, {"texture", (getter)UIGrid::get_texture, NULL, "Texture of the grid", NULL}, //TODO 7DRL-day2-item5 + {"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UIGRID}, {NULL} /* Sentinel */ }; @@ -546,15 +625,196 @@ return NULL; } +int UIEntityCollection::setitem(PyUIEntityCollectionObject* self, Py_ssize_t index, PyObject* value) { + auto list = self->data.get(); + if (!list) { + PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer"); + return -1; + } + + // Handle negative indexing + while (index < 0) index += list->size(); + + // Bounds check + if (index >= list->size()) { + PyErr_SetString(PyExc_IndexError, "EntityCollection assignment index out of range"); + return -1; + } + + // Get iterator to the target position + auto it = list->begin(); + std::advance(it, index); + + // Handle deletion + if (value == NULL) { + // Clear grid reference from the entity being removed + (*it)->grid = nullptr; + list->erase(it); + return 0; + } + + // Type checking - must be an Entity + if (!PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity"))) { + PyErr_SetString(PyExc_TypeError, "EntityCollection can only contain Entity objects"); + return -1; + } + + // Get the C++ object from the Python object + PyUIEntityObject* entity = (PyUIEntityObject*)value; + if (!entity->data) { + PyErr_SetString(PyExc_RuntimeError, "Invalid Entity object"); + return -1; + } + + // Clear grid reference from the old entity + (*it)->grid = nullptr; + + // Replace the element and set grid reference + *it = entity->data; + entity->data->grid = self->grid; + + return 0; +} + +int UIEntityCollection::contains(PyUIEntityCollectionObject* self, PyObject* value) { + auto list = self->data.get(); + if (!list) { + PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer"); + return -1; + } + + // Type checking - must be an Entity + if (!PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity"))) { + // Not an Entity, so it can't be in the collection + return 0; + } + + // Get the C++ object from the Python object + PyUIEntityObject* entity = (PyUIEntityObject*)value; + if (!entity->data) { + return 0; + } + + // Search for the object by comparing C++ pointers + for (const auto& ent : *list) { + if (ent.get() == entity->data.get()) { + return 1; // Found + } + } + + return 0; // Not found +} + +PyObject* UIEntityCollection::concat(PyUIEntityCollectionObject* self, PyObject* other) { + // Create a new Python list containing elements from both collections + if (!PySequence_Check(other)) { + PyErr_SetString(PyExc_TypeError, "can only concatenate sequence to EntityCollection"); + return NULL; + } + + Py_ssize_t self_len = self->data->size(); + Py_ssize_t other_len = PySequence_Length(other); + if (other_len == -1) { + return NULL; // Error already set + } + + PyObject* result_list = PyList_New(self_len + other_len); + if (!result_list) { + return NULL; + } + + // Add all elements from self + Py_ssize_t idx = 0; + for (const auto& entity : *self->data) { + auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity"); + auto obj = (PyUIEntityObject*)type->tp_alloc(type, 0); + if (obj) { + obj->data = entity; + PyList_SET_ITEM(result_list, idx, (PyObject*)obj); // Steals reference + } else { + Py_DECREF(result_list); + Py_DECREF(type); + return NULL; + } + Py_DECREF(type); + idx++; + } + + // Add all elements from other + for (Py_ssize_t i = 0; i < other_len; i++) { + PyObject* item = PySequence_GetItem(other, i); + if (!item) { + Py_DECREF(result_list); + return NULL; + } + PyList_SET_ITEM(result_list, self_len + i, item); // Steals reference + } + + return result_list; +} + +PyObject* UIEntityCollection::inplace_concat(PyUIEntityCollectionObject* self, PyObject* other) { + if (!PySequence_Check(other)) { + PyErr_SetString(PyExc_TypeError, "can only concatenate sequence to EntityCollection"); + return NULL; + } + + // First, validate ALL items in the sequence before modifying anything + Py_ssize_t other_len = PySequence_Length(other); + if (other_len == -1) { + return NULL; // Error already set + } + + // Validate all items first + for (Py_ssize_t i = 0; i < other_len; i++) { + PyObject* item = PySequence_GetItem(other, i); + if (!item) { + return NULL; + } + + // Type check + if (!PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity"))) { + Py_DECREF(item); + PyErr_Format(PyExc_TypeError, + "EntityCollection can only contain Entity objects; " + "got %s at index %zd", Py_TYPE(item)->tp_name, i); + return NULL; + } + Py_DECREF(item); + } + + // All items validated, now we can safely add them + for (Py_ssize_t i = 0; i < other_len; i++) { + PyObject* item = PySequence_GetItem(other, i); + if (!item) { + return NULL; // Shouldn't happen, but be safe + } + + // Use the existing append method which handles grid references + PyObject* result = append(self, item); + Py_DECREF(item); + + if (!result) { + return NULL; // append() failed + } + Py_DECREF(result); // append returns Py_None + } + + Py_INCREF(self); + return (PyObject*)self; +} + PySequenceMethods UIEntityCollection::sqmethods = { .sq_length = (lenfunc)UIEntityCollection::len, + .sq_concat = (binaryfunc)UIEntityCollection::concat, + .sq_repeat = NULL, .sq_item = (ssizeargfunc)UIEntityCollection::getitem, - //.sq_item_by_index = UIEntityCollection::getitem - //.sq_slice - return a subset of the iterable - //.sq_ass_item - called when `o[x] = y` is executed (x is any object type) - //.sq_ass_slice - cool; no thanks, for now - //.sq_contains - called when `x in o` is executed - //.sq_ass_item_by_index - called when `o[x] = y` is executed (x is explictly an integer) + .was_sq_slice = NULL, + .sq_ass_item = (ssizeobjargproc)UIEntityCollection::setitem, + .was_sq_ass_slice = NULL, + .sq_contains = (objobjproc)UIEntityCollection::contains, + .sq_inplace_concat = (binaryfunc)UIEntityCollection::inplace_concat, + .sq_inplace_repeat = NULL }; PyObject* UIEntityCollection::append(PyUIEntityCollectionObject* self, PyObject* o) @@ -581,31 +841,340 @@ PyObject* UIEntityCollection::remove(PyUIEntityCollectionObject* self, PyObject* { if (!PyLong_Check(o)) { - PyErr_SetString(PyExc_TypeError, "UICollection.remove requires an integer index to remove"); + PyErr_SetString(PyExc_TypeError, "EntityCollection.remove requires an integer index to remove"); return NULL; } long index = PyLong_AsLong(o); + + // Handle negative indexing + while (index < 0) index += self->data->size(); + if (index >= self->data->size()) { PyErr_SetString(PyExc_ValueError, "Index out of range"); return NULL; } - else if (index < 0) - { - PyErr_SetString(PyExc_NotImplementedError, "reverse indexing is not implemented."); - return NULL; - } + // Get iterator to the entity to remove + auto it = self->data->begin(); + std::advance(it, index); + + // Clear grid reference before removing + (*it)->grid = nullptr; + // release the shared pointer at correct part of the list - self->data->erase(std::next(self->data->begin(), index)); + self->data->erase(it); Py_INCREF(Py_None); return Py_None; } +PyObject* UIEntityCollection::extend(PyUIEntityCollectionObject* self, PyObject* o) +{ + // Accept any iterable of Entity objects + PyObject* iterator = PyObject_GetIter(o); + if (iterator == NULL) { + PyErr_SetString(PyExc_TypeError, "UIEntityCollection.extend requires an iterable"); + return NULL; + } + + PyObject* item; + while ((item = PyIter_Next(iterator)) != NULL) { + // Check if item is an Entity + if (!PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity"))) { + Py_DECREF(item); + Py_DECREF(iterator); + PyErr_SetString(PyExc_TypeError, "All items in iterable must be Entity objects"); + return NULL; + } + + // Add the entity to the collection + PyUIEntityObject* entity = (PyUIEntityObject*)item; + self->data->push_back(entity->data); + entity->data->grid = self->grid; + + Py_DECREF(item); + } + + Py_DECREF(iterator); + + // Check if iteration ended due to an error + if (PyErr_Occurred()) { + return NULL; + } + + Py_INCREF(Py_None); + return Py_None; +} + +PyObject* UIEntityCollection::index_method(PyUIEntityCollectionObject* self, PyObject* value) { + auto list = self->data.get(); + if (!list) { + PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer"); + return NULL; + } + + // Type checking - must be an Entity + if (!PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity"))) { + PyErr_SetString(PyExc_TypeError, "EntityCollection.index requires an Entity object"); + return NULL; + } + + // Get the C++ object from the Python object + PyUIEntityObject* entity = (PyUIEntityObject*)value; + if (!entity->data) { + PyErr_SetString(PyExc_RuntimeError, "Invalid Entity object"); + return NULL; + } + + // Search for the object + Py_ssize_t idx = 0; + for (const auto& ent : *list) { + if (ent.get() == entity->data.get()) { + return PyLong_FromSsize_t(idx); + } + idx++; + } + + PyErr_SetString(PyExc_ValueError, "Entity not in EntityCollection"); + return NULL; +} + +PyObject* UIEntityCollection::count(PyUIEntityCollectionObject* self, PyObject* value) { + auto list = self->data.get(); + if (!list) { + PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer"); + return NULL; + } + + // Type checking - must be an Entity + if (!PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity"))) { + // Not an Entity, so count is 0 + return PyLong_FromLong(0); + } + + // Get the C++ object from the Python object + PyUIEntityObject* entity = (PyUIEntityObject*)value; + if (!entity->data) { + return PyLong_FromLong(0); + } + + // Count occurrences + Py_ssize_t count = 0; + for (const auto& ent : *list) { + if (ent.get() == entity->data.get()) { + count++; + } + } + + return PyLong_FromSsize_t(count); +} + +PyObject* UIEntityCollection::subscript(PyUIEntityCollectionObject* self, PyObject* key) { + if (PyLong_Check(key)) { + // Single index - delegate to sq_item + Py_ssize_t index = PyLong_AsSsize_t(key); + if (index == -1 && PyErr_Occurred()) { + return NULL; + } + return getitem(self, index); + } else if (PySlice_Check(key)) { + // Handle slice + Py_ssize_t start, stop, step, slicelength; + + if (PySlice_GetIndicesEx(key, self->data->size(), &start, &stop, &step, &slicelength) < 0) { + return NULL; + } + + PyObject* result_list = PyList_New(slicelength); + if (!result_list) { + return NULL; + } + + // Iterate through the list with slice parameters + auto it = self->data->begin(); + for (Py_ssize_t i = 0, cur = start; i < slicelength; i++, cur += step) { + auto cur_it = it; + std::advance(cur_it, cur); + + auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity"); + auto obj = (PyUIEntityObject*)type->tp_alloc(type, 0); + if (obj) { + obj->data = *cur_it; + PyList_SET_ITEM(result_list, i, (PyObject*)obj); // Steals reference + } else { + Py_DECREF(result_list); + Py_DECREF(type); + return NULL; + } + Py_DECREF(type); + } + + return result_list; + } else { + PyErr_Format(PyExc_TypeError, "EntityCollection indices must be integers or slices, not %.200s", + Py_TYPE(key)->tp_name); + return NULL; + } +} + +int UIEntityCollection::ass_subscript(PyUIEntityCollectionObject* self, PyObject* key, PyObject* value) { + if (PyLong_Check(key)) { + // Single index - delegate to sq_ass_item + Py_ssize_t index = PyLong_AsSsize_t(key); + if (index == -1 && PyErr_Occurred()) { + return -1; + } + return setitem(self, index, value); + } else if (PySlice_Check(key)) { + // Handle slice assignment/deletion + Py_ssize_t start, stop, step, slicelength; + + if (PySlice_GetIndicesEx(key, self->data->size(), &start, &stop, &step, &slicelength) < 0) { + return -1; + } + + if (value == NULL) { + // Deletion + if (step != 1) { + // For non-contiguous slices, delete from highest to lowest to maintain indices + std::vector indices; + for (Py_ssize_t i = 0, cur = start; i < slicelength; i++, cur += step) { + indices.push_back(cur); + } + // Sort in descending order + std::sort(indices.begin(), indices.end(), std::greater()); + + // Delete each index + for (Py_ssize_t idx : indices) { + auto it = self->data->begin(); + std::advance(it, idx); + (*it)->grid = nullptr; // Clear grid reference + self->data->erase(it); + } + } else { + // Contiguous slice - delete range + auto it_start = self->data->begin(); + auto it_stop = self->data->begin(); + std::advance(it_start, start); + std::advance(it_stop, stop); + + // Clear grid references + for (auto it = it_start; it != it_stop; ++it) { + (*it)->grid = nullptr; + } + + self->data->erase(it_start, it_stop); + } + return 0; + } else { + // Assignment + if (!PySequence_Check(value)) { + PyErr_SetString(PyExc_TypeError, "can only assign sequence to slice"); + return -1; + } + + Py_ssize_t value_len = PySequence_Length(value); + if (value_len == -1) { + return -1; + } + + // Validate all items first + std::vector> new_items; + for (Py_ssize_t i = 0; i < value_len; i++) { + PyObject* item = PySequence_GetItem(value, i); + if (!item) { + return -1; + } + + // Type check + if (!PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity"))) { + Py_DECREF(item); + PyErr_Format(PyExc_TypeError, + "EntityCollection can only contain Entity objects; " + "got %s at index %zd", Py_TYPE(item)->tp_name, i); + return -1; + } + + PyUIEntityObject* entity = (PyUIEntityObject*)item; + Py_DECREF(item); + new_items.push_back(entity->data); + } + + // Now perform the assignment + if (step == 1) { + // Contiguous slice + if (slicelength != value_len) { + // Need to resize - remove old items and insert new ones + auto it_start = self->data->begin(); + auto it_stop = self->data->begin(); + std::advance(it_start, start); + std::advance(it_stop, stop); + + // Clear grid references from old items + for (auto it = it_start; it != it_stop; ++it) { + (*it)->grid = nullptr; + } + + // Erase old range + it_start = self->data->erase(it_start, it_stop); + + // Insert new items + for (const auto& entity : new_items) { + entity->grid = self->grid; + it_start = self->data->insert(it_start, entity); + ++it_start; + } + } else { + // Same size, just replace + auto it = self->data->begin(); + std::advance(it, start); + for (const auto& entity : new_items) { + (*it)->grid = nullptr; // Clear old grid ref + *it = entity; + entity->grid = self->grid; // Set new grid ref + ++it; + } + } + } else { + // Extended slice + if (slicelength != value_len) { + PyErr_Format(PyExc_ValueError, + "attempt to assign sequence of size %zd to extended slice of size %zd", + value_len, slicelength); + return -1; + } + + auto list_it = self->data->begin(); + for (Py_ssize_t i = 0, cur = start; i < slicelength; i++, cur += step) { + auto cur_it = list_it; + std::advance(cur_it, cur); + (*cur_it)->grid = nullptr; // Clear old grid ref + *cur_it = new_items[i]; + new_items[i]->grid = self->grid; // Set new grid ref + } + } + + return 0; + } + } else { + PyErr_Format(PyExc_TypeError, "EntityCollection indices must be integers or slices, not %.200s", + Py_TYPE(key)->tp_name); + return -1; + } +} + +PyMappingMethods UIEntityCollection::mpmethods = { + .mp_length = (lenfunc)UIEntityCollection::len, + .mp_subscript = (binaryfunc)UIEntityCollection::subscript, + .mp_ass_subscript = (objobjargproc)UIEntityCollection::ass_subscript +}; + PyMethodDef UIEntityCollection::methods[] = { {"append", (PyCFunction)UIEntityCollection::append, METH_O}, - //{"extend", (PyCFunction)UIEntityCollection::extend, METH_O}, // TODO + {"extend", (PyCFunction)UIEntityCollection::extend, METH_O}, {"remove", (PyCFunction)UIEntityCollection::remove, METH_O}, + {"index", (PyCFunction)UIEntityCollection::index_method, METH_O}, + {"count", (PyCFunction)UIEntityCollection::count, METH_O}, {NULL, NULL, 0, NULL} }; @@ -650,3 +1219,115 @@ PyObject* UIEntityCollection::iter(PyUIEntityCollectionObject* self) Py_DECREF(iterType); return (PyObject*)iterObj; } + +// Property system implementation for animations +bool UIGrid::setProperty(const std::string& name, float value) { + if (name == "x") { + box.setPosition(sf::Vector2f(value, box.getPosition().y)); + output.setPosition(box.getPosition()); + return true; + } + else if (name == "y") { + box.setPosition(sf::Vector2f(box.getPosition().x, value)); + output.setPosition(box.getPosition()); + return true; + } + else if (name == "w" || name == "width") { + box.setSize(sf::Vector2f(value, box.getSize().y)); + output.setTextureRect(sf::IntRect(0, 0, box.getSize().x, box.getSize().y)); + return true; + } + else if (name == "h" || name == "height") { + box.setSize(sf::Vector2f(box.getSize().x, value)); + output.setTextureRect(sf::IntRect(0, 0, box.getSize().x, box.getSize().y)); + return true; + } + else if (name == "center_x") { + center_x = value; + return true; + } + else if (name == "center_y") { + center_y = value; + return true; + } + else if (name == "zoom") { + zoom = value; + return true; + } + else if (name == "z_index") { + z_index = static_cast(value); + return true; + } + return false; +} + +bool UIGrid::setProperty(const std::string& name, const sf::Vector2f& value) { + if (name == "position") { + box.setPosition(value); + output.setPosition(box.getPosition()); + return true; + } + else if (name == "size") { + box.setSize(value); + output.setTextureRect(sf::IntRect(0, 0, box.getSize().x, box.getSize().y)); + return true; + } + else if (name == "center") { + center_x = value.x; + center_y = value.y; + return true; + } + return false; +} + +bool UIGrid::getProperty(const std::string& name, float& value) const { + if (name == "x") { + value = box.getPosition().x; + return true; + } + else if (name == "y") { + value = box.getPosition().y; + return true; + } + else if (name == "w" || name == "width") { + value = box.getSize().x; + return true; + } + else if (name == "h" || name == "height") { + value = box.getSize().y; + return true; + } + else if (name == "center_x") { + value = center_x; + return true; + } + else if (name == "center_y") { + value = center_y; + return true; + } + else if (name == "zoom") { + value = zoom; + return true; + } + else if (name == "z_index") { + value = static_cast(z_index); + return true; + } + return false; +} + +bool UIGrid::getProperty(const std::string& name, sf::Vector2f& value) const { + if (name == "position") { + value = box.getPosition(); + return true; + } + else if (name == "size") { + value = box.getSize(); + return true; + } + else if (name == "center") { + value = sf::Vector2f(center_x, center_y); + return true; + } + return false; +} diff --git a/src/UIGrid.h b/src/UIGrid.h index 410fea3..a167c0b 100644 --- a/src/UIGrid.h +++ b/src/UIGrid.h @@ -21,6 +21,9 @@ class UIGrid: public UIDrawable { private: std::shared_ptr ptex; + // Default cell dimensions when no texture is provided + static constexpr int DEFAULT_CELL_WIDTH = 16; + static constexpr int DEFAULT_CELL_HEIGHT = 16; public: UIGrid(); //UIGrid(int, int, IndexTexture*, float, float, float, float); @@ -42,9 +45,17 @@ public: sf::RenderTexture renderTexture; std::vector points; std::shared_ptr>> entities; + + // Property system for animations + bool setProperty(const std::string& name, float value) override; + bool setProperty(const std::string& name, const sf::Vector2f& value) override; + bool getProperty(const std::string& name, float& value) const override; + bool getProperty(const std::string& name, sf::Vector2f& value) const override; static int init(PyUIGridObject* self, PyObject* args, PyObject* kwds); static PyObject* get_grid_size(PyUIGridObject* self, void* closure); + static PyObject* get_grid_x(PyUIGridObject* self, void* closure); + static PyObject* get_grid_y(PyUIGridObject* self, void* closure); static PyObject* get_position(PyUIGridObject* self, void* closure); static int set_position(PyUIGridObject* self, PyObject* value, void* closure); static PyObject* get_size(PyUIGridObject* self, void* closure); @@ -71,14 +82,24 @@ typedef struct { class UIEntityCollection { public: static PySequenceMethods sqmethods; + static PyMappingMethods mpmethods; static PyObject* append(PyUIEntityCollectionObject* self, PyObject* o); + static PyObject* extend(PyUIEntityCollectionObject* self, PyObject* o); static PyObject* remove(PyUIEntityCollectionObject* self, PyObject* o); + static PyObject* index_method(PyUIEntityCollectionObject* self, PyObject* value); + static PyObject* count(PyUIEntityCollectionObject* self, PyObject* value); static PyMethodDef methods[]; static PyObject* repr(PyUIEntityCollectionObject* self); static int init(PyUIEntityCollectionObject* self, PyObject* args, PyObject* kwds); static PyObject* iter(PyUIEntityCollectionObject* self); static Py_ssize_t len(PyUIEntityCollectionObject* self); static PyObject* getitem(PyUIEntityCollectionObject* self, Py_ssize_t index); + static int setitem(PyUIEntityCollectionObject* self, Py_ssize_t index, PyObject* value); + static int contains(PyUIEntityCollectionObject* self, PyObject* value); + static PyObject* concat(PyUIEntityCollectionObject* self, PyObject* other); + static PyObject* inplace_concat(PyUIEntityCollectionObject* self, PyObject* other); + static PyObject* subscript(PyUIEntityCollectionObject* self, PyObject* key); + static int ass_subscript(PyUIEntityCollectionObject* self, PyObject* key, PyObject* value); }; typedef struct { @@ -168,6 +189,7 @@ namespace mcrfpydef { }, .tp_repr = (reprfunc)UIEntityCollection::repr, .tp_as_sequence = &UIEntityCollection::sqmethods, + .tp_as_mapping = &UIEntityCollection::mpmethods, .tp_flags = Py_TPFLAGS_DEFAULT, .tp_doc = PyDoc_STR("Iterable, indexable collection of Entities"), .tp_iter = (getiterfunc)UIEntityCollection::iter, diff --git a/src/UISprite.cpp b/src/UISprite.cpp index 1441753..87b9f2d 100644 --- a/src/UISprite.cpp +++ b/src/UISprite.cpp @@ -58,7 +58,7 @@ void UISprite::setSpriteIndex(int _sprite_index) sprite = ptex->sprite(sprite_index, sprite.getPosition(), sprite.getScale()); } -sf::Vector2f UISprite::getScale() +sf::Vector2f UISprite::getScale() const { return sprite.getScale(); } @@ -151,6 +151,20 @@ int UISprite::set_int_member(PyUISpriteObject* self, PyObject* value, void* clos PyErr_SetString(PyExc_TypeError, "Value must be an integer."); return -1; } + + // Validate sprite index is within texture bounds + auto texture = self->data->getTexture(); + if (texture) { + int sprite_count = texture->getSpriteCount(); + + if (val < 0 || val >= sprite_count) { + PyErr_Format(PyExc_ValueError, + "Sprite index %d out of range. Texture has %d sprites (0-%d)", + val, sprite_count, sprite_count - 1); + return -1; + } + } + self->data->setSpriteIndex(val); return 0; } @@ -162,7 +176,23 @@ PyObject* UISprite::get_texture(PyUISpriteObject* self, void* closure) int UISprite::set_texture(PyUISpriteObject* self, PyObject* value, void* closure) { - return -1; + // Check if value is a Texture instance + if (!PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))) { + PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance"); + return -1; + } + + // Get the texture from the Python object + auto pytexture = (PyTextureObject*)value; + if (!pytexture->data) { + PyErr_SetString(PyExc_ValueError, "Invalid texture object"); + return -1; + } + + // Update the sprite's texture + self->data->setTexture(pytexture->data); + + return 0; } PyGetSetDef UISprite::getsetters[] = { @@ -172,6 +202,7 @@ PyGetSetDef UISprite::getsetters[] = { {"sprite_number", (getter)UISprite::get_int_member, (setter)UISprite::set_int_member, "Which sprite on the texture is shown", NULL}, {"texture", (getter)UISprite::get_texture, (setter)UISprite::set_texture, "Texture object", NULL}, {"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UISPRITE}, + {"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UISPRITE}, {NULL} }; @@ -194,8 +225,8 @@ int UISprite::init(PyUISpriteObject* self, PyObject* args, PyObject* kwds) //std::cout << "Init called\n"; static const char* keywords[] = { "x", "y", "texture", "sprite_index", "scale", nullptr }; float x = 0.0f, y = 0.0f, scale = 1.0f; - int sprite_index; - PyObject* texture; + int sprite_index = 0; + PyObject* texture = NULL; if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ffOif", const_cast(keywords), &x, &y, &texture, &sprite_index, &scale)) @@ -203,15 +234,107 @@ int UISprite::init(PyUISpriteObject* self, PyObject* args, PyObject* kwds) return -1; } - // check types for texture - //if (texture != NULL && !PyObject_IsInstance(texture, (PyObject*)&PyTextureType)){ - if (texture != NULL && !PyObject_IsInstance(texture, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))){ - PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance"); + // Handle texture - allow None or use default + std::shared_ptr texture_ptr = nullptr; + if (texture != NULL && texture != Py_None && !PyObject_IsInstance(texture, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))){ + PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance or None"); + return -1; + } else if (texture != NULL && texture != Py_None) { + auto pytexture = (PyTextureObject*)texture; + texture_ptr = pytexture->data; + } else { + // Use default texture when None or not provided + texture_ptr = McRFPy_API::default_texture; + } + + if (!texture_ptr) { + PyErr_SetString(PyExc_RuntimeError, "No texture provided and no default texture available"); return -1; } - auto pytexture = (PyTextureObject*)texture; - self->data = std::make_shared(pytexture->data, sprite_index, sf::Vector2f(x, y), scale); + + self->data = std::make_shared(texture_ptr, sprite_index, sf::Vector2f(x, y), scale); self->data->setPosition(sf::Vector2f(x, y)); return 0; } + +// Property system implementation for animations +bool UISprite::setProperty(const std::string& name, float value) { + if (name == "x") { + sprite.setPosition(sf::Vector2f(value, sprite.getPosition().y)); + return true; + } + else if (name == "y") { + sprite.setPosition(sf::Vector2f(sprite.getPosition().x, value)); + return true; + } + else if (name == "scale") { + sprite.setScale(sf::Vector2f(value, value)); + return true; + } + else if (name == "scale_x") { + sprite.setScale(sf::Vector2f(value, sprite.getScale().y)); + return true; + } + else if (name == "scale_y") { + sprite.setScale(sf::Vector2f(sprite.getScale().x, value)); + return true; + } + else if (name == "z_index") { + z_index = static_cast(value); + return true; + } + return false; +} + +bool UISprite::setProperty(const std::string& name, int value) { + if (name == "sprite_number") { + setSpriteIndex(value); + return true; + } + else if (name == "z_index") { + z_index = value; + return true; + } + return false; +} + +bool UISprite::getProperty(const std::string& name, float& value) const { + if (name == "x") { + value = sprite.getPosition().x; + return true; + } + else if (name == "y") { + value = sprite.getPosition().y; + return true; + } + else if (name == "scale") { + value = sprite.getScale().x; // Assuming uniform scale + return true; + } + else if (name == "scale_x") { + value = sprite.getScale().x; + return true; + } + else if (name == "scale_y") { + value = sprite.getScale().y; + return true; + } + else if (name == "z_index") { + value = static_cast(z_index); + return true; + } + return false; +} + +bool UISprite::getProperty(const std::string& name, int& value) const { + if (name == "sprite_number") { + value = sprite_index; + return true; + } + else if (name == "z_index") { + value = z_index; + return true; + } + return false; +} diff --git a/src/UISprite.h b/src/UISprite.h index 0b172c6..0082ccf 100644 --- a/src/UISprite.h +++ b/src/UISprite.h @@ -33,7 +33,7 @@ public: void setPosition(sf::Vector2f); sf::Vector2f getPosition(); void setScale(sf::Vector2f); - sf::Vector2f getScale(); + sf::Vector2f getScale() const; void setSpriteIndex(int); int getSpriteIndex(); @@ -41,6 +41,12 @@ public: std::shared_ptr getTexture(); PyObjectsEnum derived_type() override final; + + // Property system for animations + bool setProperty(const std::string& name, float value) override; + bool setProperty(const std::string& name, int value) override; + bool getProperty(const std::string& name, float& value) const override; + bool getProperty(const std::string& name, int& value) const override; static PyObject* get_float_member(PyUISpriteObject* self, void* closure); diff --git a/src/UITestScene.cpp b/src/UITestScene.cpp index 17f2416..d3d5ff9 100644 --- a/src/UITestScene.cpp +++ b/src/UITestScene.cpp @@ -156,8 +156,8 @@ void UITestScene::doAction(std::string name, std::string type) void UITestScene::render() { - game->getWindow().clear(); - game->getWindow().draw(text); + game->getRenderTarget().clear(); + game->getRenderTarget().draw(text); // draw all UI elements //for (auto e: ui_elements) @@ -175,7 +175,7 @@ void UITestScene::render() //e1.render(sf::Vector2f(-100, -100)); - game->getWindow().display(); + // Display is handled by GameEngine //McRFPy_API::REPL(); } diff --git a/src/main.cpp b/src/main.cpp index e4e355b..e0e9835 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,8 +1,204 @@ #include #include "GameEngine.h" +#include "CommandLineParser.h" +#include "McRogueFaceConfig.h" +#include "McRFPy_API.h" +#include "PyFont.h" +#include "PyTexture.h" +#include +#include +#include -int main() +// Forward declarations +int run_game_engine(const McRogueFaceConfig& config); +int run_python_interpreter(const McRogueFaceConfig& config, int argc, char* argv[]); + +int main(int argc, char* argv[]) { - GameEngine g; - g.run(); + McRogueFaceConfig config; + CommandLineParser parser(argc, argv); + + // Parse arguments + auto parse_result = parser.parse(config); + if (parse_result.should_exit) { + return parse_result.exit_code; + } + + // Special handling for -m module: let Python handle modules properly + if (!config.python_module.empty()) { + config.python_mode = true; + } + + // Initialize based on configuration + if (config.python_mode) { + return run_python_interpreter(config, argc, argv); + } else { + return run_game_engine(config); + } +} + +int run_game_engine(const McRogueFaceConfig& config) +{ + GameEngine g(config); + g.run(); + return 0; +} + +int run_python_interpreter(const McRogueFaceConfig& config, int argc, char* argv[]) +{ + // Create a game engine with the requested configuration + GameEngine* engine = new GameEngine(config); + + // Initialize Python with configuration + McRFPy_API::init_python_with_config(config, argc, argv); + + // Import mcrfpy module and store reference + McRFPy_API::mcrf_module = PyImport_ImportModule("mcrfpy"); + if (!McRFPy_API::mcrf_module) { + PyErr_Print(); + std::cerr << "Failed to import mcrfpy module" << std::endl; + } else { + // Set up default_font and default_texture if not already done + if (!McRFPy_API::default_font) { + McRFPy_API::default_font = std::make_shared("assets/JetbrainsMono.ttf"); + McRFPy_API::default_texture = std::make_shared("assets/kenney_tinydungeon.png", 16, 16); + } + PyObject_SetAttrString(McRFPy_API::mcrf_module, "default_font", McRFPy_API::default_font->pyObject()); + PyObject_SetAttrString(McRFPy_API::mcrf_module, "default_texture", McRFPy_API::default_texture->pyObject()); + } + + // Handle different Python modes + if (!config.python_command.empty()) { + // Execute command from -c + if (config.interactive_mode) { + // Use PyRun_String to catch SystemExit + PyObject* main_module = PyImport_AddModule("__main__"); + PyObject* main_dict = PyModule_GetDict(main_module); + PyObject* result_obj = PyRun_String(config.python_command.c_str(), + Py_file_input, main_dict, main_dict); + + if (result_obj == NULL) { + // Check if it's SystemExit + if (PyErr_Occurred()) { + PyObject *type, *value, *traceback; + PyErr_Fetch(&type, &value, &traceback); + + // If it's SystemExit and we're in interactive mode, clear it + if (PyErr_GivenExceptionMatches(type, PyExc_SystemExit)) { + PyErr_Clear(); + } else { + // Re-raise other exceptions + PyErr_Restore(type, value, traceback); + PyErr_Print(); + } + + Py_XDECREF(type); + Py_XDECREF(value); + Py_XDECREF(traceback); + } + } else { + Py_DECREF(result_obj); + } + // Continue to interactive mode below + } else { + int result = PyRun_SimpleString(config.python_command.c_str()); + Py_Finalize(); + delete engine; + return result; + } + } + else if (!config.python_module.empty()) { + // Execute module using runpy + std::string run_module_code = + "import sys\n" + "import runpy\n" + "sys.argv = ['" + config.python_module + "'"; + + for (const auto& arg : config.script_args) { + run_module_code += ", '" + arg + "'"; + } + run_module_code += "]\n"; + run_module_code += "runpy.run_module('" + config.python_module + "', run_name='__main__', alter_sys=True)\n"; + + int result = PyRun_SimpleString(run_module_code.c_str()); + Py_Finalize(); + delete engine; + return result; + } + else if (!config.script_path.empty()) { + // Execute script file + FILE* fp = fopen(config.script_path.string().c_str(), "r"); + if (!fp) { + std::cerr << "mcrogueface: can't open file '" << config.script_path << "': "; + std::cerr << "[Errno " << errno << "] " << strerror(errno) << std::endl; + return 1; + } + + // Set up sys.argv + wchar_t** python_argv = new wchar_t*[config.script_args.size() + 1]; + python_argv[0] = Py_DecodeLocale(config.script_path.string().c_str(), nullptr); + for (size_t i = 0; i < config.script_args.size(); i++) { + python_argv[i + 1] = Py_DecodeLocale(config.script_args[i].c_str(), nullptr); + } + PySys_SetArgvEx(config.script_args.size() + 1, python_argv, 0); + + int result = PyRun_SimpleFile(fp, config.script_path.string().c_str()); + fclose(fp); + + // Clean up + for (size_t i = 0; i <= config.script_args.size(); i++) { + PyMem_RawFree(python_argv[i]); + } + delete[] python_argv; + + if (config.interactive_mode) { + // Even if script had SystemExit, continue to interactive mode + if (result != 0) { + // Check if it was SystemExit + if (PyErr_Occurred()) { + PyObject *type, *value, *traceback; + PyErr_Fetch(&type, &value, &traceback); + + if (PyErr_GivenExceptionMatches(type, PyExc_SystemExit)) { + PyErr_Clear(); + result = 0; // Don't exit with error + } else { + PyErr_Restore(type, value, traceback); + PyErr_Print(); + } + + Py_XDECREF(type); + Py_XDECREF(value); + Py_XDECREF(traceback); + } + } + // Run interactive mode after script + PyRun_InteractiveLoop(stdin, ""); + } + + // Run the game engine after script execution + engine->run(); + + Py_Finalize(); + delete engine; + return result; + } + else if (config.interactive_mode) { + // Interactive Python interpreter (only if explicitly requested with -i) + Py_InspectFlag = 1; + PyRun_InteractiveLoop(stdin, ""); + Py_Finalize(); + delete engine; + return 0; + } + else if (!config.exec_scripts.empty()) { + // With --exec, run the game engine after scripts execute + engine->run(); + Py_Finalize(); + delete engine; + return 0; + } + + delete engine; + return 0; } diff --git a/tests/WORKING_automation_test_example.py b/tests/WORKING_automation_test_example.py new file mode 100644 index 0000000..58b3a8e --- /dev/null +++ b/tests/WORKING_automation_test_example.py @@ -0,0 +1,81 @@ +#!/usr/bin/env python3 +"""Example of CORRECT test pattern using timer callbacks for automation""" +import mcrfpy +from mcrfpy import automation +from datetime import datetime + +def run_automation_tests(): + """This runs AFTER the game loop has started and rendered frames""" + print("\n=== Automation Test Running (1 second after start) ===") + + # NOW we can take screenshots that will show content! + timestamp = datetime.now().strftime("%Y%m%d_%H%M%S") + filename = f"WORKING_screenshot_{timestamp}.png" + + # Take screenshot - this should now show our red frame + result = automation.screenshot(filename) + print(f"Screenshot taken: {filename} - Result: {result}") + + # Test clicking on the frame + automation.click(200, 200) # Click in center of red frame + + # Test keyboard input + automation.typewrite("Hello from timer callback!") + + # Take another screenshot to show any changes + filename2 = f"WORKING_screenshot_after_click_{timestamp}.png" + automation.screenshot(filename2) + print(f"Second screenshot: {filename2}") + + print("Test completed successfully!") + print("\nThis works because:") + print("1. The game loop has been running for 1 second") + print("2. The scene has been rendered multiple times") + print("3. The RenderTexture now contains actual rendered content") + + # Cancel this timer so it doesn't repeat + mcrfpy.delTimer("automation_test") + + # Optional: exit after a moment + def exit_game(): + print("Exiting...") + mcrfpy.exit() + mcrfpy.setTimer("exit", exit_game, 500) # Exit 500ms later + +# This code runs during --exec script execution +print("=== Setting Up Test Scene ===") + +# Create scene with visible content +mcrfpy.createScene("timer_test_scene") +mcrfpy.setScene("timer_test_scene") +ui = mcrfpy.sceneUI("timer_test_scene") + +# Add a bright red frame that should be visible +frame = mcrfpy.Frame(100, 100, 400, 300, + fill_color=mcrfpy.Color(255, 0, 0), # Bright red + outline_color=mcrfpy.Color(255, 255, 255), # White outline + outline=5.0) +ui.append(frame) + +# Add text +caption = mcrfpy.Caption(mcrfpy.Vector(150, 150), + text="TIMER TEST - SHOULD BE VISIBLE", + fill_color=mcrfpy.Color(255, 255, 255)) +caption.size = 24 +frame.children.append(caption) + +# Add click handler to demonstrate interaction +def frame_clicked(x, y, button): + print(f"Frame clicked at ({x}, {y}) with button {button}") + +frame.click = frame_clicked + +print("Scene setup complete. Setting timer for automation tests...") + +# THIS IS THE KEY: Set timer to run AFTER the game loop starts +mcrfpy.setTimer("automation_test", run_automation_tests, 1000) + +print("Timer set. Game loop will start after this script completes.") +print("Automation tests will run 1 second later when content is visible.") + +# Script ends here - game loop starts next \ No newline at end of file diff --git a/tests/animation_demo.py b/tests/animation_demo.py new file mode 100644 index 0000000..f12fc70 --- /dev/null +++ b/tests/animation_demo.py @@ -0,0 +1,165 @@ +#!/usr/bin/env python3 +"""Animation System Demo - Shows all animation capabilities""" + +import mcrfpy +import math + +# Create main scene +mcrfpy.createScene("animation_demo") +ui = mcrfpy.sceneUI("animation_demo") +mcrfpy.setScene("animation_demo") + +# Title +title = mcrfpy.Caption((400, 30), "McRogueFace Animation System Demo", mcrfpy.default_font) +title.size = 24 +title.fill_color = (255, 255, 255) +# Note: centered property doesn't exist for Caption +ui.append(title) + +# 1. Position Animation Demo +pos_frame = mcrfpy.Frame(50, 100, 80, 80) +pos_frame.fill_color = (255, 100, 100) +pos_frame.outline = 2 +ui.append(pos_frame) + +pos_label = mcrfpy.Caption((50, 80), "Position Animation", mcrfpy.default_font) +pos_label.fill_color = (200, 200, 200) +ui.append(pos_label) + +# 2. Size Animation Demo +size_frame = mcrfpy.Frame(200, 100, 50, 50) +size_frame.fill_color = (100, 255, 100) +size_frame.outline = 2 +ui.append(size_frame) + +size_label = mcrfpy.Caption((200, 80), "Size Animation", mcrfpy.default_font) +size_label.fill_color = (200, 200, 200) +ui.append(size_label) + +# 3. Color Animation Demo +color_frame = mcrfpy.Frame(350, 100, 80, 80) +color_frame.fill_color = (255, 0, 0) +ui.append(color_frame) + +color_label = mcrfpy.Caption((350, 80), "Color Animation", mcrfpy.default_font) +color_label.fill_color = (200, 200, 200) +ui.append(color_label) + +# 4. Easing Functions Demo +easing_y = 250 +easing_frames = [] +easings = ["linear", "easeIn", "easeOut", "easeInOut", "easeInElastic", "easeOutBounce"] + +for i, easing in enumerate(easings): + x = 50 + i * 120 + + frame = mcrfpy.Frame(x, easing_y, 20, 20) + frame.fill_color = (100, 150, 255) + ui.append(frame) + easing_frames.append((frame, easing)) + + label = mcrfpy.Caption((x, easing_y - 20), easing, mcrfpy.default_font) + label.size = 12 + label.fill_color = (200, 200, 200) + ui.append(label) + +# 5. Complex Animation Demo +complex_frame = mcrfpy.Frame(300, 350, 100, 100) +complex_frame.fill_color = (128, 128, 255) +complex_frame.outline = 3 +ui.append(complex_frame) + +complex_label = mcrfpy.Caption((300, 330), "Complex Multi-Property", mcrfpy.default_font) +complex_label.fill_color = (200, 200, 200) +ui.append(complex_label) + +# Start animations +def start_animations(runtime): + # 1. Position animation - back and forth + x_anim = mcrfpy.Animation("x", 500.0, 3.0, "easeInOut") + x_anim.start(pos_frame) + + # 2. Size animation - pulsing + w_anim = mcrfpy.Animation("w", 150.0, 2.0, "easeInOut") + h_anim = mcrfpy.Animation("h", 150.0, 2.0, "easeInOut") + w_anim.start(size_frame) + h_anim.start(size_frame) + + # 3. Color animation - rainbow cycle + color_anim = mcrfpy.Animation("fill_color", (0, 255, 255, 255), 2.0, "linear") + color_anim.start(color_frame) + + # 4. Easing demos - all move up with different easings + for frame, easing in easing_frames: + y_anim = mcrfpy.Animation("y", 150.0, 2.0, easing) + y_anim.start(frame) + + # 5. Complex animation - multiple properties + cx_anim = mcrfpy.Animation("x", 500.0, 4.0, "easeInOut") + cy_anim = mcrfpy.Animation("y", 400.0, 4.0, "easeOut") + cw_anim = mcrfpy.Animation("w", 150.0, 4.0, "easeInElastic") + ch_anim = mcrfpy.Animation("h", 150.0, 4.0, "easeInElastic") + outline_anim = mcrfpy.Animation("outline", 10.0, 4.0, "linear") + + cx_anim.start(complex_frame) + cy_anim.start(complex_frame) + cw_anim.start(complex_frame) + ch_anim.start(complex_frame) + outline_anim.start(complex_frame) + + # Individual color component animations + r_anim = mcrfpy.Animation("fill_color.r", 255.0, 4.0, "easeInOut") + g_anim = mcrfpy.Animation("fill_color.g", 100.0, 4.0, "easeInOut") + b_anim = mcrfpy.Animation("fill_color.b", 50.0, 4.0, "easeInOut") + + r_anim.start(complex_frame) + g_anim.start(complex_frame) + b_anim.start(complex_frame) + + print("All animations started!") + +# Reverse some animations +def reverse_animations(runtime): + # Position back + x_anim = mcrfpy.Animation("x", 50.0, 3.0, "easeInOut") + x_anim.start(pos_frame) + + # Size back + w_anim = mcrfpy.Animation("w", 50.0, 2.0, "easeInOut") + h_anim = mcrfpy.Animation("h", 50.0, 2.0, "easeInOut") + w_anim.start(size_frame) + h_anim.start(size_frame) + + # Color cycle continues + color_anim = mcrfpy.Animation("fill_color", (255, 0, 255, 255), 2.0, "linear") + color_anim.start(color_frame) + + # Easing frames back down + for frame, easing in easing_frames: + y_anim = mcrfpy.Animation("y", 250.0, 2.0, easing) + y_anim.start(frame) + +# Continue color cycle +def cycle_colors(runtime): + color_anim = mcrfpy.Animation("fill_color", (255, 255, 0, 255), 2.0, "linear") + color_anim.start(color_frame) + +# Info text +info = mcrfpy.Caption((400, 550), "Watch as different properties animate with various easing functions!", mcrfpy.default_font) +info.fill_color = (255, 255, 200) +# Note: centered property doesn't exist for Caption +ui.append(info) + +# Schedule animations +mcrfpy.setTimer("start", start_animations, 500) +mcrfpy.setTimer("reverse", reverse_animations, 4000) +mcrfpy.setTimer("cycle", cycle_colors, 2500) + +# Exit handler +def on_key(key): + if key == "Escape": + mcrfpy.exit() + +mcrfpy.keypressScene(on_key) + +print("Animation demo started! Press Escape to exit.") \ No newline at end of file diff --git a/tests/api_createScene_test.py b/tests/api_createScene_test.py new file mode 100644 index 0000000..b5e336e --- /dev/null +++ b/tests/api_createScene_test.py @@ -0,0 +1,34 @@ +#!/usr/bin/env python3 +"""Test for mcrfpy.createScene() method""" +import mcrfpy + +def test_createScene(): + """Test creating a new scene""" + # Test creating scenes + test_scenes = ["test_scene1", "test_scene2", "special_chars_!@#"] + + for scene_name in test_scenes: + try: + mcrfpy.createScene(scene_name) + print(f"✓ Created scene: {scene_name}") + except Exception as e: + print(f"✗ Failed to create scene {scene_name}: {e}") + return + + # Try to set scene to verify it was created + try: + mcrfpy.setScene("test_scene1") + current = mcrfpy.currentScene() + if current == "test_scene1": + print("✓ Scene switching works correctly") + else: + print(f"✗ Scene switch failed: expected 'test_scene1', got '{current}'") + except Exception as e: + print(f"✗ Scene switching error: {e}") + + print("PASS") + +# Run test immediately +print("Running createScene test...") +test_createScene() +print("Test completed.") \ No newline at end of file diff --git a/tests/api_keypressScene_test.py b/tests/api_keypressScene_test.py new file mode 100644 index 0000000..7ab6e41 --- /dev/null +++ b/tests/api_keypressScene_test.py @@ -0,0 +1,92 @@ +#!/usr/bin/env python3 +"""Test for mcrfpy.keypressScene() - Related to issue #61""" +import mcrfpy + +# Track keypresses for different scenes +scene1_presses = [] +scene2_presses = [] + +def scene1_handler(key_code): + """Handle keyboard events for scene 1""" + scene1_presses.append(key_code) + print(f"Scene 1 key pressed: {key_code}") + +def scene2_handler(key_code): + """Handle keyboard events for scene 2""" + scene2_presses.append(key_code) + print(f"Scene 2 key pressed: {key_code}") + +def test_keypressScene(): + """Test keyboard event handling for scenes""" + print("=== Testing mcrfpy.keypressScene() ===") + + # Test 1: Basic handler registration + print("\n1. Basic handler registration:") + mcrfpy.createScene("scene1") + mcrfpy.setScene("scene1") + + try: + mcrfpy.keypressScene(scene1_handler) + print("✓ Keypress handler registered for scene1") + except Exception as e: + print(f"✗ Failed to register handler: {e}") + print("FAIL") + return + + # Test 2: Handler persists across scene changes + print("\n2. Testing handler persistence:") + mcrfpy.createScene("scene2") + mcrfpy.setScene("scene2") + + try: + mcrfpy.keypressScene(scene2_handler) + print("✓ Keypress handler registered for scene2") + except Exception as e: + print(f"✗ Failed to register handler for scene2: {e}") + + # Switch back to scene1 + mcrfpy.setScene("scene1") + current = mcrfpy.currentScene() + print(f"✓ Switched back to: {current}") + + # Test 3: Clear handler + print("\n3. Testing handler clearing:") + try: + mcrfpy.keypressScene(None) + print("✓ Handler cleared with None") + except Exception as e: + print(f"✗ Failed to clear handler: {e}") + + # Test 4: Re-register handler + print("\n4. Testing re-registration:") + try: + mcrfpy.keypressScene(scene1_handler) + print("✓ Handler re-registered successfully") + except Exception as e: + print(f"✗ Failed to re-register: {e}") + + # Test 5: Lambda functions + print("\n5. Testing lambda functions:") + try: + mcrfpy.keypressScene(lambda k: print(f"Lambda key: {k}")) + print("✓ Lambda function accepted as handler") + except Exception as e: + print(f"✗ Failed with lambda: {e}") + + # Known issues + print("\n⚠ Known Issues:") + print("- Invalid argument (non-callable) causes segfault") + print("- No way to query current handler") + print("- Handler is global, not per-scene (issue #61)") + + # Summary related to issue #61 + print("\n📋 Issue #61 Analysis:") + print("Current: mcrfpy.keypressScene() sets a global handler") + print("Proposed: Scene objects should encapsulate their own callbacks") + print("Impact: Currently only one keypress handler active at a time") + + print("\n=== Test Complete ===") + print("PASS - API functions correctly within current limitations") + +# Run test immediately +test_keypressScene() \ No newline at end of file diff --git a/tests/api_sceneUI_test.py b/tests/api_sceneUI_test.py new file mode 100644 index 0000000..276a549 --- /dev/null +++ b/tests/api_sceneUI_test.py @@ -0,0 +1,80 @@ +#!/usr/bin/env python3 +"""Test for mcrfpy.sceneUI() method - Related to issue #28""" +import mcrfpy +from mcrfpy import automation +from datetime import datetime + +def test_sceneUI(): + """Test getting UI collection from scene""" + # Create a test scene + mcrfpy.createScene("ui_test_scene") + mcrfpy.setScene("ui_test_scene") + + # Get initial UI collection (should be empty) + try: + ui_collection = mcrfpy.sceneUI("ui_test_scene") + print(f"✓ sceneUI returned collection with {len(ui_collection)} items") + except Exception as e: + print(f"✗ sceneUI failed: {e}") + print("FAIL") + return + + # Add some UI elements to the scene + frame = mcrfpy.Frame(10, 10, 200, 150, + fill_color=mcrfpy.Color(100, 100, 200), + outline_color=mcrfpy.Color(255, 255, 255), + outline=2.0) + ui_collection.append(frame) + + caption = mcrfpy.Caption(mcrfpy.Vector(220, 10), + text="Test Caption", + fill_color=mcrfpy.Color(255, 255, 0)) + ui_collection.append(caption) + + # Skip sprite for now since it requires a texture + # sprite = mcrfpy.Sprite(10, 170, scale=2.0) + # ui_collection.append(sprite) + + # Get UI collection again + ui_collection2 = mcrfpy.sceneUI("ui_test_scene") + print(f"✓ After adding elements: {len(ui_collection2)} items") + + # Test iteration (Issue #28 - UICollectionIter) + try: + item_types = [] + for item in ui_collection2: + item_types.append(type(item).__name__) + print(f"✓ Iteration works, found types: {item_types}") + except Exception as e: + print(f"✗ Iteration failed (Issue #28): {e}") + + # Test indexing + try: + first_item = ui_collection2[0] + print(f"✓ Indexing works, first item type: {type(first_item).__name__}") + except Exception as e: + print(f"✗ Indexing failed: {e}") + + # Test invalid scene name + try: + invalid_ui = mcrfpy.sceneUI("nonexistent_scene") + print(f"✗ sceneUI should fail for nonexistent scene, got {len(invalid_ui)} items") + except Exception as e: + print(f"✓ sceneUI correctly fails for nonexistent scene: {e}") + + # Take screenshot + timestamp = datetime.now().strftime("%Y%m%d_%H%M%S") + filename = f"test_sceneUI_{timestamp}.png" + automation.screenshot(filename) + print(f"Screenshot saved: {filename}") + print("PASS") + +# Set up timer to run test +mcrfpy.setTimer("test", test_sceneUI, 1000) + +# Cancel timer after running once +def cleanup(): + mcrfpy.delTimer("test") + mcrfpy.delTimer("cleanup") + +mcrfpy.setTimer("cleanup", cleanup, 1100) \ No newline at end of file diff --git a/tests/api_setScene_currentScene_test.py b/tests/api_setScene_currentScene_test.py new file mode 100644 index 0000000..0e25d0e --- /dev/null +++ b/tests/api_setScene_currentScene_test.py @@ -0,0 +1,44 @@ +#!/usr/bin/env python3 +"""Test for mcrfpy.setScene() and currentScene() methods""" +import mcrfpy + +print("Starting setScene/currentScene test...") + +# Create test scenes first +scenes = ["scene_A", "scene_B", "scene_C"] +for scene in scenes: + mcrfpy.createScene(scene) + print(f"Created scene: {scene}") + +results = [] + +# Test switching between scenes +for scene in scenes: + try: + mcrfpy.setScene(scene) + current = mcrfpy.currentScene() + if current == scene: + results.append(f"✓ setScene/currentScene works for '{scene}'") + else: + results.append(f"✗ Scene mismatch: set '{scene}', got '{current}'") + except Exception as e: + results.append(f"✗ Error with scene '{scene}': {e}") + +# Test invalid scene - it should not change the current scene +current_before = mcrfpy.currentScene() +mcrfpy.setScene("nonexistent_scene") +current_after = mcrfpy.currentScene() +if current_before == current_after: + results.append(f"✓ setScene correctly ignores nonexistent scene (stayed on '{current_after}')") +else: + results.append(f"✗ Scene changed unexpectedly from '{current_before}' to '{current_after}'") + +# Print results +for result in results: + print(result) + +# Determine pass/fail +if all("✓" in r for r in results): + print("PASS") +else: + print("FAIL") \ No newline at end of file diff --git a/tests/api_timer_test.py b/tests/api_timer_test.py new file mode 100644 index 0000000..d9af861 --- /dev/null +++ b/tests/api_timer_test.py @@ -0,0 +1,70 @@ +#!/usr/bin/env python3 +"""Test for mcrfpy.setTimer() and delTimer() methods""" +import mcrfpy +import sys + +def test_timers(): + """Test timer API methods""" + print("Testing mcrfpy timer methods...") + + # Test 1: Create a simple timer + try: + call_count = [0] + def simple_callback(runtime): + call_count[0] += 1 + print(f"Timer callback called, count={call_count[0]}, runtime={runtime}") + + mcrfpy.setTimer("test_timer", simple_callback, 100) + print("✓ setTimer() called successfully") + except Exception as e: + print(f"✗ setTimer() failed: {e}") + print("FAIL") + return + + # Test 2: Delete the timer + try: + mcrfpy.delTimer("test_timer") + print("✓ delTimer() called successfully") + except Exception as e: + print(f"✗ delTimer() failed: {e}") + print("FAIL") + return + + # Test 3: Delete non-existent timer (should not crash) + try: + mcrfpy.delTimer("nonexistent_timer") + print("✓ delTimer() accepts non-existent timer names") + except Exception as e: + print(f"✗ delTimer() failed on non-existent timer: {e}") + print("FAIL") + return + + # Test 4: Create multiple timers + try: + def callback1(rt): pass + def callback2(rt): pass + def callback3(rt): pass + + mcrfpy.setTimer("timer1", callback1, 500) + mcrfpy.setTimer("timer2", callback2, 750) + mcrfpy.setTimer("timer3", callback3, 250) + print("✓ Multiple timers created successfully") + + # Clean up + mcrfpy.delTimer("timer1") + mcrfpy.delTimer("timer2") + mcrfpy.delTimer("timer3") + print("✓ Multiple timers deleted successfully") + except Exception as e: + print(f"✗ Multiple timer test failed: {e}") + print("FAIL") + return + + print("\nAll timer API tests passed") + print("PASS") + +# Run the test +test_timers() + +# Exit cleanly +sys.exit(0) \ No newline at end of file diff --git a/tests/automation_click_issue78_analysis.py b/tests/automation_click_issue78_analysis.py new file mode 100644 index 0000000..3227f7e --- /dev/null +++ b/tests/automation_click_issue78_analysis.py @@ -0,0 +1,63 @@ +#!/usr/bin/env python3 +""" +Analysis of Issue #78: Middle Mouse Click sends 'C' keyboard event + +BUG FOUND in GameEngine::processEvent() at src/GameEngine.cpp + +The bug occurs in this code section: +```cpp +if (currentScene()->hasAction(actionCode)) +{ + std::string name = currentScene()->action(actionCode); + currentScene()->doAction(name, actionType); +} +else if (currentScene()->key_callable) +{ + currentScene()->key_callable->call(ActionCode::key_str(event.key.code), actionType); +} +``` + +ISSUE: When a middle mouse button event occurs and there's no registered action for it, +the code falls through to the key_callable branch. However, it then tries to access +`event.key.code` from what is actually a mouse button event! + +Since it's a union, `event.key.code` reads garbage data from the mouse event structure. +The middle mouse button has value 2, which coincidentally matches sf::Keyboard::C (also value 2), +causing the spurious 'C' keyboard event. + +SOLUTION: The code should check the event type before accessing event-specific fields: + +```cpp +else if (currentScene()->key_callable && + (event.type == sf::Event::KeyPressed || event.type == sf::Event::KeyReleased)) +{ + currentScene()->key_callable->call(ActionCode::key_str(event.key.code), actionType); +} +``` + +TEST STATUS: +- Test Name: automation_click_issue78_test.py +- Method Tested: Middle mouse click behavior +- Pass/Fail: FAIL - Issue #78 confirmed to exist +- Error: Middle mouse clicks incorrectly trigger 'C' keyboard events +- Modifications: None needed - bug is in C++ code, not the test + +The test correctly identifies the issue but cannot run in headless mode due to +requiring actual event processing through the game loop. +""" + +import mcrfpy +import sys + +print(__doc__) + +# Demonstrate the issue conceptually +print("\nDemonstration of the bug:") +print("1. Middle mouse button value in SFML: 2") +print("2. Keyboard 'C' value in SFML: 2") +print("3. When processEvent reads event.key.code from a mouse event,") +print(" it gets the value 2, which ActionCode::key_str interprets as 'C'") + +print("\nThe fix is simple: add an event type check before accessing key.code") + +sys.exit(0) \ No newline at end of file diff --git a/tests/automation_click_issue78_test.py b/tests/automation_click_issue78_test.py new file mode 100644 index 0000000..159c30e --- /dev/null +++ b/tests/automation_click_issue78_test.py @@ -0,0 +1,152 @@ +#!/usr/bin/env python3 +"""Test for automation click methods - Related to issue #78 (Middle click sends 'C')""" +import mcrfpy +from datetime import datetime + +# Try to import automation, but handle if it doesn't exist +try: + from mcrfpy import automation + HAS_AUTOMATION = True + print("SUCCESS: mcrfpy.automation module imported successfully") +except (ImportError, AttributeError) as e: + HAS_AUTOMATION = False + print(f"WARNING: mcrfpy.automation module not available - {e}") + print("The automation module may not be implemented yet") + +# Track events +click_events = [] +key_events = [] + +def click_handler(x, y, button): + """Track click events""" + click_events.append((x, y, button)) + print(f"Click received: ({x}, {y}, button={button})") + +def key_handler(key, scancode=None): + """Track keyboard events""" + key_events.append(key) + print(f"Key received: {key} (scancode: {scancode})") + +def test_clicks(): + """Test various click types, especially middle click (Issue #78)""" + if not HAS_AUTOMATION: + print("SKIP - automation module not available") + print("The automation module may not be implemented yet") + return + + # Create test scene + mcrfpy.createScene("click_test") + mcrfpy.setScene("click_test") + ui = mcrfpy.sceneUI("click_test") + + # Set up keyboard handler to detect Issue #78 + mcrfpy.keypressScene(key_handler) + + # Create clickable frame + frame = mcrfpy.Frame(50, 50, 300, 200, + fill_color=mcrfpy.Color(100, 100, 200), + outline_color=mcrfpy.Color(255, 255, 255), + outline=2.0) + frame.click = click_handler + ui.append(frame) + + caption = mcrfpy.Caption(mcrfpy.Vector(60, 60), + text="Click Test Area", + fill_color=mcrfpy.Color(255, 255, 255)) + frame.children.append(caption) + + # Test different click types + print("Testing click types...") + + # Left click + try: + automation.click(200, 150) + print("✓ Left click sent") + except Exception as e: + print(f"✗ Left click failed: {e}") + + # Right click + try: + automation.rightClick(200, 150) + print("✓ Right click sent") + except Exception as e: + print(f"✗ Right click failed: {e}") + + # Middle click - This is Issue #78 + try: + automation.middleClick(200, 150) + print("✓ Middle click sent") + except Exception as e: + print(f"✗ Middle click failed: {e}") + + # Double click + try: + automation.doubleClick(200, 150) + print("✓ Double click sent") + except Exception as e: + print(f"✗ Double click failed: {e}") + + # Triple click + try: + automation.tripleClick(200, 150) + print("✓ Triple click sent") + except Exception as e: + print(f"✗ Triple click failed: {e}") + + # Click with specific button parameter + try: + automation.click(200, 150, button='middle') + print("✓ Click with button='middle' sent") + except Exception as e: + print(f"✗ Click with button parameter failed: {e}") + + # Check results after a delay + def check_results(runtime): + print(f"\nClick events received: {len(click_events)}") + print(f"Keyboard events received: {len(key_events)}") + + # Check for Issue #78 + if any('C' in str(event) or ord('C') == event for event in key_events): + print("✗ ISSUE #78 CONFIRMED: Middle click sent 'C' keyboard event!") + else: + print("✓ No spurious 'C' keyboard events detected") + + # Analyze click events + for event in click_events: + print(f" Click: {event}") + + # Take screenshot + timestamp = datetime.now().strftime("%Y%m%d_%H%M%S") + filename = f"test_clicks_issue78_{timestamp}.png" + automation.screenshot(filename) + print(f"Screenshot saved: {filename}") + + if len(click_events) > 0: + print("PASS - Clicks detected") + else: + print("FAIL - No clicks detected (may be headless limitation)") + + mcrfpy.delTimer("check_results") + + mcrfpy.setTimer("check_results", check_results, 2000) + +# Set up timer to run test +print("Setting up test timer...") +mcrfpy.setTimer("test", test_clicks, 1000) + +# Cancel timer after running once +def cleanup(): + mcrfpy.delTimer("test") + mcrfpy.delTimer("cleanup") + +mcrfpy.setTimer("cleanup", cleanup, 1100) + +# Exit after test completes +def exit_test(): + print("\nTest completed - exiting") + import sys + sys.exit(0) + +mcrfpy.setTimer("exit", exit_test, 5000) + +print("Test script initialized, waiting for timers...") \ No newline at end of file diff --git a/tests/automation_screenshot_test.py b/tests/automation_screenshot_test.py new file mode 100644 index 0000000..c0c1d2f --- /dev/null +++ b/tests/automation_screenshot_test.py @@ -0,0 +1,96 @@ +#!/usr/bin/env python3 +"""Test for mcrfpy.automation.screenshot()""" +import mcrfpy +from mcrfpy import automation +from datetime import datetime +import os +import sys +import time + +runs = 0 +def test_screenshot(*args): + """Test screenshot functionality""" + #global runs + #runs += 1 + #if runs < 2: + # print("tick") + # return + #print("tock") + #mcrfpy.delTimer("timer1") + # Create a scene with some visual elements + mcrfpy.createScene("screenshot_test") + mcrfpy.setScene("screenshot_test") + ui = mcrfpy.sceneUI("screenshot_test") + + # Add some colorful elements + frame1 = mcrfpy.Frame(10, 10, 200, 150, + fill_color=mcrfpy.Color(255, 0, 0), + outline_color=mcrfpy.Color(255, 255, 255), + outline=3.0) + ui.append(frame1) + + frame2 = mcrfpy.Frame(220, 10, 200, 150, + fill_color=mcrfpy.Color(0, 255, 0), + outline_color=mcrfpy.Color(0, 0, 0), + outline=2.0) + ui.append(frame2) + + caption = mcrfpy.Caption(mcrfpy.Vector(10, 170), + text="Screenshot Test Scene", + fill_color=mcrfpy.Color(255, 255, 0)) + caption.size = 24 + ui.append(caption) + + # Test multiple screenshots + timestamp = datetime.now().strftime("%Y%m%d_%H%M%S") + filenames = [] + + # Test 1: Basic screenshot + try: + filename1 = f"test_screenshot_basic_{timestamp}.png" + result = automation.screenshot(filename1) + filenames.append(filename1) + print(f"✓ Basic screenshot saved: {filename1} (result: {result})") + except Exception as e: + print(f"✗ Basic screenshot failed: {e}") + print("FAIL") + sys.exit(1) + + # Test 2: Screenshot with special characters in filename + try: + filename2 = f"test_screenshot_special_chars_{timestamp}_test.png" + result = automation.screenshot(filename2) + filenames.append(filename2) + print(f"✓ Screenshot with special filename saved: {filename2} (result: {result})") + except Exception as e: + print(f"✗ Special filename screenshot failed: {e}") + + # Test 3: Invalid filename (if applicable) + try: + result = automation.screenshot("") + print(f"✗ Empty filename should fail but returned: {result}") + except Exception as e: + print(f"✓ Empty filename correctly rejected: {e}") + + # Check files exist immediately + files_found = 0 + for filename in filenames: + if os.path.exists(filename): + size = os.path.getsize(filename) + print(f"✓ File exists: {filename} ({size} bytes)") + files_found += 1 + else: + print(f"✗ File not found: {filename}") + + if files_found == len(filenames): + print("PASS") + sys.exit(0) + else: + print("FAIL") + sys.exit(1) + +print("Set callback") +mcrfpy.setTimer("timer1", test_screenshot, 1000) +# Run the test immediately +#test_screenshot() + diff --git a/tests/automation_screenshot_test_simple.py b/tests/automation_screenshot_test_simple.py new file mode 100644 index 0000000..75dbf77 --- /dev/null +++ b/tests/automation_screenshot_test_simple.py @@ -0,0 +1,30 @@ +#!/usr/bin/env python3 +"""Simple test for mcrfpy.automation.screenshot()""" +import mcrfpy +from mcrfpy import automation +import os +import sys + +# Create a simple scene +mcrfpy.createScene("test") +mcrfpy.setScene("test") + +# Take a screenshot immediately +try: + filename = "test_screenshot.png" + result = automation.screenshot(filename) + print(f"Screenshot result: {result}") + + # Check if file exists + if os.path.exists(filename): + size = os.path.getsize(filename) + print(f"PASS - Screenshot saved: {filename} ({size} bytes)") + else: + print(f"FAIL - Screenshot file not created: {filename}") +except Exception as e: + print(f"FAIL - Screenshot error: {e}") + import traceback + traceback.print_exc() + +# Exit immediately +sys.exit(0) \ No newline at end of file diff --git a/tests/debug_render_test.py b/tests/debug_render_test.py new file mode 100644 index 0000000..d7c7f6c --- /dev/null +++ b/tests/debug_render_test.py @@ -0,0 +1,49 @@ +#!/usr/bin/env python3 +"""Debug rendering to find why screenshots are transparent""" +import mcrfpy +from mcrfpy import automation +import sys + +# Check if we're in headless mode +print("=== Debug Render Test ===") +print(f"Module loaded: {mcrfpy}") +print(f"Automation available: {'automation' in dir(mcrfpy)}") + +# Try to understand the scene state +print("\nCreating and checking scene...") +mcrfpy.createScene("debug_scene") +mcrfpy.setScene("debug_scene") +current = mcrfpy.currentScene() +print(f"Current scene: {current}") + +# Get UI collection +ui = mcrfpy.sceneUI("debug_scene") +print(f"UI collection type: {type(ui)}") +print(f"Initial UI elements: {len(ui)}") + +# Add a simple frame +frame = mcrfpy.Frame(0, 0, 100, 100, + fill_color=mcrfpy.Color(255, 255, 255)) +ui.append(frame) +print(f"After adding frame: {len(ui)} elements") + +# Check if the issue is with timing +print("\nTaking immediate screenshot...") +result1 = automation.screenshot("debug_immediate.png") +print(f"Immediate screenshot result: {result1}") + +# Maybe we need to let the engine process the frame? +# In headless mode with --exec, the game loop might not be running +print("\nNote: In --exec mode, the game loop doesn't run continuously.") +print("This might prevent rendering from occurring.") + +# Let's also check what happens with multiple screenshots +for i in range(3): + result = automation.screenshot(f"debug_multi_{i}.png") + print(f"Screenshot {i}: {result}") + +print("\nConclusion: The issue appears to be that in --exec mode,") +print("the render loop never runs, so nothing is drawn to the RenderTexture.") +print("The screenshot captures an uninitialized/unrendered texture.") + +sys.exit(0) \ No newline at end of file diff --git a/tests/empty_script.py b/tests/empty_script.py new file mode 100644 index 0000000..b34ee08 --- /dev/null +++ b/tests/empty_script.py @@ -0,0 +1,2 @@ +# This script is intentionally empty +pass \ No newline at end of file diff --git a/tests/exit_immediately_test.py b/tests/exit_immediately_test.py new file mode 100644 index 0000000..8df6089 --- /dev/null +++ b/tests/exit_immediately_test.py @@ -0,0 +1,7 @@ +#!/usr/bin/env python3 +"""Test if calling mcrfpy.exit() prevents the >>> prompt""" +import mcrfpy + +print("Calling mcrfpy.exit() immediately...") +mcrfpy.exit() +print("This should not print if exit worked") \ No newline at end of file diff --git a/tests/force_non_interactive.py b/tests/force_non_interactive.py new file mode 100644 index 0000000..1c7218a --- /dev/null +++ b/tests/force_non_interactive.py @@ -0,0 +1,29 @@ +#!/usr/bin/env python3 +"""Force Python to be non-interactive""" +import sys +import os + +print("Attempting to force non-interactive mode...") + +# Remove ps1/ps2 if they exist +if hasattr(sys, 'ps1'): + delattr(sys, 'ps1') +if hasattr(sys, 'ps2'): + delattr(sys, 'ps2') + +# Set environment variable +os.environ['PYTHONSTARTUP'] = '' + +# Try to set stdin to non-interactive +try: + import fcntl + import termios + # Make stdin non-interactive by removing ICANON flag + attrs = termios.tcgetattr(0) + attrs[3] = attrs[3] & ~termios.ICANON + termios.tcsetattr(0, termios.TCSANOW, attrs) + print("Modified terminal attributes") +except: + print("Could not modify terminal attributes") + +print("Script complete") \ No newline at end of file diff --git a/tests/generate_caption_screenshot_fixed.py b/tests/generate_caption_screenshot_fixed.py new file mode 100644 index 0000000..66234cb --- /dev/null +++ b/tests/generate_caption_screenshot_fixed.py @@ -0,0 +1,129 @@ +#!/usr/bin/env python3 +"""Generate caption documentation screenshot with proper font""" + +import mcrfpy +from mcrfpy import automation +import sys + +def capture_caption(runtime): + """Capture caption example after render loop starts""" + + # Take screenshot + automation.screenshot("mcrogueface.github.io/images/ui_caption_example.png") + print("Caption screenshot saved!") + + # Exit after capturing + sys.exit(0) + +# Create scene +mcrfpy.createScene("captions") + +# Title +title = mcrfpy.Caption(400, 30, "Caption Examples") +title.font = mcrfpy.default_font +title.font_size = 28 +title.font_color = (255, 255, 255) + +# Different sizes +size_label = mcrfpy.Caption(100, 100, "Different Sizes:") +size_label.font = mcrfpy.default_font +size_label.font_color = (200, 200, 200) + +large = mcrfpy.Caption(300, 100, "Large Text (24pt)") +large.font = mcrfpy.default_font +large.font_size = 24 +large.font_color = (255, 255, 255) + +medium = mcrfpy.Caption(300, 140, "Medium Text (18pt)") +medium.font = mcrfpy.default_font +medium.font_size = 18 +medium.font_color = (255, 255, 255) + +small = mcrfpy.Caption(300, 170, "Small Text (14pt)") +small.font = mcrfpy.default_font +small.font_size = 14 +small.font_color = (255, 255, 255) + +# Different colors +color_label = mcrfpy.Caption(100, 230, "Different Colors:") +color_label.font = mcrfpy.default_font +color_label.font_color = (200, 200, 200) + +white_text = mcrfpy.Caption(300, 230, "White Text") +white_text.font = mcrfpy.default_font +white_text.font_color = (255, 255, 255) + +green_text = mcrfpy.Caption(300, 260, "Green Text") +green_text.font = mcrfpy.default_font +green_text.font_color = (100, 255, 100) + +red_text = mcrfpy.Caption(300, 290, "Red Text") +red_text.font = mcrfpy.default_font +red_text.font_color = (255, 100, 100) + +blue_text = mcrfpy.Caption(300, 320, "Blue Text") +blue_text.font = mcrfpy.default_font +blue_text.font_color = (100, 150, 255) + +# Caption with background +bg_label = mcrfpy.Caption(100, 380, "With Background:") +bg_label.font = mcrfpy.default_font +bg_label.font_color = (200, 200, 200) + +# Frame background +frame = mcrfpy.Frame(280, 370, 250, 50) +frame.bgcolor = (64, 64, 128) +frame.outline = 2 + +framed_text = mcrfpy.Caption(405, 395, "Caption on Frame") +framed_text.font = mcrfpy.default_font +framed_text.font_size = 18 +framed_text.font_color = (255, 255, 255) +framed_text.centered = True + +# Centered text example +center_label = mcrfpy.Caption(100, 460, "Centered Text:") +center_label.font = mcrfpy.default_font +center_label.font_color = (200, 200, 200) + +centered = mcrfpy.Caption(400, 460, "This text is centered") +centered.font = mcrfpy.default_font +centered.font_size = 20 +centered.font_color = (255, 255, 100) +centered.centered = True + +# Multi-line example +multi_label = mcrfpy.Caption(100, 520, "Multi-line:") +multi_label.font = mcrfpy.default_font +multi_label.font_color = (200, 200, 200) + +multiline = mcrfpy.Caption(300, 520, "Line 1: McRogueFace\nLine 2: Game Engine\nLine 3: Python API") +multiline.font = mcrfpy.default_font +multiline.font_size = 14 +multiline.font_color = (255, 255, 255) + +# Add all to scene +ui = mcrfpy.sceneUI("captions") +ui.append(title) +ui.append(size_label) +ui.append(large) +ui.append(medium) +ui.append(small) +ui.append(color_label) +ui.append(white_text) +ui.append(green_text) +ui.append(red_text) +ui.append(blue_text) +ui.append(bg_label) +ui.append(frame) +ui.append(framed_text) +ui.append(center_label) +ui.append(centered) +ui.append(multi_label) +ui.append(multiline) + +# Switch to scene +mcrfpy.setScene("captions") + +# Set timer to capture after rendering starts +mcrfpy.setTimer("capture", capture_caption, 100) \ No newline at end of file diff --git a/tests/generate_docs_screenshots.py b/tests/generate_docs_screenshots.py new file mode 100755 index 0000000..53393fd --- /dev/null +++ b/tests/generate_docs_screenshots.py @@ -0,0 +1,451 @@ +#!/usr/bin/env python3 +"""Generate documentation screenshots for McRogueFace UI elements""" +import mcrfpy +from mcrfpy import automation +import sys +import os + +# Crypt of Sokoban color scheme +FRAME_COLOR = mcrfpy.Color(64, 64, 128) +SHADOW_COLOR = mcrfpy.Color(64, 64, 86) +BOX_COLOR = mcrfpy.Color(96, 96, 160) +WHITE = mcrfpy.Color(255, 255, 255) +BLACK = mcrfpy.Color(0, 0, 0) +GREEN = mcrfpy.Color(0, 255, 0) +RED = mcrfpy.Color(255, 0, 0) + +# Create texture for sprites +sprite_texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16) + +# Output directory - create it during setup +output_dir = "mcrogueface.github.io/images" +if not os.path.exists(output_dir): + os.makedirs(output_dir) + +def create_caption(x, y, text, font_size=16, text_color=WHITE, outline_color=BLACK): + """Helper function to create captions with common settings""" + caption = mcrfpy.Caption(mcrfpy.Vector(x, y), text=text) + caption.size = font_size + caption.fill_color = text_color + caption.outline_color = outline_color + return caption + +def create_caption_example(): + """Create a scene showing Caption UI element examples""" + mcrfpy.createScene("caption_example") + ui = mcrfpy.sceneUI("caption_example") + + # Background frame + bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=FRAME_COLOR) + ui.append(bg) + + # Title caption + title = create_caption(200, 50, "Caption Examples", 32) + ui.append(title) + + # Different sized captions + caption1 = create_caption(100, 150, "Large Caption (24pt)", 24) + ui.append(caption1) + + caption2 = create_caption(100, 200, "Medium Caption (18pt)", 18, GREEN) + ui.append(caption2) + + caption3 = create_caption(100, 240, "Small Caption (14pt)", 14, RED) + ui.append(caption3) + + # Caption with background + caption_bg = mcrfpy.Frame(100, 300, 300, 50, fill_color=BOX_COLOR) + ui.append(caption_bg) + caption4 = create_caption(110, 315, "Caption with Background", 16) + ui.append(caption4) + +def create_sprite_example(): + """Create a scene showing Sprite UI element examples""" + mcrfpy.createScene("sprite_example") + ui = mcrfpy.sceneUI("sprite_example") + + # Background frame + bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=FRAME_COLOR) + ui.append(bg) + + # Title + title = create_caption(250, 50, "Sprite Examples", 32) + ui.append(title) + + # Create a grid background for sprites + sprite_bg = mcrfpy.Frame(100, 150, 600, 300, fill_color=BOX_COLOR) + ui.append(sprite_bg) + + # Player sprite (84) + player_label = create_caption(150, 180, "Player", 14) + ui.append(player_label) + player_sprite = mcrfpy.Sprite(150, 200, sprite_texture, 84, 3.0) + ui.append(player_sprite) + + # Enemy sprites + enemy_label = create_caption(250, 180, "Enemies", 14) + ui.append(enemy_label) + enemy1 = mcrfpy.Sprite(250, 200, sprite_texture, 123, 3.0) # Basic enemy + ui.append(enemy1) + enemy2 = mcrfpy.Sprite(300, 200, sprite_texture, 107, 3.0) # Different enemy + ui.append(enemy2) + + # Boulder sprite (66) + boulder_label = create_caption(400, 180, "Boulder", 14) + ui.append(boulder_label) + boulder_sprite = mcrfpy.Sprite(400, 200, sprite_texture, 66, 3.0) + ui.append(boulder_sprite) + + # Exit sprites + exit_label = create_caption(500, 180, "Exit States", 14) + ui.append(exit_label) + exit_locked = mcrfpy.Sprite(500, 200, sprite_texture, 45, 3.0) # Locked + ui.append(exit_locked) + exit_open = mcrfpy.Sprite(550, 200, sprite_texture, 21, 3.0) # Open + ui.append(exit_open) + + # Item sprites + item_label = create_caption(150, 300, "Items", 14) + ui.append(item_label) + treasure = mcrfpy.Sprite(150, 320, sprite_texture, 89, 3.0) # Treasure + ui.append(treasure) + sword = mcrfpy.Sprite(200, 320, sprite_texture, 222, 3.0) # Sword + ui.append(sword) + potion = mcrfpy.Sprite(250, 320, sprite_texture, 175, 3.0) # Potion + ui.append(potion) + + # Button sprite + button_label = create_caption(350, 300, "Button", 14) + ui.append(button_label) + button = mcrfpy.Sprite(350, 320, sprite_texture, 250, 3.0) + ui.append(button) + +def create_frame_example(): + """Create a scene showing Frame UI element examples""" + mcrfpy.createScene("frame_example") + ui = mcrfpy.sceneUI("frame_example") + + # Background + bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=SHADOW_COLOR) + ui.append(bg) + + # Title + title = create_caption(250, 30, "Frame Examples", 32) + ui.append(title) + + # Basic frame + frame1 = mcrfpy.Frame(50, 100, 200, 150, fill_color=FRAME_COLOR) + ui.append(frame1) + label1 = create_caption(60, 110, "Basic Frame", 16) + ui.append(label1) + + # Frame with outline + frame2 = mcrfpy.Frame(300, 100, 200, 150, fill_color=BOX_COLOR, + outline_color=WHITE, outline=2.0) + ui.append(frame2) + label2 = create_caption(310, 110, "Frame with Outline", 16) + ui.append(label2) + + # Nested frames + frame3 = mcrfpy.Frame(550, 100, 200, 150, fill_color=FRAME_COLOR, + outline_color=WHITE, outline=1) + ui.append(frame3) + inner_frame = mcrfpy.Frame(570, 130, 160, 90, fill_color=BOX_COLOR) + ui.append(inner_frame) + label3 = create_caption(560, 110, "Nested Frames", 16) + ui.append(label3) + + # Complex layout with frames + main_frame = mcrfpy.Frame(50, 300, 700, 250, fill_color=FRAME_COLOR, + outline_color=WHITE, outline=2) + ui.append(main_frame) + + # Add some UI elements inside + ui_label = create_caption(60, 310, "Complex UI Layout", 18) + ui.append(ui_label) + + # Status panel + status_frame = mcrfpy.Frame(70, 350, 150, 180, fill_color=BOX_COLOR) + ui.append(status_frame) + status_label = create_caption(80, 360, "Status", 14) + ui.append(status_label) + + # Inventory panel + inv_frame = mcrfpy.Frame(240, 350, 300, 180, fill_color=BOX_COLOR) + ui.append(inv_frame) + inv_label = create_caption(250, 360, "Inventory", 14) + ui.append(inv_label) + + # Actions panel + action_frame = mcrfpy.Frame(560, 350, 170, 180, fill_color=BOX_COLOR) + ui.append(action_frame) + action_label = create_caption(570, 360, "Actions", 14) + ui.append(action_label) + +def create_grid_example(): + """Create a scene showing Grid UI element examples""" + mcrfpy.createScene("grid_example") + ui = mcrfpy.sceneUI("grid_example") + + # Background + bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=FRAME_COLOR) + ui.append(bg) + + # Title + title = create_caption(250, 30, "Grid Example", 32) + ui.append(title) + + # Create a grid showing a small dungeon + grid = mcrfpy.Grid(20, 15, sprite_texture, + mcrfpy.Vector(100, 100), mcrfpy.Vector(320, 240)) + + # Set up dungeon tiles + # Floor tiles (index 48) + # Wall tiles (index 3) + for x in range(20): + for y in range(15): + if x == 0 or x == 19 or y == 0 or y == 14: + # Walls around edge + grid.at((x, y)).tilesprite = 3 + grid.at((x, y)).walkable = False + else: + # Floor + grid.at((x, y)).tilesprite = 48 + grid.at((x, y)).walkable = True + + # Add some internal walls + for x in range(5, 15): + grid.at((x, 7)).tilesprite = 3 + grid.at((x, 7)).walkable = False + for y in range(3, 8): + grid.at((10, y)).tilesprite = 3 + grid.at((10, y)).walkable = False + + # Add a door + grid.at((10, 7)).tilesprite = 131 # Door tile + grid.at((10, 7)).walkable = True + + # Add to UI + ui.append(grid) + + # Label + grid_label = create_caption(100, 480, "20x15 Grid with 2x scale - Simple Dungeon Layout", 16) + ui.append(grid_label) + +def create_entity_example(): + """Create a scene showing Entity examples in a Grid""" + mcrfpy.createScene("entity_example") + ui = mcrfpy.sceneUI("entity_example") + + # Background + bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=FRAME_COLOR) + ui.append(bg) + + # Title + title = create_caption(200, 30, "Entity Collection Example", 32) + ui.append(title) + + # Create a grid for the entities + grid = mcrfpy.Grid(15, 10, sprite_texture, + mcrfpy.Vector(150, 100), mcrfpy.Vector(360, 240)) + + # Set all tiles to floor + for x in range(15): + for y in range(10): + grid.at((x, y)).tilesprite = 48 + grid.at((x, y)).walkable = True + + # Add walls + for x in range(15): + grid.at((x, 0)).tilesprite = 3 + grid.at((x, 0)).walkable = False + grid.at((x, 9)).tilesprite = 3 + grid.at((x, 9)).walkable = False + for y in range(10): + grid.at((0, y)).tilesprite = 3 + grid.at((0, y)).walkable = False + grid.at((14, y)).tilesprite = 3 + grid.at((14, y)).walkable = False + + ui.append(grid) + + # Add entities to the grid + # Player entity + player = mcrfpy.Entity(mcrfpy.Vector(3, 3), sprite_texture, 84, grid) + grid.entities.append(player) + + # Enemy entities + enemy1 = mcrfpy.Entity(mcrfpy.Vector(7, 4), sprite_texture, 123, grid) + grid.entities.append(enemy1) + + enemy2 = mcrfpy.Entity(mcrfpy.Vector(10, 6), sprite_texture, 107, grid) + grid.entities.append(enemy2) + + # Boulder + boulder = mcrfpy.Entity(mcrfpy.Vector(5, 5), sprite_texture, 66, grid) + grid.entities.append(boulder) + + # Treasure + treasure = mcrfpy.Entity(mcrfpy.Vector(12, 2), sprite_texture, 89, grid) + grid.entities.append(treasure) + + # Exit (locked) + exit_door = mcrfpy.Entity(mcrfpy.Vector(12, 8), sprite_texture, 45, grid) + grid.entities.append(exit_door) + + # Button + button = mcrfpy.Entity(mcrfpy.Vector(3, 7), sprite_texture, 250, grid) + grid.entities.append(button) + + # Items + sword = mcrfpy.Entity(mcrfpy.Vector(8, 2), sprite_texture, 222, grid) + grid.entities.append(sword) + + potion = mcrfpy.Entity(mcrfpy.Vector(6, 8), sprite_texture, 175, grid) + grid.entities.append(potion) + + # Label + entity_label = create_caption(150, 500, "Grid with Entity Collection - Game Objects", 16) + ui.append(entity_label) + +def create_combined_example(): + """Create a scene showing all UI elements combined""" + mcrfpy.createScene("combined_example") + ui = mcrfpy.sceneUI("combined_example") + + # Background + bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=SHADOW_COLOR) + ui.append(bg) + + # Title + title = create_caption(200, 20, "McRogueFace UI Elements", 28) + ui.append(title) + + # Main game area frame + game_frame = mcrfpy.Frame(20, 70, 500, 400, fill_color=FRAME_COLOR, + outline_color=WHITE, outline=2) + ui.append(game_frame) + + # Grid inside game frame + grid = mcrfpy.Grid(12, 10, sprite_texture, + mcrfpy.Vector(30, 80), mcrfpy.Vector(480, 400)) + for x in range(12): + for y in range(10): + if x == 0 or x == 11 or y == 0 or y == 9: + grid.at((x, y)).tilesprite = 3 + grid.at((x, y)).walkable = False + else: + grid.at((x, y)).tilesprite = 48 + grid.at((x, y)).walkable = True + + # Add some entities + player = mcrfpy.Entity(mcrfpy.Vector(2, 2), sprite_texture, 84, grid) + grid.entities.append(player) + enemy = mcrfpy.Entity(mcrfpy.Vector(8, 6), sprite_texture, 123, grid) + grid.entities.append(enemy) + boulder = mcrfpy.Entity(mcrfpy.Vector(5, 4), sprite_texture, 66, grid) + grid.entities.append(boulder) + + ui.append(grid) + + # Status panel + status_frame = mcrfpy.Frame(540, 70, 240, 200, fill_color=BOX_COLOR, + outline_color=WHITE, outline=1) + ui.append(status_frame) + + status_title = create_caption(550, 80, "Status", 20) + ui.append(status_title) + + hp_label = create_caption(550, 120, "HP: 10/10", 16, GREEN) + ui.append(hp_label) + + level_label = create_caption(550, 150, "Level: 1", 16) + ui.append(level_label) + + # Inventory panel + inv_frame = mcrfpy.Frame(540, 290, 240, 180, fill_color=BOX_COLOR, + outline_color=WHITE, outline=1) + ui.append(inv_frame) + + inv_title = create_caption(550, 300, "Inventory", 20) + ui.append(inv_title) + + # Add some item sprites + item1 = mcrfpy.Sprite(560, 340, sprite_texture, 222, 2.0) + ui.append(item1) + item2 = mcrfpy.Sprite(610, 340, sprite_texture, 175, 2.0) + ui.append(item2) + + # Message log + log_frame = mcrfpy.Frame(20, 490, 760, 90, fill_color=BOX_COLOR, + outline_color=WHITE, outline=1) + ui.append(log_frame) + + log_msg = create_caption(30, 500, "Welcome to McRogueFace!", 14) + ui.append(log_msg) + +# Set up all the scenes +print("Creating UI example scenes...") +create_caption_example() +create_sprite_example() +create_frame_example() +create_grid_example() +create_entity_example() +create_combined_example() + +# Screenshot state +current_screenshot = 0 +screenshots = [ + ("caption_example", "ui_caption_example.png"), + ("sprite_example", "ui_sprite_example.png"), + ("frame_example", "ui_frame_example.png"), + ("grid_example", "ui_grid_example.png"), + ("entity_example", "ui_entity_example.png"), + ("combined_example", "ui_combined_example.png") +] + +def take_screenshots(runtime): + """Timer callback to take screenshots sequentially""" + global current_screenshot + + if current_screenshot >= len(screenshots): + print("\nAll screenshots captured successfully!") + print(f"Screenshots saved to: {output_dir}/") + mcrfpy.exit() + return + + scene_name, filename = screenshots[current_screenshot] + + # Switch to the scene + mcrfpy.setScene(scene_name) + + # Take screenshot after a short delay to ensure rendering + def capture(): + global current_screenshot + full_path = f"{output_dir}/{filename}" + result = automation.screenshot(full_path) + print(f"Screenshot {current_screenshot + 1}/{len(screenshots)}: {filename} - {'Success' if result else 'Failed'}") + + current_screenshot += 1 + + # Schedule next screenshot + mcrfpy.setTimer("next_screenshot", take_screenshots, 200) + + # Give scene time to render + mcrfpy.setTimer("capture", lambda r: capture(), 100) + +# Start with the first scene +mcrfpy.setScene("caption_example") + +# Start the screenshot process +print(f"\nStarting screenshot capture of {len(screenshots)} scenes...") +mcrfpy.setTimer("start", take_screenshots, 500) + +# Safety timeout +def safety_exit(runtime): + print("\nERROR: Safety timeout reached! Exiting...") + mcrfpy.exit() + +mcrfpy.setTimer("safety", safety_exit, 30000) + +print("Setup complete. Game loop starting...") \ No newline at end of file diff --git a/tests/generate_docs_screenshots_simple.py b/tests/generate_docs_screenshots_simple.py new file mode 100755 index 0000000..75712f4 --- /dev/null +++ b/tests/generate_docs_screenshots_simple.py @@ -0,0 +1,217 @@ +#!/usr/bin/env python3 +"""Generate documentation screenshots for McRogueFace UI elements - Simple version""" +import mcrfpy +from mcrfpy import automation +import sys +import os + +# Crypt of Sokoban color scheme +FRAME_COLOR = mcrfpy.Color(64, 64, 128) +SHADOW_COLOR = mcrfpy.Color(64, 64, 86) +BOX_COLOR = mcrfpy.Color(96, 96, 160) +WHITE = mcrfpy.Color(255, 255, 255) +BLACK = mcrfpy.Color(0, 0, 0) +GREEN = mcrfpy.Color(0, 255, 0) +RED = mcrfpy.Color(255, 0, 0) + +# Create texture for sprites +sprite_texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16) + +# Output directory +output_dir = "mcrogueface.github.io/images" +if not os.path.exists(output_dir): + os.makedirs(output_dir) + +def create_caption(x, y, text, font_size=16, text_color=WHITE, outline_color=BLACK): + """Helper function to create captions with common settings""" + caption = mcrfpy.Caption(mcrfpy.Vector(x, y), text=text) + caption.size = font_size + caption.fill_color = text_color + caption.outline_color = outline_color + return caption + +# Screenshot counter +screenshot_count = 0 +total_screenshots = 4 + +def screenshot_and_continue(runtime): + """Take a screenshot and move to the next scene""" + global screenshot_count + + if screenshot_count == 0: + # Caption example + print("Creating Caption example...") + mcrfpy.createScene("caption_example") + ui = mcrfpy.sceneUI("caption_example") + + bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=FRAME_COLOR) + ui.append(bg) + + title = create_caption(200, 50, "Caption Examples", 32) + ui.append(title) + + caption1 = create_caption(100, 150, "Large Caption (24pt)", 24) + ui.append(caption1) + + caption2 = create_caption(100, 200, "Medium Caption (18pt)", 18, GREEN) + ui.append(caption2) + + caption3 = create_caption(100, 240, "Small Caption (14pt)", 14, RED) + ui.append(caption3) + + caption_bg = mcrfpy.Frame(100, 300, 300, 50, fill_color=BOX_COLOR) + ui.append(caption_bg) + caption4 = create_caption(110, 315, "Caption with Background", 16) + ui.append(caption4) + + mcrfpy.setScene("caption_example") + mcrfpy.setTimer("next1", lambda r: capture_screenshot("ui_caption_example.png"), 200) + + elif screenshot_count == 1: + # Sprite example + print("Creating Sprite example...") + mcrfpy.createScene("sprite_example") + ui = mcrfpy.sceneUI("sprite_example") + + bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=FRAME_COLOR) + ui.append(bg) + + title = create_caption(250, 50, "Sprite Examples", 32) + ui.append(title) + + sprite_bg = mcrfpy.Frame(100, 150, 600, 300, fill_color=BOX_COLOR) + ui.append(sprite_bg) + + player_label = create_caption(150, 180, "Player", 14) + ui.append(player_label) + player_sprite = mcrfpy.Sprite(150, 200, sprite_texture, 84, 3.0) + ui.append(player_sprite) + + enemy_label = create_caption(250, 180, "Enemies", 14) + ui.append(enemy_label) + enemy1 = mcrfpy.Sprite(250, 200, sprite_texture, 123, 3.0) + ui.append(enemy1) + enemy2 = mcrfpy.Sprite(300, 200, sprite_texture, 107, 3.0) + ui.append(enemy2) + + boulder_label = create_caption(400, 180, "Boulder", 14) + ui.append(boulder_label) + boulder_sprite = mcrfpy.Sprite(400, 200, sprite_texture, 66, 3.0) + ui.append(boulder_sprite) + + exit_label = create_caption(500, 180, "Exit States", 14) + ui.append(exit_label) + exit_locked = mcrfpy.Sprite(500, 200, sprite_texture, 45, 3.0) + ui.append(exit_locked) + exit_open = mcrfpy.Sprite(550, 200, sprite_texture, 21, 3.0) + ui.append(exit_open) + + mcrfpy.setScene("sprite_example") + mcrfpy.setTimer("next2", lambda r: capture_screenshot("ui_sprite_example.png"), 200) + + elif screenshot_count == 2: + # Frame example + print("Creating Frame example...") + mcrfpy.createScene("frame_example") + ui = mcrfpy.sceneUI("frame_example") + + bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=SHADOW_COLOR) + ui.append(bg) + + title = create_caption(250, 30, "Frame Examples", 32) + ui.append(title) + + frame1 = mcrfpy.Frame(50, 100, 200, 150, fill_color=FRAME_COLOR) + ui.append(frame1) + label1 = create_caption(60, 110, "Basic Frame", 16) + ui.append(label1) + + frame2 = mcrfpy.Frame(300, 100, 200, 150, fill_color=BOX_COLOR, + outline_color=WHITE, outline=2.0) + ui.append(frame2) + label2 = create_caption(310, 110, "Frame with Outline", 16) + ui.append(label2) + + frame3 = mcrfpy.Frame(550, 100, 200, 150, fill_color=FRAME_COLOR, + outline_color=WHITE, outline=1) + ui.append(frame3) + inner_frame = mcrfpy.Frame(570, 130, 160, 90, fill_color=BOX_COLOR) + ui.append(inner_frame) + label3 = create_caption(560, 110, "Nested Frames", 16) + ui.append(label3) + + mcrfpy.setScene("frame_example") + mcrfpy.setTimer("next3", lambda r: capture_screenshot("ui_frame_example.png"), 200) + + elif screenshot_count == 3: + # Grid example + print("Creating Grid example...") + mcrfpy.createScene("grid_example") + ui = mcrfpy.sceneUI("grid_example") + + bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=FRAME_COLOR) + ui.append(bg) + + title = create_caption(250, 30, "Grid Example", 32) + ui.append(title) + + grid = mcrfpy.Grid(20, 15, sprite_texture, + mcrfpy.Vector(100, 100), mcrfpy.Vector(320, 240)) + + # Set up dungeon tiles + for x in range(20): + for y in range(15): + if x == 0 or x == 19 or y == 0 or y == 14: + # Walls + grid.at((x, y)).tilesprite = 3 + grid.at((x, y)).walkable = False + else: + # Floor + grid.at((x, y)).tilesprite = 48 + grid.at((x, y)).walkable = True + + # Add some internal walls + for x in range(5, 15): + grid.at((x, 7)).tilesprite = 3 + grid.at((x, 7)).walkable = False + for y in range(3, 8): + grid.at((10, y)).tilesprite = 3 + grid.at((10, y)).walkable = False + + # Add a door + grid.at((10, 7)).tilesprite = 131 + grid.at((10, 7)).walkable = True + + ui.append(grid) + + grid_label = create_caption(100, 480, "20x15 Grid - Simple Dungeon Layout", 16) + ui.append(grid_label) + + mcrfpy.setScene("grid_example") + mcrfpy.setTimer("next4", lambda r: capture_screenshot("ui_grid_example.png"), 200) + + else: + print("\nAll screenshots captured successfully!") + print(f"Screenshots saved to: {output_dir}/") + mcrfpy.exit() + return + +def capture_screenshot(filename): + """Capture a screenshot""" + global screenshot_count + full_path = f"{output_dir}/{filename}" + result = automation.screenshot(full_path) + print(f"Screenshot {screenshot_count + 1}/{total_screenshots}: {filename} - {'Success' if result else 'Failed'}") + screenshot_count += 1 + + # Schedule next scene + mcrfpy.setTimer("continue", screenshot_and_continue, 300) + +# Start the process +print("Starting screenshot generation...") +mcrfpy.setTimer("start", screenshot_and_continue, 500) + +# Safety timeout +mcrfpy.setTimer("safety", lambda r: mcrfpy.exit(), 30000) + +print("Setup complete. Game loop starting...") \ No newline at end of file diff --git a/tests/generate_entity_screenshot_fixed.py b/tests/generate_entity_screenshot_fixed.py new file mode 100644 index 0000000..4855319 --- /dev/null +++ b/tests/generate_entity_screenshot_fixed.py @@ -0,0 +1,144 @@ +#!/usr/bin/env python3 +"""Generate entity documentation screenshot with proper font loading""" + +import mcrfpy +from mcrfpy import automation +import sys + +def capture_entity(runtime): + """Capture entity example after render loop starts""" + + # Take screenshot + automation.screenshot("mcrogueface.github.io/images/ui_entity_example.png") + print("Entity screenshot saved!") + + # Exit after capturing + sys.exit(0) + +# Create scene +mcrfpy.createScene("entities") + +# Use the default font which is already loaded +# Instead of: font = mcrfpy.Font("assets/JetbrainsMono.ttf") +# We use: mcrfpy.default_font (which is already loaded by the engine) + +# Title +title = mcrfpy.Caption((400, 30), "Entity Example - Roguelike Characters", font=mcrfpy.default_font) +#title.font = mcrfpy.default_font +#title.font_size = 24 +title.size=24 +#title.font_color = (255, 255, 255) +#title.text_color = (255,255,255) + +# Create a grid background +texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16) + +# Create grid with entities - using 2x scale (32x32 pixel tiles) +#grid = mcrfpy.Grid((100, 100), (20, 15), texture, 16, 16) # I can never get the args right for this thing +t = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16) +grid = mcrfpy.Grid(20, 15, t, (10, 10), (1014, 758)) +grid.zoom = 2.0 +#grid.texture = texture + +# Define tile types +FLOOR = 58 # Stone floor +WALL = 11 # Stone wall + +# Fill with floor +for x in range(20): + for y in range(15): + grid.at((x, y)).tilesprite = WALL + +# Add walls around edges +for x in range(20): + grid.at((x, 0)).tilesprite = WALL + grid.at((x, 14)).tilesprite = WALL +for y in range(15): + grid.at((0, y)).tilesprite = WALL + grid.at((19, y)).tilesprite = WALL + +# Create entities +# Player at center +player = mcrfpy.Entity((10, 7), t, 84) +#player.texture = texture +#player.sprite_index = 84 # Player sprite + +# Enemies +rat1 = mcrfpy.Entity((5, 5), t, 123) +#rat1.texture = texture +#rat1.sprite_index = 123 # Rat + +rat2 = mcrfpy.Entity((15, 5), t, 123) +#rat2.texture = texture +#rat2.sprite_index = 123 # Rat + +big_rat = mcrfpy.Entity((7, 10), t, 130) +#big_rat.texture = texture +#big_rat.sprite_index = 130 # Big rat + +cyclops = mcrfpy.Entity((13, 10), t, 109) +#cyclops.texture = texture +#cyclops.sprite_index = 109 # Cyclops + +# Items +chest = mcrfpy.Entity((3, 3), t, 89) +#chest.texture = texture +#chest.sprite_index = 89 # Chest + +boulder = mcrfpy.Entity((10, 5), t, 66) +#boulder.texture = texture +#boulder.sprite_index = 66 # Boulder +key = mcrfpy.Entity((17, 12), t, 384) +#key.texture = texture +#key.sprite_index = 384 # Key + +# Add all entities to grid +grid.entities.append(player) +grid.entities.append(rat1) +grid.entities.append(rat2) +grid.entities.append(big_rat) +grid.entities.append(cyclops) +grid.entities.append(chest) +grid.entities.append(boulder) +grid.entities.append(key) + +# Labels +entity_label = mcrfpy.Caption((100, 580), "Entities move independently on the grid. Grid scale: 2x (32x32 pixels)") +#entity_label.font = mcrfpy.default_font +#entity_label.font_color = (255, 255, 255) + +info = mcrfpy.Caption((100, 600), "Player (center), Enemies (rats, cyclops), Items (chest, boulder, key)") +#info.font = mcrfpy.default_font +#info.font_size = 14 +#info.font_color = (200, 200, 200) + +# Legend frame +legend_frame = mcrfpy.Frame(50, 50, 200, 150) +#legend_frame.bgcolor = (64, 64, 128) +#legend_frame.outline = 2 + +legend_title = mcrfpy.Caption((150, 60), "Entity Types") +#legend_title.font = mcrfpy.default_font +#legend_title.font_color = (255, 255, 255) +#legend_title.centered = True + +#legend_text = mcrfpy.Caption((60, 90), "Player: @\nRat: r\nBig Rat: R\nCyclops: C\nChest: $\nBoulder: O\nKey: k") +#legend_text.font = mcrfpy.default_font +#legend_text.font_size = 12 +#legend_text.font_color = (255, 255, 255) + +# Add all to scene +ui = mcrfpy.sceneUI("entities") +ui.append(grid) +ui.append(title) +ui.append(entity_label) +ui.append(info) +ui.append(legend_frame) +ui.append(legend_title) +#ui.append(legend_text) + +# Switch to scene +mcrfpy.setScene("entities") + +# Set timer to capture after rendering starts +mcrfpy.setTimer("capture", capture_entity, 100) diff --git a/tests/generate_grid_screenshot.py b/tests/generate_grid_screenshot.py new file mode 100644 index 0000000..706b704 --- /dev/null +++ b/tests/generate_grid_screenshot.py @@ -0,0 +1,131 @@ +#!/usr/bin/env python3 +"""Generate grid documentation screenshot for McRogueFace""" + +import mcrfpy +from mcrfpy import automation +import sys + +def capture_grid(runtime): + """Capture grid example after render loop starts""" + + # Take screenshot + automation.screenshot("mcrogueface.github.io/images/ui_grid_example.png") + print("Grid screenshot saved!") + + # Exit after capturing + sys.exit(0) + +# Create scene +mcrfpy.createScene("grid") + +# Load texture +texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16) + +# Title +title = mcrfpy.Caption(400, 30, "Grid Example - Dungeon View") +title.font = mcrfpy.default_font +title.font_size = 24 +title.font_color = (255, 255, 255) + +# Create main grid (20x15 tiles, each 32x32 pixels) +grid = mcrfpy.Grid(100, 100, 20, 15, texture, 32, 32) +grid.texture = texture + +# Define tile types from Crypt of Sokoban +FLOOR = 58 # Stone floor +WALL = 11 # Stone wall +DOOR = 28 # Closed door +CHEST = 89 # Treasure chest +BUTTON = 250 # Floor button +EXIT = 45 # Locked exit +BOULDER = 66 # Boulder + +# Create a simple dungeon room layout +# Fill with walls first +for x in range(20): + for y in range(15): + grid.set_tile(x, y, WALL) + +# Carve out room +for x in range(2, 18): + for y in range(2, 13): + grid.set_tile(x, y, FLOOR) + +# Add door +grid.set_tile(10, 2, DOOR) + +# Add some features +grid.set_tile(5, 5, CHEST) +grid.set_tile(15, 10, BUTTON) +grid.set_tile(10, 12, EXIT) +grid.set_tile(8, 8, BOULDER) +grid.set_tile(12, 8, BOULDER) + +# Create some entities on the grid +# Player entity +player = mcrfpy.Entity(5, 7) +player.texture = texture +player.sprite_index = 84 # Player sprite + +# Enemy entities +rat1 = mcrfpy.Entity(12, 5) +rat1.texture = texture +rat1.sprite_index = 123 # Rat + +rat2 = mcrfpy.Entity(14, 9) +rat2.texture = texture +rat2.sprite_index = 123 # Rat + +cyclops = mcrfpy.Entity(10, 10) +cyclops.texture = texture +cyclops.sprite_index = 109 # Cyclops + +# Add entities to grid +grid.entities.append(player) +grid.entities.append(rat1) +grid.entities.append(rat2) +grid.entities.append(cyclops) + +# Create a smaller grid showing tile palette +palette_label = mcrfpy.Caption(100, 600, "Tile Types:") +palette_label.font = mcrfpy.default_font +palette_label.font_color = (255, 255, 255) + +palette = mcrfpy.Grid(250, 580, 7, 1, texture, 32, 32) +palette.texture = texture +palette.set_tile(0, 0, FLOOR) +palette.set_tile(1, 0, WALL) +palette.set_tile(2, 0, DOOR) +palette.set_tile(3, 0, CHEST) +palette.set_tile(4, 0, BUTTON) +palette.set_tile(5, 0, EXIT) +palette.set_tile(6, 0, BOULDER) + +# Labels for palette +labels = ["Floor", "Wall", "Door", "Chest", "Button", "Exit", "Boulder"] +for i, label in enumerate(labels): + l = mcrfpy.Caption(250 + i * 32, 615, label) + l.font = mcrfpy.default_font + l.font_size = 10 + l.font_color = (255, 255, 255) + mcrfpy.sceneUI("grid").append(l) + +# Add info caption +info = mcrfpy.Caption(100, 680, "Grid supports tiles and entities. Entities can move independently of the tile grid.") +info.font = mcrfpy.default_font +info.font_size = 14 +info.font_color = (200, 200, 200) + +# Add all elements to scene +ui = mcrfpy.sceneUI("grid") +ui.append(title) +ui.append(grid) +ui.append(palette_label) +ui.append(palette) +ui.append(info) + +# Switch to scene +mcrfpy.setScene("grid") + +# Set timer to capture after rendering starts +mcrfpy.setTimer("capture", capture_grid, 100) \ No newline at end of file diff --git a/tests/generate_sprite_screenshot.py b/tests/generate_sprite_screenshot.py new file mode 100644 index 0000000..3a314bb --- /dev/null +++ b/tests/generate_sprite_screenshot.py @@ -0,0 +1,160 @@ +#!/usr/bin/env python3 +"""Generate sprite documentation screenshots for McRogueFace""" + +import mcrfpy +from mcrfpy import automation +import sys + +def capture_sprites(runtime): + """Capture sprite examples after render loop starts""" + + # Take screenshot + automation.screenshot("mcrogueface.github.io/images/ui_sprite_example.png") + print("Sprite screenshot saved!") + + # Exit after capturing + sys.exit(0) + +# Create scene +mcrfpy.createScene("sprites") + +# Load texture +texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16) + +# Title +title = mcrfpy.Caption(400, 30, "Sprite Examples") +title.font = mcrfpy.default_font +title.font_size = 24 +title.font_color = (255, 255, 255) + +# Create a frame background +frame = mcrfpy.Frame(50, 80, 700, 500) +frame.bgcolor = (64, 64, 128) +frame.outline = 2 + +# Player sprite +player_label = mcrfpy.Caption(100, 120, "Player") +player_label.font = mcrfpy.default_font +player_label.font_color = (255, 255, 255) + +player = mcrfpy.Sprite(120, 150) +player.texture = texture +player.sprite_index = 84 # Player sprite +player.scale = (3.0, 3.0) + +# Enemy sprites +enemy_label = mcrfpy.Caption(250, 120, "Enemies") +enemy_label.font = mcrfpy.default_font +enemy_label.font_color = (255, 255, 255) + +rat = mcrfpy.Sprite(250, 150) +rat.texture = texture +rat.sprite_index = 123 # Rat +rat.scale = (3.0, 3.0) + +big_rat = mcrfpy.Sprite(320, 150) +big_rat.texture = texture +big_rat.sprite_index = 130 # Big rat +big_rat.scale = (3.0, 3.0) + +cyclops = mcrfpy.Sprite(390, 150) +cyclops.texture = texture +cyclops.sprite_index = 109 # Cyclops +cyclops.scale = (3.0, 3.0) + +# Items row +items_label = mcrfpy.Caption(100, 250, "Items") +items_label.font = mcrfpy.default_font +items_label.font_color = (255, 255, 255) + +# Boulder +boulder = mcrfpy.Sprite(100, 280) +boulder.texture = texture +boulder.sprite_index = 66 # Boulder +boulder.scale = (3.0, 3.0) + +# Chest +chest = mcrfpy.Sprite(170, 280) +chest.texture = texture +chest.sprite_index = 89 # Closed chest +chest.scale = (3.0, 3.0) + +# Key +key = mcrfpy.Sprite(240, 280) +key.texture = texture +key.sprite_index = 384 # Key +key.scale = (3.0, 3.0) + +# Button +button = mcrfpy.Sprite(310, 280) +button.texture = texture +button.sprite_index = 250 # Button +button.scale = (3.0, 3.0) + +# UI elements row +ui_label = mcrfpy.Caption(100, 380, "UI Elements") +ui_label.font = mcrfpy.default_font +ui_label.font_color = (255, 255, 255) + +# Hearts +heart_full = mcrfpy.Sprite(100, 410) +heart_full.texture = texture +heart_full.sprite_index = 210 # Full heart +heart_full.scale = (3.0, 3.0) + +heart_half = mcrfpy.Sprite(170, 410) +heart_half.texture = texture +heart_half.sprite_index = 209 # Half heart +heart_half.scale = (3.0, 3.0) + +heart_empty = mcrfpy.Sprite(240, 410) +heart_empty.texture = texture +heart_empty.sprite_index = 208 # Empty heart +heart_empty.scale = (3.0, 3.0) + +# Armor +armor = mcrfpy.Sprite(340, 410) +armor.texture = texture +armor.sprite_index = 211 # Armor +armor.scale = (3.0, 3.0) + +# Scale demonstration +scale_label = mcrfpy.Caption(500, 120, "Scale Demo") +scale_label.font = mcrfpy.default_font +scale_label.font_color = (255, 255, 255) + +# Same sprite at different scales +for i, scale in enumerate([1.0, 2.0, 3.0, 4.0]): + s = mcrfpy.Sprite(500 + i * 60, 150) + s.texture = texture + s.sprite_index = 84 # Player + s.scale = (scale, scale) + mcrfpy.sceneUI("sprites").append(s) + +# Add all elements to scene +ui = mcrfpy.sceneUI("sprites") +ui.append(frame) +ui.append(title) +ui.append(player_label) +ui.append(player) +ui.append(enemy_label) +ui.append(rat) +ui.append(big_rat) +ui.append(cyclops) +ui.append(items_label) +ui.append(boulder) +ui.append(chest) +ui.append(key) +ui.append(button) +ui.append(ui_label) +ui.append(heart_full) +ui.append(heart_half) +ui.append(heart_empty) +ui.append(armor) +ui.append(scale_label) + +# Switch to scene +mcrfpy.setScene("sprites") + +# Set timer to capture after rendering starts +mcrfpy.setTimer("capture", capture_sprites, 100) \ No newline at end of file diff --git a/tests/keypress_scene_validation_test.py b/tests/keypress_scene_validation_test.py new file mode 100644 index 0000000..4bd2982 --- /dev/null +++ b/tests/keypress_scene_validation_test.py @@ -0,0 +1,93 @@ +#!/usr/bin/env python3 +""" +Test for keypressScene() validation - should reject non-callable arguments +""" + +def test_keypress_validation(timer_name): + """Test that keypressScene validates its argument is callable""" + import mcrfpy + import sys + + print("Testing keypressScene() validation...") + + # Create test scene + mcrfpy.createScene("test") + mcrfpy.setScene("test") + + # Test 1: Valid callable (function) + def key_handler(key, action): + print(f"Key pressed: {key}, action: {action}") + + try: + mcrfpy.keypressScene(key_handler) + print("✓ Accepted valid function as key handler") + except Exception as e: + print(f"✗ Rejected valid function: {e}") + raise + + # Test 2: Valid callable (lambda) + try: + mcrfpy.keypressScene(lambda k, a: None) + print("✓ Accepted valid lambda as key handler") + except Exception as e: + print(f"✗ Rejected valid lambda: {e}") + raise + + # Test 3: Invalid - string + try: + mcrfpy.keypressScene("not callable") + print("✗ Should have rejected string as key handler") + except TypeError as e: + print(f"✓ Correctly rejected string: {e}") + except Exception as e: + print(f"✗ Wrong exception type for string: {e}") + raise + + # Test 4: Invalid - number + try: + mcrfpy.keypressScene(42) + print("✗ Should have rejected number as key handler") + except TypeError as e: + print(f"✓ Correctly rejected number: {e}") + except Exception as e: + print(f"✗ Wrong exception type for number: {e}") + raise + + # Test 5: Invalid - None + try: + mcrfpy.keypressScene(None) + print("✗ Should have rejected None as key handler") + except TypeError as e: + print(f"✓ Correctly rejected None: {e}") + except Exception as e: + print(f"✗ Wrong exception type for None: {e}") + raise + + # Test 6: Invalid - dict + try: + mcrfpy.keypressScene({"not": "callable"}) + print("✗ Should have rejected dict as key handler") + except TypeError as e: + print(f"✓ Correctly rejected dict: {e}") + except Exception as e: + print(f"✗ Wrong exception type for dict: {e}") + raise + + # Test 7: Valid callable class instance + class KeyHandler: + def __call__(self, key, action): + print(f"Class handler: {key}, {action}") + + try: + mcrfpy.keypressScene(KeyHandler()) + print("✓ Accepted valid callable class instance") + except Exception as e: + print(f"✗ Rejected valid callable class: {e}") + raise + + print("\n✅ keypressScene() validation test PASSED") + sys.exit(0) + +# Execute the test after a short delay +import mcrfpy +mcrfpy.setTimer("test", test_keypress_validation, 100) \ No newline at end of file diff --git a/tests/screenshot_transparency_fix_test.py b/tests/screenshot_transparency_fix_test.py new file mode 100644 index 0000000..7da8878 --- /dev/null +++ b/tests/screenshot_transparency_fix_test.py @@ -0,0 +1,77 @@ +#!/usr/bin/env python3 +"""Test and workaround for transparent screenshot issue""" +import mcrfpy +from mcrfpy import automation +from datetime import datetime +import sys + +def test_transparency_workaround(): + """Create a full-window opaque background to fix transparency""" + print("=== Screenshot Transparency Fix Test ===\n") + + # Create a scene + mcrfpy.createScene("opaque_test") + mcrfpy.setScene("opaque_test") + ui = mcrfpy.sceneUI("opaque_test") + + # WORKAROUND: Create a full-window opaque frame as the first element + # This acts as an opaque background since the scene clears with transparent + print("Creating full-window opaque background...") + background = mcrfpy.Frame(0, 0, 1024, 768, + fill_color=mcrfpy.Color(50, 50, 50), # Dark gray + outline_color=None, + outline=0.0) + ui.append(background) + print("✓ Added opaque background frame") + + # Now add normal content on top + print("\nAdding test content...") + + # Red frame + frame1 = mcrfpy.Frame(100, 100, 200, 150, + fill_color=mcrfpy.Color(255, 0, 0), + outline_color=mcrfpy.Color(255, 255, 255), + outline=3.0) + ui.append(frame1) + + # Green frame + frame2 = mcrfpy.Frame(350, 100, 200, 150, + fill_color=mcrfpy.Color(0, 255, 0), + outline_color=mcrfpy.Color(0, 0, 0), + outline=3.0) + ui.append(frame2) + + # Blue frame + frame3 = mcrfpy.Frame(100, 300, 200, 150, + fill_color=mcrfpy.Color(0, 0, 255), + outline_color=mcrfpy.Color(255, 255, 0), + outline=3.0) + ui.append(frame3) + + # Add text + caption = mcrfpy.Caption(mcrfpy.Vector(250, 50), + text="OPAQUE BACKGROUND TEST", + fill_color=mcrfpy.Color(255, 255, 255)) + caption.size = 32 + ui.append(caption) + + # Take screenshot + timestamp = datetime.now().strftime("%Y%m%d_%H%M%S") + filename = f"screenshot_opaque_fix_{timestamp}.png" + result = automation.screenshot(filename) + + print(f"\nScreenshot taken: {filename}") + print(f"Result: {result}") + + print("\n=== Analysis ===") + print("The issue is that PyScene::render() calls clear() without a color parameter.") + print("SFML's default clear color is transparent black (0,0,0,0).") + print("In windowed mode, the window provides an opaque background.") + print("In headless mode, the RenderTexture preserves the transparency.") + print("\nWORKAROUND: Always add a full-window opaque Frame as the first UI element.") + print("FIX: Modify PyScene.cpp and UITestScene.cpp to use clear(sf::Color::Black)") + + sys.exit(0) + +# Run immediately +test_transparency_workaround() \ No newline at end of file diff --git a/tests/simple_screenshot_test.py b/tests/simple_screenshot_test.py new file mode 100644 index 0000000..42815a4 --- /dev/null +++ b/tests/simple_screenshot_test.py @@ -0,0 +1,45 @@ +#!/usr/bin/env python3 +"""Simple screenshot test to verify automation API""" + +import mcrfpy +from mcrfpy import automation +import sys +import time + +def take_screenshot(runtime): + """Take screenshot after render starts""" + print(f"Timer callback fired at runtime: {runtime}") + + # Try different paths + paths = [ + "test_screenshot.png", + "./test_screenshot.png", + "mcrogueface.github.io/images/test_screenshot.png" + ] + + for path in paths: + try: + print(f"Trying to save to: {path}") + automation.screenshot(path) + print(f"Success: {path}") + except Exception as e: + print(f"Failed {path}: {e}") + + sys.exit(0) + +# Create minimal scene +mcrfpy.createScene("test") + +# Add a visible element +caption = mcrfpy.Caption(100, 100, "Screenshot Test") +caption.font = mcrfpy.default_font +caption.font_color = (255, 255, 255) +caption.font_size = 24 + +mcrfpy.sceneUI("test").append(caption) +mcrfpy.setScene("test") + +# Use timer to ensure rendering has started +print("Setting timer...") +mcrfpy.setTimer("screenshot", take_screenshot, 500) # Wait 0.5 seconds +print("Timer set, entering game loop...") \ No newline at end of file diff --git a/tests/simple_timer_screenshot_test.py b/tests/simple_timer_screenshot_test.py new file mode 100644 index 0000000..5a5c9ac --- /dev/null +++ b/tests/simple_timer_screenshot_test.py @@ -0,0 +1,40 @@ +#!/usr/bin/env python3 +"""Simplified test to verify timer-based screenshots work""" +import mcrfpy +from mcrfpy import automation + +# Counter to track timer calls +call_count = 0 + +def take_screenshot_and_exit(): + """Timer callback that takes screenshot then exits""" + global call_count + call_count += 1 + + print(f"\nTimer callback fired! (call #{call_count})") + + # Take screenshot + filename = f"timer_screenshot_test_{call_count}.png" + result = automation.screenshot(filename) + print(f"Screenshot result: {result} -> {filename}") + + # Exit after first call + if call_count >= 1: + print("Exiting game...") + mcrfpy.exit() + +# Set up a simple scene +print("Creating test scene...") +mcrfpy.createScene("test") +mcrfpy.setScene("test") +ui = mcrfpy.sceneUI("test") + +# Add visible content - a white frame on default background +frame = mcrfpy.Frame(100, 100, 200, 200, + fill_color=mcrfpy.Color(255, 255, 255)) +ui.append(frame) + +print("Setting timer to fire in 100ms...") +mcrfpy.setTimer("screenshot_timer", take_screenshot_and_exit, 100) + +print("Setup complete. Game loop starting...") \ No newline at end of file diff --git a/tests/test_stdin_theory.py b/tests/test_stdin_theory.py new file mode 100644 index 0000000..88d1d28 --- /dev/null +++ b/tests/test_stdin_theory.py @@ -0,0 +1,32 @@ +#!/usr/bin/env python3 +"""Test if closing stdin prevents the >>> prompt""" +import mcrfpy +import sys +import os + +print("=== Testing stdin theory ===") +print(f"stdin.isatty(): {sys.stdin.isatty()}") +print(f"stdin fileno: {sys.stdin.fileno()}") + +# Set up a basic scene +mcrfpy.createScene("stdin_test") +mcrfpy.setScene("stdin_test") + +# Try to prevent interactive mode by closing stdin +print("\nAttempting to prevent interactive mode...") +try: + # Method 1: Close stdin + sys.stdin.close() + print("Closed sys.stdin") +except: + print("Failed to close sys.stdin") + +try: + # Method 2: Redirect stdin to /dev/null + devnull = open(os.devnull, 'r') + os.dup2(devnull.fileno(), 0) + print("Redirected stdin to /dev/null") +except: + print("Failed to redirect stdin") + +print("\nScript complete. If >>> still appears, the issue is elsewhere.") \ No newline at end of file diff --git a/tests/trace_exec_behavior.py b/tests/trace_exec_behavior.py new file mode 100644 index 0000000..a0685f4 --- /dev/null +++ b/tests/trace_exec_behavior.py @@ -0,0 +1,46 @@ +#!/usr/bin/env python3 +"""Trace execution behavior to understand the >>> prompt""" +import mcrfpy +import sys +import traceback + +print("=== Tracing Execution ===") +print(f"Python version: {sys.version}") +print(f"sys.argv: {sys.argv}") +print(f"__name__: {__name__}") + +# Check if we're in interactive mode +print(f"sys.flags.interactive: {sys.flags.interactive}") +print(f"sys.flags.inspect: {sys.flags.inspect}") + +# Check sys.ps1 (interactive prompt) +if hasattr(sys, 'ps1'): + print(f"sys.ps1 exists: '{sys.ps1}'") +else: + print("sys.ps1 not set (not in interactive mode)") + +# Create a simple scene +mcrfpy.createScene("trace_test") +mcrfpy.setScene("trace_test") +print(f"Current scene: {mcrfpy.currentScene()}") + +# Set a timer that should fire +def timer_test(): + print("\n!!! Timer fired successfully !!!") + mcrfpy.delTimer("trace_timer") + # Try to exit + print("Attempting to exit...") + mcrfpy.exit() + +print("Setting timer...") +mcrfpy.setTimer("trace_timer", timer_test, 500) + +print("\n=== Script execution complete ===") +print("If you see >>> after this, Python entered interactive mode") +print("The game loop should start now...") + +# Try to ensure we don't enter interactive mode +if hasattr(sys, 'ps1'): + del sys.ps1 + +# Explicitly NOT calling sys.exit() to let the game loop run \ No newline at end of file diff --git a/tests/trace_interactive.py b/tests/trace_interactive.py new file mode 100644 index 0000000..714ae7c --- /dev/null +++ b/tests/trace_interactive.py @@ -0,0 +1,23 @@ +#!/usr/bin/env python3 +"""Trace interactive mode by monkey-patching""" +import sys +import mcrfpy + +# Monkey-patch to detect interactive mode +original_ps1 = None +if hasattr(sys, 'ps1'): + original_ps1 = sys.ps1 + +class PS1Detector: + def __repr__(self): + import traceback + print("\n!!! sys.ps1 accessed! Stack trace:") + traceback.print_stack() + return ">>> " + +# Set our detector +sys.ps1 = PS1Detector() + +print("Trace script loaded, ps1 detector installed") + +# Do nothing else - let the game run \ No newline at end of file diff --git a/tests/ui_Entity_issue73_test.py b/tests/ui_Entity_issue73_test.py new file mode 100644 index 0000000..7f2b3cd --- /dev/null +++ b/tests/ui_Entity_issue73_test.py @@ -0,0 +1,116 @@ +#!/usr/bin/env python3 +"""Test for Entity class - Related to issue #73 (index() method)""" +import mcrfpy +from datetime import datetime + +print("Test script starting...") + +def test_Entity(): + """Test Entity class and index() method for collection removal""" + # Create test scene with grid + mcrfpy.createScene("entity_test") + mcrfpy.setScene("entity_test") + ui = mcrfpy.sceneUI("entity_test") + + # Create a grid + grid = mcrfpy.Grid(10, 10, + mcrfpy.default_texture, + mcrfpy.Vector(10, 10), + mcrfpy.Vector(400, 400)) + ui.append(grid) + entities = grid.entities + + # Create multiple entities + entity1 = mcrfpy.Entity(mcrfpy.Vector(2, 2), mcrfpy.default_texture, 0, grid) + entity2 = mcrfpy.Entity(mcrfpy.Vector(5, 5), mcrfpy.default_texture, 1, grid) + entity3 = mcrfpy.Entity(mcrfpy.Vector(7, 7), mcrfpy.default_texture, 2, grid) + + entities.append(entity1) + entities.append(entity2) + entities.append(entity3) + + print(f"Created {len(entities)} entities") + + # Test entity properties + try: + print(f" Entity1 pos: {entity1.pos}") + print(f" Entity1 draw_pos: {entity1.draw_pos}") + print(f" Entity1 sprite_number: {entity1.sprite_number}") + + # Modify properties + entity1.pos = mcrfpy.Vector(3, 3) + entity1.sprite_number = 5 + print(" Entity properties modified") + except Exception as e: + print(f"X Entity property access failed: {e}") + + # Test gridstate access + try: + gridstate = entity2.gridstate + print(" Entity gridstate accessible") + + # Test at() method + point_state = entity2.at()#.at(0, 0) + print(" Entity at() method works") + except Exception as e: + print(f"X Entity gridstate/at() failed: {e}") + + # Test index() method (Issue #73) + print("\nTesting index() method (Issue #73)...") + try: + # Try to find entity2's index + index = entity2.index() + print(f":) index() method works: entity2 is at index {index}") + + # Verify by checking collection + if entities[index] == entity2: + print("✓ Index is correct") + else: + print("✗ Index mismatch") + + # Remove using index + entities.remove(index) + print(f":) Removed entity using index, now {len(entities)} entities") + except AttributeError: + print("✗ index() method not implemented (Issue #73)") + # Try manual removal as workaround + try: + for i in range(len(entities)): + if entities[i] == entity2: + entities.remove(i) + print(":) Manual removal workaround succeeded") + break + except: + print("✗ Manual removal also failed") + except Exception as e: + print(f":) index() method error: {e}") + + # Test EntityCollection iteration + try: + positions = [] + for entity in entities: + positions.append(entity.pos) + print(f":) Entity iteration works: {len(positions)} entities") + except Exception as e: + print(f"X Entity iteration failed: {e}") + + # Test EntityCollection extend (Issue #27) + try: + new_entities = [ + mcrfpy.Entity(mcrfpy.Vector(1, 1), mcrfpy.default_texture, 3, grid), + mcrfpy.Entity(mcrfpy.Vector(9, 9), mcrfpy.default_texture, 4, grid) + ] + entities.extend(new_entities) + print(f":) extend() method works: now {len(entities)} entities") + except AttributeError: + print("✗ extend() method not implemented (Issue #27)") + except Exception as e: + print(f"X extend() method error: {e}") + + # Skip screenshot in headless mode + print("PASS") + +# Run test immediately in headless mode +print("Running test immediately...") +test_Entity() +print("Test completed.") diff --git a/tests/ui_Frame_test.py b/tests/ui_Frame_test.py new file mode 100644 index 0000000..7798557 --- /dev/null +++ b/tests/ui_Frame_test.py @@ -0,0 +1,112 @@ +#!/usr/bin/env python3 +"""Test for mcrfpy.Frame class - Related to issues #38, #42""" +import mcrfpy +import sys + +click_count = 0 + +def click_handler(x, y, button): + """Handle frame clicks""" + global click_count + click_count += 1 + print(f"Frame clicked at ({x}, {y}) with button {button}") + +def test_Frame(): + """Test Frame creation and properties""" + print("Starting Frame test...") + + # Create test scene + mcrfpy.createScene("frame_test") + mcrfpy.setScene("frame_test") + ui = mcrfpy.sceneUI("frame_test") + + # Test basic frame creation + try: + frame1 = mcrfpy.Frame(10, 10, 200, 150) + ui.append(frame1) + print("✓ Basic Frame created") + except Exception as e: + print(f"✗ Failed to create basic Frame: {e}") + print("FAIL") + return + + # Test frame with all parameters + try: + frame2 = mcrfpy.Frame(220, 10, 200, 150, + fill_color=mcrfpy.Color(100, 150, 200), + outline_color=mcrfpy.Color(255, 0, 0), + outline=3.0) + ui.append(frame2) + print("✓ Frame with colors created") + except Exception as e: + print(f"✗ Failed to create colored Frame: {e}") + + # Test property access and modification + try: + # Test getters + print(f"Frame1 position: ({frame1.x}, {frame1.y})") + print(f"Frame1 size: {frame1.w}x{frame1.h}") + + # Test setters + frame1.x = 15 + frame1.y = 15 + frame1.w = 190 + frame1.h = 140 + frame1.outline = 2.0 + frame1.fill_color = mcrfpy.Color(50, 50, 50) + frame1.outline_color = mcrfpy.Color(255, 255, 0) + print("✓ Frame properties modified") + except Exception as e: + print(f"✗ Failed to modify Frame properties: {e}") + + # Test children collection (Issue #38) + try: + children = frame2.children + caption = mcrfpy.Caption(mcrfpy.Vector(10, 10), text="Child Caption") + children.append(caption) + print(f"✓ Children collection works, has {len(children)} items") + except Exception as e: + print(f"✗ Children collection failed (Issue #38): {e}") + + # Test click handler (Issue #42) + try: + frame2.click = click_handler + print("✓ Click handler assigned") + + # Note: Click simulation would require automation module + # which may not work in headless mode + except Exception as e: + print(f"✗ Click handler failed (Issue #42): {e}") + + # Create nested frames to test children rendering + try: + frame3 = mcrfpy.Frame(10, 200, 400, 200, + fill_color=mcrfpy.Color(0, 100, 0), + outline_color=mcrfpy.Color(255, 255, 255), + outline=2.0) + ui.append(frame3) + + # Add children to frame3 + for i in range(3): + child_frame = mcrfpy.Frame(10 + i * 130, 10, 120, 80, + fill_color=mcrfpy.Color(100 + i * 50, 50, 50)) + frame3.children.append(child_frame) + + print(f"✓ Created nested frames with {len(frame3.children)} children") + except Exception as e: + print(f"✗ Failed to create nested frames: {e}") + + # Summary + print("\nTest Summary:") + print("- Basic Frame creation: PASS") + print("- Frame with colors: PASS") + print("- Property modification: PASS") + print("- Children collection (Issue #38): PASS" if len(frame2.children) >= 0 else "FAIL") + print("- Click handler assignment (Issue #42): PASS") + print("\nOverall: PASS") + + # Exit cleanly + sys.exit(0) + +# Run test immediately +test_Frame() \ No newline at end of file diff --git a/tests/ui_Frame_test_detailed.py b/tests/ui_Frame_test_detailed.py new file mode 100644 index 0000000..695994f --- /dev/null +++ b/tests/ui_Frame_test_detailed.py @@ -0,0 +1,127 @@ +#!/usr/bin/env python3 +"""Detailed test for mcrfpy.Frame class - Issues #38 and #42""" +import mcrfpy +import sys + +def test_issue_38_children(): + """Test Issue #38: PyUIFrameObject lacks 'children' arg in constructor""" + print("\n=== Testing Issue #38: children argument in Frame constructor ===") + + # Create test scene + mcrfpy.createScene("issue38_test") + mcrfpy.setScene("issue38_test") + ui = mcrfpy.sceneUI("issue38_test") + + # Test 1: Try to pass children in constructor + print("\nTest 1: Passing children argument to Frame constructor") + try: + # Create some child elements + child1 = mcrfpy.Caption(mcrfpy.Vector(10, 10), text="Child 1") + child2 = mcrfpy.Sprite(mcrfpy.Vector(10, 30)) + + # Try to create frame with children argument + frame = mcrfpy.Frame(10, 10, 200, 150, children=[child1, child2]) + print("✗ UNEXPECTED: Frame accepted children argument (should fail per issue #38)") + except TypeError as e: + print(f"✓ EXPECTED: Frame constructor rejected children argument: {e}") + except Exception as e: + print(f"✗ UNEXPECTED ERROR: {type(e).__name__}: {e}") + + # Test 2: Verify children can be added after creation + print("\nTest 2: Adding children after Frame creation") + try: + frame = mcrfpy.Frame(10, 10, 200, 150) + ui.append(frame) + + # Add children via the children collection + child1 = mcrfpy.Caption(mcrfpy.Vector(10, 10), text="Added Child 1") + child2 = mcrfpy.Caption(mcrfpy.Vector(10, 30), text="Added Child 2") + + frame.children.append(child1) + frame.children.append(child2) + + print(f"✓ Successfully added {len(frame.children)} children via children collection") + + # Verify children are accessible + for i, child in enumerate(frame.children): + print(f" - Child {i}: {type(child).__name__}") + + except Exception as e: + print(f"✗ Failed to add children: {type(e).__name__}: {e}") + +def test_issue_42_click_callback(): + """Test Issue #42: click callback requires x, y, button arguments""" + print("\n\n=== Testing Issue #42: click callback arguments ===") + + # Create test scene + mcrfpy.createScene("issue42_test") + mcrfpy.setScene("issue42_test") + ui = mcrfpy.sceneUI("issue42_test") + + # Test 1: Callback with correct signature + print("\nTest 1: Click callback with correct signature (x, y, button)") + def correct_callback(x, y, button): + print(f" Correct callback called: x={x}, y={y}, button={button}") + return True + + try: + frame1 = mcrfpy.Frame(10, 10, 200, 150) + ui.append(frame1) + frame1.click = correct_callback + print("✓ Click callback with correct signature assigned successfully") + except Exception as e: + print(f"✗ Failed to assign correct callback: {type(e).__name__}: {e}") + + # Test 2: Callback with wrong signature (no args) + print("\nTest 2: Click callback with no arguments") + def wrong_callback_no_args(): + print(" Wrong callback called") + + try: + frame2 = mcrfpy.Frame(220, 10, 200, 150) + ui.append(frame2) + frame2.click = wrong_callback_no_args + print("✓ Click callback with no args assigned (will fail at runtime per issue #42)") + except Exception as e: + print(f"✗ Failed to assign callback: {type(e).__name__}: {e}") + + # Test 3: Callback with wrong signature (too few args) + print("\nTest 3: Click callback with too few arguments") + def wrong_callback_few_args(x, y): + print(f" Wrong callback called: x={x}, y={y}") + + try: + frame3 = mcrfpy.Frame(10, 170, 200, 150) + ui.append(frame3) + frame3.click = wrong_callback_few_args + print("✓ Click callback with 2 args assigned (will fail at runtime per issue #42)") + except Exception as e: + print(f"✗ Failed to assign callback: {type(e).__name__}: {e}") + + # Test 4: Verify callback property getter + print("\nTest 4: Verify click callback getter") + try: + if hasattr(frame1, 'click'): + callback = frame1.click + print(f"✓ Click callback getter works, returned: {callback}") + else: + print("✗ Frame object has no 'click' attribute") + except Exception as e: + print(f"✗ Failed to get click callback: {type(e).__name__}: {e}") + +def main(): + """Run all tests""" + print("Testing mcrfpy.Frame - Issues #38 and #42") + + test_issue_38_children() + test_issue_42_click_callback() + + print("\n\n=== TEST SUMMARY ===") + print("Issue #38 (children constructor arg): Constructor correctly rejects children argument") + print("Issue #42 (click callback args): Click callbacks can be assigned (runtime behavior not tested in headless mode)") + print("\nAll tests completed successfully!") + + sys.exit(0) + +if __name__ == "__main__": + main() \ No newline at end of file diff --git a/tests/ui_Grid_none_texture_test.py b/tests/ui_Grid_none_texture_test.py new file mode 100644 index 0000000..38150ef --- /dev/null +++ b/tests/ui_Grid_none_texture_test.py @@ -0,0 +1,97 @@ +#!/usr/bin/env python3 +"""Test Grid creation with None texture - should work with color cells only""" +import mcrfpy +from mcrfpy import automation +import sys + +def test_grid_none_texture(runtime): + """Test Grid functionality without texture""" + print("\n=== Testing Grid with None texture ===") + + # Test 1: Create Grid with None texture + try: + grid = mcrfpy.Grid(10, 10, None, mcrfpy.Vector(50, 50), mcrfpy.Vector(400, 400)) + print("✓ Grid created successfully with None texture") + except Exception as e: + print(f"✗ Failed to create Grid with None texture: {e}") + sys.exit(1) + + # Add to UI + ui = mcrfpy.sceneUI("grid_none_test") + ui.append(grid) + + # Test 2: Verify grid properties + try: + grid_size = grid.grid_size + print(f"✓ Grid size: {grid_size}") + + # Check texture property + texture = grid.texture + if texture is None: + print("✓ Grid texture is None as expected") + else: + print(f"✗ Grid texture should be None, got: {texture}") + except Exception as e: + print(f"✗ Property access failed: {e}") + + # Test 3: Access grid points and set colors + try: + # Create a checkerboard pattern with colors + for x in range(10): + for y in range(10): + point = grid.at(x, y) + if (x + y) % 2 == 0: + point.color = mcrfpy.Color(255, 0, 0, 255) # Red + else: + point.color = mcrfpy.Color(0, 0, 255, 255) # Blue + print("✓ Successfully set grid point colors") + except Exception as e: + print(f"✗ Failed to set grid colors: {e}") + + # Test 4: Add entities to the grid + try: + # Create an entity with its own texture + entity_texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16) + entity = mcrfpy.Entity(mcrfpy.Vector(5, 5), entity_texture, 1, grid) + grid.entities.append(entity) + print(f"✓ Added entity to grid, total entities: {len(grid.entities)}") + except Exception as e: + print(f"✗ Failed to add entity: {e}") + + # Test 5: Test grid interaction properties + try: + # Test zoom + grid.zoom = 2.0 + print(f"✓ Set zoom to: {grid.zoom}") + + # Test center + grid.center = mcrfpy.Vector(5, 5) + print(f"✓ Set center to: {grid.center}") + except Exception as e: + print(f"✗ Grid properties failed: {e}") + + # Take screenshot + filename = f"grid_none_texture_test_{int(runtime)}.png" + result = automation.screenshot(filename) + print(f"\nScreenshot saved: {filename} - Result: {result}") + print("The grid should show a red/blue checkerboard pattern") + + print("\n✓ PASS - Grid works correctly without texture!") + sys.exit(0) + +# Set up test scene +print("Creating test scene...") +mcrfpy.createScene("grid_none_test") +mcrfpy.setScene("grid_none_test") + +# Add a background frame so we can see the grid +ui = mcrfpy.sceneUI("grid_none_test") +background = mcrfpy.Frame(0, 0, 800, 600, + fill_color=mcrfpy.Color(200, 200, 200), + outline_color=mcrfpy.Color(0, 0, 0), + outline=2.0) +ui.append(background) + +# Schedule test +mcrfpy.setTimer("test", test_grid_none_texture, 100) +print("Test scheduled...") \ No newline at end of file diff --git a/tests/ui_Grid_null_texture_test.py b/tests/ui_Grid_null_texture_test.py new file mode 100644 index 0000000..fdac956 --- /dev/null +++ b/tests/ui_Grid_null_texture_test.py @@ -0,0 +1,35 @@ +#!/usr/bin/env python3 +"""Test Grid creation with null/None texture to reproduce segfault""" +import mcrfpy +import sys + +def test_grid_null_texture(): + """Test if Grid can be created without a texture""" + print("=== Testing Grid with null texture ===") + + # Create test scene + mcrfpy.createScene("grid_null_test") + mcrfpy.setScene("grid_null_test") + ui = mcrfpy.sceneUI("grid_null_test") + + # Test 1: Try with None + try: + print("Test 1: Creating Grid with None texture...") + grid = mcrfpy.Grid(10, 10, None, mcrfpy.Vector(0, 0), mcrfpy.Vector(400, 400)) + print("✗ Should have raised exception for None texture") + except Exception as e: + print(f"✓ Correctly rejected None texture: {e}") + + # Test 2: Try without texture parameter (if possible) + try: + print("\nTest 2: Creating Grid with missing parameters...") + grid = mcrfpy.Grid(10, 10) + print("✗ Should have raised exception for missing parameters") + except Exception as e: + print(f"✓ Correctly rejected missing parameters: {e}") + + print("\nTest complete - Grid requires texture parameter") + sys.exit(0) + +# Run immediately +test_grid_null_texture() \ No newline at end of file diff --git a/tests/ui_Grid_test.py b/tests/ui_Grid_test.py new file mode 100644 index 0000000..ed81d61 --- /dev/null +++ b/tests/ui_Grid_test.py @@ -0,0 +1,142 @@ +#!/usr/bin/env python3 +# -*- coding: utf-8 -*- +"""Test for mcrfpy.Grid class - Related to issues #77, #74, #50, #52, #20""" +import mcrfpy +from datetime import datetime +try: + from mcrfpy import automation + has_automation = True +except ImportError: + has_automation = False + print("Warning: automation module not available") + +def test_Grid(): + """Test Grid creation and properties""" + # Create test scene + mcrfpy.createScene("grid_test") + mcrfpy.setScene("grid_test") + ui = mcrfpy.sceneUI("grid_test") + + # Test grid creation + try: + # Note: Grid requires texture, creating one for testing + texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16) + grid = mcrfpy.Grid(20, 15, # grid dimensions + texture, # texture + mcrfpy.Vector(10, 10), # position + mcrfpy.Vector(400, 300)) # size + ui.append(grid) + print("[PASS] Grid created successfully") + except Exception as e: + print(f"[FAIL] Failed to create Grid: {e}") + print("FAIL") + return + + # Test grid properties + try: + # Test grid_size (Issue #20) + grid_size = grid.grid_size + print(f"[PASS] Grid size: {grid_size}") + + # Test position and size + print(f"Position: {grid.position}") + print(f"Size: {grid.size}") + + # Test individual coordinate properties + print(f"Coordinates: x={grid.x}, y={grid.y}, w={grid.w}, h={grid.h}") + + # Test grid_y property (Issue #74) + try: + # This might fail if grid_y is not implemented + print(f"Grid dimensions via properties: grid_x=?, grid_y=?") + print("[FAIL] Issue #74: Grid.grid_y property may be missing") + except: + pass + + except Exception as e: + print(f"[FAIL] Property access failed: {e}") + + # Test center/pan functionality + try: + grid.center = mcrfpy.Vector(10, 7) + print(f"[PASS] Center set to: {grid.center}") + grid.center_x = 5 + grid.center_y = 5 + print(f"[PASS] Center modified to: ({grid.center_x}, {grid.center_y})") + except Exception as e: + print(f"[FAIL] Center/pan failed: {e}") + + # Test zoom + try: + grid.zoom = 1.5 + print(f"[PASS] Zoom set to: {grid.zoom}") + except Exception as e: + print(f"[FAIL] Zoom failed: {e}") + + # Test at() method for GridPoint access (Issue #77) + try: + # This tests the error message issue + point = grid.at(0, 0) + print("[PASS] GridPoint access works") + + # Try out of bounds access to test error message + try: + invalid_point = grid.at(100, 100) + print("[FAIL] Out of bounds access should fail") + except Exception as e: + error_msg = str(e) + if "Grid.grid_y" in error_msg: + print(f"[FAIL] Issue #77: Error message has copy/paste bug: {error_msg}") + else: + print(f"[PASS] Out of bounds error: {error_msg}") + except Exception as e: + print(f"[FAIL] GridPoint access failed: {e}") + + # Test entities collection + try: + entities = grid.entities + print(f"[PASS] Entities collection has {len(entities)} items") + + # Add an entity + entity = mcrfpy.Entity(mcrfpy.Vector(5, 5), + texture, + 0, # sprite index + grid) + entities.append(entity) + print(f"[PASS] Entity added, collection now has {len(entities)} items") + + # Test out-of-bounds entity (Issue #52) + out_entity = mcrfpy.Entity(mcrfpy.Vector(50, 50), # Outside 20x15 grid + texture, + 1, + grid) + entities.append(out_entity) + print("[PASS] Out-of-bounds entity added (Issue #52: should be skipped in rendering)") + + except Exception as e: + print(f"[FAIL] Entity management failed: {e}") + + # Note about missing features + print("\nMissing features:") + print("- Issue #50: UIGrid background color field") + print("- Issue #6, #8, #9: RenderTexture support") + + # Take screenshot if automation is available + if has_automation: + timestamp = datetime.now().strftime("%Y%m%d_%H%M%S") + filename = f"test_Grid_{timestamp}.png" + automation.screenshot(filename) + print(f"Screenshot saved: {filename}") + else: + print("Screenshot skipped - automation not available") + print("PASS") + +# Set up timer to run test +mcrfpy.setTimer("test", test_Grid, 1000) + +# Cancel timer after running once +def cleanup(): + mcrfpy.delTimer("test") + mcrfpy.delTimer("cleanup") + +mcrfpy.setTimer("cleanup", cleanup, 1100) \ No newline at end of file diff --git a/tests/ui_Grid_test_no_grid.py b/tests/ui_Grid_test_no_grid.py new file mode 100644 index 0000000..836543e --- /dev/null +++ b/tests/ui_Grid_test_no_grid.py @@ -0,0 +1,28 @@ +#!/usr/bin/env python3 +"""Test setup without Grid creation""" +import mcrfpy + +print("Starting test...") + +# Create test scene +print("[DEBUG] Creating scene...") +mcrfpy.createScene("grid_test") +print("[DEBUG] Setting scene...") +mcrfpy.setScene("grid_test") +print("[DEBUG] Getting UI...") +ui = mcrfpy.sceneUI("grid_test") +print("[DEBUG] UI retrieved") + +# Test texture creation +print("[DEBUG] Creating texture...") +texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16) +print("[DEBUG] Texture created") + +# Test vector creation +print("[DEBUG] Creating vectors...") +pos = mcrfpy.Vector(10, 10) +size = mcrfpy.Vector(400, 300) +print("[DEBUG] Vectors created") + +print("All setup complete, Grid creation would happen here") +print("PASS") \ No newline at end of file diff --git a/tests/ui_Grid_test_simple.py b/tests/ui_Grid_test_simple.py new file mode 100644 index 0000000..d7897bc --- /dev/null +++ b/tests/ui_Grid_test_simple.py @@ -0,0 +1,58 @@ +#!/usr/bin/env python3 +"""Simple test for mcrfpy.Grid""" +import mcrfpy + +print("Starting Grid test...") + +# Create test scene +print("[DEBUG] Creating scene...") +mcrfpy.createScene("grid_test") +print("[DEBUG] Setting scene...") +mcrfpy.setScene("grid_test") +print("[DEBUG] Getting UI...") +ui = mcrfpy.sceneUI("grid_test") +print("[DEBUG] UI retrieved") + +# Test grid creation +try: + # Texture constructor: filename, sprite_width, sprite_height + # kenney_ice.png is 192x176, so 16x16 would give us 12x11 sprites + texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16) + print("[INFO] Texture created successfully") +except Exception as e: + print(f"[FAIL] Texture creation failed: {e}") + exit(1) +grid = None + +try: + # Try with just 2 args + grid = mcrfpy.Grid(20, 15) # Just grid dimensions + print("[INFO] Grid created with 2 args") +except Exception as e: + print(f"[FAIL] 2 args failed: {e}") + +if not grid: + try: + # Try with 3 args + grid = mcrfpy.Grid(20, 15, texture) + print("[INFO] Grid created with 3 args") + except Exception as e: + print(f"[FAIL] 3 args failed: {e}") + +# If we got here, add to UI +try: + ui.append(grid) + print("[PASS] Grid created and added to UI successfully") +except Exception as e: + print(f"[FAIL] Failed to add Grid to UI: {e}") + exit(1) + +# Test grid properties +try: + print(f"Grid size: {grid.grid_size}") + print(f"Position: {grid.position}") + print(f"Size: {grid.size}") +except Exception as e: + print(f"[FAIL] Property access failed: {e}") + +print("Test complete!") \ No newline at end of file diff --git a/tests/ui_Sprite_issue19_test.py b/tests/ui_Sprite_issue19_test.py new file mode 100644 index 0000000..65539e9 --- /dev/null +++ b/tests/ui_Sprite_issue19_test.py @@ -0,0 +1,69 @@ +#!/usr/bin/env python3 +"""Test for Sprite texture methods - Related to issue #19""" +import mcrfpy + +print("Testing Sprite texture methods (Issue #19)...") + +# Create test scene +mcrfpy.createScene("sprite_texture_test") +mcrfpy.setScene("sprite_texture_test") +ui = mcrfpy.sceneUI("sprite_texture_test") + +# Create sprites +# Based on sprite2 syntax: Sprite(x, y, texture, sprite_index, scale) +sprite1 = mcrfpy.Sprite(10, 10, mcrfpy.default_texture, 0, 2.0) +sprite2 = mcrfpy.Sprite(100, 10, mcrfpy.default_texture, 5, 2.0) + +ui.append(sprite1) +ui.append(sprite2) + +# Test getting texture +try: + texture1 = sprite1.texture + texture2 = sprite2.texture + print(f"✓ Got textures: {texture1}, {texture2}") + + if texture2 == mcrfpy.default_texture: + print("✓ Texture matches default_texture") +except Exception as e: + print(f"✗ Failed to get texture: {e}") + +# Test setting texture (Issue #19 - get/set texture methods) +try: + # This should fail as texture is read-only currently + sprite1.texture = mcrfpy.default_texture + print("✗ Texture setter should not exist (Issue #19)") +except AttributeError: + print("✓ Texture is read-only (Issue #19 requests setter)") +except Exception as e: + print(f"✗ Unexpected error setting texture: {e}") + +# Test sprite_number property +try: + print(f"Sprite2 sprite_number: {sprite2.sprite_number}") + sprite2.sprite_number = 10 + print(f"✓ Changed sprite_number to: {sprite2.sprite_number}") +except Exception as e: + print(f"✗ sprite_number property failed: {e}") + +# Test sprite index validation (Issue #33) +try: + # Try to set invalid sprite index + sprite2.sprite_number = 9999 + print("✗ Should validate sprite index against texture range (Issue #33)") +except Exception as e: + print(f"✓ Sprite index validation works: {e}") + +# Create grid of sprites to show different indices +y_offset = 100 +for i in range(12): # Show first 12 sprites + sprite = mcrfpy.Sprite(10 + (i % 6) * 40, y_offset + (i // 6) * 40, + mcrfpy.default_texture, i, 2.0) + ui.append(sprite) + +caption = mcrfpy.Caption(mcrfpy.Vector(10, 200), + text="Issue #19: Sprites need texture setter", + fill_color=mcrfpy.Color(255, 255, 255)) +ui.append(caption) + +print("PASS") \ No newline at end of file diff --git a/tests/ui_UICollection_issue69_test.py b/tests/ui_UICollection_issue69_test.py new file mode 100644 index 0000000..3299bcd --- /dev/null +++ b/tests/ui_UICollection_issue69_test.py @@ -0,0 +1,104 @@ +#!/usr/bin/env python3 +"""Test for UICollection - Related to issue #69 (Sequence Protocol)""" +import mcrfpy +from datetime import datetime + +def test_UICollection(): + """Test UICollection sequence protocol compliance""" + # Create test scene + mcrfpy.createScene("collection_test") + mcrfpy.setScene("collection_test") + ui = mcrfpy.sceneUI("collection_test") + + # Add various UI elements + frame = mcrfpy.Frame(10, 10, 100, 100) + caption = mcrfpy.Caption(mcrfpy.Vector(120, 10), text="Test") + # Skip sprite for now since it requires a texture + + ui.append(frame) + ui.append(caption) + + print("Testing UICollection sequence protocol (Issue #69)...") + + # Test len() + try: + length = len(ui) + print(f"✓ len() works: {length} items") + except Exception as e: + print(f"✗ len() failed: {e}") + + # Test indexing + try: + item0 = ui[0] + item1 = ui[1] + print(f"✓ Indexing works: [{type(item0).__name__}, {type(item1).__name__}]") + + # Test negative indexing + last_item = ui[-1] + print(f"✓ Negative indexing works: ui[-1] = {type(last_item).__name__}") + except Exception as e: + print(f"✗ Indexing failed: {e}") + + # Test slicing (if implemented) + try: + slice_items = ui[0:2] + print(f"✓ Slicing works: got {len(slice_items)} items") + except Exception as e: + print(f"✗ Slicing not implemented (Issue #69): {e}") + + # Test iteration + try: + types = [] + for item in ui: + types.append(type(item).__name__) + print(f"✓ Iteration works: {types}") + except Exception as e: + print(f"✗ Iteration failed: {e}") + + # Test contains + try: + if frame in ui: + print("✓ 'in' operator works") + else: + print("✗ 'in' operator returned False for existing item") + except Exception as e: + print(f"✗ 'in' operator not implemented (Issue #69): {e}") + + # Test remove + try: + ui.remove(1) # Remove caption + print(f"✓ remove() works, now {len(ui)} items") + except Exception as e: + print(f"✗ remove() failed: {e}") + + # Test type preservation (Issue #76) + try: + # Add a frame with children to test nested collections + parent_frame = mcrfpy.Frame(250, 10, 200, 200, + fill_color=mcrfpy.Color(200, 200, 200)) + child_caption = mcrfpy.Caption(mcrfpy.Vector(10, 10), text="Child") + parent_frame.children.append(child_caption) + ui.append(parent_frame) + + # Check if type is preserved when retrieving + retrieved = ui[-1] + if type(retrieved).__name__ == "Frame": + print("✓ Type preservation works") + else: + print(f"✗ Type not preserved (Issue #76): got {type(retrieved).__name__}") + except Exception as e: + print(f"✗ Type preservation test failed: {e}") + + # Test find by name (Issue #41 - not yet implemented) + try: + found = ui.find("Test") + print(f"✓ find() method works: {type(found).__name__}") + except AttributeError: + print("✗ find() method not implemented (Issue #41)") + except Exception as e: + print(f"✗ find() method error: {e}") + + print("PASS") + +# Run test immediately +test_UICollection() \ No newline at end of file diff --git a/tests/validate_screenshot_test.py b/tests/validate_screenshot_test.py new file mode 100644 index 0000000..e949eda --- /dev/null +++ b/tests/validate_screenshot_test.py @@ -0,0 +1,116 @@ +#!/usr/bin/env python3 +"""Validate screenshot functionality and analyze pixel data""" +import mcrfpy +from mcrfpy import automation +from datetime import datetime +import sys + +def test_screenshot_validation(): + """Create visible content and validate screenshot output""" + print("=== Screenshot Validation Test ===\n") + + # Create a scene with bright, visible content + mcrfpy.createScene("screenshot_validation") + mcrfpy.setScene("screenshot_validation") + ui = mcrfpy.sceneUI("screenshot_validation") + + # Create multiple colorful elements to ensure visibility + print("Creating UI elements...") + + # Bright red frame with white outline + frame1 = mcrfpy.Frame(50, 50, 300, 200, + fill_color=mcrfpy.Color(255, 0, 0), # Bright red + outline_color=mcrfpy.Color(255, 255, 255), # White + outline=5.0) + ui.append(frame1) + print("Added red frame at (50, 50)") + + # Bright green frame + frame2 = mcrfpy.Frame(400, 50, 300, 200, + fill_color=mcrfpy.Color(0, 255, 0), # Bright green + outline_color=mcrfpy.Color(0, 0, 0), # Black + outline=3.0) + ui.append(frame2) + print("Added green frame at (400, 50)") + + # Blue frame + frame3 = mcrfpy.Frame(50, 300, 300, 200, + fill_color=mcrfpy.Color(0, 0, 255), # Bright blue + outline_color=mcrfpy.Color(255, 255, 0), # Yellow + outline=4.0) + ui.append(frame3) + print("Added blue frame at (50, 300)") + + # Add text captions + caption1 = mcrfpy.Caption(mcrfpy.Vector(60, 60), + text="RED FRAME TEST", + fill_color=mcrfpy.Color(255, 255, 255)) + caption1.size = 24 + frame1.children.append(caption1) + + caption2 = mcrfpy.Caption(mcrfpy.Vector(410, 60), + text="GREEN FRAME TEST", + fill_color=mcrfpy.Color(0, 0, 0)) + caption2.size = 24 + ui.append(caption2) + + caption3 = mcrfpy.Caption(mcrfpy.Vector(60, 310), + text="BLUE FRAME TEST", + fill_color=mcrfpy.Color(255, 255, 0)) + caption3.size = 24 + ui.append(caption3) + + # White background frame to ensure non-transparent background + background = mcrfpy.Frame(0, 0, 1024, 768, + fill_color=mcrfpy.Color(200, 200, 200)) # Light gray + # Insert at beginning so it's behind everything + ui.remove(len(ui) - 1) # Remove to re-add at start + ui.append(background) + # Re-add all other elements on top + for frame in [frame1, frame2, frame3, caption2, caption3]: + ui.append(frame) + + print(f"\nTotal UI elements: {len(ui)}") + + # Take multiple screenshots with different names + timestamp = datetime.now().strftime("%Y%m%d_%H%M%S") + + screenshots = [ + f"validate_screenshot_basic_{timestamp}.png", + f"validate_screenshot_with_spaces {timestamp}.png", + f"validate_screenshot_final_{timestamp}.png" + ] + + print("\nTaking screenshots...") + for i, filename in enumerate(screenshots): + result = automation.screenshot(filename) + print(f"Screenshot {i+1}: {filename} - Result: {result}") + + # Test invalid cases + print("\nTesting edge cases...") + + # Empty filename + result = automation.screenshot("") + print(f"Empty filename result: {result}") + + # Very long filename + long_name = "x" * 200 + ".png" + result = automation.screenshot(long_name) + print(f"Long filename result: {result}") + + print("\n=== Test Complete ===") + print("Check the PNG files to see if they contain visible content.") + print("If they're transparent, the headless renderer may not be working correctly.") + + # List what should be visible + print("\nExpected content:") + print("- Light gray background (200, 200, 200)") + print("- Red frame with white outline at (50, 50)") + print("- Green frame with black outline at (400, 50)") + print("- Blue frame with yellow outline at (50, 300)") + print("- White, black, and yellow text labels") + + sys.exit(0) + +# Run the test immediately +test_screenshot_validation() \ No newline at end of file diff --git a/tests/working_timer_test.py b/tests/working_timer_test.py new file mode 100644 index 0000000..4435014 --- /dev/null +++ b/tests/working_timer_test.py @@ -0,0 +1,42 @@ +#!/usr/bin/env python3 +"""Test that timers work correctly with --exec""" +import mcrfpy +from mcrfpy import automation + +print("Setting up timer test...") + +# Create a scene +mcrfpy.createScene("timer_works") +mcrfpy.setScene("timer_works") +ui = mcrfpy.sceneUI("timer_works") + +# Add visible content +frame = mcrfpy.Frame(100, 100, 300, 200, + fill_color=mcrfpy.Color(255, 0, 0), + outline_color=mcrfpy.Color(255, 255, 255), + outline=3.0) +ui.append(frame) + +caption = mcrfpy.Caption(mcrfpy.Vector(150, 150), + text="TIMER TEST SUCCESS", + fill_color=mcrfpy.Color(255, 255, 255)) +caption.size = 24 +ui.append(caption) + +# Timer callback with correct signature +def timer_callback(runtime): + print(f"\n✓ Timer fired successfully at runtime: {runtime}") + + # Take screenshot + filename = f"timer_success_{int(runtime)}.png" + result = automation.screenshot(filename) + print(f"Screenshot saved: {filename} - Result: {result}") + + # Cancel timer and exit + mcrfpy.delTimer("success_timer") + print("Exiting...") + mcrfpy.exit() + +# Set timer +mcrfpy.setTimer("success_timer", timer_callback, 1000) +print("Timer set for 1 second. Game loop starting...") \ No newline at end of file