feat: implement name system for finding UI elements (#39/40/41)
- Add 'name' property to UIDrawable base class - All UI elements (Frame, Caption, Sprite, Grid, Entity) support .name - Entity delegates name to its sprite member - Add find(name, scene=None) function for exact match search - Add findAll(pattern, scene=None) with wildcard support (* matches any sequence) - Both functions search recursively through Frame children and Grid entities - Comprehensive test coverage for all functionality This provides a simple way to find UI elements by name in Python scripts, supporting both exact matches and wildcard patterns. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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11
ROADMAP.md
11
ROADMAP.md
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@ -166,13 +166,12 @@ Rendering Layer:
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### Phase 4: Visibility & Performance (1-2 weeks)
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### Phase 4: Visibility & Performance (1-2 weeks)
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**Goal**: Only render/process what's needed
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**Goal**: Only render/process what's needed
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```
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```
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1. #10 - Full visibility system with AABB
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1. #10 - [UNSCHEDULED] Full visibility system with AABB
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- bool visible() - False if outside view or hidden
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- Postponed: UIDrawables can exist in multiple collections
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- bool hidden - internal visibility toggle
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- Cannot reliably determine screen position due to multiple render contexts
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- AABB() considers parent offsets recursively
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- Needs architectural solution for parent-child relationships
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- Non-visible elements can't be clicked
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2. #52 - Grid culling (if not done in Phase 2)
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2. #52 - Grid culling (COMPLETED in Phase 2)
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3. #39/40/41 - Name system for finding elements
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3. #39/40/41 - Name system for finding elements
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- name="button1" property on all UIDrawables
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- name="button1" property on all UIDrawables
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@ -41,6 +41,10 @@ static PyMethodDef mcrfpyMethods[] = {
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{"delTimer", McRFPy_API::_delTimer, METH_VARARGS, "delTimer(name:str) - stop calling the timer labelled with `name`"},
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{"delTimer", McRFPy_API::_delTimer, METH_VARARGS, "delTimer(name:str) - stop calling the timer labelled with `name`"},
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{"exit", McRFPy_API::_exit, METH_VARARGS, "exit() - close down the game engine"},
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{"exit", McRFPy_API::_exit, METH_VARARGS, "exit() - close down the game engine"},
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{"setScale", McRFPy_API::_setScale, METH_VARARGS, "setScale(multiplier:float) - resize the window (still 1024x768, but bigger)"},
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{"setScale", McRFPy_API::_setScale, METH_VARARGS, "setScale(multiplier:float) - resize the window (still 1024x768, but bigger)"},
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{"find", McRFPy_API::_find, METH_VARARGS, "find(name, scene=None) - find first UI element with given name"},
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{"findAll", McRFPy_API::_findAll, METH_VARARGS, "findAll(pattern, scene=None) - find all UI elements matching name pattern (supports * wildcards)"},
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{NULL, NULL, 0, NULL}
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{NULL, NULL, 0, NULL}
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};
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};
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@ -620,3 +624,261 @@ void McRFPy_API::markSceneNeedsSort() {
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}
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}
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}
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}
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}
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}
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// Helper function to check if a name matches a pattern with wildcards
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static bool name_matches_pattern(const std::string& name, const std::string& pattern) {
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if (pattern.find('*') == std::string::npos) {
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// No wildcards, exact match
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return name == pattern;
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}
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// Simple wildcard matching - * matches any sequence
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size_t name_pos = 0;
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size_t pattern_pos = 0;
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while (pattern_pos < pattern.length() && name_pos < name.length()) {
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if (pattern[pattern_pos] == '*') {
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// Skip consecutive stars
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while (pattern_pos < pattern.length() && pattern[pattern_pos] == '*') {
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pattern_pos++;
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}
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if (pattern_pos == pattern.length()) {
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// Pattern ends with *, matches rest of name
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return true;
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}
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// Find next non-star character in pattern
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char next_char = pattern[pattern_pos];
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while (name_pos < name.length() && name[name_pos] != next_char) {
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name_pos++;
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}
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} else if (pattern[pattern_pos] == name[name_pos]) {
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pattern_pos++;
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name_pos++;
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} else {
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return false;
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}
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}
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// Skip trailing stars in pattern
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while (pattern_pos < pattern.length() && pattern[pattern_pos] == '*') {
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pattern_pos++;
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}
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return pattern_pos == pattern.length() && name_pos == name.length();
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}
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// Helper to recursively search a collection for named elements
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static void find_in_collection(std::vector<std::shared_ptr<UIDrawable>>* collection, const std::string& pattern,
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bool find_all, PyObject* results) {
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if (!collection) return;
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for (auto& drawable : *collection) {
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if (!drawable) continue;
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// Check this element's name
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if (name_matches_pattern(drawable->name, pattern)) {
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// Convert to Python object using RET_PY_INSTANCE logic
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PyObject* py_obj = nullptr;
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switch (drawable->derived_type()) {
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case PyObjectsEnum::UIFRAME: {
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auto frame = std::static_pointer_cast<UIFrame>(drawable);
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame");
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auto o = (PyUIFrameObject*)type->tp_alloc(type, 0);
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if (o) {
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o->data = frame;
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py_obj = (PyObject*)o;
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}
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break;
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}
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case PyObjectsEnum::UICAPTION: {
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auto caption = std::static_pointer_cast<UICaption>(drawable);
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption");
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auto o = (PyUICaptionObject*)type->tp_alloc(type, 0);
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if (o) {
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o->data = caption;
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py_obj = (PyObject*)o;
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}
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break;
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}
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case PyObjectsEnum::UISPRITE: {
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auto sprite = std::static_pointer_cast<UISprite>(drawable);
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite");
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auto o = (PyUISpriteObject*)type->tp_alloc(type, 0);
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if (o) {
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o->data = sprite;
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py_obj = (PyObject*)o;
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}
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break;
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}
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case PyObjectsEnum::UIGRID: {
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auto grid = std::static_pointer_cast<UIGrid>(drawable);
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid");
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auto o = (PyUIGridObject*)type->tp_alloc(type, 0);
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if (o) {
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o->data = grid;
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py_obj = (PyObject*)o;
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}
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break;
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}
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default:
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break;
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}
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if (py_obj) {
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if (find_all) {
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PyList_Append(results, py_obj);
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Py_DECREF(py_obj);
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} else {
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// For find (not findAll), we store in results and return early
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PyList_Append(results, py_obj);
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Py_DECREF(py_obj);
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return;
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}
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}
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}
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// Recursively search in Frame children
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if (drawable->derived_type() == PyObjectsEnum::UIFRAME) {
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auto frame = std::static_pointer_cast<UIFrame>(drawable);
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find_in_collection(frame->children.get(), pattern, find_all, results);
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if (!find_all && PyList_Size(results) > 0) {
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return; // Found one, stop searching
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}
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}
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}
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}
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// Also search Grid entities
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static void find_in_grid_entities(UIGrid* grid, const std::string& pattern,
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bool find_all, PyObject* results) {
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if (!grid || !grid->entities) return;
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for (auto& entity : *grid->entities) {
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if (!entity) continue;
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// Entities delegate name to their sprite
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if (name_matches_pattern(entity->sprite.name, pattern)) {
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity");
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auto o = (PyUIEntityObject*)type->tp_alloc(type, 0);
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if (o) {
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o->data = entity;
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PyObject* py_obj = (PyObject*)o;
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if (find_all) {
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PyList_Append(results, py_obj);
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Py_DECREF(py_obj);
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} else {
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PyList_Append(results, py_obj);
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Py_DECREF(py_obj);
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return;
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}
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}
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}
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}
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}
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PyObject* McRFPy_API::_find(PyObject* self, PyObject* args) {
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const char* name;
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const char* scene_name = nullptr;
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if (!PyArg_ParseTuple(args, "s|s", &name, &scene_name)) {
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return NULL;
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}
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PyObject* results = PyList_New(0);
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// Get the UI elements to search
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std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> ui_elements;
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if (scene_name) {
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// Search specific scene
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ui_elements = game->scene_ui(scene_name);
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if (!ui_elements) {
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PyErr_Format(PyExc_ValueError, "Scene '%s' not found", scene_name);
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Py_DECREF(results);
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return NULL;
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}
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} else {
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// Search current scene
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Scene* current = game->currentScene();
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if (!current) {
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PyErr_SetString(PyExc_RuntimeError, "No current scene");
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Py_DECREF(results);
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return NULL;
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}
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ui_elements = current->ui_elements;
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}
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// Search the scene's UI elements
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find_in_collection(ui_elements.get(), name, false, results);
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// Also search all grids in the scene for entities
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if (PyList_Size(results) == 0 && ui_elements) {
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for (auto& drawable : *ui_elements) {
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if (drawable && drawable->derived_type() == PyObjectsEnum::UIGRID) {
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auto grid = std::static_pointer_cast<UIGrid>(drawable);
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find_in_grid_entities(grid.get(), name, false, results);
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if (PyList_Size(results) > 0) break;
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}
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}
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}
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// Return the first result or None
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if (PyList_Size(results) > 0) {
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PyObject* result = PyList_GetItem(results, 0);
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Py_INCREF(result);
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Py_DECREF(results);
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return result;
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}
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Py_DECREF(results);
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Py_RETURN_NONE;
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}
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PyObject* McRFPy_API::_findAll(PyObject* self, PyObject* args) {
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const char* pattern;
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const char* scene_name = nullptr;
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if (!PyArg_ParseTuple(args, "s|s", &pattern, &scene_name)) {
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return NULL;
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}
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PyObject* results = PyList_New(0);
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// Get the UI elements to search
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std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> ui_elements;
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if (scene_name) {
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// Search specific scene
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ui_elements = game->scene_ui(scene_name);
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if (!ui_elements) {
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PyErr_Format(PyExc_ValueError, "Scene '%s' not found", scene_name);
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Py_DECREF(results);
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return NULL;
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}
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} else {
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// Search current scene
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Scene* current = game->currentScene();
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if (!current) {
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PyErr_SetString(PyExc_RuntimeError, "No current scene");
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Py_DECREF(results);
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return NULL;
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}
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ui_elements = current->ui_elements;
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}
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// Search the scene's UI elements
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find_in_collection(ui_elements.get(), pattern, true, results);
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// Also search all grids in the scene for entities
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if (ui_elements) {
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for (auto& drawable : *ui_elements) {
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if (drawable && drawable->derived_type() == PyObjectsEnum::UIGRID) {
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auto grid = std::static_pointer_cast<UIGrid>(drawable);
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find_in_grid_entities(grid.get(), pattern, true, results);
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}
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}
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}
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return results;
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}
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@ -73,4 +73,8 @@ public:
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// Helper to mark scenes as needing z_index resort
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// Helper to mark scenes as needing z_index resort
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static void markSceneNeedsSort();
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static void markSceneNeedsSort();
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// Name-based finding methods
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static PyObject* _find(PyObject*, PyObject*);
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static PyObject* _findAll(PyObject*, PyObject*);
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};
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};
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@ -250,6 +250,7 @@ PyGetSetDef UICaption::getsetters[] = {
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{"font_size", (getter)UICaption::get_float_member, (setter)UICaption::set_float_member, "Font size (integer) in points", (void*)5},
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{"font_size", (getter)UICaption::get_float_member, (setter)UICaption::set_float_member, "Font size (integer) in points", (void*)5},
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{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UICAPTION},
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{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UICAPTION},
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UICAPTION},
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UICAPTION},
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{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UICAPTION},
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UIDRAWABLE_GETSETTERS,
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UIDRAWABLE_GETSETTERS,
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{NULL}
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{NULL}
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};
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};
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@ -0,0 +1,82 @@
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#pragma once
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#include "UIDrawable.h"
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#include <vector>
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#include <memory>
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// Base class for UI containers that provides common click handling logic
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class UIContainerBase {
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protected:
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// Transform a point from parent coordinates to this container's local coordinates
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virtual sf::Vector2f toLocalCoordinates(sf::Vector2f point) const = 0;
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// Transform a point from this container's local coordinates to child coordinates
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virtual sf::Vector2f toChildCoordinates(sf::Vector2f localPoint, int childIndex) const = 0;
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// Get the bounds of this container in parent coordinates
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virtual sf::FloatRect getBounds() const = 0;
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// Check if a local point is within this container's bounds
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virtual bool containsPoint(sf::Vector2f localPoint) const = 0;
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// Get click handler if this container has one
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virtual UIDrawable* getClickHandler() = 0;
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// Get children to check for clicks (can be empty)
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virtual std::vector<UIDrawable*> getClickableChildren() = 0;
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public:
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// Standard click handling algorithm for all containers
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// Returns the deepest UIDrawable that has a click handler and contains the point
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UIDrawable* handleClick(sf::Vector2f point) {
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// Transform to local coordinates
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sf::Vector2f localPoint = toLocalCoordinates(point);
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// Check if point is within our bounds
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if (!containsPoint(localPoint)) {
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return nullptr;
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}
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|
|
||||||
|
// Check children in reverse z-order (top-most first)
|
||||||
|
// This ensures that elements rendered on top get first chance at clicks
|
||||||
|
auto children = getClickableChildren();
|
||||||
|
|
||||||
|
// TODO: Sort by z-index if not already sorted
|
||||||
|
// std::sort(children.begin(), children.end(),
|
||||||
|
// [](UIDrawable* a, UIDrawable* b) { return a->z_index > b->z_index; });
|
||||||
|
|
||||||
|
for (int i = children.size() - 1; i >= 0; --i) {
|
||||||
|
if (!children[i]->visible) continue;
|
||||||
|
|
||||||
|
sf::Vector2f childPoint = toChildCoordinates(localPoint, i);
|
||||||
|
if (auto target = children[i]->click_at(childPoint)) {
|
||||||
|
// Child (or its descendant) handled the click
|
||||||
|
return target;
|
||||||
|
}
|
||||||
|
// If child didn't handle it, continue checking other children
|
||||||
|
// This allows click-through for elements without handlers
|
||||||
|
}
|
||||||
|
|
||||||
|
// No child consumed the click
|
||||||
|
// Now check if WE have a click handler
|
||||||
|
return getClickHandler();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Helper for containers with simple box bounds
|
||||||
|
class RectangularContainer : public UIContainerBase {
|
||||||
|
protected:
|
||||||
|
sf::FloatRect bounds;
|
||||||
|
|
||||||
|
sf::Vector2f toLocalCoordinates(sf::Vector2f point) const override {
|
||||||
|
return point - sf::Vector2f(bounds.left, bounds.top);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool containsPoint(sf::Vector2f localPoint) const override {
|
||||||
|
return localPoint.x >= 0 && localPoint.y >= 0 &&
|
||||||
|
localPoint.x < bounds.width && localPoint.y < bounds.height;
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::FloatRect getBounds() const override {
|
||||||
|
return bounds;
|
||||||
|
}
|
||||||
|
};
|
|
@ -175,3 +175,69 @@ void UIDrawable::notifyZIndexChanged() {
|
||||||
// For now, Frame children will need manual sorting or collection modification
|
// For now, Frame children will need manual sorting or collection modification
|
||||||
// to trigger a resort
|
// to trigger a resort
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PyObject* UIDrawable::get_name(PyObject* self, void* closure) {
|
||||||
|
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure));
|
||||||
|
UIDrawable* drawable = nullptr;
|
||||||
|
|
||||||
|
switch (objtype) {
|
||||||
|
case PyObjectsEnum::UIFRAME:
|
||||||
|
drawable = ((PyUIFrameObject*)self)->data.get();
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UICAPTION:
|
||||||
|
drawable = ((PyUICaptionObject*)self)->data.get();
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UISPRITE:
|
||||||
|
drawable = ((PyUISpriteObject*)self)->data.get();
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UIGRID:
|
||||||
|
drawable = ((PyUIGridObject*)self)->data.get();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Invalid UIDrawable derived instance");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
return PyUnicode_FromString(drawable->name.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
int UIDrawable::set_name(PyObject* self, PyObject* value, void* closure) {
|
||||||
|
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure));
|
||||||
|
UIDrawable* drawable = nullptr;
|
||||||
|
|
||||||
|
switch (objtype) {
|
||||||
|
case PyObjectsEnum::UIFRAME:
|
||||||
|
drawable = ((PyUIFrameObject*)self)->data.get();
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UICAPTION:
|
||||||
|
drawable = ((PyUICaptionObject*)self)->data.get();
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UISPRITE:
|
||||||
|
drawable = ((PyUISpriteObject*)self)->data.get();
|
||||||
|
break;
|
||||||
|
case PyObjectsEnum::UIGRID:
|
||||||
|
drawable = ((PyUIGridObject*)self)->data.get();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
PyErr_SetString(PyExc_TypeError, "Invalid UIDrawable derived instance");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (value == NULL || value == Py_None) {
|
||||||
|
drawable->name = "";
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!PyUnicode_Check(value)) {
|
||||||
|
PyErr_SetString(PyExc_TypeError, "name must be a string");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* name_str = PyUnicode_AsUTF8(value);
|
||||||
|
if (!name_str) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
drawable->name = name_str;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
|
@ -44,6 +44,8 @@ public:
|
||||||
static int set_click(PyObject* self, PyObject* value, void* closure);
|
static int set_click(PyObject* self, PyObject* value, void* closure);
|
||||||
static PyObject* get_int(PyObject* self, void* closure);
|
static PyObject* get_int(PyObject* self, void* closure);
|
||||||
static int set_int(PyObject* self, PyObject* value, void* closure);
|
static int set_int(PyObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_name(PyObject* self, void* closure);
|
||||||
|
static int set_name(PyObject* self, PyObject* value, void* closure);
|
||||||
|
|
||||||
// Z-order for rendering (lower values rendered first, higher values on top)
|
// Z-order for rendering (lower values rendered first, higher values on top)
|
||||||
int z_index = 0;
|
int z_index = 0;
|
||||||
|
@ -51,6 +53,9 @@ public:
|
||||||
// Notification for z_index changes
|
// Notification for z_index changes
|
||||||
void notifyZIndexChanged();
|
void notifyZIndexChanged();
|
||||||
|
|
||||||
|
// Name for finding elements
|
||||||
|
std::string name;
|
||||||
|
|
||||||
// New properties for Phase 1
|
// New properties for Phase 1
|
||||||
bool visible = true; // #87 - visibility flag
|
bool visible = true; // #87 - visibility flag
|
||||||
float opacity = 1.0f; // #88 - opacity (0.0 = transparent, 1.0 = opaque)
|
float opacity = 1.0f; // #88 - opacity (0.0 = transparent, 1.0 = opaque)
|
||||||
|
|
|
@ -386,6 +386,7 @@ PyGetSetDef UIEntity::getsetters[] = {
|
||||||
{"y", (getter)UIEntity::get_float_member, (setter)UIEntity::set_float_member, "Entity y position", (void*)1},
|
{"y", (getter)UIEntity::get_float_member, (setter)UIEntity::set_float_member, "Entity y position", (void*)1},
|
||||||
{"visible", (getter)UIEntity_get_visible, (setter)UIEntity_set_visible, "Visibility flag", NULL},
|
{"visible", (getter)UIEntity_get_visible, (setter)UIEntity_set_visible, "Visibility flag", NULL},
|
||||||
{"opacity", (getter)UIEntity_get_opacity, (setter)UIEntity_set_opacity, "Opacity (0.0 = transparent, 1.0 = opaque)", NULL},
|
{"opacity", (getter)UIEntity_get_opacity, (setter)UIEntity_set_opacity, "Opacity (0.0 = transparent, 1.0 = opaque)", NULL},
|
||||||
|
{"name", (getter)UIEntity_get_name, (setter)UIEntity_set_name, "Name for finding elements", NULL},
|
||||||
{NULL} /* Sentinel */
|
{NULL} /* Sentinel */
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -45,4 +45,31 @@ static int UIEntity_set_opacity(PyUIEntityObject* self, PyObject* value, void* c
|
||||||
|
|
||||||
self->data->sprite.opacity = opacity;
|
self->data->sprite.opacity = opacity;
|
||||||
return 0;
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Name property - delegate to sprite
|
||||||
|
static PyObject* UIEntity_get_name(PyUIEntityObject* self, void* closure)
|
||||||
|
{
|
||||||
|
return PyUnicode_FromString(self->data->sprite.name.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
static int UIEntity_set_name(PyUIEntityObject* self, PyObject* value, void* closure)
|
||||||
|
{
|
||||||
|
if (value == NULL || value == Py_None) {
|
||||||
|
self->data->sprite.name = "";
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!PyUnicode_Check(value)) {
|
||||||
|
PyErr_SetString(PyExc_TypeError, "name must be a string");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* name_str = PyUnicode_AsUTF8(value);
|
||||||
|
if (!name_str) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
self->data->sprite.name = name_str;
|
||||||
|
return 0;
|
||||||
}
|
}
|
|
@ -286,6 +286,7 @@ PyGetSetDef UIFrame::getsetters[] = {
|
||||||
{"children", (getter)UIFrame::get_children, NULL, "UICollection of objects on top of this one", NULL},
|
{"children", (getter)UIFrame::get_children, NULL, "UICollection of objects on top of this one", NULL},
|
||||||
{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIFRAME},
|
{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIFRAME},
|
||||||
{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UIFRAME},
|
{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UIFRAME},
|
||||||
|
{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UIFRAME},
|
||||||
{"pos", (getter)UIFrame::get_pos, (setter)UIFrame::set_pos, "Position as a Vector", NULL},
|
{"pos", (getter)UIFrame::get_pos, (setter)UIFrame::set_pos, "Position as a Vector", NULL},
|
||||||
UIDRAWABLE_GETSETTERS,
|
UIDRAWABLE_GETSETTERS,
|
||||||
{NULL}
|
{NULL}
|
||||||
|
|
|
@ -637,6 +637,7 @@ PyGetSetDef UIGrid::getsetters[] = {
|
||||||
|
|
||||||
{"texture", (getter)UIGrid::get_texture, NULL, "Texture of the grid", NULL}, //TODO 7DRL-day2-item5
|
{"texture", (getter)UIGrid::get_texture, NULL, "Texture of the grid", NULL}, //TODO 7DRL-day2-item5
|
||||||
{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UIGRID},
|
{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UIGRID},
|
||||||
|
{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UIGRID},
|
||||||
UIDRAWABLE_GETSETTERS,
|
UIDRAWABLE_GETSETTERS,
|
||||||
{NULL} /* Sentinel */
|
{NULL} /* Sentinel */
|
||||||
};
|
};
|
||||||
|
|
|
@ -288,6 +288,7 @@ PyGetSetDef UISprite::getsetters[] = {
|
||||||
{"texture", (getter)UISprite::get_texture, (setter)UISprite::set_texture, "Texture object", NULL},
|
{"texture", (getter)UISprite::get_texture, (setter)UISprite::set_texture, "Texture object", NULL},
|
||||||
{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UISPRITE},
|
{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UISPRITE},
|
||||||
{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UISPRITE},
|
{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UISPRITE},
|
||||||
|
{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UISPRITE},
|
||||||
{"pos", (getter)UISprite::get_pos, (setter)UISprite::set_pos, "Position as a Vector", NULL},
|
{"pos", (getter)UISprite::get_pos, (setter)UISprite::set_pos, "Position as a Vector", NULL},
|
||||||
UIDRAWABLE_GETSETTERS,
|
UIDRAWABLE_GETSETTERS,
|
||||||
{NULL}
|
{NULL}
|
||||||
|
|
|
@ -0,0 +1,101 @@
|
||||||
|
// Example of how UIFrame would implement unified click handling
|
||||||
|
//
|
||||||
|
// Click Priority Example:
|
||||||
|
// - Dialog Frame (has click handler to drag window)
|
||||||
|
// - Title Caption (no click handler)
|
||||||
|
// - Button Frame (has click handler)
|
||||||
|
// - Button Caption "OK" (no click handler)
|
||||||
|
// - Close X Sprite (has click handler)
|
||||||
|
//
|
||||||
|
// Clicking on:
|
||||||
|
// - "OK" text -> Button Frame gets the click (deepest parent with handler)
|
||||||
|
// - Close X -> Close sprite gets the click
|
||||||
|
// - Title bar -> Dialog Frame gets the click (no child has handler there)
|
||||||
|
// - Outside dialog -> nullptr (bounds check fails)
|
||||||
|
|
||||||
|
class UIFrame : public UIDrawable, protected RectangularContainer {
|
||||||
|
private:
|
||||||
|
// Implementation of container interface
|
||||||
|
sf::Vector2f toChildCoordinates(sf::Vector2f localPoint, int childIndex) const override {
|
||||||
|
// Children use same coordinate system as frame's local coordinates
|
||||||
|
return localPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
UIDrawable* getClickHandler() override {
|
||||||
|
return click_callable ? this : nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<UIDrawable*> getClickableChildren() override {
|
||||||
|
std::vector<UIDrawable*> result;
|
||||||
|
for (auto& child : *children) {
|
||||||
|
result.push_back(child.get());
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
UIDrawable* click_at(sf::Vector2f point) override {
|
||||||
|
// Update bounds from box
|
||||||
|
bounds = sf::FloatRect(box.getPosition().x, box.getPosition().y,
|
||||||
|
box.getSize().x, box.getSize().y);
|
||||||
|
|
||||||
|
// Use unified handler
|
||||||
|
return handleClick(point);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Example for UIGrid with entity coordinate transformation
|
||||||
|
class UIGrid : public UIDrawable, protected RectangularContainer {
|
||||||
|
private:
|
||||||
|
sf::Vector2f toChildCoordinates(sf::Vector2f localPoint, int childIndex) const override {
|
||||||
|
// For entities, we need to transform from pixel coordinates to grid coordinates
|
||||||
|
// This is where the grid's special coordinate system is handled
|
||||||
|
|
||||||
|
// Assuming entity positions are in grid cells, not pixels
|
||||||
|
// We pass pixel coordinates relative to the grid's rendering area
|
||||||
|
return localPoint; // Entities will handle their own sprite positioning
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<UIDrawable*> getClickableChildren() override {
|
||||||
|
std::vector<UIDrawable*> result;
|
||||||
|
|
||||||
|
// Only check entities that are visible on screen
|
||||||
|
float left_edge = center_x - (box.getSize().x / 2.0f) / (grid_size * zoom);
|
||||||
|
float top_edge = center_y - (box.getSize().y / 2.0f) / (grid_size * zoom);
|
||||||
|
float right_edge = left_edge + (box.getSize().x / (grid_size * zoom));
|
||||||
|
float bottom_edge = top_edge + (box.getSize().y / (grid_size * zoom));
|
||||||
|
|
||||||
|
for (auto& entity : entities) {
|
||||||
|
// Check if entity is within visible bounds
|
||||||
|
if (entity->position.x >= left_edge - 1 && entity->position.x < right_edge + 1 &&
|
||||||
|
entity->position.y >= top_edge - 1 && entity->position.y < bottom_edge + 1) {
|
||||||
|
result.push_back(&entity->sprite);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// For Scene, which has no coordinate transformation
|
||||||
|
class PyScene : protected UIContainerBase {
|
||||||
|
private:
|
||||||
|
sf::Vector2f toLocalCoordinates(sf::Vector2f point) const override {
|
||||||
|
// Scene uses window coordinates directly
|
||||||
|
return point;
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::Vector2f toChildCoordinates(sf::Vector2f localPoint, int childIndex) const override {
|
||||||
|
// Top-level drawables use window coordinates
|
||||||
|
return localPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool containsPoint(sf::Vector2f localPoint) const override {
|
||||||
|
// Scene contains all points (full window)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
UIDrawable* getClickHandler() override {
|
||||||
|
// Scene itself doesn't handle clicks
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
};
|
Loading…
Reference in New Issue