Animation testing w/ Miniworld sprites

This commit is contained in:
John McCardle 2023-03-09 14:29:37 -05:00
parent 5b168737ce
commit f1798189f0
7 changed files with 115 additions and 16 deletions

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@ -797,7 +797,26 @@ PyObject* McRFPy_API::_createAnimation(PyObject *self, PyObject *args) {
std::cout << "Frame animation constructed, there are now " <<McRFPy_API::animations.size() << std::endl; std::cout << "Frame animation constructed, there are now " <<McRFPy_API::animations.size() << std::endl;
} }
} }
else if (CEQ(target_type, "entity")) {
//auto obj = grids[std::string(parent)];//->entities[target_id];
if (CEQ(field, "sprite")) {
auto obj = grids[std::string(parent)];
PyObject* evdata;
if (PyList_Check(values_obj)) evdata = PyList_AsTuple(values_obj); else evdata = values_obj;
std::vector<int> frames;
for (int i = 0; i < PyTuple_Size(evdata); i++) {
frames.push_back(PyLong_AsLong(PyTuple_GetItem(evdata, i)));
}
//DiscreteAnimation(float _d, std::vector<T> _v, std::function<void()> _cb, std::function<void(T)> _w, bool _l)
McRFPy_API::animations.push_back(new DiscreteAnimation<int>(
duration,
frames,
[=](){PyObject_Call(callback, PyTuple_New(0), NULL);},
[=](int s){obj->entities[target_id]->cGrid->indexsprite.sprite_index = s;},
loop)
);
}
}
Py_INCREF(Py_None); Py_INCREF(Py_None);
return Py_None; return Py_None;

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@ -8,43 +8,123 @@ WHITE = (255, 255, 255)
RED, GREEN, BLUE = (255, 0, 0), (0, 255, 0), (0, 0, 255) RED, GREEN, BLUE = (255, 0, 0), (0, 255, 0), (0, 0, 255)
DARKRED, DARKGREEN, DARKBLUE = (192, 0, 0), (0, 192, 0), (0, 0, 192) DARKRED, DARKGREEN, DARKBLUE = (192, 0, 0), (0, 192, 0), (0, 0, 192)
class TestEntity:
pass
class TestScene: class TestScene:
def __init__(self, ui_name = "demobox1", grid_name = "demogrid"): def __init__(self, ui_name = "demobox1", grid_name = "demogrid"):
# Texture & Sound Loading # Texture & Sound Loading
print("Load textures")
mcrfpy.createTexture("./assets/test_portraits.png", 32, 8, 8) #0 - portraits mcrfpy.createTexture("./assets/test_portraits.png", 32, 8, 8) #0 - portraits
mcrfpy.createTexture("./assets/alives_other.png", 16, 64, 64) #1 - TinyWorld NPCs
mcrfpy.createTexture("./assets/alives_other.png", 32, 32, 32) #2 - TinyWorld NPCs - 2x2 sprite
self.ui_name = ui_name self.ui_name = ui_name
self.grid_name = grid_name self.grid_name = grid_name
print("Create UI")
# Create dialog UI # Create dialog UI
mcrfpy.createMenu(ui_name, 20, 520, 500, 200) mcrfpy.createMenu(ui_name, 20, 520, 500, 200)
mcrfpy.createCaption(ui_name, "Hello There", 18, BLACK) #mcrfpy.createCaption(ui_name, "Hello There", 18, BLACK)
mcrfpy.createCaption(ui_name, "", 18, BLACK) mcrfpy.createCaption(ui_name, "", 24, RED)
#mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, (0, 0, 0), "clicky", "testaction") #mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, (0, 0, 0), "clicky", "testaction")
mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKRED, (0, 0, 0), "REPL", "startrepl") mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKRED, (0, 0, 0), "REPL", "startrepl")
mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKGREEN, (0, 0, 0), "map gen", "gridgen") mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKGREEN, (0, 0, 0), "map gen", "gridgen")
mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKGREEN, (0, 0, 0), "mapL", "gridgen2") #mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKGREEN, (0, 0, 0), "mapL", "gridgen2")
mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, (192, 0, 0), "a_menu", "animtest") #mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, (192, 0, 0), "a_menu", "animtest")
mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKRED, GREEN, "a_spr", "animtest2") #mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKRED, GREEN, "a_spr", "animtest2")
mcrfpy.createSprite(ui_name, 0, randint(0, 3), 300, 20, 5.0) mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, GREEN, "Next sp", "nextsp")
mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, RED, "Prev sp", "prevsp")
mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, RED, "+16 sp", "skipsp")
mcrfpy.createSprite(ui_name, 2, randint(0, 3), 20, 40, 5.0)
print("Create UI 2")
entitymenu = "entitytestmenu"
mcrfpy.createMenu(entitymenu, 840, 20, 20, 500)
mcrfpy.createButton(entitymenu, 0, 10, 150, 40, DARKBLUE, BLACK, "Up", "test_up")
mcrfpy.createButton(entitymenu, 0, 60, 150, 40, DARKBLUE, BLACK, "Down", "test_down")
mcrfpy.createButton(entitymenu, 0, 110, 150, 40, DARKBLUE, BLACK, "Left", "test_left")
mcrfpy.createButton(entitymenu, 0, 160, 150, 40, DARKBLUE, BLACK, "Right", "test_right")
mcrfpy.createButton(entitymenu, 0, 210, 150, 40, DARKBLUE, BLACK, "Attack", "test_attack")
print("Make UIs visible")
self.menus = mcrfpy.listMenus() self.menus = mcrfpy.listMenus()
self.menus[0].visible = True self.menus[0].visible = True
self.menus[1].w = 170
self.menus[1].visible = True
mcrfpy.modMenu(self.menus[0]) mcrfpy.modMenu(self.menus[0])
mcrfpy.modMenu(self.menus[1])
# Button behavior print("Create grid")
self.clicks = 0
#mcrfpy.registerPyAction("testaction", self.click)
mcrfpy.registerPyAction("gridgen", self.gridgen)
mcrfpy.registerPyAction("gridgen2", lambda: self.gridgen())
mcrfpy.registerPyAction("animtest", lambda: self.createAnimation())
mcrfpy.registerPyAction("animtest2", lambda: self.createAnimation2())
# create grid (title, gx, gy, gs, x, y, w, h) # create grid (title, gx, gy, gs, x, y, w, h)
mcrfpy.createGrid(grid_name, 20, 20, 16, 20, 20, 800, 500) mcrfpy.createGrid(grid_name, 20, 20, 16, 20, 20, 800, 500)
self.grids = mcrfpy.listGrids() self.grids = mcrfpy.listGrids()
print("Create entities")
mcrfpy.createEntity("demogrid", "dragon", 2, 545, 10, 10, lambda: None)
mcrfpy.createEntity("demogrid", "tinyenemy", 1, 1538, 3, 6, lambda: None)
self.entity_direction = 0
mcrfpy.registerPyAction("test_down", lambda: self.animate_entity(0, False))
mcrfpy.registerPyAction("test_up", lambda: self.animate_entity(1, False))
mcrfpy.registerPyAction("test_right", lambda: self.animate_entity(2, False))
mcrfpy.registerPyAction("test_left", lambda: self.animate_entity(3, False))
mcrfpy.registerPyAction("test_attack", lambda: self.animate_entity(None, True))
# Button behavior
self.clicks = 0
self.sprite_index = 0
#mcrfpy.registerPyAction("testaction", self.click)
mcrfpy.registerPyAction("gridgen", self.gridgen)
#mcrfpy.registerPyAction("gridgen2", lambda: self.gridgen())
#mcrfpy.registerPyAction("animtest", lambda: self.createAnimation())
#mcrfpy.registerPyAction("animtest2", lambda: self.createAnimation2())
mcrfpy.registerPyAction("nextsp", lambda: self.changesprite(1))
mcrfpy.registerPyAction("prevsp", lambda: self.changesprite(-1))
mcrfpy.registerPyAction("skipsp", lambda: self.changesprite(16))
def animate_entity(self, direction, attacking=False):
if direction is None:
direction = self.entity_direction
else:
self.entity_direction = direction
dragon_sprite = 545 + (32 * (direction + (4 if attacking else 0)))
dragon_animation = [dragon_sprite + i for i in range((5 if attacking else 4))]
mcrfpy.createAnimation(
1.0, # duration, seconds
"demogrid", # parent: a UIMenu or Grid key
"entity", # target type: 'menu', 'grid', 'caption', 'button', 'sprite', or 'entity'
0, # target id: integer index for menu or grid objs; None for grid/menu
"sprite", # field: 'position', 'size', 'bgcolor', 'textcolor', or 'sprite'
lambda: self.animation_done("demobox1"), #callback: callable once animation is complete
False, #loop: repeat indefinitely
dragon_animation # values: iterable of frames for 'sprite', lerp target for others
)
orc_sprite = 1538 + (64 * (direction + (4 if attacking else 0)))
orc_animation = [orc_sprite + i for i in range((5 if attacking else 4))]
mcrfpy.createAnimation(
1.0, # duration, seconds
"demogrid", # parent: a UIMenu or Grid key
"entity", # target type: 'menu', 'grid', 'caption', 'button', 'sprite', or 'entity'
1, # target id: integer index for menu or grid objs; None for grid/menu
"sprite", # field: 'position', 'size', 'bgcolor', 'textcolor', or 'sprite'
lambda: self.animation_done("demobox1"), #callback: callable once animation is complete
False, #loop: repeat indefinitely
orc_animation # values: iterable of frames for 'sprite', lerp target for others
)
def changesprite(self, n):
self.sprite_index += n
self.menus[0].captions[0].text = f"Sprite #{self.sprite_index}"
self.menus[0].sprites[0].sprite_index = self.sprite_index
mcrfpy.modMenu(self.menus[0])
def click(self): def click(self):
self.clicks += 1 self.clicks += 1
self.menus[0].captions[1].text = f"Clicks: {self.clicks}" self.menus[0].captions[0].text = f"Clicks: {self.clicks}"
self.menus[0].sprites[0].sprite_index = randint(0, 3) self.menus[0].sprites[0].sprite_index = randint(0, 3)
mcrfpy.modMenu(self.menus[0]) mcrfpy.modMenu(self.menus[0])