feat(Grid): add customizable background_color property (#50)
- Added sf::Color background_color member with default dark gray - Python property getter/setter for background_color - Animation support for individual color components (r/g/b/a) - Replaces hardcoded clear color in render method - Test demonstrates color changes and property access Closes #50
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@ -982,4 +982,41 @@ When the window was closed externally via the X button, the cleanup order was in
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- Moved template functions and macros from `UIDrawable_methods.h` into `UIBase.h`
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- Created `UIEntityPyMethods.h` for UIEntity-specific implementations
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- Removed the now-unnecessary `UIDrawable_methods.h`
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- Result: Better code organization with Python binding code in appropriate headers
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- Result: Better code organization with Python binding code in appropriate headers
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---
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## Phase 6: Rendering Revolution
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### Task: Grid Background Colors (#50)
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**Status**: Completed
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**Date**: 2025-07-06
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**Goal**: Add background_color property to UIGrid for customizable grid backgrounds
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**Implementation**:
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1. Added `sf::Color background_color` member to UIGrid class
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2. Initialized with default dark gray (8, 8, 8, 255) in constructors
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3. Replaced hardcoded clear color with `renderTexture.clear(background_color)`
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4. Added Python property getter/setter:
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- `grid.background_color` returns Color object
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- Can set with any Color object
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5. Added animation support via property system:
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- `background_color.r/g/b/a` can be animated individually
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- Proper clamping to 0-255 range
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**Technical Details**:
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- Background renders before grid tiles and entities
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- Animation support through existing property system
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- Type-safe Color object validation
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- No performance impact (just changes clear color)
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**Test Results**:
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- Default background color (8, 8, 8) works correctly
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- Setting background_color property changes render
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- Individual color components can be modified
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- Color cycling demonstration successful
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**Result**: Grid backgrounds are now customizable, allowing for themed dungeons, environmental effects, and visual polish. This was a perfect warm-up task for Phase 6.
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---
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@ -6,7 +6,8 @@
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// UIDrawable methods now in UIBase.h
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UIGrid::UIGrid()
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: grid_x(0), grid_y(0), zoom(1.0f), center_x(0.0f), center_y(0.0f), ptex(nullptr)
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: grid_x(0), grid_y(0), zoom(1.0f), center_x(0.0f), center_y(0.0f), ptex(nullptr),
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background_color(8, 8, 8, 255) // Default dark gray background
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{
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// Initialize entities list
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entities = std::make_shared<std::list<std::shared_ptr<UIEntity>>>();
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@ -30,7 +31,8 @@ UIGrid::UIGrid()
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UIGrid::UIGrid(int gx, int gy, std::shared_ptr<PyTexture> _ptex, sf::Vector2f _xy, sf::Vector2f _wh)
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: grid_x(gx), grid_y(gy),
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zoom(1.0f),
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ptex(_ptex), points(gx * gy)
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ptex(_ptex), points(gx * gy),
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background_color(8, 8, 8, 255) // Default dark gray background
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{
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// Use texture dimensions if available, otherwise use defaults
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int cell_width = _ptex ? _ptex->sprite_width : DEFAULT_CELL_WIDTH;
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@ -76,7 +78,7 @@ void UIGrid::render(sf::Vector2f offset, sf::RenderTarget& target)
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output.setTextureRect(
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sf::IntRect(0, 0,
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box.getSize().x, box.getSize().y));
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renderTexture.clear(sf::Color(8, 8, 8, 255)); // TODO - UIGrid needs a "background color" field
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renderTexture.clear(background_color);
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// Get cell dimensions - use texture if available, otherwise defaults
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int cell_width = ptex ? ptex->sprite_width : DEFAULT_CELL_WIDTH;
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@ -649,6 +651,29 @@ PyObject* UIGrid::py_at(PyUIGridObject* self, PyObject* args, PyObject* kwds)
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return (PyObject*)obj;
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}
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PyObject* UIGrid::get_background_color(PyUIGridObject* self, void* closure)
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{
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auto& color = self->data->background_color;
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Color");
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PyObject* args = Py_BuildValue("(iiii)", color.r, color.g, color.b, color.a);
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PyObject* obj = PyObject_CallObject((PyObject*)type, args);
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Py_DECREF(args);
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Py_DECREF(type);
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return obj;
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}
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int UIGrid::set_background_color(PyUIGridObject* self, PyObject* value, void* closure)
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{
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if (!PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Color"))) {
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PyErr_SetString(PyExc_TypeError, "background_color must be a Color object");
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return -1;
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}
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PyColorObject* color = (PyColorObject*)value;
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self->data->background_color = color->data;
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return 0;
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}
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PyMethodDef UIGrid::methods[] = {
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{"at", (PyCFunction)UIGrid::py_at, METH_VARARGS | METH_KEYWORDS},
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{NULL, NULL, 0, NULL}
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@ -687,6 +712,7 @@ PyGetSetDef UIGrid::getsetters[] = {
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{"click", (getter)UIDrawable::get_click, (setter)UIDrawable::set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIGRID},
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{"texture", (getter)UIGrid::get_texture, NULL, "Texture of the grid", NULL}, //TODO 7DRL-day2-item5
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{"background_color", (getter)UIGrid::get_background_color, (setter)UIGrid::set_background_color, "Background color of the grid", NULL},
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UIGRID},
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{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UIGRID},
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UIDRAWABLE_GETSETTERS,
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@ -1455,6 +1481,22 @@ bool UIGrid::setProperty(const std::string& name, float value) {
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z_index = static_cast<int>(value);
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return true;
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}
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else if (name == "background_color.r") {
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background_color.r = static_cast<uint8_t>(std::max(0.0f, std::min(255.0f, value)));
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return true;
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}
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else if (name == "background_color.g") {
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background_color.g = static_cast<uint8_t>(std::max(0.0f, std::min(255.0f, value)));
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return true;
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}
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else if (name == "background_color.b") {
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background_color.b = static_cast<uint8_t>(std::max(0.0f, std::min(255.0f, value)));
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return true;
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}
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else if (name == "background_color.a") {
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background_color.a = static_cast<uint8_t>(std::max(0.0f, std::min(255.0f, value)));
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return true;
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}
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return false;
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}
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@ -1510,6 +1552,22 @@ bool UIGrid::getProperty(const std::string& name, float& value) const {
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value = static_cast<float>(z_index);
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return true;
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}
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else if (name == "background_color.r") {
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value = static_cast<float>(background_color.r);
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return true;
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}
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else if (name == "background_color.g") {
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value = static_cast<float>(background_color.g);
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return true;
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}
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else if (name == "background_color.b") {
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value = static_cast<float>(background_color.b);
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return true;
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}
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else if (name == "background_color.a") {
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value = static_cast<float>(background_color.a);
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return true;
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}
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return false;
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}
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@ -51,6 +51,9 @@ public:
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std::vector<UIGridPoint> points;
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std::shared_ptr<std::list<std::shared_ptr<UIEntity>>> entities;
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// Background rendering
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sf::Color background_color;
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// Property system for animations
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bool setProperty(const std::string& name, float value) override;
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bool setProperty(const std::string& name, const sf::Vector2f& value) override;
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@ -70,6 +73,8 @@ public:
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static PyObject* get_float_member(PyUIGridObject* self, void* closure);
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static int set_float_member(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* get_texture(PyUIGridObject* self, void* closure);
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static PyObject* get_background_color(PyUIGridObject* self, void* closure);
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static int set_background_color(PyUIGridObject* self, PyObject* value, void* closure);
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static PyObject* py_at(PyUIGridObject* self, PyObject* args, PyObject* kwds);
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static PyMethodDef methods[];
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static PyGetSetDef getsetters[];
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