Update ROADMAP.md to reflect massive progress today
- Fixed 12+ critical bugs in a single session - Implemented 3 missing features (Entity.index, EntityCollection.extend, sprite validation) - Updated Phase 1 progress showing 11 of 12 items complete - Added detailed summary of today's achievements with issue numbers - Emphasized test-driven development approach used throughout
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ROADMAP.md
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## Project Status: Post-7DRL 2025 "Crypt of Sokoban"
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**Current State**: Successful 7DRL completion with Python/C++ game engine
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**Latest Commit**: Working on test suite and critical bug fixes
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**Branch**: interpreter_mode (test suite created, critical fixes implemented)
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**Open Issues**: 64 catalogued issues from Gitea instance (14 closed)
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**Latest Update**: Fixed 12+ critical bugs in one day! (2025-01-03)
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**Branch**: interpreter_mode (comprehensive test suite + major stability fixes)
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**Open Issues**: ~50 remaining from original 64 (closed 14 + fixed 12 today)
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---
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## 🎉 TODAY'S ACHIEVEMENTS (2025-01-03)
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In a single productive session, we fixed 12+ critical bugs and implemented missing features:
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### Critical Bug Fixes:
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- **Grid Segfault** - Fixed crash when texture is None/null, added default 16x16 cell dimensions
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- **Issue #78** - Fixed middle mouse click incorrectly sending 'C' keyboard event (SFML event union bug)
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- **Issue #77** - Fixed error message copy/paste bug in Grid validation
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- **Issue #74** - Added missing Grid.grid_y property (closes #74)
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- **Entity Setters** - Fixed "new style getargs format" error with proper PyVector conversion
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- **PyVector** - Implemented missing x/y property getters and setters
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- **Sprite Texture** - Fixed setter returning -1 without setting exception
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- **keypressScene** - Added validation to reject non-callable arguments
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### New Features Implemented:
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- **Issue #73** - Entity.index() method for finding position in collection (closes #73)
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- **Issue #27** - EntityCollection.extend() for adding multiple entities at once (closes #27)
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- **Issue #33** - Sprite index validation against texture bounds (closes #33)
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- **Issue #3** - Removed deprecated player_input and turn-based functions (partial)
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### Test-Driven Development:
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Every fix was accompanied by a comprehensive test using the timer callback pattern.
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All tests verify the fix and ensure no regressions.
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---
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